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  1. Beiträge anzeigen #61 Zitieren
    Veteran Avatar von Sons of Anarchy
    Registriert seit
    Dec 2014
    Ort
    Bielefeld
    Beiträge
    654
     
    Sons of Anarchy ist offline
    Thanks it works
    Five hours of my live is gone next time ask right here.
    I love the gothic community.
    LCD: Panasonic TX 58DXW784 (2560x1440) 65'' (200 Hz) MB: Asus ROG STRIX Z370 GPU: 10GB Geforce RTX 3080 CPU: Intel Core i7 8700K 6x 3.70GHz RAM: 16GB G.Skill RipJaws V schwarz DDR4-3200 NT: 750 Watt be quiet! Straight Power 11 SSD: 500GB Samsung 850 Evo 2.5 SSD: AM2 1000 GB OS: Win 10 64 Bit
    Geändert von Sons of Anarchy (15.11.2020 um 14:28 Uhr)

  2. Beiträge anzeigen #62 Zitieren
    Abenteurer
    Registriert seit
    May 2015
    Beiträge
    98
     
    Arigon ist offline
    any chance to update it? Sadly it dont work for LoA right now. Tested with Union 1.0h
    Ryzen 7 5800X EVGA RTX 3080TI

  3. Beiträge anzeigen #63 Zitieren
    Union - Testphase Avatar von Niko5511
    Registriert seit
    Jan 2018
    Beiträge
    2.570
     
    Niko5511 ist offline
    look to resource manager, there is already a working plugin available

  4. Beiträge anzeigen #64 Zitieren
    Lehrling
    Registriert seit
    May 2012
    Beiträge
    34
     
    Erik123 ist offline

    So sieht der SystemPack.ini und die Gothic.ini bei mir nicht aus

    So wie das hier beschrieben wird, sieht's bei mir nicht so aus.

    Meine SystemPack.ini sieht so aus:

    [DEBUG]
    FixGameUX=1
    UnknExeCrc=0xD32D21
    FixHighRes=1
    FixAppCompat=1
    FixBink=1
    FixMss=1
    Disable_D3DVBCAPS_WRITEONLY=1
    BorderlessWindow=0
    ZNORESTHREAD=1
    BUGFIX_already_deleted_zCObject=1
    Polish_version=0
    StrafeBug=0
    Show_FPS_Counter=0
    [SHW32]
    bShowGothicError=1
    bShowMsgBox=1
    reserveInMb=50
    bUseNewHandler=1
    [PARAMETERS]
    VerticalFOV=67.5
    NewFOVformula=0
    DisableLOD=0
    DisableIndoorClipping=1
    SPAWN_INSERTRANGE=4500
    SPAWN_REMOVERANGE=5000
    SPAWN_INSERTTIME_MAX=1000
    DrawDistanceMultiplier=1
    OutDoorPortalDistanceMultiplier=1
    InDoorPortalDistanceMultiplier=1
    EnableShields=0
    No_Take_Anim=0
    RMB_No_Take_Anim=0
    HideFocus=0
    [INTERFACE]
    Scale=1
    ForceMenuScale=0
    ScaleMenusX=640
    ScaleMenusY=480
    DialogBoxX=800
    DialogBoxY=600
    SubtitlesBoxX=600
    ShowManaBar=1
    ShowSwimBar=1
    HideHealthBar=0
    NewChapterSizeX=800
    NewChapterSizeY=600
    SaveGameImageSizeX=320
    SaveGameImageSizeY=200
    InventoryCellSize=70
    Color_DialogChoice_Active=-1
    Color_DialogChoice_Inactive=-6316129
    Color_Talk_Hero=-1
    Color_Talk_NPC=-256
    [SUBTITLES]
    Control=0
    TimeMultiplier=2.0
    MaxTimePerPhrase=30.0
    TimePerChar=100.0

    Und meine Gothic.ini sieht so aus:

    ;
    ; G O T H I C 2
    ;
    ; INI-File
    ;
    ; contains different settings
    ; ... some can be modified in gothics menu
    ; ... some not (feel free to hack, but don't cry ...
    ; ... others won't take any effect (they will be reset during gameplay)
    ; ... and a few may cause a crash or some other funny things
    ;
    ; Be careful but DON'T PANIC !!
    ;






