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Ergebnis 1 bis 11 von 11
  1. Beiträge anzeigen #1 Zitieren
    Schwertmeister
    Registriert seit
    May 2009
    Beiträge
    924
     
    Umfi ist offline

    Access Violation

    Hey, ich hänge gerade an einer AV und weiß nicht mehr weiter, was das Problem sein könnte.

    Code:
    ======================================= UNHANDLED EXCEPTION OCCURED ======================================================
    ======================================= CRASH INFOS: =====================================================================
    Gothic II - 2.6 (fix), Parser Version: 50
    User:  Michael,  CPUType: 586,  Mem: 2048 MB total, 2048 MB free
    Camera: Pos(4002.01929/-1161.6001/3672.77466), At(-0.174839213/-0.984476626/0.0153954066)
    Startup Options:-game:vinv.ini -zreparse -zlog:5,s -zmaxframerate:35
    =============================================== CALLSTACK : ==============================================================
    0023:0041D5C7 (0x26BDDC18 0x00000000 0x00000000 0x1CF216D0) Gothic2.exe, zCCSPlayer::CreateNewOutputUnit()+135 byte(s), P:\dev\g2addon\release\ZenGin\_andre\zCCsPlayer.cpp, line 204+10 byte(s)
    0023:0074AD83 (0x1B3689D0 0x1EAC63B8 0x0061E6F9 0x00000001) Gothic2.exe, oCNpc::SetInteractItem()+195 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oNpc.cpp, line 10478+29 byte(s)
    0023:0054D8F5 (0x00000001 0x1EAC63B8 0x0061E391 0x1883E154) Gothic2.exe, zCCollObjectPoint::`scalar deleting destructor'()+21 byte(s), ..\\ZenGin\_dieter\zCollisionObjectMisc.h, line 110+32 byte(s)
    0023:0061E6F9 (0x1883E154 0x197B2AB8 0x1EAC63B8 0x00000038) Gothic2.exe, zCVob::DestroyCollisionObject()+41 byte(s), P:\dev\g2addon\release\ZenGin\_dieter\zVobMove.cpp, line 1816+17 byte(s)
    0023:0061E391 (0x0135FB6C 0x007D3544 0x00843D20 0xFFFFFFFF) Gothic2.exe, zCVob::EndMovement()+705 byte(s), P:\dev\g2addon\release\ZenGin\_dieter\zVobMove.cpp, line 1694
    0023:773950A0 (0x004F00F9 0x00500101 0x00510111 0x00520121) ntdll.dll, RtlFreeHeap()+480 byte(s)
    0023:004E00F1 (0x005C01C1 0x005D01D1 0x005E01E1 0x005F01F1) Gothic2.exe, zCMenuItem::GetDimX()+97 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zMenu_Item.cpp, line 325+3 byte(s)
    Die AV lässt sich (leider) immer reproduzieren. Und zwar kämpfe ich gerade in der Arena wenn ich den Kampf verliere, sagt der Gegner sowas wie "dir hab ich es gezeigt". Kurz darauf lande ich auf den Desktop. Sollte ich jedoch zb den Kampf gewinnen, passiert nichts. Erst wenn ich dann mit einem anderen NPC einen Dialog starte kommt es meistens zu einer AV die dieser ziemlich ähnlich sieht.

    Jemand eine Idee wie ich hier vorgehen sollte?

  2. Beiträge anzeigen #2 Zitieren
    Schwertmeister
    Registriert seit
    May 2009
    Beiträge
    924
     
    Umfi ist offline
    Ich hab mal einen Großteil meiner Skripte und Hooks deaktiviert.

    Ich konnte nun einen Stacktrace im zSpy erzeugen.

