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  1. Beiträge anzeigen #801 Zitieren
    Apprentice
    Registriert seit
    Jan 2021
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    Marazmatikas ist offline
    Hey, Found the first sword sketches Got a new question - I keep on stubling on locked doors protected by orks. First this happened in Khorinis (when going all the way south, attaching a screenshot), later on, I found similar in North of VoM.

    Is this something that is unlocked as story progresses?

    Or did I somehow missed the key?

    Thanks!

    [Bild: attachment.php?s=c522e0e027814850fa030fd7e8ab8370&attachmentid=50309&d=1615032239&thumb=1]

  2. Beiträge anzeigen #802 Zitieren
    Kämpfer Avatar von Masty
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    Masty ist offline
    Zitat Zitat von Marazmatikas Beitrag anzeigen
    Hey, Found the first sword sketches Got a new question - I keep on stubling on locked doors protected by orks. First this happened in Khorinis (when going all the way south, attaching a screenshot), later on, I found similar in North of VoM.

    Is this something that is unlocked as story progresses?

    Or did I somehow missed the key?

    Thanks!

    [Bild: attachment.php?s=c522e0e027814850fa030fd7e8ab8370&attachmentid=50309&d=1615032239&thumb=1]
    This is an alternative way to enter VoM, there is a key to open it and it's found on an Orc shaman i believe (or Elite w/e) near this door, but in the VoM side

  3. Beiträge anzeigen #803 Zitieren
    Lehrling
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    Jun 2017
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    Palsteron ist offline
    Hey @Masty , quick question about the control settings.

    I usually play G2 dndr without mouse and default buttons, which means I just move with the cursor buttons and I have leftctrl as action button and once I draw my weapon I just press ctrl+ left/right for side attacks, ctrl + forward for frontal attack and ctrl+backwards for parry.

    I just saw that the controls have x/y as side attacks, but how can I allocate ctrl+cursor buttons for an action? It doesn't let me allocate dual buttons and if I just switch from x/y to left/right cursor it doesn't let me move while having my weapon drawn.

    Did you change the way these buttons are allocated or am I missing something here? Is this new system just made for mouse users and I have to kinda get into it?
    Would love to be able to play that way since I played with that for the last decade basically, I'm so used to it.

  4. Beiträge anzeigen #804 Zitieren
    Kämpfer Avatar von Masty
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    Masty ist offline
    Zitat Zitat von Palsteron Beitrag anzeigen
    Hey @Masty , quick question about the control settings.

    I usually play G2 dndr without mouse and default buttons, which means I just move with the cursor buttons and I have leftctrl as action button and once I draw my weapon I just press ctrl+ left/right for side attacks, ctrl + forward for frontal attack and ctrl+backwards for parry.

    I just saw that the controls have x/y as side attacks, but how can I allocate ctrl+cursor buttons for an action? It doesn't let me allocate dual buttons and if I just switch from x/y to left/right cursor it doesn't let me move while having my weapon drawn.

    Did you change the way these buttons are allocated or am I missing something here? Is this new system just made for mouse users and I have to kinda get into it?
    Would love to be able to play that way since I played with that for the last decade basically, I'm so used to it.
    You probably want Gothic 1 controls, go into Gameplay settings and switch Gothic 1 controls to on. It should fix everything

  5. Beiträge anzeigen #805 Zitieren
    Lehrling
    Registriert seit
    Jun 2017
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    Palsteron ist offline
    Zitat Zitat von Masty Beitrag anzeigen
    You probably want Gothic 1 controls, go into Gameplay settings and switch Gothic 1 controls to on. It should fix everything
    Aaaaah yeah that's what it was, thanks for the quick response!

