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Coole Sache, mud-freak.
Zitat von Homerclon
Habs mal eben getestet.
War nicht das Systempack, ist im Mod "Welt der Verurteilten" integriert.
Betrifft das noch andere Sachen in Gothic 1, die nicht gestapelt werden und bei denen es euch sinnvoll erscheinen würde auch @Gothaholic?
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Zitat von lali
Coole Sache, mud-freak.
Betrifft das noch andere Sachen in Gothic 1, die nicht gestapelt werden und bei denen es euch sinnvoll erscheinen würde auch @Gothaholic?
wenn ich mich recht erinnere betrifft es nur die Inventar Rubriken für Waffen (incl. Spitzhacken!) und Bücher/Karten. das mit den nicht stapelbaren Spitzhacken hat es ja sogar noch in das G2A Inventar geschafft.
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Zitat von Gothaholic
[...] das mit den nicht stapelbaren Spitzhacken hat es ja sogar noch in das G2A Inventar geschafft.
Spitzhacken können nicht stapelbar gemacht werden.
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Zitat von mud-freak
danke für die Erklärung, das war mir nicht bekannt.
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oh finally, really nice idea.
Perhaps is this mod working for all languages?
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Zitat von DarkGoth
oh finally, really nice idea.
Perhaps is this mod working for all languages?
Zitat von mud-freak
1234
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Ich habe einen kleinen Fehler im Patch entdeckt und habe ihn hier ausgebessert: CatInv.vdf
Könnte ein Moderator/Administrator bei Gelegenheit bitte den WoG-Download aktualisieren? Entsprechend vielleicht auch die Release-Jahre am Ende der Downloadbeschreibung: anstatt 2018-2019 zu 2018-2020
In Spine ist der Download bereits aktualisiert.
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Is there any debug log for this mod? Because I can't seem to get it to load and work, since the inventory categories don't show up.
I have the Ninja 2 plugin on Union's plugins' list, and I'm using the English version of Gothic II Gold from GOG.
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Zitat von Czudak
Is there any debug log for this mod? Because I can't seem to get it to load and work, since the inventory categories don't show up.
I have the Ninja 2 plugin on Union's plugins' list, and I'm using the English version of Gothic II Gold from GOG.
This patch in itself does not, but you can check if Ninja is running and if the patch is loaded as explained here. For more advanced debugging you can check if the patch's initialization function is called on game loading. Also mind the key strokes to switch the categories if this might have been the issue (see the opening post of this thread).
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Faszinierend!
Sehr schöne Mod!
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Lehrling
Zitat von Czudak
Is there any debug log for this mod? Because I can't seem to get it to load and work, since the inventory categories don't show up.
I have the Ninja 2 plugin on Union's plugins' list, and I'm using the English version of Gothic II Gold from GOG.
After installing the patch I first thought it wasn't working but actually it was working. Just when going into the inventory, then the first default category that is shown is the "all" category which is also shown without a category name. So when comparing that to the screenshots, it appeared to me, that the patch was not active. But when pressing shift + right arrow in the inventory, then I could shift through the categories all fine and understood that the patch was working fine all along. Test that once and see if if the patch actually works for you as well.
@mud-freak: Danke dir für den Patch!
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In seltenen Fällen kam es bei diesem Patch bisher zu kleinen Problemen (siehe z.B. hier). Ich empfehle die neuste Version von Ninja (2.2.03) zu nutzen. Damit treten solche Probleme mit diesem Patch hier nicht mehr auf.
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will nur mal kurz etwas Lob verteilen.
wenn man sich erst mal daran gewöhnt hat wirklich eine tolle Sache.
was mir auch gut gefällt ist dass der Patch schön einfach gehalten ist und sich gut ins Spiel einpasst.
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Dem Lob will ich mich gerne anschließen! Vielen Dank für diesen wirklich sehr sinnvollen Patch, der das Spielen ein ganzes Stück angenehmer macht.
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Lehrling
Greetings. Sometimes npc do not determine the presence of an item in the hero's inventory during the dialogue. The same thing happens during the craft.
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Zitat von Orc Hunter UA
Greetings. Sometimes npc do not determine the presence of an item in the hero's inventory during the dialogue.
can you give an example?
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Zitat von Orc Hunter UA
Greetings. Sometimes npc do not determine the presence of an item in the hero's inventory during the dialogue. The same thing happens during the craft.
Try with the most recent version of Ninja.
Zitat von mud-freak
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Lehrling
Zitat von Gothaholic
can you give an example?
I have an item in my inventory and must give it to npc, but npc says that the hero has no item. If you open and close the inventory before the dialogue, everything works fine.
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Zitat von Orc Hunter UA
I have an item in my inventory and must give it to npc, but npc says that the hero has no item. If you open and close the inventory before the dialogue, everything works fine.
I cannot find an issue in the scripts and I am not sure how that issue would arise from the patch.
- Are you using the newest version of Ninja (at least 2.2.03 or higher)?
- What are the exact circumstances:
- Where is the presence of the item checked? Dialog condition or mid-dialog?
- How is the presence of the item determined? With Npc_HasItems?
- How does the item enter the player inventory? Picked up from the ground, from a MOB, acquired through trading, or given by the scripts (with what function)?
- Has the game been saved and loaded between acquiring the item and checking for its presence?
If possible, please provide as much scripts as possible.
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Lehrling
The Ninja update helped. Thank you so much.
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