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Apprentice
Zitat von Masty
That is true, i'll find a way to fix this.. maybe as you just said i'll make a single talent that the player can learn from the beginning after becoming Constantino apprentice and it will cost 20LP.. it works too
If you mean there will be a single skill improving all the potions, it will cost 20 LP, and have no prerequisites except for being Constantino's apprentice, then that sounds good to me. Once you get a few of those potions it will make sense to learn it, which should be fairly early in the game.
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Zitat von Roland54
I think that L'Hiver has become very hard at the beginning. I liked the 15 LP of the 1.1.3. for the first 10 level ups. It made it more easy to start.
Unfortunately not many liked that change, even tho i thought it was a good way to help. I may put it back in.. When i've finished most of 1.1.6 changes i'll do a testrun myself and i'll decide if early game really needs a buff or if it is okay anyway about the running animation you mentioned a few posts ago, i decided to implement a stamina bar that ONLY works for running, no fighting or other stuff, just running. The running animation will be the one that speed potions have (i saw the running animation you thought and it is cool i must say but i don't know if i can use that, i don't want to steal other's work, maybe i'll contact the guy and see if he gives me the file with the running animation), the actual "Potion of Speed" will become something like "You have infinite stamina fot X time" you'll see later when i've some material to show off.. right now i'm learning how to do all the things that i want to implement and i'm also searching for good armors to put in the new armorcrafting system
Zitat von Waco
If you mean there will be a single skill improving all the potions, it will cost 20 LP, and have no prerequisites except for being Constantino's apprentice, then that sounds good to me. Once you get a few of those potions it will make sense to learn it, which should be fairly early in the game.
Yeah i'll probably just put it there after the first 1-2 healing potions
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Rookie
About the armor crafting can you add the societies armors to the crafting system. As it is I don’t think it’s worth the LP investment and resources just to get a armor with similar stats to the society ones. Maybe as an example if on the paladin route the hero can get the light militia armor and then buy a blueprint to upgrade it to heavy militia armor. Same with the paladin, mercenary, dragon hunter and bandit armor.
Geändert von Zurator (03.04.2020 um 10:21 Uhr)
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Apprentice
Hi Masty,
it seems you have a lot to do and many suggestions already but I would raise one more issue which I believe should be addressed and has even been mentioned.
The economy was not balanced much in the original game and it does not seem to me that L'Hiver did much about it. Specifically, money is mostly abundant except for the early game and you do not have much to spend it on anyway (possibly except when playing as mercenary but there is still a lot left over). Also, there are some skills costing LPs that do nothing else but generate/save money such as all hunting skills (with some exceptions like dragon blood), gold mining, ore mining, or wood cutting. Even most of alchemy (except for permanent potions) can be considered to fall into this category. And at least partly even all crafting skills. What I am trying to illustrate is that there definitely is the idea of exchanging LPs for gold.
But what about exchaning gold for (saving) LPs? There are, but only a few. The donations to Daron and Innos shrines are nice but both very limited. We can also count here those few permanent potions and skill books you can buy. But I think if much more ways of useful gold spending are added, it can really improve the game.
Now, I think there are a lot of ways to achieve this and I am sure you will have ideas of your own. As for saving LPs I could think of things like being able to buy some runes, possibly only the weaker ones, or some other craftable items like weapons or armor. Or some (really limited and mainly expensive) paid lessons of weapon skills or even attributes. For some other gold uses, for example, I would definitely appreciate some mercenaries like Buff but more sophisticated. They should be available in all the regions (not just VoM and only CH 4) and scale (their HP/DMG and cost) based on the chapter.
The goal would be to create a balanced economy where you will HAVE TO choose what to train/get in the following way. You decide you want to specialize in 1H and join the militia. So, you will mostly need STR, 1H skill, a 1H weapon, and an armor. For example, you can spend LPs on STR and 1H skill and your gold on a good 1H weapon. You have some gold left but nowhere enough for some good armor (the ones that are given to you could have reduced protection) so you decide to at least hire a mercenary to help you. Or, you can use LPs for STR and learning how to craft 1H swords leaving your 1H skill low for now and buy an armor/shield. There would be even more possibilities with an archer or a mage because you need to balance more stats and equipment than a simple fighter.