  6. Beiträge anzeigen #806 Zitieren
    Rookie
    Registriert seit
    Apr 2011
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    Simpkins ist offline
    Hey guys, can't cut trees - when animation starts, I get this issue -
    Code:
    30:42 Fault: 0 D:     (zCModel::DoAniEvents): tried to give a handle to a oneShot PFX, pfx: TREEFL .... <zModel.cpp,#2965>
    Also, when entering Khorinis city, game becomes very choppy and from zSpy I see a lot of warning items like this:
    Code:
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "SKINNER" is NULL. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_DOWN_HUT_02_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_INN_UPSIDE_SLEEP_04 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_INN_UPSIDE_SLEEP_03 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_INN_UPSIDE_SLEEP_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_UP_PLACE_04_SIDE_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_SWAMP_SLEEP_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_SWAMP_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_CANYON_ORCS_12 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_PIRATECAMP_HUTADD_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_PIRATECAMP_TOWER_BED not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_ENTRANCE_RUIN3_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_ENTRANCE_BUILDING2_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint DT_E2_07 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OW_ICEREGION_OLDBUILD_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint LOCATION_23_CAVE_1_IN_1 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OW_MOVEMENT_LURKER_NEARBGOBBO01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OW_SAWHUT_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_JAIL_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_GUARD_ROOM_01_CENTER not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_NEWWAY_MAD_BED not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_NEWWAY_03_HUT not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_NEWWAY_16_HUT1 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint LOCATION_19_03_ROOM6_BED not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_NEWWAY_18_HUT2 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_GUARD_ROOM_02_SLEEP_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_GUARD_ROOM_02_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_EBR_ROOM_03_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "ESTEBAN" is NULL. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_BEDS_SLEEP_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "SKINNER" is NULL. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_DOWN_HUT_02_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_INN_UPSIDE_SLEEP_04 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_INN_UPSIDE_SLEEP_03 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_INN_UPSIDE_SLEEP_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_UP_PLACE_04_SIDE_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_SWAMP_SLEEP_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_SWAMP_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_CANYON_ORCS_12 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_PIRATECAMP_HUTADD_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_PIRATECAMP_TOWER_BED not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_ENTRANCE_RUIN3_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_ENTRANCE_BUILDING2_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint DT_E2_07 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OW_ICEREGION_OLDBUILD_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint LOCATION_23_CAVE_1_IN_1 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:55 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OW_MOVEMENT_LURKER_NEARBGOBBO01 not found. .... <oGameExternal.cpp,#252>
    12:55 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:55 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OW_SAWHUT_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:55 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:55 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_JAIL_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:55 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:55 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_GUARD_ROOM_01_CENTER not found. .... <oGameExternal.cpp,#252>
    12:55 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:55 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "XARDAS_SHEEP" is NULL. .... <oGameExternal.cpp,#252>
    12:55 Warn:  0 C:     SCRIPT: last parser func-name: EVT_UPDDEF_ADDON_FUNC .... <oGameExternal.cpp,#262>
    12:56 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "XARDAS_SHEEP" is NULL. .... <oGameExternal.cpp,#252>
    12:56 Warn:  0 C:     SCRIPT: last parser func-name: EVT_UPDDEF_ADDON_FUNC .... <oGameExternal.cpp,#262>
    12:57 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "XARDAS_SHEEP" is NULL. .... <oGameExternal.cpp,#252>
    12:57 Warn:  0 C:     SCRIPT: last parser func-name: EVT_UPDDEF_ADDON_FUNC .... <oGameExternal.cpp,#262>
    12:58 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "XARDAS_SHEEP" is NULL. .... <oGameExternal.cpp,#252>
    12:58 Warn:  0 C:     SCRIPT: last parser func-name: EVT_UPDDEF_ADDON_FUNC .... <oGameExternal.cpp,#262>
    Chop ends when these warnings stop appearing

  7. Beiträge anzeigen #807 Zitieren
    Kämpfer Avatar von Masty
    Registriert seit
    Aug 2017
    Ort
    Italy
    Beiträge
    360
     