    Code:
    [i] 02:18 Info:  5 C:     SND: Creating Sound DIA_GRD_251_KIRGO_NQ_INIT_14_02.WAV   (single)  .... <zSndMss.cpp,#1126>
    [w] 02:18 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 02:18 Info:  5 U:    MI:Set State to 1 .... <zError.cpp,#465>
    [i] 02:18 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 02:19 Info:  0 Q:     Locals: Install at NEW
    [i] 02:19 Info:  0 Q:             Offset is 11
    [f] 02:19 Fault: 0 Q:     [start of stacktrace]
    [f] 02:19 Fault: 0 Q:             MEMINT_HANDLEERROR(2, 'MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.') +   62 bytes
    [f] 02:19 Fault: 0 Q:             MEM_WARN('MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.') +   21 bytes
    [f] 02:19 Fault: 0 Q:             MEM_PTRTOINST(400391912)                                       +   77 bytes
    [f] 02:19 Fault: 0 Q:             SB_CLEAR()                                                     +   10 bytes
    [f] 02:19 Fault: 0 Q:             SB_DESTROY()                                                   +    5 bytes
    [f] 02:19 Fault: 0 Q:             B_LOGENTRY('Trainingskämpfe', 'Kirgo will mit mir kämpfen.')   +  108 bytes
    [f] 02:19 Fault: 0 Q:             MEM_CALLBYID(11183)                                            +  224 bytes
    [f] 02:19 Fault: 0 Q:             _AI_FUNCTION_EVENT()                                           +  858 bytes
    [f] 02:19 Fault: 0 Q:             MEM_CALLBYID(11183)                                            +  224 bytes
    [f] 02:19 Fault: 0 Q:             _HOOK(474367704, 0, 521202248, 399150872, 20314616, 0, 8642060, 521202248, 14) +  498 bytes
    [f] 02:19 Fault: 0 Q:             [UNKNOWN]                                                      +-27247117 bytes
    [f] 02:19 Fault: 0 Q:     [end of stacktrace]
    [w] 02:19 Warn:  0 Q:     MEM_PtrToInst: ptr is NULL. Use MEM_NullToInst if that's what you want.
    [i] 02:19 Info:  2 U:    PAR: Adressing an empty Instance : STRINGBUILDER.PTR .... <zParser_Symbol.cpp,#365>
    [i] 02:19 Info:  2 U:    PAR: Adressing an empty Instance : STRINGBUILDER.PTR .... <zParser_Symbol.cpp,#365>
    [i] 02:19 Info:  2 U:    PAR: Adressing an empty Instance : STRINGBUILDER.CLN .... <zParser_Symbol.cpp,#365>
    [i] 02:19 Info:  2 U:    PAR: Adressing an empty Instance : STRINGBUILDER.CAL .... <zParser_Symbol.cpp,#365>
    [f] 02:19 Fault: 0 Q:     [start of stacktrace]
    [f] 02:19 Fault: 0 Q:             MEMINT_HANDLEERROR(2, 'MEM_Free: ptr is 0. Ignoring request.') +   62 bytes
    [f] 02:19 Fault: 0 Q:             MEM_WARN('MEM_Free: ptr is 0. Ignoring request.')              +   21 bytes
    [f] 02:19 Fault: 0 Q:             MEM_FREE_(0)                                                   +   27 bytes
    [f] 02:19 Fault: 0 Q:             SB_RELEASE()                                                   +   10 bytes
    [f] 02:19 Fault: 0 Q:             SB_DESTROY()                                                   +   10 bytes
    [f] 02:19 Fault: 0 Q:             B_LOGENTRY('Trainingskämpfe', 'Kirgo will mit mir kämpfen.')   +  108 bytes
    [f] 02:19 Fault: 0 Q:             MEM_CALLBYID(11183)                                            +  224 bytes
    [f] 02:19 Fault: 0 Q:             _AI_FUNCTION_EVENT()                                           +  858 bytes
    [f] 02:19 Fault: 0 Q:             MEM_CALLBYID(11183)                                            +  224 bytes
    [f] 02:19 Fault: 0 Q:             _HOOK(474367704, 0, 521202248, 399150872, 20314616, 0, 8642060, 521202248, 14) +  498 bytes
    [f] 02:19 Fault: 0 Q:             [UNKNOWN]                                                      +-27247117 bytes
    [f] 02:19 Fault: 0 Q:     [end of stacktrace]
    [w] 02:19 Warn:  0 Q:     MEM_Free: ptr is 0. Ignoring request.
    [i] 02:19 Info:  5 C:     SND: Creating Sound Instance LOGENTRY   (alternative: 0) .... <zSndMss.cpp,#1297>
    [w] 02:19 Warn:  0 D:     zModel.cpp(zCModel::StartAni): Ani not found: CALL SS Trainingskämpfe Kirgo\_will\_mit\_mir\_kämpfen. 11183 .... <zModel.cpp,#2581>
    [i] 02:19 Info:  0 Q:     Locals: Install at DELETE
    [i] 02:19 Info:  0 Q:             Offset is 11
    [i] 02:20 Info:  5 U:    RTN:Routine change :GRD_254_ORRY .... <zError.cpp,#465>
    [i] 02:20 Info:  5 U:    RTN:Routine change :GRD_251_KIRGO .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:20 Info:  5 B:     CS "286": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:20 Info:  5 C:     SND: Creating Sound REDEFIX_WAV_2.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 02:20 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:20 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:21 Info:  2 U:     AI: Inserted NPC : Gardist / GRD_239_GARDIST .... <oNpc.cpp,#9188>
    [i] 02:21 Info:  2 U:     AI: Inserted NPC : Damarok / KDF_401_DAMAROK .... <oNpc.cpp,#9188>
    [i] 02:21 Info:  2 U:     AI: Inserted NPC : Buddler / VLK_508_BUDDLER .... <oNpc.cpp,#9188>
    [i] 02:21 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 02:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:21 Info:  5 B:     CS "285": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:21 Info:  5 C:     SND: Creating Sound DIA_GRD_251_KIRGO_NQ_LETSFIGHT_14_02.WAV   (single)  .... <zSndMss.cpp,#1126>
    [w] 02:21 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 02:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:21 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:22 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:22 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:22 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:22 Info:  5 B:     CS "2743": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:22 Info:  5 C:     SND: Creating Sound SVM_10_SMALLTALK02.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 02:22 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 02:22 Info:  1 R:     Deleting EV_PROCESSINFOS message [OK] .... <oNpcMessages.cpp,#1283>
    [i] 02:22 Info:  5 X:     ProcessZoneList: musiczone changed - try to start new themeOC_DAY_STD .... <zError.cpp,#465>
    [i] 02:22 Info:  5 X:     PlayThemeVariation: OC_DAY_STD .... <zError.cpp,#465>
    [i] 02:26 Info:  2 U:     NPC: AI:Removed NPC Gardist / GRD_239_GARDIST .... <oNpc.cpp,#9082>
    [i] 02:27 Info:  2 U:     NPC: AI:Removed NPC Damarok / KDF_401_DAMAROK .... <oNpc.cpp,#9082>
    [i] 02:27 Info:  2 U:     NPC: AI:Removed NPC Buddler / VLK_508_BUDDLER .... <oNpc.cpp,#9082>
    [i] 02:28 Info:  2 U:     NPC: AI:Removed NPC Bron / VLK_3254_BRON .... <oNpc.cpp,#9082>
    [i] 02:28 Info:  2 U:     NPC: AI:Removed NPC Gardist / GRD_204_GARDIST .... <oNpc.cpp,#9082>
    [i] 02:28 Info:  2 U:     NPC: AI:Removed NPC Nyras / NOV_1303_NYRAS .... <oNpc.cpp,#9082>
    [i] 02:28 Info:  2 U:     NPC: AI:Removed NPC Gardist / GRD_225_GARDIST .... <oNpc.cpp,#9082>
    [i] 02:28 Info:  2 U:     NPC: AI:Removed NPC Doug / VLK_3255_DOUG .... <oNpc.cpp,#9082>
    [i] 02:28 Info:  5 X:     ProcessZoneList: musiczone changed - try to start new themeOC_DAY_STD .... <zError.cpp,#465>
    [i] 02:28 Info:  5 X:     PlayThemeVariation: OC_DAY_STD .... <zError.cpp,#465>
    [i] 02:29 Info:  2 U:     NPC: AI:Removed NPC Gardist / GRD_220_GARDIST .... <oNpc.cpp,#9082>
    [i] 02:29 Info:  2 U:     NPC: AI:Removed NPC Gardist / GRD_227_GARDIST .... <oNpc.cpp,#9082>
    [i] 02:29 Info:  2 U:     NPC: AI:Removed NPC Kyle / VLK_536_KYLE .... <oNpc.cpp,#9082>
    [i] 02:30 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:30 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:30 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:30 Info:  5 B:     CS "2764": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:30 Info:  5 C:     SND: Creating Sound SVM_10_SMALLTALK23.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 02:30 Info:  2 U:     AI: Inserted NPC : Garp / VLK_587_GARP .... <oNpc.cpp,#9188>
    [i] 02:30 Info:  5 U:    MI:Set State to 1 .... <zError.cpp,#465>
    [i] 02:31 Info:  2 U:     NPC: AI:Removed NPC Gardist / GRD_231_GARDIST .... <oNpc.cpp,#9082>
    [i] 02:31 Info:  2 U:     NPC: AI:Removed NPC Gardist / GRD_221_GARDIST .... <oNpc.cpp,#9082>