If you could achieve something like this, I think it would be awesome and would make it possible for each playthrough to be unique in many ways. It will probably require to further limit the gold you can get or make all the valuable things/skills much more expensive and make all the stuff given to you mediocre at best so that in order to get a decent anything, you will have to spend money/LPs on it (or find it and/or fight for it, of course). Sorry for this essay, but I wanted to explain my point well and ask whether your changes are aligned with these principles, thanks
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Zitat von Zurator
About the armor crafting can you add the societies armors to the crafting system. As it is I don’t think it’s worth the LP investment and resources just to get a armor with similar stats to the society ones. Maybe as an example if on the paladin route the hero can get the light militia armor and then buy a blueprint to upgrade it to heavy militia armor. Same with the paladin, mercenary, dragon hunter and bandit armor.
Didn't want to spoil but i was doing exactly this . Basically what i'm planning to do is to make 2 new sets, one will be Hunter Armor (not the old Hunter armor sold by Onar, it is a totally new one), it will be dex based and will give useful bonuses for dex characters (probably some dex points and % skill with bows), the other set will be the old Myrtana Mercenary Armor, it will be str based and will give useful bonuses for str characters (probably str + something else that i still have to plan). Both of this sets will have Light Medium and Heavy stages and they'll probably be craftable in ch1 - ch2 - ch4, they won't be as powerful as vanilla final armors (which means that heavy myrtana mercenary won't have better stats than the paladin or dh heavy armor) but they will be helpful early to midgame. But someone could say "What's the point of going level 3 armorcrafting if you can't forge the strongest armor?", well that's legit, if there wasn't any more new armors. In addition to this 2 new sets, every guild can upgrade his final armor into a stronger (and cooler) one. This upgrade will be different for every guild and will have their own different materials and process to make, even mages can upgrade their robe but through enchanting. Of course this is just a raw idea, it needs more polishing and testing, but i think you got the idea i have. One more thing i can say is that "Black Ore" will have an important job for upgrading final armors
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Zitat von Waco
Hi Masty,
it seems you have a lot to do and many suggestions already but I would raise one more issue which I believe should be addressed and has even been mentioned.
The economy was not balanced much in the original game and it does not seem to me that L'Hiver did much about it. Specifically, money is mostly abundant except for the early game and you do not have much to spend it on anyway (possibly except when playing as mercenary but there is still a lot left over). Also, there are some skills costing LPs that do nothing else but generate/save money such as all hunting skills (with some exceptions like dragon blood), gold mining, ore mining, or wood cutting. Even most of alchemy (except for permanent potions) can be considered to fall into this category. And at least partly even all crafting skills. What I am trying to illustrate is that there definitely is the idea of exchanging LPs for gold.
But what about exchaning gold for (saving) LPs? There are, but only a few. The donations to Daron and Innos shrines are nice but both very limited. We can also count here those few permanent potions and skill books you can buy. But I think if much more ways of useful gold spending are added, it can really improve the game.
Now, I think there are a lot of ways to achieve this and I am sure you will have ideas of your own. As for saving LPs I could think of things like being able to buy some runes, possibly only the weaker ones, or some other craftable items like weapons or armor. Or some (really limited and mainly expensive) paid lessons of weapon skills or even attributes. For some other gold uses, for example, I would definitely appreciate some mercenaries like Buff but more sophisticated. They should be available in all the regions (not just VoM and only CH 4) and scale (their HP/DMG and cost) based on the chapter.
The goal would be to create a balanced economy where you will HAVE TO choose what to train/get in the following way. You decide you want to specialize in 1H and join the militia. So, you will mostly need STR, 1H skill, a 1H weapon, and an armor. For example, you can spend LPs on STR and 1H skill and your gold on a good 1H weapon. You have some gold left but nowhere enough for some good armor (the ones that are given to you could have reduced protection) so you decide to at least hire a mercenary to help you. Or, you can use LPs for STR and learning how to craft 1H swords leaving your 1H skill low for now and buy an armor/shield. There would be even more possibilities with an archer or a mage because you need to balance more stats and equipment than a simple fighter.
If you could achieve something like this, I think it would be awesome and would make it possible for each playthrough to be unique in many ways. It will probably require to further limit the gold you can get or make all the valuable things/skills much more expensive and make all the stuff given to you mediocre at best so that in order to get a decent anything, you will have to spend money/LPs on it (or find it and/or fight for it, of course). Sorry for this essay, but I wanted to explain my point well and ask whether your changes are aligned with these principles, thanks
I see what your point is, i'll think of something to make gold more useful also could you explain a bit better what Biff does? I can't really remember sorry ahahha i never asked his help
Also news for everyone guys, i just made a discord server so that everyone can talk easily
LINK HERE
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Apprentice
Zitat von Masty
I see what your point is, i'll think of something to make gold more useful also could you explain a bit better what Biff does? I can't really remember sorry ahahha i never asked his help
To be honest, I, too, hire him only rarely because of how annoying he is compared to summons so I just pack a bunch of those instead. But it can definitely be improved without that much effort. And to answer you, you can simply hire him to follow you and attack everything hostile around you, like a normal follower. I have always given him 100 gold and he then keeps asking for it in regular intervals (not sure what those are, every in-game day or something like that) until you tell him you do not need him anymore (to which he replies something like "this sucked anyway" ). There is also an option to split the dragon treasures with him but I do not know how that works exactly.