    Masty ist offline
    Zitat Zitat von Simpkins Beitrag anzeigen
    Hey guys, can't cut trees - when animation starts, I get this issue -
    Code:
    30:42 Fault: 0 D:     (zCModel::DoAniEvents): tried to give a handle to a oneShot PFX, pfx: TREEFL .... <zModel.cpp,#2965>
    Also, when entering Khorinis city, game becomes very choppy and from zSpy I see a lot of warning items like this:
    Code:
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "SKINNER" is NULL. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_DOWN_HUT_02_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_INN_UPSIDE_SLEEP_04 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_INN_UPSIDE_SLEEP_03 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_INN_UPSIDE_SLEEP_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_UP_PLACE_04_SIDE_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_SWAMP_SLEEP_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_SWAMP_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_CANYON_ORCS_12 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_PIRATECAMP_HUTADD_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_PIRATECAMP_TOWER_BED not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_ENTRANCE_RUIN3_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_ENTRANCE_BUILDING2_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint DT_E2_07 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OW_ICEREGION_OLDBUILD_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint LOCATION_23_CAVE_1_IN_1 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OW_MOVEMENT_LURKER_NEARBGOBBO01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OW_SAWHUT_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_JAIL_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_GUARD_ROOM_01_CENTER not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_NEWWAY_MAD_BED not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_NEWWAY_03_HUT not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_NEWWAY_16_HUT1 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint LOCATION_19_03_ROOM6_BED not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_NEWWAY_18_HUT2 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_GUARD_ROOM_02_SLEEP_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_GUARD_ROOM_02_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_EBR_ROOM_03_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "ESTEBAN" is NULL. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_BEDS_SLEEP_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "SKINNER" is NULL. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_DOWN_HUT_02_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_INN_UPSIDE_SLEEP_04 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_INN_UPSIDE_SLEEP_03 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_INN_UPSIDE_SLEEP_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint BL_UP_PLACE_04_SIDE_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_SWAMP_SLEEP_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_SWAMP_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_CANYON_ORCS_12 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_PIRATECAMP_HUTADD_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_PIRATECAMP_TOWER_BED not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_ENTRANCE_RUIN3_02 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint ADW_ENTRANCE_BUILDING2_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint DT_E2_07 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OW_ICEREGION_OLDBUILD_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:54 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint LOCATION_23_CAVE_1_IN_1 not found. .... <oGameExternal.cpp,#252>
    12:54 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:55 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OW_MOVEMENT_LURKER_NEARBGOBBO01 not found. .... <oGameExternal.cpp,#252>
    12:55 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:55 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OW_SAWHUT_SLEEP_01 not found. .... <oGameExternal.cpp,#252>
    12:55 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:55 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_JAIL_SLEEP not found. .... <oGameExternal.cpp,#252>
    12:55 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:55 Warn:  0 C:     SCRIPT: Npc_GetDistToWP(): Waypoint OC_GUARD_ROOM_01_CENTER not found. .... <oGameExternal.cpp,#252>
    12:55 Warn:  0 C:     SCRIPT: last parser func-name: B_USEWRONGBED .... <oGameExternal.cpp,#262>
    12:55 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "XARDAS_SHEEP" is NULL. .... <oGameExternal.cpp,#252>
    12:55 Warn:  0 C:     SCRIPT: last parser func-name: EVT_UPDDEF_ADDON_FUNC .... <oGameExternal.cpp,#262>
    12:56 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "XARDAS_SHEEP" is NULL. .... <oGameExternal.cpp,#252>
    12:56 Warn:  0 C:     SCRIPT: last parser func-name: EVT_UPDDEF_ADDON_FUNC .... <oGameExternal.cpp,#262>
    12:57 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "XARDAS_SHEEP" is NULL. .... <oGameExternal.cpp,#252>
    12:57 Warn:  0 C:     SCRIPT: last parser func-name: EVT_UPDDEF_ADDON_FUNC .... <oGameExternal.cpp,#262>
    12:58 Warn:  0 C:     SCRIPT: Npc_IsDead(): illegal param: "XARDAS_SHEEP" is NULL. .... <oGameExternal.cpp,#252>
    12:58 Warn:  0 C:     SCRIPT: last parser func-name: EVT_UPDDEF_ADDON_FUNC .... <oGameExternal.cpp,#262>
    Chop ends when these warnings stop appearing
    Wait so your game crashes when you try to cut down trees? Those warnings are just warnings so.. i wouldn't pay too much attention to them. They all look related to "B_USEWRONGBED" so, it's w/e

  8. Beiträge anzeigen #808 Zitieren
    Ritter Avatar von Kirides
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    Zitat Zitat von Masty Beitrag anzeigen
    Wait so your game crashes when you try to cut down trees? Those warnings are just warnings so.. i wouldn't pay too much attention to them. They all look related to "B_USEWRONGBED" so, it's w/e
    You can check in code for B_USEWRONGBED "CurrentLevel" if it's "ADDONWORLD_ZEN", "NEWWORLD_ZEN" or "OLDWORLD_ZEN" to reduce amount of checks for WPs / NPCs who can only be in certain worlds.