    [w] 02:31 Warn:  0 U:     NPC: No Route found :Garp \ VLK_587_GARP (OCR_Hut_15) .... <oNpc_Move.cpp,#1481>
    [w] 02:31 Warn:  0 C:     fixed ani freezer for S_RUN , killing ani: S_WALK .... <zModel.cpp,#4758>
    [w] 02:31 Warn:  0 C:     corrected ani freezer for npc: Garp, pos: X: -257.444427, Y: -972.590515, Z:5021.25732 .... <oAiHuman.cpp,#2805>
    [i] 02:32 Info:  2 U:     NPC: AI:Removed NPC Fletcher / GRD_255_FLETCHER .... <oNpc.cpp,#9082>
    [i] 02:32 Info:  5 U:    MI:Set State to 1 .... <zError.cpp,#465>
    [i] 02:34 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:34 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:34 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:34 Info:  5 B:     CS "3686": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:34 Info:  5 C:     SND: Creating Sound SVM_3_SMALLTALK04.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 02:38 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:38 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:38 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:38 Info:  5 B:     CS "2765": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:38 Info:  5 C:     SND: Creating Sound SVM_10_SMALLTALK24.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 02:39 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:39 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:40 Info:  5 C:     SND: Creating Sound Instance GATE_START   (alternative: 0) .... <zSndMss.cpp,#1297>
    [i] 02:40 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:40 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:40 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:40 Info:  5 B:     CS "281": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:40 Info:  5 C:     SND: Creating Sound DIA_GRD_251_KIRGO_NQ_INARENA_05_00.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 02:41 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 02:41 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:41 Info:  5 B:     CS "282": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:41 Info:  5 C:     SND: Creating Sound REDEFIX_WAV_1.WAV   (single)  .... <zSndMss.cpp,#1126>
    [w] 02:41 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 02:41 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:41 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:41 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 02:41 Info:  5 X:     ProcessZoneList: musiczone changed - try to start new themeOC_DAY_STD .... <zError.cpp,#465>
    [i] 02:41 Info:  5 X:     PlayThemeVariation: OC_DAY_STD .... <zError.cpp,#465>
    [i] 02:42 Info:  5 X:     [oCZoneMusic::ProcessZoneList]: Change hero status to oHERO_STATUS_THR. .... <zError.cpp,#465>
    [i] 02:42 Info:  5 X:     ProcessZoneList: Time or status changed - try to start new themeOC_DAY_THR .... <zError.cpp,#465>
    [i] 02:42 Info:  5 X:     [LoadThemeByScript]: loading theme:OC_DAY_THR .... <zMusic_Dm.cpp,#519>
    [i] 02:42 Info:  5 X:     PlayThemeVariation: OC_DAY_THR .... <zError.cpp,#465>
    [i] 02:42 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:42 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:42 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:42 Info:  5 B:     CS "3696": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:42 Info:  5 C:     SND: Creating Sound SVM_3_SMALLTALK14.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 02:43 Info:  5 C:     SND: Creating Sound Instance SVM_15_AARGH_4   (alternative: 0) .... <zSndMss.cpp,#1297>
    [w] 02:43 Warn:  0 U:    NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
    [i] 02:43 Info:  5 C:     SND: Creating Sound Instance GATE_STOP   (alternative: 0) .... <zSndMss.cpp,#1297>
    [i] 02:43 Info:  5 U:    MI:Set State to 0 .... <zError.cpp,#465>
    [i] 02:43 Info:  5 U:    MI:Set State to 0 .... <zError.cpp,#465>
    [i] 02:44 Info:  5 X:     [oCZoneMusic::ProcessZoneList]: Change hero status to oHERO_STATUS_FGT. .... <zError.cpp,#465>
    [i] 02:44 Info:  5 X:     ProcessZoneList: Time or status changed - try to start new themeOC_DAY_FGT .... <zError.cpp,#465>
    [i] 02:44 Info:  5 X:     [LoadThemeByScript]: loading theme:OC_DAY_FGT .... <zMusic_Dm.cpp,#519>
    [i] 02:44 Info:  5 X:     PlayThemeVariation: OC_DAY_FGT .... <zError.cpp,#465>
    [i] 02:44 Info:  5 U:    MI:Set State to 1 .... <zError.cpp,#465>
    [i] 02:44 Info:  5 U:    MI:Set State to 1 .... <zError.cpp,#465>
    [i] 02:44 Info:  5 C:     SND: Creating Sound Instance SVM_15_AARGH_3   (alternative: 0) .... <zSndMss.cpp,#1297>
    [w] 02:44 Warn:  0 U:    NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
    [i] 02:46 Info:  5 C:     SND: Creating Sound Instance SVM_15_AARGH_2   (alternative: 0) .... <zSndMss.cpp,#1297>
    [i] 02:46 Info:  5 X:     [oCZoneMusic::ProcessZoneList]: Change hero status to oHERO_STATUS_THR. .... <zError.cpp,#465>
    [i] 02:46 Info:  5 X:     ProcessZoneList: Time or status changed - try to start new themeOC_DAY_THR .... <zError.cpp,#465>
    [i] 02:46 Info:  5 X:     [LoadThemeByScript]: loading theme:OC_DAY_THR .... <zMusic_Dm.cpp,#519>
    [i] 02:46 Info:  5 X:     PlayThemeVariation: OC_DAY_THR .... <zError.cpp,#465>
    [i] 02:47 Info:  5 X:     [oCZoneMusic::ProcessZoneList]: Change hero status to oHERO_STATUS_FGT. .... <zError.cpp,#465>
    [i] 02:47 Info:  5 X:     ProcessZoneList: Time or status changed - try to start new themeOC_DAY_FGT .... <zError.cpp,#465>
    [i] 02:47 Info:  5 X:     [LoadThemeByScript]: loading theme:OC_DAY_FGT .... <zMusic_Dm.cpp,#519>
    [i] 02:47 Info:  5 X:     PlayThemeVariation: OC_DAY_FGT .... <zError.cpp,#465>
    [i] 02:48 Info:  5 C:     SND: Creating Sound Instance SVM_15_AARGH   (alternative: 0) .... <zSndMss.cpp,#1297>
    [w] 02:48 Warn:  0 U:    NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
    [i] 02:48 Info:  4 U:     NEWS: News created: 185 .... <oNews.cpp,#559>
    [i] 02:48 Info:  4 U:     NEWS: News created: 185 .... <oNews.cpp,#559>
    [w] 02:48 Warn:  0 U:    NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
    [i] 02:48 Info:  5 X:     [oCZoneMusic::ProcessZoneList]: Change hero status to oHERO_STATUS_THR. .... <zError.cpp,#465>
    [i] 02:48 Info:  5 X:     ProcessZoneList: Time or status changed - try to start new themeOC_DAY_THR .... <zError.cpp,#465>
    [i] 02:48 Info:  5 X:     [LoadThemeByScript]: loading theme:OC_DAY_THR .... <zMusic_Dm.cpp,#519>
    [i] 02:48 Info:  5 X:     PlayThemeVariation: OC_DAY_THR .... <zError.cpp,#465>
    [i] 02:48 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:48 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:49 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:49 Info:  5 B:     CS "4164": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:49 Info:  5 C:     SND: Creating Sound SVM_7_HEDEFEATEDHIM.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 02:49 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:49 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:49 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:49 Info:  5 B:     CS "3925": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:49 Info:  5 C:     SND: Creating Sound SVM_5_NEVERTRYTHATAGAIN.WAV   (single)  .... <zSndMss.cpp,#1126>
    [w] 02:49 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 02:50 Info:  5 U:    MI:Set State to 1 .... <zError.cpp,#465>
    [i] 02:53 Info:  5 X:     [oCZoneMusic::ProcessZoneList]: Change hero status to oHERO_STATUS_STD. .... <zError.cpp,#465>
    [i] 02:53 Info:  5 X:     ProcessZoneList: Time or status changed - try to start new themeOC_DAY_STD .... <zError.cpp,#465>
    [i] 02:53 Info:  5 X:     [LoadThemeByScript]: loading theme:OC_DAY_STD .... <zMusic_Dm.cpp,#519>
    [i] 02:53 Info:  5 X:     PlayThemeVariation: OC_DAY_STD .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:54 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 02:55 Info:  5 U:    RTN:Routine change :GRD_254_ORRY .... <zError.cpp,#465>
    [i] 02:55 Info:  5 U:    RTN:Routine change :GRD_251_KIRGO .... <zError.cpp,#465>
