Hello everyone and today I will talk about these 2 talents that were present in Gothic alpha version E3 2000 demo:
TAL_ASSASSIN (Murderer)
TAL_TAMEANIMALS (Taming of animals)
Note that these 2 talents were planned to be restored in the Gothic sequel:
TAL_ASSASSIN (Murderer) - in the sequel there is this feature and available she in regime sneaking up, however she not made in the form of full-fledged talent, although I think, this cost would do... Without edits of the engine sequel here do not get exactly. I'll show how it worked:
[Video]
TAL_TAMEANIMALS (Taming of animals) - but this talent is already fully spelled out in the scripts of the sequel, but it is not yet known exactly how it was supposed to work, but we assume that the taming took place with the help of food thrown to the monster, can even make some special food, after eating which the beast completely became an ally of hero and would follow him. (To implement simply check on the desired item and level of talent). Too as an example (on the display of inscriptions on the screen do not pay attention, it was tested without "union"):
[Video]