  9. Beiträge anzeigen #809 Zitieren
    Kämpfer Avatar von Masty
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    Zitat Zitat von Kirides Beitrag anzeigen
    You can check in code for B_USEWRONGBED "CurrentLevel" if it's "ADDONWORLD_ZEN", "NEWWORLD_ZEN" or "OLDWORLD_ZEN" to reduce amount of checks for WPs / NPCs who can only be in certain worlds.
    Yep realized this, i'm already doing it for the "each second" function and a few others, thank you

  10. Beiträge anzeigen #810 Zitieren
    Rookie
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    Zitat Zitat von Masty Beitrag anzeigen
    Wait so your game crashes when you try to cut down trees? Those warnings are just warnings so.. i wouldn't pay too much attention to them. They all look related to "B_USEWRONGBED" so, it's w/e
    Well, it throws a windows error prompt which minimizes the game and after that, when opening game window, it refuses to display anything and is kept minimized (can hear sound tho)

    Also, when I get knocked out and reload savegame, I get
    Code:
    180:47 Fault: 0 U:    NPC: Someone has an illegal Reference to an Npc ! AAArrrrggghhhh :9 .... <oGame.cpp,#2016>
    Geändert von Simpkins (07.03.2021 um 16:59 Uhr)

  11. Beiträge anzeigen #811 Zitieren
    Lehrling
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    Palsteron ist offline
    Is there a guide on enchanting?

    Unless I missed something there is nothing to explain what enchanting exactly does or where to even start or what to enchant.

    Any ressource would be helpful, I'm a mage in A3 atm before going to Jharkendar and it seems like it's something for mages.

  12. Beiträge anzeigen #812 Zitieren
    Lehrling Avatar von kelantor
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    Hi Palsteron!
    Enchanting is as far as I know fairly simple, L'Hiver adds a magic shop pretty much on the ramp from harbour town and lower city. In it is a fire mage named something approriately mystical, but I can't remember right now (It's Selivan :-). He will teach Enchanting to other Fire Mages only in 3 levels with increasing Cost of LP.

    In his shop is also a enchanting table which you can use to work. After learning enchanting you will receive a journal entry which details every recipe you can make with your skill and what materials you need for the items. There is often a base item, so a ring, necklace or belt and a gem, which you can buy in limited quantity or mine from ore nodes with a high skill in mining. (You can also craft gems on the enchanting table with splinters, it's just a little lossy)

    From there it's pretty straight forward. However it's pretty tough to tell if it's worthwhile, since you can only do it as a Mage and the items only become significantly more powerful than the items you receive normally in Chapter 5 when you can learn Level 3 Enchanting. However I will not say I am an expert on this and even I could imagine that a mercenary having access to full defense items or in general tier 3 enchanted items could be really powerful, so it's at least interesting and fun to play around with!

    Hope this helps a bit!

    p.s. btw Matsy I read your comment defending your decision to not implement a respawn mechanic and I really thought your thought process and decision is spot on! Thank you for this mod and all the best.
    Geändert von kelantor (07.03.2021 um 23:15 Uhr)

  13. Beiträge anzeigen #813 Zitieren
    Kämpfer Avatar von Masty
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    Zitat Zitat von Simpkins Beitrag anzeigen
    Well, it throws a windows error prompt which minimizes the game and after that, when opening game window, it refuses to display anything and is kept minimized (can hear sound tho)

    Also, when I get knocked out and reload savegame, I get
    Code:
    180:47 Fault: 0 U:    NPC: Someone has an illegal Reference to an Npc ! AAArrrrggghhhh :9 .... <oGame.cpp,#2016>
    No idea what this error is and i don't get any windows error prompt

    Zitat Zitat von kelantor Beitrag anzeigen
    Hi Palsteron!
    Enchanting is as far as I know fairly simple, L'Hiver adds a magic shop pretty much on the ramp from harbour town and lower city. In it is a fire mage named something approriately mystical, but I can't remember right now (It's Selivan :-). He will teach Enchanting to other Fire Mages only in 3 levels with increasing Cost of LP.

    In his shop is also a enchanting table which you can use to work. After learning enchanting you will receive a journal entry which details every recipe you can make with your skill and what materials you need for the items. There is often a base item, so a ring, necklace or belt and a gem, which you can buy in limited quantity or mine from ore nodes with a high skill in mining. (You can also craft gems on the enchanting table with splinters, it's just a little lossy)

    From there it's pretty straight forward. However it's pretty tough to tell if it's worthwhile, since you can only do it as a Mage and the items only become significantly more powerful than the items you receive normally in Chapter 5 when you can learn Level 3 Enchanting. However I will not say I am an expert on this and even I could imagine that a mercenary having access to full defense items or in general tier 3 enchanted items could be really powerful, so it's at least interesting and fun to play around with!