    [i] 02:56 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:56 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:56 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:56 Info:  5 B:     CS "280": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:56 Info:  5 C:     SND: Creating Sound DIA_GRD_251_KIRGO_NQ_AFTERFIGHT_05_01.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 02:56 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 02:56 Info:  1 R:     Deleting EV_PROCESSINFOS message [OK] .... <oNpcMessages.cpp,#1283>
    [i] 02:56 Info:  5 X:     ProcessZoneList: musiczone changed - try to start new themeOC_DAY_STD .... <zError.cpp,#465>
    [i] 02:56 Info:  5 X:     PlayThemeVariation: OC_DAY_STD .... <zError.cpp,#465>
    [i] 02:56 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:56 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 02:56 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 02:56 Info:  5 B:     CS "3936": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 02:56 Info:  5 C:     SND: Creating Sound SVM_5_OUTOFMYWAY.WAV   (single)  .... <zSndMss.cpp,#1126>
    [w] 02:56 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 03:03 Info:  5 X:     ProcessZoneList: musiczone changed - try to start new themeOC_DAY_STD .... <zError.cpp,#465>
    [i] 03:03 Info:  5 X:     PlayThemeVariation: OC_DAY_STD .... <zError.cpp,#465>
    [i] 03:03 Info:  2 U:     AI: Inserted NPC : Gardist / GRD_221_GARDIST .... <oNpc.cpp,#9188>
    [i] 03:03 Info:  2 U:     AI: Inserted NPC : Gardist / GRD_231_GARDIST .... <oNpc.cpp,#9188>
    [i] 03:03 Info:  2 U:     NPC: AI:Removed NPC Garp / VLK_587_GARP .... <oNpc.cpp,#9082>
    [i] 03:04 Info:  5 X:     ProcessZoneList: musiczone changed - try to start new themeOC_DAY_STD .... <zError.cpp,#465>
    [i] 03:04 Info:  5 X:     PlayThemeVariation: OC_DAY_STD .... <zError.cpp,#465>
    [w] 03:04 Warn:  0 C:     SCRIPT: ... newsID: 200 .... <oGameExternal.cpp,#252>
    [w] 03:04 Warn:  0 C:     SCRIPT: last parser func-name: ZS_TALK .... <oGameExternal.cpp,#262>
    [w] 03:04 Warn:  0 C:     SCRIPT: ... newsID: 185 .... <oGameExternal.cpp,#252>
    [w] 03:04 Warn:  0 C:     SCRIPT: last parser func-name: ZS_TALK .... <oGameExternal.cpp,#262>
    [i] 03:04 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:05 Info:  2 U:     NPC: AI:Removed NPC Gardist / GRD_221_GARDIST .... <oNpc.cpp,#9082>
    [i] 03:05 Info:  2 U:     NPC: AI:Removed NPC Gardist / GRD_231_GARDIST .... <oNpc.cpp,#9082>
    [i] 03:05 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:05 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 03:05 Info:  5 B:     CS "3922": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 03:05 Info:  5 C:     SND: Creating Sound SVM_5_LOOKINGFORTROUBLEAGAIN.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 03:06 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 03:08 Info:  5 U:    RTN:Routine change :GRD_254_ORRY .... <zError.cpp,#465>
    [i] 03:08 Info:  5 U:    RTN:Routine change :GRD_251_KIRGO .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 03:08 Info:  5 B:     CS "286": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 03:08 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:08 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:08 Info:  5 U:    MI:Set State to 1 .... <zError.cpp,#465>
    [i] 03:08 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 03:08 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 03:09 Info:  5 B:     CS "285": Start playing ... .... <zCCsContext.cpp,#419>
    [w] 03:09 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 03:09 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:09 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 03:09 Info:  5 B:     CS "2742": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 03:09 Info:  5 U:    MI:Set State to 0 .... <zError.cpp,#465>
    [i] 03:09 Info:  5 C:     SND: Creating Sound SVM_10_SMALLTALK01.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 03:10 Info:  5 U:    MI:Set State to 0 .... <zError.cpp,#465>
    [i] 03:10 Info:  5 U:    MI:Set State to 0 .... <zError.cpp,#465>
    [i] 03:13 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:13 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:13 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 03:13 Info:  5 B:     CS "3696": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 03:13 Info:  4 B:     CS: User tried to cancel OutputUnits ... .... <oGameManager.cpp,#1619>
    [i] 03:13 Info:  1 R:     Deleting EV_PROCESSINFOS message [OK] .... <oNpcMessages.cpp,#1283>
    [i] 03:13 Info:  5 X:     ProcessZoneList: musiczone changed - try to start new themeOC_DAY_STD .... <zError.cpp,#465>
    [i] 03:13 Info:  5 X:     PlayThemeVariation: OC_DAY_STD .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:14 Info:  5 U:    MI:Set State to 1 .... <zError.cpp,#465>
    [i] 03:14 Info:  4 B:     Open Container .... <oInventory.cpp,#1457>
    [i] 03:14 Info:  5 C:     SND: Creating Sound Instance INV_OPEN   (alternative: 0) .... <zSndMss.cpp,#1297>
    [i] 03:14 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:14 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 03:14 Info:  5 B:     CS "281": Start playing ... .... <zCCsContext.cpp,#419>
    [i] 03:14 Info:  5 U:    MI:Set State to 1 .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 03:15 Info:  5 B:     CS "282": Start playing ... .... <zCCsContext.cpp,#419>
    [w] 03:15 Warn:  0 U:     NPC: EV_USEMOB : No Mobsi with specified schemeName (COOK) found. .... <oNpc.cpp,#13267>
    [w] 03:15 Warn:  0 U:     VIE: Window was still closing while trying to open ... .... <zView.cpp,#804>
    [i] 03:15 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:15 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:16 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:16 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:16 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:16 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:16 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:16 Info:  5 D:     ARC: Writing archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:16 Info:  5 D:     ARC: Reading archive buffer (BINARY) .. .... <zError.cpp,#465>
    [i] 03:16 Info:  5 D:     ARC: .. Closing (5 objects) .... <zError.cpp,#465>
    [i] 03:17 Info:  4 B:     Close Container .... <oInventory.cpp,#1602>
    [i] 03:17 Info:  5 C:     SND: Creating Sound Instance INV_CLOSE   (alternative: 0) .... <zSndMss.cpp,#1297>
    [i] 03:17 Info:  5 X:     ProcessZoneList: musiczone changed - try to start new themeOC_DAY_STD .... <zError.cpp,#465>
    [i] 03:17 Info:  5 X:     PlayThemeVariation: OC_DAY_STD .... <zError.cpp,#465>
    [i] 03:17 Info:  5 X:     [oCZoneMusic::ProcessZoneList]: Change hero status to oHERO_STATUS_THR. .... <zError.cpp,#465>
    [i] 03:17 Info:  5 X:     ProcessZoneList: Time or status changed - try to start new themeOC_DAY_THR .... <zError.cpp,#465>
    [i] 03:17 Info:  5 X:     [LoadThemeByScript]: loading theme:OC_DAY_THR .... <zMusic_Dm.cpp,#519>
    [i] 03:17 Info:  5 X:     PlayThemeVariation: OC_DAY_THR .... <zError.cpp,#465>
    [i] 03:17 Info:  5 U:    MI:Set State to 0 .... <zError.cpp,#465>
    [i] 03:17 Info:  5 C:     Shutting down MSS .... <zSndMss.cpp,#629>
    [i] 03:17 Info:  5 X:     EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#283>
    [i] 03:17 Info:  5 X:     EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#301>
    [w] 03:18 Warn:  0 X:     [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
    [i] 03:18 Info:  5 X:     [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#309>
    [w] 03:19 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 ==    ============================================ CRASH INFOS: ============================================================== .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 Go    thic II - 2.6 (fix), Parser Version: 50 .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 Us    er:  Michael,  CPUType: 586,  Mem: 2048 MB total, 2048 MB free .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 Ca    mera: Pos(4126.20557/-1230.46704/3309.36865), At(-0.209531024/-0.397932589/0.893166482) .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 St    artup Options: .... <zWin32.cpp,#2976>
    [w] 03:19 Warn:  0 -g    ame:vinv.ini -zreparse -zlog:5,s -zmaxframerate:35
    