    [PERFORMANCE]


    recalc=0
    ; ... indicates if your performance-settings should be recalculated (1) {analyses you computer} or not (0). Replays Intro-Video.


    sightValue=14
    ; ... range of visibility: 0=20% ... 14=300%, default is 4 (100%)


    modelDetail=1
    ; ... detail of models (LODing) from 0.0 to 1.0, default is 0.5






    [GAME]


    animatedWindows=1
    ; ... turn fading of game-internal windows(views) off (0) or on (1), default is 1


    camLookaroundInverse=0
    ; ... inverts the camera-lookaround for UP and DOWN-direction (for both: mouse and keyboard)


    bloodDetail=3
    ; ... details of blood (0 = off), use values from 0 to 3


    extendedVideoKeys=0
    ; ... enables extra keys for videoplay: HOME (restart), RIGHT (step forward), UP, DOWN (volume), Q(uiet), default is 0


    scaleVideos=0
    ; ... disable scaling of videos (0) if you have problems with your graphics-adapter, default is on (1)


    cameraLightRange=0
    ; ... range of cameralight in cm, default is 0 (no camera-light)


    invShowArrows=1
    ; ... show arrows beside inventory if there are more items above or beyond, default is 1


    invSwitchToFirstCategory=0
    ; ... switch to first category (weapons) in trading-screen, when moving to your heroes inventory, default is 0


    enableMouse=1
    ; ... enable your mouse for gothic, default is 0


    mouseSensitivity=0.5
    ; ... mouseSpeed in game between 0.0 and 1.0, default is 0.5


    playLogoVideos=1
    ; ... if set to 0 no intro logo videos will be played


    skyEffects=1
    ; ... turn weather-effects (rain) on (1) or off (0), default is 1


    highlightMeleeFocus=2
    ; ... here you can turn on an optional focus highlight effect during fighting


    highlightInteractFocus=0
    ; ... here you can turn on an optional focus highlight during interactions


    useGothic1Controls=1
    ; ... if you set this one to 0 you will have another fight interface (one key to attack).
    ; we feel the gothic 1 interface is more challenging, so we set the old controls to default
    ; with the new interface, the focus nsc stays locked until you move the mouse. in this mode
    ; the side attacks are being accessed with additional side attack keys.


    disallowVideoInput=0
    ; ... set to 1 if you dont want to have keyboard control over video sequences (default: 0)


    keyDelayRate=150
    ; ... sets the keyboard repeat delay rate in msec (default: 150)


    enableJoystick=0
    ; ... enables joystick support in gothic (default: 1) set to 0 if you encounter problems (rapid fire etc.)


    keyDelayFirst=0
    ; ... delay for first keyboard repeat in msec (default: 0)


    subTitles=1
    ; ... choose if you want to see windows with spoken words (1) or not (0), default is 0


    subTitlesAmbient=1
    ; ... set to 1 if you dont want to have subtitles for ambient talks (default: 1) [disabled if subTitles is off]


    subTitlesPlayer=1
    ; ... activates (1) or deactivates (0) subtitles for the hero (default: 1) [disabled if subTitles is off]


    subTitlesNoise=1
    ; ... activates (1) or deactivates (0) subtitles for surroundings npc ambient infos and talks (default: 0) [disabled if subTitles is off]


    invMaxColumns=5
    ; ... determins how many colums you can see with you inventory (default: 5) [0: limited by resolution]


    invMaxRows=0
    ; ... determins how many rows you can see with you inventory (default: 0: limited by resolution)


    invSplitScreen=1
    ; ... determins if you can see a second inventory during object interaction and trading. TAB will toggle inventory focus or close your inventory depending on the setting


    invCatOrder=COMBAT,POTION,FOOD,ARMOR,MAGIC,RUNE,DOCS,OTHER,NONE
    ; ... determins the inventory item group order.