There are also some features implemented to make him generally more convenient such as when you teleport to the castle, he waits for you in front of the battering ram in additional to the normal ability to tell him to wait for you or give him a healing potion. Also, I do not think I have hired him when playing with L'Hiver so I am not sure whether any improvements were made. I would also need to play with him again to refresh all the things I did not like about him because he really does help. Actually, you cannot use any summons when you have him, so that is quite a problem. When you are fighting a dragon and see that your 5 skeletons are not enough, you summon another one. But when you and Biff are not strong enough, there is not much to do to fix it.
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Rookie
Zitat von Waco
To be honest, I, too, hire him only rarely because of how annoying he is compared to summons so I just pack a bunch of those instead. But it can definitely be improved without that much effort. And to answer you, you can simply hire him to follow you and attack everything hostile around you, like a normal follower. I have always given him 100 gold and he then keeps asking for it in regular intervals (not sure what those are, every in-game day or something like that) until you tell him you do not need him anymore (to which he replies something like "this sucked anyway" ). There is also an option to split the dragon treasures with him but I do not know how that works exactly.
There are also some features implemented to make him generally more convenient such as when you teleport to the castle, he waits for you in front of the battering ram in additional to the normal ability to tell him to wait for you or give him a healing potion. Also, I do not think I have hired him when playing with L'Hiver so I am not sure whether any improvements were made. I would also need to play with him again to refresh all the things I did not like about him because he really does help. Actually, you cannot use any summons when you have him, so that is quite a problem. When you are fighting a dragon and see that your 5 skeletons are not enough, you summon another one. But when you and Biff are not strong enough, there is not much to do to fix it.
He gives 1000 exp after you kill the last dragon with him. And he can join you in a party then you take him down, take his weapon and give him the best 2h you have and he becomes a machine.(works with diego and master sword too)
Geändert von Zurator (03.04.2020 um 20:27 Uhr)
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Neuling
Is there a list of weapons/armors added by this mod and their damage/defense values? I am trying to decide whether I should invest my LP into learning the weapon/armor crafting, but since I have no idea if my current gear is weaker/stronger, or if I am not going to get stronger gear from a quest/vendor very soon after, I am finding it hard to take the plunge of investing that LP.
In vanilla I would usually just look online, or into pc_rockefellers inventory to find this out, but neither seems to be the option here.
Also, did the mod remove the DLC stone tablets that enhance your skills? Or is that a bug with my game? I tried to look in the main post here, but couldn't figure it out.
Right now, for me, the biggest hurdle of this mod is not knowing what the features do very well, and being unable to find out easily.
Zitat von Masty
2Hand damage got buffed a lot, by 50 for the strongest weapons i don't think they're still weak
Yeah, after getting a bit further into the game, I do agree that the damage is pretty solid. The katana in particular is amazing, with great damage for how soon you can get it, and also gives you the bonus weapon proficiency.
It was just the early game 2handers that were really annoying to use, since they usually had about the same/lower damage than the one-handers I was able to use at that time.
Zitat von Waco
Dude, the hair Anyway, I seem to remember I was able to earn a fair amount of money by selling him the swords but only later in the game because only then I found all the iron ore veins. But they are accessible quite soon except you must know about them, of course. Also, to me it seems the main point of the masters in L'Hiver is crafting. To my knowledge, only Bosper will teach you how to make bows. I am not sure about Harad though, maybe Bennet can teach you to make the same swords? If not, then it should be worth it for the 2H swords you can craft.
I am absolutely okay with the L'Hiver masters being mainly used for learning crafting, but right now the crafting is just really opaque as to it's usefulleness, since there is no easilly available list of the skills/weapons/armor/perks you get from joining each Master.
If the only real money you get from Harad is in late game(when money is considerably less important than the early game), the swords he crafts might not be useful to you, since you don't know how strong they are until after you joined him(and went through crafting each one, so you can learn the next one), compared him to the stuff Bennet is able to teach you etc. it's kinda hard for me personally to decide.
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Zitat von FelixMage
Is there a list of weapons/armors added by this mod and their damage/defense values? I am trying to decide whether I should invest my LP into learning the weapon/armor crafting, but since I have no idea if my current gear is weaker/stronger, or if I am not going to get stronger gear from a quest/vendor very soon after, I am finding it hard to take the plunge of investing that LP.
