Ich spiele seit Tagen Deus Ex GOTY Revision 1.4.0.2. Gerade habe ich das ROM-encoding des Drachenzahnschwertes hochgeladen und will nun aus dem MJ12-Labor fliehen. Leider stürzt das Spiel ab, wenn ich im Fahrstuhl die Taste nach oben drücke. Es ist nicht der erste Absturz, aber der erste reproduzierbare, an dem ich nicht vorbei komme. Oder gibt es einen anderen Weg aus dem Labor?
Das Spiel stürzt unabhängig davon ab, ob ich einen schnellen, automatischen oder normalen Spielstand geladen habe.
Der Save-Mode hilft auch nicht.
Ich benutze Windows 7. Ein Neustart hilft nicht. >1GB HDD verfügbar.
Hat irgendjemand eine Idee, wie ich das Spiel beenden kann?
Code:
--- Revision.log ending ---
ScriptLog: Login: Player
Log: Possessed PlayerPawn: RevJCDentonMale 06_HongKong_MJ12lab.RevJCDentonMale2
ServerLog: All inventory from Player is accepted
ScriptLog: Deus Ex version Mon Mar 19 12:06:14 2001 v1.112fm - Human Renovation v1.30
ScriptLog: DeusExLevelInfo - Spawned new mission script 'RevisionMission.RevisionMission06'
Warning: Failed to load 'Texture DeusExItems.SodaCanTex0': Failed to find object 'Texture DeusExItems.SodaCanTex0'
Warning: Failed to load 'Texture DeusExItems.SodaCanTex0': Failed to find object 'Texture DeusExItems.SodaCanTex0'
Warning: Failed to load 'Texture DeusExItems.SodaCanTex0': Failed to find object 'Texture DeusExItems.SodaCanTex0'
Warning: Failed to load 'Texture DeusExItems.SodaCanTex0': Failed to find object 'Texture DeusExItems.SodaCanTex0'
Warning: Failed to load 'Texture DeusExItems.SodaCanTex0': Failed to find object 'Texture DeusExItems.SodaCanTex0'
Warning: Failed to load 'Texture DeusExItems.SodaCanTex0': Failed to find object 'Texture DeusExItems.SodaCanTex0'
Init: Initialized moving brush tracker for Level 06_HongKong_MJ12lab.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewportLite0
ScriptLog: **** InitStateMachine() - 06_HongKong_MJ12lab.RevJCDentonMale2 started mission state machine for 06_HONGKONG_MJ12LAB
Log: Export travel for: Player
Log: Browse: 06_HongKong_VersaLife?Name=Player?Class=Revision.RevJCDentonMale?Difficulty=1.500000?CustomDifficulty=False?CD ItemQuantity=1?CDAIQuantity=1?Mutator=#secret
Log: Doing load, not loadgame
Log: Current mission number is 6, next is 6
Log: Attempting to get player
Init: Shut down moving brush tracker for Level 06_HongKong_MJ12lab.MyLevel
Log: Unloading: Package 06_HongKong_MJ12lab
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (clientObject[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 06_HongKong_MJ12lab.RevJCDentonMale2.RevRootWindow31.RevHUD30.HUDActiveItemsDisplay31.HUDActiveAugsBorder31.Ti leWindow338.HUDActiveAug312)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 06_HongKong_MJ12lab.RevJCDentonMale2.RevRootWindow31.RevHUD30.HUDActiveItemsDisplay31.HUDActiveAugsBorder31.Ti leWindow338.HUDActiveAug311)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDActiveAug 06_HongKong_MJ12lab.RevJCDentonMale2.RevRootWindow31.RevHUD30.HUDActiveItemsDisplay31.HUDActiveAugsBorder31.Ti leWindow338.HUDActiveAug310)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (firstChild[0])
Critical: UObject::Serialize
Critical: (TileWindow 06_HongKong_MJ12lab.RevJCDentonMale2.RevRootWindow31.RevHUD30.HUDActiveItemsDisplay31.HUDActiveAugsBorder31.Ti leWindow338)
Critical: XTileWindow::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (winIcons[0])
Critical: UObject::Serialize
Critical: (HUDActiveAugsBorder 06_HongKong_MJ12lab.RevJCDentonMale2.RevRootWindow31.RevHUD30.HUDActiveItemsDisplay31.HUDActiveAugsBorder31)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (winAugsContainer[0])
Critical: UObject::Serialize
Critical: (HUDActiveItemsDisplay 06_HongKong_MJ12lab.RevJCDentonMale2.RevRootWindow31.RevHUD30.HUDActiveItemsDisplay31)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (HUDObjectBelt 06_HongKong_MJ12lab.RevJCDentonMale2.RevRootWindow31.RevHUD30.HUDObjectBelt37)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (nextSibling[0])
Critical: UObject::Serialize
Critical: (Crosshair 06_HongKong_MJ12lab.RevJCDentonMale2.RevRootWindow31.RevHUD30.Crosshair31)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Cross[0])
Critical: UObject::Serialize
Critical: (RevHUD 06_HongKong_MJ12lab.RevJCDentonMale2.RevRootWindow31.RevHUD30)
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (HUD[0])
Critical: UObject::Serialize
Critical: (RevRootWindow 06_HongKong_MJ12lab.RevJCDentonMale2.RevRootWindow31)
Critical: XTabGroupWindow::Serialize
Critical: XModalWindow::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (keypadwindow[0])
Critical: UObject::Serialize
Critical: (Keypad2 06_HongKong_MJ12lab.Keypad2)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: UStruct::SerializeBin
Critical: (Struct Extension.PlayerPawnExt.ActorRef Actor[0])
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (actorList[1])
Critical: UObject::Serialize
Critical: (RevJCDentonMale 06_HongKong_MJ12lab.RevJCDentonMale2)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Owner[0])
Critical: UObject::Serialize
Critical: (PlayerReplicationInfo 06_HongKong_MJ12lab.PlayerReplicationInfo2)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (PRIArray[0])
Critical: UObject::Serialize
Critical: (GameReplicationInfo 06_HongKong_MJ12lab.GameReplicationInfo3)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (GameReplicationInfo[0])
Critical: UObject::Serialize
Critical: (RevGameInfo 06_HongKong_MJ12lab.RevGameInfo3)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: FPropertyTag::SerializeTaggedProperty
Critical: SaveStream
Critical: UStruct::SerializeTaggedProperties
Critical: (Game[0])
Critical: UObject::Serialize
Critical: (LevelInfo 06_HongKong_MJ12lab.LevelInfo0)
Critical: AActor::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: ULevelBase::Serialize
Critical: ULevel::Serialize
Critical: FArchiveSaveTagExports<<Obj
Critical: TagExports
Critical: UObject::SavePackage
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: XGameEngineExt::Tick
Critical: UpdateWorld
Critical: LaunchMainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClientLite::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/30/19 23:18:18
Edit:
Eine Neuinstallation von Deus Ex hat leider nichts gebracht. Hat bitte jemand eine Idee!