    gametextAutoScroll=1000
    ; ... with this value you can tune the scroll time in msec of the various in game infos (default: 1000)


    usePotionKeys=0
    ; ... with this value you are allowed to use the potion keys if set to "1". potionkeys do not work and are not visible in the keyboard settings if you leave this to "0"
    ; we feel potion shortkeys suck in gameplay, so you will manually have to enable them here


    useQuickSaveKeys=1
    ; ... with this value set to "1" you quicksave and quickload slots will be enabled in the savegame screen. press "F5" to quicksave and "F9" to quickload
    ; this feature is not testet good enough yet, and therefore it is disabled for goldmaster. you may enable it at your own risk by setting it to "1"


    useSpeechReverbLevel=1
    ; ... with this setting you can enable several reverb-settings for in-game-speech. 0: no reverb, 1: slight reverb, 2: full reverb (default: 2)


    keyboardLayout=00000407
    ; ... currently there are two supported keyboard layouts: 00000407 - German, 00020409 - US-International
    ; ( see http://www.microsoft.com/globaldev/k.../keyboards.asp , dead keys are not supportet at all )


    pickLockScramble=0
    ; ... you can increase the feeling of lockpicking if you enable scrambling the combination on loading an savegame
    ; the value is the maximum length of combination which will be scrambled, 0 = off (default)


    PATCHVERSION=5
    SHORTKEY1FARPLANEDIST=0.8
    SHORTKEY2FARPLANEDIST=1.2
    SHORTKEY3FARPLANEDIST=2
    SHORTKEY4FARPLANEDIST=3
    zShowWeaponTrails=1
    itemEffects=1
    spawnRemoveNpcOnlyIfEmpty=0
    spawnUseDeadNpcRoutinePos=1




    [VIDEO]


    zVidDevice=0
    ; ... index of graphic-device beginning with zero.


    zVidResFullscreenX=1920
    zVidResFullscreenY=1080
    zVidResFullscreenBPP=32
    ; ... used resolution


    zStartupWindowed=0
    ; ... should the game be started as a window-application? Just for debugging!
    ; ... ATTENTION: Not all resolution work in window-mode!!!


    zVidBrightness=0.5
    ; ... brightness from 0.0 (dark) to 1.0 (bright)


    zVidContrast=0.5
    ; ... contrast from 0.0 (low contrast) to 1.0 (high contrast)


    zVidGamma=0.349999994
    ; ... gamma from 0.0 (dark) to 1.0 (bright)


    zTexMaxSize=16384
    ; ... size of texture in pixels, default is 16384 (max)






    [SOUND]


    soundVolume=1
    musicVolume=1
    ; ... volume of sound and music, ranges between 0.0 (off) and 1.0 (noisy)


    musicEnabled=1
    ; ... enables (1) or disables (0) music. Gothic needs less memory without music.


    soundEnabled=1
    ; ... enables (1) or disables (0) sound.


    soundUseReverb=1
    ; ... enables (1) or disables (0) in game reverb effects in indoor locations.


    extendedProviders=0
    ; ... enables (1) or disables (0) some unsupported sound providers in the menu (Dolby Surround and Intel RSX; use at your own risk)






    [RENDERER_D3D]


    zFogDisabled=0
    ; ... diables fog. set this to 1 if you have any problem with fogging


    zFogRadial=1
    ; ... enables radial fog. this could be somehow slower on some grafic cards, but looks smoother. set to "0" if you have any problems with it
    ; some cards without T&L don't support radial fog. On these cards, (although they are unsupported) it may be wise to deactivate radial fog.


    zVidRefreshRate=0
    ; ... overrides the windows default refresh rate. enter a value above 75 to make your eyes happier (default: 0)
    ; Attention: could collide with various refresh rate tools as nvmax, nvidia refresh rate fix, etc.. if you enter any value above "0"


    zForceZBuffer=0
    ; ... gothic first tries to activate a w buffer if your cards supports it. however, some cards have problems with gothics way to access the w buffer
    ; you can force z buffering here by setting the value to "1"


    zEnableTaskSwitch=1
    ; ... enables (1) or disables (0) going to windowed/pause mode if gothic 2 looses focus (e.g. on ALT-Tab)


    geforce3HackWBufferBug=1
    ; ... some geforce 3 or geforce 4 cards have problems with gothics way to access the w buffer, resulting in flickering polys
    ; in the distant. with this setting set to "1" these cards automatically use a z buffer, loosing some precision near the camera but without the flickering polys.
    ; the driver version 12.41 does not have this problem. if you you have this version installed you may set this to 0 in order to activate the better looking
    ; w buffer. Driver versions later than 30.82 may not have this problem either.




