Some of the programmers that worked on CodeCreatures later joined Piranha Bytes to work on Gothic 3. As a result, the Genome engine contains a handful of remnants from CodeCreatures including some types and classes. Look here for a deeper analysis:
https://forum.worldofplayers.de/foru...eatures-engine
Among a number of trademarks registered by CodeCult you can also find the name "NetCreatures", which suggest that the engine would also boast a network component of some sort. So what is it? A multiplayer system? An anticheat? An online forum? ... Sadly, we have no clue.
According to old news articles, CodeCult also developed its own copy protection solution called Phenoprotect. The mother company Phenomedia used this on several of its titles, including the 2002 game ZanZarah. After version 2.0, it was discontinued.
The developer ELO Interactive together with CodeCult was apparently once working on a GameCube port of CodeCreatures. Sadly, this port never finished.
In 2004 the German studio Joylabs announced that it had licensed CodeCreatures to use in their upcoming game "Das Reich 2005". This game was supposed to take place in a fictional scenario, where Germany won the second world war. Unfortunately, the development on the game was halted indefinitely in mid 2006.