    Hope this helps a bit!

    p.s. btw Matsy I read your comment defending your decision to not implement a respawn mechanic and I really thought your thought process and decision is spot on! Thank you for this mod and all the best.
    Thank you
    Geändert von Masty (07.03.2021 um 23:24 Uhr)

  14. Beiträge anzeigen #814 Zitieren
    Lehrling
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    Zitat Zitat von kelantor Beitrag anzeigen
    Hi Palsteron!
    Enchanting is as far as I know fairly simple, L'Hiver adds a magic shop pretty much on the ramp from harbour town and lower city. In it is a fire mage named something approriately mystical, but I can't remember right now (It's Selivan :-). He will teach Enchanting to other Fire Mages only in 3 levels with increasing Cost of LP.

    In his shop is also a enchanting table which you can use to work. After learning enchanting you will receive a journal entry which details every recipe you can make with your skill and what materials you need for the items. There is often a base item, so a ring, necklace or belt and a gem, which you can buy in limited quantity or mine from ore nodes with a high skill in mining. (You can also craft gems on the enchanting table with splinters, it's just a little lossy)

    From there it's pretty straight forward. However it's pretty tough to tell if it's worthwhile, since you can only do it as a Mage and the items only become significantly more powerful than the items you receive normally in Chapter 5 when you can learn Level 3 Enchanting. However I will not say I am an expert on this and even I could imagine that a mercenary having access to full defense items or in general tier 3 enchanted items could be really powerful, so it's at least interesting and fun to play around with!

    Hope this helps a bit!
    Thanks, that definitely helps!



    Btw, @Masty I'm having the same bug as @T Crime consistantly, with followers attacking enemies that are already dead. This wasn't really that big of a problem up until now, since you can just possess them with marvin-mode O and then possess out again, but in something like the Canyon atm it makes the game almost unplayable.
    From my limited testing, if there is only one follower, if I do not damage the target I can avoid the bug, but if there is more than one follower like in the canyon, it still bugs if multiple followers hit a single target.
    I think what happens is that somehow followers do not recognize you or other followers hitting enemies to a lower hp threshold and they somehow can't fullfull their hits to "kill the target" since it is already dead, at least that seems the most logical on first glance.

    Did anyone ever have anything like this happen and is there a fix for this?

  15. Beiträge anzeigen #815 Zitieren
    Kämpfer Avatar von Masty
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    Zitat Zitat von Palsteron Beitrag anzeigen
    Thanks, that definitely helps!



    Btw, @Masty I'm having the same bug as @T Crime consistantly, with followers attacking enemies that are already dead. This wasn't really that big of a problem up until now, since you can just possess them with marvin-mode O and then possess out again, but in something like the Canyon atm it makes the game almost unplayable.
    From my limited testing, if there is only one follower, if I do not damage the target I can avoid the bug, but if there is more than one follower like in the canyon, it still bugs if multiple followers hit a single target.
    I think what happens is that somehow followers do not recognize you or other followers hitting enemies to a lower hp threshold and they somehow can't fullfull their hits to "kill the target" since it is already dead, at least that seems the most logical on first glance.

    Did anyone ever have anything like this happen and is there a fix for this?
    It's a known bug with a known fix and most importantly, already fixed a few in l'hiver discord already got the fix, i'll update links tomorrow after my lessons around 3/4 PM GMT i think, you should stop playing and wait for tomorrow's fix

  16. Beiträge anzeigen #816 Zitieren
    Kämpfer Avatar von Masty
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    New 1.6 fixes

    New fix (0.3) for 1.6 is available, it doesn't require a new game. If you have already started a new game you can download Scripts only HERE.
    Just extract it and place the .vdf file in your Gothic2/Data folder, it should ask you to replace a file, say yes. If it doesn't ask you to replace anything, you're probably doing something wrong so be careful!

    For those who didn't start a new game yet, links in the first post have been updated with new ones and you just have to follow the instructions as always.