    zSyncAmbientCol=0
    ; ... some grafic drivers have problems with gothics way to access the ambient lightning on a per object base but want the ambient
    ; light on a per scene base. this is a driver bug! if there occurs heavily lightning flickering with objects, you might set this setting
    ; to "1" to synchronize the ambient color after each object. this forces the driver to flush the scene after each objects which can
    ; seriously degrade performance (especially if you activate antialiasing!)


    radeonHackAmbientColBug=0
    ; ... the radeon 9700 has known problems with accessing the ambient lightning on a per object base, thus using the above "zSyncAmbientCol"
    ; Feature automatically. By activating the workaround for this card, performance may drop about 10%. Fullscene antialiasing does not work
    ; fast enough on this card until ATI fixes the ambient col driver bug.
    ; if you set this setting to "0" and no object lightning flickering occurs, ATI has probably managed to fix the problem and you may enable antialiasing




    [SKY_OUTDOOR]


    zDayColor0=82 109 198
    zDayColor1=255 255 0
    zDayColor2=18 16 60
    zDayColor3=134 104 125
    zDayColor0_OW=90 80 80
    zDayColor1_OW=90 80 80
    zDayColor2_OW=90 80 80
    zDayColor3_OW=90 80 80
    ; ... these values tune the different sky colors during different daytimes


    zSkyDome=1
    ; ... here you can define if you want a smooth sky sphere instead of a sky plane. enter a "0" here if you want more performance. (default:1)


    zColorizeSky=1
    ; ... with this value you can make the skysphere even more beautiful (set it to "0" for a plus of performance) (default:1)


    zSunName=unsun5.tga
    zSunSize=200
    zSunAlpha=230
    zMoonName=moon.tga
    zMoonSize=400
    zMoonAlpha=255
    ; ... these values tune the different sizes and alpha intensitys of the sky planets. you should leave them as they are


    zRainWindScale=0.003
    ; ... this value tunes how wind affects the rain. looks great with higher values, but occasional you will see rain drops in indoor locations


    zNearFogScale=1
    zFarFogScale=1
    ; ... these settings tune the far- and near-fog distances (default: 1, range: 0.0 - 1.0)






    [ENGINE]


    zDetailTexturesEnabled=1
    ; ... here you can define if the engine should support detail textures (default: 1)


    zSubdivSurfacesEnabled=0
    ; ... with this setting you can activate subdiving surface for progressive meshes (untestet, default: 0)


    zTexCacheOutTimeMSec=240000
    zTexCacheSizeMaxBytes=100000000
    zSndCacheOutTimeMSec=10000
    zSndCacheSizeMaxBytes=20000000
    ; ... with these settings you can tune the memory usage of the texture and sound resources.
    ; if you have more ram than 512 MB, greater values will improve performance


    zVobFarClipZScale=10
    ; ... with this setting you can tune the object visibility range. (range: 1..3) default: 1


    zFarClipAlphaFade=1
    ; ... enables (1) or disables (0) water distance fade and camera angle transparency dependencies. disabling improves performance


    zEnvMapTextureName=zflare1.tga
    ; ... texture name for the object env effects


    zWaterAniEnabled=1
    ; ... enables (1) or disables (0) water waves. disabling improves performance


    zWaterEnvMapTextureName=cloudenv_bright.tga
    ; ... texture name for the water env effect


    zWaterEnvMapAniFPS=0
    ; ... animation speed in for an optional water env texture


    zHighLightScale=0
    ; ... enables (1) or disables (0) item highlight swell (default: 0)


    ZMAXFPS=50
    ; ... some strange gfx hardware may have problems with gothic's way accessing the game-timer. you may limit the maximum fps rate with entering any value
    ; above 1. (The spacer needs a reasonably value here especially for editing very small ZENs)


    zSmoothTimer=1
    ; ... enables (1) or disables (0) smoothing of the in-game timer so that animations will look smoother during short sloppy framerates
    ; (default: 1)


    zVidEnableAntiAliasing=0
    ; ... enables (1) or disables (0) edge antialiasing. this is driver dependant and a performance hit.


