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  1. Beiträge anzeigen #41 Zitieren
    Adventurer
    Registriert seit
    Oct 2017
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    yukoz ist offline
    Hi. I have a question related to script modme- https://docs.georgeto.de/script_modme/console/
    When I enter command I get an error - is not a valid quest status:
    Code:
    Tools SetQuestStatus Marik_TestLoyaltyOfMyMen Success
    Could you write a correct statuses command?

  2. Beiträge anzeigen #42 Zitieren
    Moderator Avatar von George
    Registriert seit
    Sep 2010
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    George ist offline
    Zitat Zitat von yukoz Beitrag anzeigen
    Hi. I have a question related to script modme- https://docs.georgeto.de/script_modme/console/
    When I enter command I get an error - is not a valid quest status:
    Code:
    Tools SetQuestStatus Marik_TestLoyaltyOfMyMen Success
    Could you write a correct statuses command?
    You are missing the gEQuestStatus_ prefix:
    Code:
    Tools SetQuestStatus Marik_TestLoyaltyOfMyMen gEQuestStatus_Success
    I admit having to provide the prefix is cumbersome and unnecessary, since the StringToEnum function that SetQuestStatus uses to convert the gEQuestStatus_Success string into an enum value, can also handle the prefixless variant, if told so.
    Probably I added this feature to StringToEnum after I created the SetQuestStatus command...

    Tip: You can use the autocompletion feature (Tab or Shift+Tab) to scroll through the valid quest statuses.

  3. Beiträge anzeigen #43 Zitieren
    Ranger Avatar von Zelazko
    Registriert seit
    Jun 2008
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    172
     
    Zelazko ist offline
    You're doing magnificent work with script extenders.
    Gothic 3 needs badly kill counter. You kill so many humanoid and non-humanoid enemies some tracker would be awesome.
    Making possible for player to give items to a trader NPC without demanding anything in value would be probably easier and very useful for turning regular NPCs into merchants using console codes.
    Another my idea for script extender dll is to have NPCs sell anything they can have in their inventory unless it is equipped.
    Geändert von Zelazko (09.07.2021 um 01:19 Uhr)

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