    
     .... <zWin32.cpp,#2977>
    [w] 03:19 Warn:  0 ==    ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 00    23:0041D5C7 (0x25A0DFA8 0x00000000 0x00000000 0x1EFE0238) Gothic2.exe, zCCSPlayer::CreateNewOutputUnit()+135 byte(s), P:\dev\g2addon\release\ZenGin\_andre\zCCsPlayer.cpp, line 204+10 byte(s) .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 00    23:0074AD83 (0x20C93BB8 0x1EFCD038 0x0061E6F9 0x00000001) Gothic2.exe, oCNpc::SetInteractItem()+195 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oNpc.cpp, line 10478+29 byte(s) .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 00    23:0054D8F5 (0x00000001 0x1EFCD038 0x0061E391 0x17988254) Gothic2.exe, zCCollObjectPoint::`scalar deleting destructor'()+21 byte(s), ..\\ZenGin\_dieter\zCollisionObjectMisc.h, line 110+32 byte(s) .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 00    23:0061E6F9 (0x17988254 0x0D393120 0x1EFCD038 0x00000032) Gothic2.exe, zCVob::DestroyCollisionObject()+41 byte(s), P:\dev\g2addon\release\ZenGin\_dieter\zVobMove.cpp, line 1816+17 byte(s) .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 00    23:0061E391 (0x0135FB6C 0x007D3544 0x00843D20 0xFFFFFFFF) Gothic2.exe, zCVob::EndMovement()+705 byte(s), P:\dev\g2addon\release\ZenGin\_dieter\zVobMove.cpp, line 1694 .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 00    23:779C50A0 (0x004F00F9 0x00500101 0x00510111 0x00520121) ntdll.dll, RtlFreeHeap()+480 byte(s) .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 00    23:004E00F1 (0x005C01C1 0x005D01D1 0x005E01E1 0x005F01F1) Gothic2.exe, zCMenuItem::GetDimX()+97 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zMenu_Item.cpp, line 325+3 byte(s) .... <zError.cpp,#474>
    [w] 03:19 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
    [w] 03:41 Warn:  0 B:     GMAN: gameSession is existing. Call CGameManager::Done() before! .... <oGameManager.cpp,#375>
    Meine B_LogEntry sieht so aus:

    Code:
    AI_LogEntry (questname,tbtext);
    
    
    func void AI_LogEntry (var string topic, var string entry) {
        AI_Function_SS (hero, B_LogEntry, topic, entry); 
    };
    
    
    func void B_LogEntry(var string topic, var string entry)
    {
        Log_AddEntry    (topic, entry);
    
    
        var int Stringbuilder_PL;        Stringbuilder_PL = SB_New();
        SB(NAME_NewLogEntry);     SB(" (");     SB(topic);     SB(")");
        PrintS (SB_ToString());
        SB_Destroy ();
        
        Snd_Play         ("LogEntry");
    };
    Könnte das eine Ursache sein?

    Bzw folgende Zeile im zSpy:

    [w] 02:19 Warn: 0 D: zModel.cpp(zCModel::StartAni): Ani not found: CALL SS Trainingskämpfe Kirgo\_will\_mit\_mir\_kämpfen. 11183 .... <zModel.cpp,#2581>

    Ist das nur ein Hack damit es in die AI Queue eingereiht wird und die Meldung kann ignoriert werden?

    EDIT: Ich hab mal Lego und alles was darauf aufbaut deaktiviert, jedoch kommt es trotzdem zu dem selben Fehler.
    Geändert von Umfi (20.06.2019 um 15:31 Uhr)

  3. Beiträge anzeigen #3 Zitieren
    Union - Testphase Avatar von Niko5511
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    Niko5511 ist offline
    Spielst du das normale g2-dndr? Dann könnt ich dir empfehlen fix, playerkit 2.8 und union statt syspack zu installieren und dann zu gucken obs läuft. Nach erstellen der unionini kannst dann noch dx11 oben drauf installieren.

    Kannst ja gucken obs dann läuft :-(

  4. Beiträge anzeigen #4 Zitieren
    Schwertmeister
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    Umfi ist offline
    Zitat Zitat von Niko5511 Beitrag anzeigen
    Spielst du das normale g2-dndr? Dann könnt ich dir empfehlen fix, playerkit 2.8 und union statt syspack zu installieren und dann zu gucken obs läuft. Nach erstellen der unionini kannst dann noch dx11 oben drauf installieren.

    Kannst ja gucken obs dann läuft :-(
    Hm einen Versuch wär es wert, hast du zufällig auch die Downloadlinks dafür bei der Hand?

  5. Beiträge anzeigen #5 Zitieren
    Union - Testphase Avatar von Niko5511
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    Niko5511 ist offline
    Schau mal in diesem unterforum eine der letzten seiten vom dx11 thread. Bin leider nicht am pc. Nur am handy. Ansonsten verlink ichs gern heut abend am pc.

  6. Beiträge anzeigen #6 Zitieren
    Dea
    Registriert seit
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    Lehona ist offline
    Die Meldung zur Animation ist tatsächlich gewollt und wird verwendet, um AI-Funktionen durchzuschleusen

    Zum Rest: Die Stacktraces sind nur Warnungen. Das ist zwar nicht richtig so, sollte aber so direkt den Crash nicht verursachen. Zumal es ja anscheinend auch ohne LeGo auftritt Der AV-Stacktrace ist aber auch nicht sehr sinnvoll - ich kann mir nicht vorstellen, dass diese Funktionen tatsächlich in dieser Reihenfolge/Hierarchie aufgerufen werden sollten.

    Wirklich gute Vorschläge habe ich leider nicht. Ich würde vermuten, dass, wenn du den Kampf verlierst, der NPC versucht deine Waffe aufzuheben (das schließe ich mir zumindest aus dem - vielleicht völlig falschen - AV-Stacktrace. Da es aber auch in anderen Situationen passiert - zum Beispiel eben wenn du mit einem NPC sprichst danach - wird das höchstens ein Symptom, aber nicht wirklich der Auslöser sein. Falls niemand eine bessere Idee hat, wirst du vermutlich nochmal weiter im Dunkeln stochern müssen. Immerhin kannst du den Absturz reproduzieren...

  7. Beiträge anzeigen #7 Zitieren
    Schwertmeister
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    Umfi ist offline
    Hm das wird dann wohl die Suche nach der Nadel im Heuhaufen

    Union hat leider auch nichts gebracht.