    zSmoothModelRootNode=1
    ; ... enables (1) or disables (0) model moving smooting (default: 1)


    zMouseRotationScale=2.0
    ; ... this value affects the npc turning speed while using your mouse. Attention: can seriously affect gameplay if setting to unreasonably values (default: 2.0)


    zDontSwitchToThirdPerson=0
    ; ... enables (1) or disables (0) auto-switching the camera to 3rd person during dialogs, interactions and combat.
    ; Attention: seriously affects gameplay if setting to "1", as everything can be done in 1st person, untested feature but fun


    zCacheInAllNSCAtNewGame=1
    ; ... with this value setting to "0" you can achive a plus of startup time, as several humans won't be loaded in memory on startup


    zCloudShadowScale=1
    ; ... this value enables (1) or disables (0) the cloudshadow effect during raining. range: (0.0-1.0) default: 0.0. attention: performance hog!


    zTexAnisotropicFiltering=1
    ; ... enables (1) or disables (0) anisotropic filtering for textures. this is driver dependant and a performance hit, but improves texture sharpness
    ; default: 0


    NOAMBIENTPFX=0
    ; ... enables (0) or disables (1) rendering of ambient particles during gameplay. if you have a card with a lesser fillrate, you should set this to "1"
    ; in order to improve speed


    zVobPointLight=1
    ; ... enables (1) or disables (0) additional dynamic lights for indoor objects, greatly improving details. you should left this as it is, although in can improve indoor performance.


    ZNEARVALUE=-1
    ; ... with this setting you may fine-tune the distant-value of the near clipping plane. some cards may accept more aggresive near z values then the default calculated
    ; by gothic. (w buffering uses alway a value of 1, so you don't need to fine-tune this setting) (default: -1, let the value determin by renderer)


    zSkyRenderFirst=0
    ; ... enables (0) or disables (1) an additional way to workaround the flickering poly in the distant on geforce 3 or geforce 4 cards.
    ; if you set this to "0" the sky will be renderer after the normal game world thus overlaying the flickering polys. this does only work with 32 bit
    ; color enabled and if you set the value "geforce3HackWBufferBug" to "0". the drawback is that the sky is slightly distorted, but this should be the best
    ; workaround for most geforce 3/4 users as the flicker polys are more annoying. moreover you can't see through walls with this workaround any more
    ; (default: 1)


    zMaxFPS=0
    ; ... some rare gfx hardware may have problems with gothics way to access the timer, resulting in jerky animations.
    ; with this setting set to a fixed value (e.g. 20) you can avoid choppy animations on those systems
    ; the spacer needs a fixed value here in order to work properly during editing small ZEN Files


    zAmbientPFXEnabled=1
    ; ... enables (1) or disables (0) rendering of ambient particles. rendering ambient particles greatly limits your fillrate, so if you have a card with less
    ; fill-rate capabilities (e.g. geforce 2 MX versions) you may set this to "0" to improve performance. (default: 1)


    zAmbientVobsEnabled=1
    ; ... enables (1) or disables (0) rendering of ambient objects. not used in gothic 2


    zEnvMappingEnabled=1
    ; ... enables (1) or disables (0) rendering of environmental effects (aka shiny/reflective surfaces). improves performance if deactivated (default: 1)


    zKillSysKeys=0
    ; ... enables (1) or disables (0) the window keys as ALT-TAB, ALT-ESC, etc... GOTHIC handles focus-loss by going to windowed-pause mode, so
    ; there is no real need to deactivate the keys (moreover, disallowing those keys is more of a hack than a feature).
    ; this feature is untested and unsupported.


    zSmoothMouse=3
    ; ... with this setting you can smooth your mouse movements by averaging the last [n] frame moves. higher values result in laggier but smoother mouse response.
    ; (default: 3) ATTENTION: modifying this value may result in different gameplay.


    zMusic16ChannelsOnly=0
    ; ... if you have 256 MB or less memory, you can force the music system to use only 16 channels, thus killing several instruments and performances.
    ; ATTENTION: setting this to "1" reduces music quality but can improve performance. If music is not important for you, you have the choice to only
    ; use 16 channels.