    What has been fixed:
    - NPCs getting stuck in attack loop even when their target was already unconscious on the ground or dead.
    Geändert von Masty (08.03.2021 um 15:17 Uhr)

  17. Beiträge anzeigen #817 Zitieren
    Ritter Avatar von Kirides
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    Deutsche Skripte aktualisiert auf "fix 0.3"

    https://forum.worldofplayers.de/foru...1#post26685438

  18. Beiträge anzeigen #818 Zitieren
    General Avatar von Roland54
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    .mod- Dateien wurden auf Fix 0.3 aktualisiert. Wer bereits ein spiel gestartet hat, der braucht nur die lhiver_1.6_script_en.zip bzw. die lhiver_1.6_script_de.zip zu tauschen.

    .mod files have been updated to Fix 0.3. Anyone who has already started a game only needs to swap the lhiver_1.6_script_en.zip or the lhiver_1.6_script_de.zip.

    Edit:
    Die Spine- Versionen wurden auch aktualisiert.

    Danke auch an Kirikdes für die .vdf.
    Meine Übersetzungen:
    Gilden/Guilds/Гильдии v.1.6: Gothic 2: Gilden 1.6 DE
    Die Destiny- Saga (1 bis 5): Gothic 2: Destiny 1 bis 5 Deutsche Version
    Klasztor - Das Kloster:
    Klasztor - Das Kloster
    G1 Erweiterte Edition Plus (Quentins Bande): G1 Erweiterte Edition (Quentins Bande)
    Und viele andere.
    Geändert von Roland54 (10.03.2021 um 19:35 Uhr)

  19. Beiträge anzeigen #819 Zitieren
    Lehrling
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    Palsteron ist offline
    Having a problem with the Raven fight, whenever the dialogue ends I immediately get an "Access Violation" error.
    I also tried attacking him without dialogue, crashed immediately upon hitting him for the first time.

    Only found this fix in the thread and I am not sure if it's for the same bug, also the post is from 2 weeks ago:


    Zitat Zitat von TopLayer Beitrag anzeigen
    Check zipped vdf attached. Temporary disable Ninja in SystemPack.ini while use this fix. Delete it after fight and enable Ninja again (I dont know why restoring self pointer in oCNpc :: InitByScript conflicts with Ikarus ). And you need zParserExtender plugin installed if loading starves without Ninja.

    @Masty, the problem arises because Wld_InsertNpc changes the self pointer. Therefore the pointer is changed in the middle of zs_attack_loop (from raven itself to raven_demon). The full callstack is attached as txt file.

    Also tried cheating with the "kill" command, but it doesn't recognize Raven as being killed unless he stands up, which I'm not sure how to do without attacking him or finishing the dialogue first.
    Any ideas?

    EDIT: Ok problem hasn't been fixed, but after trying a few things it is still possible to kill Raven by killing him with 3x "kill" command while the dialogue is active, it will count. Afterwards just F8 out of the dialogue, worked fine for me. Gonna leave this here in case anyone else ever has this problem.
    Geändert von Palsteron (09.03.2021 um 04:06 Uhr)

  20. Beiträge anzeigen #820 Zitieren
    Ehrengarde Avatar von mud-freak
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    Zitat Zitat von TopLayer Beitrag anzeigen
    Check zipped vdf attached. Temporary disable Ninja in SystemPack.ini while use this fix. Delete it after fight and enable Ninja again (I dont know why restoring self pointer in oCNpc :: InitByScript conflicts with Ikarus ). And you need zParserExtender plugin installed if loading starves without Ninja.

    @Masty, the problem arises because Wld_InsertNpc changes the self pointer. Therefore the pointer is changed in the middle of zs_attack_loop (from raven itself to raven_demon). The full callstack is attached as txt file.
    That doesn't sound like a good idea. This "fix" actually breaks expected behavior, it's not a bug. Wld_InsertNpc sets self. This allows to uniquely identify the newly inserted NPC from the scripts afterwards. Many scripts expect and rely on this behavior. That is not specific to Ikarus. Overwriting self in oCNpc::InitByScript breaks more than it fixes.

    Workarounds with these kinds of instruction just make everything more complicated and confusing for players. As you suggest the bug actually lies in the scripts (B_SelectSpell) and that's the only place where it should be addressed. It's good that you point out what to change in the scripts.

    Since Masty seems to have addressed this in the recent update, do you mind removing the link to your workaround, to avoid confusion like the post above me?

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