    Code:
    ======================================= UNHANDLED EXCEPTION OCCURED ======================================================
    ======================================= CRASH INFOS: =====================================================================
    Gothic II - 2.6 (fix), Parser Version: 50
    User:  Michael,  CPUType: 586,  Mem: 2048 MB total, 2048 MB free
    Camera: Pos(4345.00537/-1219.15588/3243.14893), At(-0.892983794/-0.0965045169/-0.4396213)
    Startup Options:-game:vinv.ini -zreparse -zwindow -zlog:5,s -zmaxframerate:35
    =============================================== CALLSTACK : ==============================================================
    0023:40DE466A (0x14BF9360 0x00000000 0x00000000 0x178C3C08) <UNKNOWN>
    0023:0074AD83 (0x00000000 0x00000000 0x178C3C08 0x14BF9360) Gothic2.exe, oCNpc::SetInteractItem()+195 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oNpc.cpp, line 10478+29 byte(s)
    0023:0074C5CE (0x14BF9360 0x00000000 0x14BF9360 0x16BE9F68) Gothic2.exe, oCNpc::OnMessage()+5550 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oNpc.cpp, line 10850
    0023:00786DD3 (0x14BF9360 0x178C3C08 0x00000000 0x1413D25C) Gothic2.exe, zCEventManager::SendMessageToHost()+371 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zEventMan.cpp, line 269
    0023:007870CA (0x1413D010 0x00621903 0x065EE078 0x0083C10C) Gothic2.exe, zCEventManager::ProcessMessageList()+202 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zEventMan.cpp, line 376
    0023:00785F96 (0x065EE078 0x0083C10C 0x0639CD60 0x00000000) Gothic2.exe, zCEventManager::DoFrameActivity()+38 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zEventMan.cpp, line 145+9 byte(s)
    0023:00621903 (0x00000001 0x0639CD60 0x00000000 0x0135FC60) Gothic2.exe, zCWorld::Render()+515 byte(s), P:\dev\g2addon\release\ZenGin\_dieter\zWorld.cpp, line 825
    0023:006C87EB (0x00400000 0x014034F3 0x0135FE84 0x003A9000) Gothic2.exe, oCGame::Render()+331 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oGame.cpp, line 2658
    0023:00425E6E (0x0082F0EC 0x00000001 0x000A0414 0x0639CD60) Gothic2.exe, CGameManager::Run()+1598 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 767+47 byte(s)
    0023:0078188B (0x0000002C 0x0059C253 0x000000C3 0x00000000) Gothic2.exe, MainProg()+75 byte(s), P:\dev\g2addon\release\Gothic\_ulf\Phoenix.cpp, line 111
    0023:00503270 (0x00400000 0x00000000 0x014034F3 0x00000001) Gothic2.exe, HandledWinMain()+928 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1169
    0023:00502DFD (0x0135FE88 0x00000000 0x014034F3 0x00000001) Gothic2.exe, WinMain()+141 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1054+17 byte(s)
    0023:738DE92B (0x00000004 0x0000FFFF 0x000000B8 0x00000000) SHW32.DLL, UnionCore::CUnion::ApplyPatches()+1035 byte(s)

  8. Beiträge anzeigen #8 Zitieren
    Union - Testphase Avatar von Niko5511
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    Niko5511 ist offline
    Ich denke sachen wie datenausführungsverhinderung haste schon getestet? Was ist das für eine mod? Das normale g2dndr? Evtl hilft auch gsync zu deaktivieren wenn du nvidia hast. Das sind aber nur laienhilfen.

  9. Beiträge anzeigen #9 Zitieren
    Schwertmeister
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    Umfi ist offline
    Hm ich konnte den Fehler nun auch mit einem ganz alten Codestand reproduzieren, ist davor wohl nur nie aufgefallen.
    Leider hab ich immer noch nicht wirklich eine Idee, was ich machen könnte. Der Stacktrace ist auch nicht wirklich hilfreich.

    Hätte jemand eine Idee wie ich das besser debuggen könnte?

    Hier noch ein paar Stellen aus dem Log, die vllt nützlich sein könnten?

    Code:
    [w] 06:36 Warn:  0 C:     SCRIPT: Npc_HasNews(): illegal param: "˙INSTANCE_HELP" is NULL. .... <oGameExternal.cpp,#252>
    [w] 06:36 Warn:  0 C:     SCRIPT: Npc_HasNews(): illegal param: "˙INSTANCE_HELP" is NULL. .... <oGameExternal.cpp,#252>
    [w] 06:36 Warn:  0 C:     SCRIPT: ... newsID: 200 .... <oGameExternal.cpp,#252>
    [w] 06:36 Warn:  0 C:     SCRIPT: last parser func-name: ZS_TALK .... <oGameExternal.cpp,#262>
    [w] 06:36 Warn:  0 C:     SCRIPT: Npc_HasNews(): illegal param: "˙INSTANCE_HELP" is NULL. .... <oGameExternal.cpp,#252>
    [w] 06:36 Warn:  0 C:     SCRIPT: Npc_HasNews(): illegal param: "˙INSTANCE_HELP" is NULL. .... <oGameExternal.cpp,#252>
    [w] 06:36 Warn:  0 C:     SCRIPT: ... newsID: 185 .... <oGameExternal.cpp,#252>
    [w] 06:36 Warn:  0 C:     SCRIPT: last parser func-name: ZS_TALK .... <oGameExternal.cpp,#262>
    [w] 06:36 Warn:  0 C:     SCRIPT: Npc_HasNews(): illegal param: "˙INSTANCE_HELP" is NULL. .... <oGameExternal.cpp,#252>
    [w] 06:36 Warn:  0 C:     SCRIPT: Npc_HasNews(): illegal param: "˙INSTANCE_HELP" is NULL. .... <oGameExternal.cpp,#252>
    [w] 06:36 Warn:  0 C:     SCRIPT: ... newsID: 190 .... <oGameExternal.cpp,#252>
    [w] 06:36 Warn:  0 C:     SCRIPT: last parser func-name: ZS_TALK .... <oGameExternal.cpp,#262>