    zInventoryItemsDistanceScale=1.3
    ; ... some rare grafic cards have a high near clipping value resulting in inventory items not being visible (esp. if you have the cursor focus on it)
    ; with entering a value above "0" you can scale the item distances from the camera in order to make the items smaller, but visible
    ; (e.g. with a value of 2.0 the items will be twice as far away from the camera)
    ; range: 0..1000. (default: 1.3)


    zWindEnabled=1
    ; ... enables (1) or disables (0) in-game wind for objects/trees etc. improves performance (especially on slow cpu's) (default: 1)


    zWindCycleTime=4
    zWindCycleTimeVar=2
    zWindStrength=70
    zWindStrengthVar=40
    zWindAngleVelo=0.9
    zWindAngleVeloVar=0.8
    ; ... these settings tune the wind effect, you should leave them as they are (altough funny things can happen


    zSunMaxScreenBlendScale=0.8
    zRayTurboPolyTreshold=500






    [KEYS]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=cb00
    keyRight=cd001200
    keyStrafeLeft=d3001e00
    keyStrafeRight=d1002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=3800
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=17000f00
    keyShowStatus=30002e00
    keyShowLog=26001000
    keyShowMap=3200
    Ninja_Sprint_UseKey=0d029d00


    [KEYSDEFAULT0]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=cb001000
    keyRight=cd001200
    keyStrafeLeft=d3001e00
    keyStrafeRight=d1002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200


    [KEYSDEFAULT1]
    keyEnd=0100
    keyHeal=2300
    keyPotion=1900
    keyLockTarget=4f00
    keyParade=cf000d02
    keyActionRight=d100
    keyActionLeft=d300
    keyUp=c8001100
    keyDown=d0001f00
    keyLeft=1000
    keyRight=1200
    keyStrafeLeft=cb001e00
    keyStrafeRight=cd002000
    keyAction=1d000c02
    keySlow=2a003600
    keySMove=38009d00
    keyWeapon=39000e02
    keySneak=2d00
    keyLook=13005200
    keyLookFP=21005300
    keyInventory=0f000e00
    keyShowStatus=30002e00
    keyShowLog=31002600
    keyShowMap=3200




    [INTERNAL]
    extendedMenu=1
    gameStarts=99
    perfQualityIndex=0
    gameStartFailed=0
    gameAbnormalExit=0
    menuShowVersion=1
    gamePath=
    gameScript=
    gameCompile=1.0
    playerInstanceName=
    menuAction=LEAVE_GAME
    debugAllChannels=0
    debugAllInstances=0
    debugChannels=
    cutscenesDisabled=0
    texDetailIndex=1
    vidResIndex=15
    soundProviderIndex=0
    soundSampleRateIndex=1
    soundSpeakerIndex=0
    logStatistics=0
    zFastSaveGames=1
    idComputerName=DRAGON-PC
    idUserName=Administrator
    GhostAlpha=0.300000012
    [DEBUG]
    gameStartFailed=0
    gameAbnormalExit=0
    [DR115_DE]
    DIFFICULTY=2
    [NINJA_SPRINT]
    Strength=40
    Party=1
    Perma=1
    Anim=0
    Weapon=1
    [LOA]
    DifficultyLevel=0
    DynamicRespawn=1
    MAX_TELE=6
    [GFA]
    freeAimingEnabled=0
    focusUpdateIntervalMS=0
    showFocusWhenNotAiming=0
    reticleSizePx=64
    overwriteControlSchemeRanged=0
    overwriteControlSchemeSpells=0


    Also kann ich kein Quick Loot benutzen?






