-
23.12.2019 16:52
-
[NEWS] Development
Reply With Quote
#1
-
26.02.2020 13:09
-
DEVELOPMENT PROGRESS UPDATE - Feb 2020
Reply With Quote
#2
Lehrling
[Bild: Screen-1.png]
Hello, dear friends! Not much time left until the next update, and we have something to say about it.
>>>READ<<<
-
24.04.2020 16:13
-
Jack's new look
Reply With Quote
#3
Lehrling
[Bild: bjtKYMz.png]
Hello!
We are very excited to show you the improved version of our protagonist Jack Sharp, a space contrabandist who is, against his will, stuck on a distant planet named K’Tharsis. We will be happy to know your opinion about the model and character’s look and, also, what do you think about his nature? Do you consider Jack bad or good guy, does he seem kind or evil to you?
Thanks in advance!
Feel free to join our Discord server if you want to keep in touch with Exoplanet development team: https://discordapp.com/invite/g587hrb
-
20.05.2020 16:15
-
Private testing before the huge update.
Reply With Quote
#4
Lehrling
Hello! The new issue of Alersteam devlog tells about the development progress and invites experienced players to take part in a private testing.
-
18.06.2020 14:21
-
Exoplanet's new aiming system
Reply With Quote
#5
Lehrling
Hello!We would like to know your opinion about the new aiming system of our game. In the current version of the game the rear sight is represented as a little point - but soon we will replace it with a cross, while the overall shooting experience will become much more comfortable.
On the following video you may see what exactly it will be:
<font color="#222222"><span style="font-family: verdana">
[Video]
(the update is currently on beta testing and not available for purchasing yet).
We are looking for feedback, so it's very important for us to know your opinion about what you see here. Thanks in advance.
-
06.07.2020 19:37
-
Mortal Kombat!
Reply With Quote
#6
Lehrling
Hello! Please check out new video stuff from space western RPG Exoplanet: First Contact. It depicts a fight between the game’s protagonist Jack Sharp and the K’Tharsian animal named Hornhog. The video is taken from the beta test so the fight seems quite unbalanced. And it makes the ongoing events pretty funny.
[Video]
What do you think about it?
-
24.07.2020 00:42
-
Kill'em All
Reply With Quote
#7
Lehrling
[Video]
Hello guys! Today we want to show you some demo stuff from the test build that showcases one of the important moments. If you are a hardcore RPG fan then you, of course, know that in many games of this genre there can be situations when you accidentally or purposely kill some important NPCs who can supply you with needful items or are important for the game’s plot.
The most common cases are the merchants — when you kill one of them in Neverwinter Nights, for instance, you can’t simply rob his store after his death and take all these wonderful things he offered: the goods just disappear. However, there are some more serious examples.
In S.T.A.L.K.E.R. if you kill the stalker named Wolf before he gives you his quests, you lose the opportunity to receive those quests in any other way. In Risen and Dragon Age: Origins there are some NPCs who may be killed not by the protagonist but by monsters, and their quests related to them become incompletable, too. In Fallout: New Vegas you can slaughter the whole factions, losing the opportunity to complete the missions which are tied to them while in Fallout 2 the whole locations may remain unavailable for you if you kill some plot-important NPCs. And don’t forget how many times you saw this in Morrowind: “With this character’s death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created”... Also, Skyrim, where many NPCs are randomly generated, is probably the most bright example. When you meet one of them, you can kill him without a single word, loot his corpse and don’t even ever know what you may get from this character if you wouldn’t do this.
Unlike in Skyrim, in Exoplanet: First Contact we are trying to give players absolute freedom in their actions and decisions. It means that we are planning to make it possible for you to find another way for obtaining quests if you will accidentally or deliberately shoot, stab or beat to death one of the important quest NPCs.
In the attached video you can see Jack Sharp’s encounter with Clinta, a K’Tharsian bounty hunter who gives Jack a few quests. This time Jack wasn’t lucky in his attempt to assassinate Clinta and fell dead himself but things would turn out different, would he be equipped better while the player would prefer immediate experience points and loot instead of long journey and exploration. With which exact ways will you receive the quests if you kill NPC related to them? Well, you can learn about it by yourself when the time is right.
The main point is that we don’t want to tie the players as it happens in some other RPGs, we would like to give and show them all they may want to take and see, no matter how they would wish to act in the Exoplanet’s world. We are very interested to know your opinion about such an approach. What do you think?
-
17.08.2020 16:06
-
An unexpected protector
Reply With Quote
#8
Lehrling
During the test it turned out that some of the characters were absolutely invincible and unbreakable. Just look at this guy - it seems like he can match Chuck Norris himself. And it was a great opportunity to use him as a defensive wall to avoid attacks of the hornhog
[Bild: Henry-Gif.gif]
-
14.09.2020 13:35
-
Crucas shooting updated
Reply With Quote
#9
Lehrling
Hello folks! Please take a look at the new piece of stuff! It’s not a Crocodile Dundee remake mixed with Prince of Persia, it’s how the Crucas hunting will look in the updated Exoplanet
[Bild: Crucas-shoot.gif]
What do you think about it?
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-