    Code:
    [i] 07:12 Info:  5 C:     SND: Creating Sound SVM_11_SMALLTALK05.WAV   (single)  .... <zSndMss.cpp,#1126>
    [i] 07:12 Info:  5 C:     SND: Creating Sound Instance CS_IAI_ME_ME   (alternative: 0) .... <zSndMss.cpp,#1297>
    [i] 07:12 Info:  5 C:     SND: Creating Sound Instance CS_IAI_ME_ME   (alternative: 1) .... <zSndMss.cpp,#1297>
    [i] 07:12 Info:  5 C:     SND: Creating Sound Instance CS_IAI_ME_ME   (alternative: 2) .... <zSndMss.cpp,#1297>
    [i] 07:12 Info:  5 C:     SND: Creating Sound Instance CS_IAI_ME_ME   (alternative: 3) .... <zSndMss.cpp,#1297>
    [i] 07:12 Info:  5 C:     SND: Creating Sound Instance CS_IAI_ME_ME   (alternative: 4) .... <zSndMss.cpp,#1297>
    [i] 07:12 Info:  5 C:     SND: Creating Sound Instance CS_IAI_ME_ME   (alternative: 5) .... <zSndMss.cpp,#1297>
    [i] 07:12 Info:  5 C:     SND: Creating Sound Instance CS_IAI_ME_ME   (alternative: 6) .... <zSndMss.cpp,#1297>
    [i] 07:12 Info:  5 C:     SND: Creating Sound Instance CS_IAI_ME_ME   (alternative: 7) .... <zSndMss.cpp,#1297>
    [i] 07:12 Info:  5 C:     SND: Creating Sound Instance GATE_STOP   (alternative: 0) .... <zSndMss.cpp,#1297>
    [w] 07:14 Warn:  0 C:     zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_15_AARGH_8" unknown ! .... <zSndMss.cpp,#1155>
    [w] 07:16 Warn:  0 C:     zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_15_AARGH_6" unknown ! .... <zSndMss.cpp,#1155>
    [w] 07:16 Warn:  0 C:     zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_5_AARGH_5" unknown ! .... <zSndMss.cpp,#1155>
    [w] 07:16 Warn:  0 U:    NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
    [w] 07:16 Warn:  0 C:     zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_15_AARGH_9" unknown ! .... <zSndMss.cpp,#1155>
    [w] 07:16 Warn:  0 C:     zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_5_AARGH_8" unknown ! .... <zSndMss.cpp,#1155>
    [w] 07:16 Warn:  0 U:    NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
    [w] 07:18 Warn:  0 C:     zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "SVM_15_AARGH_6" unknown ! .... <zSndMss.cpp,#1155>
    [i] 07:18 Info:  5 C:     SND: Creating Sound Instance SVM_5_AARGH_1   (alternative: 0) .... <zSndMss.cpp,#1297>
    [w] 07:18 Warn:  0 U:    NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
    [i] 07:19 Info:  5 C:     Shutting down MSS .... <zSndMss.cpp,#629>
    [i] 07:19 Info:  5 X:     EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#283>
    [i] 07:19 Info:  5 X:     EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#301>
    [w] 07:19 Warn:  0 X:     [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
    [i] 07:19 Info:  5 X:     [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#309>
    [w] 07:21 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 ==    ============================================ CRASH INFOS: ============================================================== .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 Go    thic II - 2.6 (fix), Parser Version: 50 .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 Us    er:  Michael,  CPUType: 586,  Mem: 2048 MB total, 2048 MB free .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 Ca    mera: Pos(4065.50977/-1250.50061/3840.95044), At(-0.917470217/-0.22389558/-0.328814775) .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 St    artup Options: .... <zWin32.cpp,#2976>
    [w] 07:21 Warn:  0 -g    ame:vinv.ini -zreparse -zlog:5,s -zmaxframerate:35
    
    
     .... <zWin32.cpp,#2977>
    [w] 07:21 Warn:  0 ==    ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 00    23:0041D5C7 (0x239CD428 0x00000000 0x00000000 0x1D728A68) Gothic2.exe, zCCSPlayer::CreateNewOutputUnit()+135 byte(s), P:\dev\g2addon\release\ZenGin\_andre\zCCsPlayer.cpp, line 204+10 byte(s) .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 00    23:0074AD83 (0x1E1544E8 0x1DA2AA30 0x0061E6F9 0x00000001) Gothic2.exe, oCNpc::SetInteractItem()+195 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oNpc.cpp, line 10478+29 byte(s) .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 00    23:0054D8F5 (0x00000001 0x1DA2AA30 0x0061E391 0x1773AF94) Gothic2.exe, zCCollObjectPoint::`scalar deleting destructor'()+21 byte(s), ..\\ZenGin\_dieter\zCollisionObjectMisc.h, line 110+32 byte(s) .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 00    23:0061E6F9 (0x1773AF94 0x17ADA310 0x1DA2AA30 0x00000035) Gothic2.exe, zCVob::DestroyCollisionObject()+41 byte(s), P:\dev\g2addon\release\ZenGin\_dieter\zVobMove.cpp, line 1816+17 byte(s) .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 00    23:0061E391 (0x0135FB6C 0x007D3544 0x00843D20 0xFFFFFFFF) Gothic2.exe, zCVob::EndMovement()+705 byte(s), P:\dev\g2addon\release\ZenGin\_dieter\zVobMove.cpp, line 1694 .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 00    23:779C50A0 (0x004F00F9 0x00500101 0x00510111 0x00520121) ntdll.dll, RtlFreeHeap()+480 byte(s) .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 00    23:004E00F1 (0x005C01C1 0x005D01D1 0x005E01E1 0x005F01F1) Gothic2.exe, zCMenuItem::GetDimX()+97 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zMenu_Item.cpp, line 325+3 byte(s) .... <zError.cpp,#474>
    [w] 07:21 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
    [w] 07:52 Warn:  0 B:     GMAN: gameSession is existing. Call CGameManager::Done() before! .... <oGameManager.cpp,#375>
    [i] 07:52 Info:  3 B:     VP: zBinkPlayer deinitialized .... <zBinkPlayer.cpp,#62>
    [i] 07:52 Info:  3 D:     MDL: Loading Model-Mesh: HUM_EBRS_ARMOR2.mdm .... <zModelProto.cpp,#5333>


    Bezüglich den Sound Identifier "SVM_15_AARGH_8" unknown !
    In der SVN.d wird ja nur Aargh_1, Aargh_2 und Aargh_3 definiert. Woher kommt da die 8? In den Skripten wird sowas ja nicht erzeugt/aufgerufen.



    NPC: Unknown BodyState :127 .... <oNpc.cpp,#15759>
    Das taucht auch recht häufig im Log auf.


    Bin für jeden kleinen Hinweis dankbar.

  10. Beiträge anzeigen #10 Zitieren
    Serima Avatar von Fisk2033
    Registriert seit
    Dec 2010
    Ort
    Dresden
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    Fisk2033 ist offline
    Push. Vielleicht haben ja Cryp, Mudfreak, Lehona oder noch andere eine weitere Idee.

  11. Beiträge anzeigen #11 Zitieren
    Provinzheld
    Registriert seit
    Mar 2010
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    withmorten ist offline
    Zitat Zitat von Umfi Beitrag anzeigen
    Bezüglich den Sound Identifier "SVM_15_AARGH_8" unknown !
    In der SVN.d wird ja nur Aargh_1, Aargh_2 und Aargh_3 definiert. Woher kommt da die 8? In den Skripten wird sowas ja nicht erzeugt/aufgerufen.
    Aus der G2.exe, in oCNpc::OnDamage_Sound. Der Skript Wert NPC_VOICE_VARIATION_MAX ist für die Anzahl der zufälligen Variationen verantwortlich, daraus wird dann ein string aus SVM_, der Voice vom NPC, _DEAD bzw _AARGH, _ und der Variation erstellt.

    Das sollte aber nicht so schlimm sein, wenn der ne Instanz mal nicht findet. Dann wird halt kein Sound abgespielt.

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