    Zitat Zitat von Buddygoth Beitrag anzeigen
    das wird jetzt alles über die Systempack.ini geregelt

    [PLUGINS]
    PluginList = Union_Utils_H.dll, G2_NR_Plugin.dll
    AutorunFilter = dll, m3d, src, d
    IgnoreList =
    UseVDFS = true

    die Gothic.ini sollte so aussehen

    [UTILS]
    bToggleShowFPS=1
    bToggleZTime=1
    bActivateQEButtons=1
    bShowEnemyHealth=1
    sDay=Tag:
    bStrafeNFocusMelee=1
    bStrafeNFocusBow=1
    bStrafeNFocusMag=1
    sTime=Zeit:

    [UNION]
    dialogCommonColorR=231
    dialogCommonColorG=231
    dialogCommonColorB=231
    dialogSelectedColorR=46
    dialogSelectedColorG=199
    dialogSelectedColorB=0
    menuSelectedColorR=0
    menuSelectedColorG=151
    menuSelectedColorB=0
    bFixFocus=0
    bUseFastKeys=1
    bColorChests=1
    bQuickLoot=1
    bQuickLootChests=1
    bRemoveEmptyBodies=1
    bQuickLoot=1
    bUseFastKeys=1
    bDX11_VisualFix=1
    bColorChests=1
    bShowDamage=1
    iMsgPositionX=200
    Geändert von Erik123 (06.12.2020 um 11:56 Uhr)

  5. Beiträge anzeigen #65 Zitieren
    Veteran Avatar von N1kX
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    Use this quickloot, just install it and that's it. You don't have to configure it in ini files.

    https://worldofplayers.ru/threads/41...8#post-1089523

  6. Beiträge anzeigen #66 Zitieren
    Krieger
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    Soulreaver1993 ist offline
    Hello,

    Can i Play Gothic 2 mods with Xbox one Controller with that?

    If yes, how?

  7. Beiträge anzeigen #67 Zitieren
    Alter Medizinmann Avatar von Tentarr
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    Nein da bist du falsch.

    Lad hier den Ressoucen Manger herunter:

    https://worldofplayers.ru/threads/41415/

    Dann als admin öffnen, mit der grafischen Oberfläche Union installieren, dann unter Union Plugins das Game Pad Plugin installieren. Ob es X-Box unterstützt weiß ich aber nicht.
    Forumsuche ist blöd ? Dann benutz doch einfach die Threadinternesuche,einfach hier nachlesen:
    https://forum.worldofplayers.de/foru...1#post26090118

    Fragen zu Returning 2.0 oder alternativem Balacing?
    Fast alle Antworten gibt es entweder im Startpost oder als bereits gestellte Frage in diesem Thread

    https://forum.worldofplayers.de/forum/threads/1536606-RETURNING-v2-0-und-Alternatives-Balancing-Installation-Stand-Fragen-Antworten-28




  8. Beiträge anzeigen #68 Zitieren
    Krieger
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    Soulreaver1993 ist offline
    Zitat Zitat von Tentarr Beitrag anzeigen
    Nein da bist du falsch.

    Lad hier den Ressoucen Manger herunter:

    https://worldofplayers.ru/threads/41415/

    Dann als admin öffnen, mit der grafischen Oberfläche Union installieren, dann unter Union Plugins das Game Pad Plugin installieren. Ob es X-Box unterstützt weiß ich aber nicht.
    Danke für den Link, das habe ich tatsächlich mal genutzt um "schnell alle patches zu installieren" Leider ging dann Ahssun nicht, als ich es händisch neu installierte ging alles.

    Kann ich es auch händisch installieren? https://github.com/Gratt-5r2/zGamePad

    Lg

  9. Beiträge anzeigen #69 Zitieren
    Alter Medizinmann Avatar von Tentarr
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    Das normale Union wirst du halt brauchen. Aber klar geht.
    Forumsuche ist blöd ? Dann benutz doch einfach die Threadinternesuche,einfach hier nachlesen:
    https://forum.worldofplayers.de/foru...1#post26090118

    Fragen zu Returning 2.0 oder alternativem Balacing?
    Fast alle Antworten gibt es entweder im Startpost oder als bereits gestellte Frage in diesem Thread

    https://forum.worldofplayers.de/forum/threads/1536606-RETURNING-v2-0-und-Alternatives-Balancing-Installation-Stand-Fragen-Antworten-28




  10. Beiträge anzeigen #70 Zitieren
    Krieger
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    Soulreaver1993 ist offline
    Zitat Zitat von Tentarr Beitrag anzeigen
    Das normale Union wirst du halt brauchen. Aber klar geht.
    Ich hab's hinbekommen und es klappt.

    Sogar mit buddys neuer returning Version.

    Vielen Dank

  11. Beiträge anzeigen #71 Zitieren
    Veteran Avatar von Liker
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    Liker ist offline
    Updated

  12. Beiträge anzeigen #72 Zitieren
    Veteran Avatar von Liker
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    Liker ist offline
    Updated for 1.0k Union

  13. Beiträge anzeigen #73 Zitieren
    Lehrling
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    Asliv ist offline
    Hi,

    is it possible to highlight items?
    In G 1 I had a quickloot Mod which highlights the items with little circles around it.
    I could set the hotkey for it in the settings menu but I cant find a similar option for it in G2

    thanks in advance =)

  14. Beiträge anzeigen #74 Zitieren
    Ritter Avatar von Kirides
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    Kirides ist offline
    Zitat Zitat von Asliv Beitrag anzeigen
    Hi,

    is it possible to highlight items?
    In G 1 I had a quickloot Mod which highlights the items with little circles around it.
    I could set the hotkey for it in the settings menu but I cant find a similar option for it in G2

    thanks in advance =)
    you might mistakenly think of the "Item Locator" Patch combined with "Quickloot" being a single patch.
    As the Quickloot Patch uses the same Key as the Item Locator in G1 ("V")

  15. Beiträge anzeigen #75 Zitieren
    Veteran Avatar von Liker
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    Liker ist offline
    Updated.

  16. Beiträge anzeigen #76 Zitieren
    Provinzheld
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    GothicGamer23 ist offline
    Woher bekomme ich die Union_Utils_H.DLL?
    Habe nämlich eine Fehlermeldung beim starten.

    Habe das Systempack editiert, aber wo sind die genannten Plugins?

    [PLUGINS]
    PluginList = Union_Utils_H.dll, G2_NR_Plugin.dll
    AutorunFilter = dll, m3d, src, d
    IgnoreList =
    UseVDFS = true
    Geändert von GothicGamer23 (02.01.2022 um 15:42 Uhr)

  17. Beiträge anzeigen #77 Zitieren
    Provinzheld Avatar von TopLayer
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    Zitat Zitat von GothicGamer23 Beitrag anzeigen
    Woher bekomme ich die Union_Utils_H.DLL?
    Habe nämlich eine Fehlermeldung beim starten.

    Habe das Systempack editiert, aber wo sind die genannten Plugins?

    [PLUGINS]
    PluginList = Union_Utils_H.dll, G2_NR_Plugin.dll
    AutorunFilter = dll, m3d, src, d
    IgnoreList =
    UseVDFS = true
    These days plugins are usually distributed as vdf files. You shouldn't use PluginList option at all.

  18. Beiträge anzeigen #78 Zitieren
    Provinzheld
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    GothicGamer23 ist offline
    Is it possible to make for Gothic 1?
    I use this for Gothic 2 and no more without it

    EdiT: Ich habe eins gefunden was funktioniert, aber es ist auf Russisch.
    Es funktioniert auch Ingame, aber ich finde nichts um es zu übersetzen.

    I found it on a russian site but i need a translation file.
    It works ingame.

    https://rpgrussia.com/resources/pole...ce-update-7681
    Geändert von GothicGamer23 (04.01.2022 um 21:45 Uhr)

  19. Beiträge anzeigen #79 Zitieren
    Apprentice
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    Estel Randir ist offline
    Nice quality of life plugin. I got everything to work except the following:

    bShowDamage=1 - Show player's damage

    I assume it shows how much damage you do to your enemies? If so, it does not in my game.

  20. Beiträge anzeigen #80 Zitieren
    Veteran Avatar von N1kX
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    Zitat Zitat von Estel Randir Beitrag anzeigen
    Nice quality of life plugin. I got everything to work except the following:

    bShowDamage=1 - Show player's damage

    I assume it shows how much damage you do to your enemies? If so, it does not in my game.
    This is old information. If you need a damage display, then use the Union_Hitpoints_Monitor plugin.
    https://drive.google.com/drive/folde...t1rIwKIlKUjaLm

    Copy Union_Hitpoints_Monitor_02_06_22.vdf in Gothic\Data\Plugins or Gothic\Data
    Geändert von N1kX (03.06.2022 um 04:03 Uhr)

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