In vanilla I would usually just look online, or into pc_rockefellers inventory to find this out, but neither seems to be the option here.
Also, did the mod remove the DLC stone tablets that enhance your skills? Or is that a bug with my game? I tried to look in the main post here, but couldn't figure it out.
Right now, for me, the biggest hurdle of this mod is not knowing what the features do very well, and being unable to find out easily.
Yeah, after getting a bit further into the game, I do agree that the damage is pretty solid. The katana in particular is amazing, with great damage for how soon you can get it, and also gives you the bonus weapon proficiency.
It was just the early game 2handers that were really annoying to use, since they usually had about the same/lower damage than the one-handers I was able to use at that time.
I am absolutely okay with the L'Hiver masters being mainly used for learning crafting, but right now the crafting is just really opaque as to it's usefulleness, since there is no easilly available list of the skills/weapons/armor/perks you get from joining each Master.
If the only real money you get from Harad is in late game(when money is considerably less important than the early game), the swords he crafts might not be useful to you, since you don't know how strong they are until after you joined him(and went through crafting each one, so you can learn the next one), compared him to the stuff Bennet is able to teach you etc. it's kinda hard for me personally to decide.
Armor crafting, weapon crafting and many other crafting stuff is getting reworked right now, i don't have a list of everything but i might do that (i'll do it for sure for 1.1.6). Right now i'm working with armors so just for semplicity i wrote down every armor in the game so that i could easily find stats, names etc.
You can find the list here: Google Doc
Right now i just have armors, when i'll do weapons and so on, everything will be added and i'll try to keep updating it for further versions, probably in 1.1.6 you'll have a full list of everything.
About Stone Tablets, they're still in the game but i changed them. Now Vatras will give you gold for each stone tablet. It is written in the 1.1.5 changelog
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Apprentice
Zitat von FelixMage
Also, did the mod remove the DLC stone tablets that enhance your skills? Or is that a bug with my game? I tried to look in the main post here, but couldn't figure it out.
Yes, these are removed, only "old stone tablets" are present and those are the ones Masty mentioned.
Zitat von Masty
Armor crafting, weapon crafting and many other crafting stuff is getting reworked right now, i don't have a list of everything but i might do that (i'll do it for sure for 1.1.6). Right now i'm working with armors so just for semplicity i wrote down every armor in the game so that i could easily find stats, names etc.
You can find the list here: Google Doc
Right now i just have armors, when i'll do weapons and so on, everything will be added and i'll try to keep updating it for further versions, probably in 1.1.6 you'll have a full list of everything.
About Stone Tablets, they're still in the game but i changed them. Now Vatras will give you gold for each stone tablet. It is written in the 1.1.5 changelog
+1 for the list! Also, the fire mage robe has higher defense with the hood? Good to know...
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Zitat von Waco
Yes, these are removed, only "old stone tablets" are present and those are the ones Masty mentioned.
+1 for the list! Also, the fire mage robe has higher defense with the hood? Good to know...
Apparently it has.. i mean it makes sense since your head is covered with the hood but well.. yeah i'll probably change that with the rework
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Neuling
Zitat von Masty
Armor crafting, weapon crafting and many other crafting stuff is getting reworked right now, i don't have a list of everything but i might do that (i'll do it for sure for 1.1.6). Right now i'm working with armors so just for semplicity i wrote down every armor in the game so that i could easily find stats, names etc.
You can find the list here: Google Doc
Right now i just have armors, when i'll do weapons and so on, everything will be added and i'll try to keep updating it for further versions, probably in 1.1.6 you'll have a full list of everything.
Love it, this is essentially exactly what I wanted.
Zitat von Masty
About Stone Tablets, they're still in the game but i changed them. Now Vatras will give you gold for each stone tablet. It is written in the 1.1.5 changelog
I suppose I just didn't understand the changelog then, if you are talking about this line:
Vatras will now give 100 gold for each 'Old Stone tablet' you'll bring him, you can give him 1 or 28 it won't effect the gold amount you receive (i decided to make this change since tablets were kinda crappy and the way they worked was bad in my opinion, also giving mana wasn't good for every character which was kinda unfair, now with 100 gold per tablet, every character will be equally happy and since in L'Hiver you ain't swimming in gold , expecially early game, this should provide some economical help).
Then I just took it to mean you reworked the way the old stone tablets(the ones he was already collecting in the datadisk) and changed the rewards for them, I didn't realise you also meant that you replaced/removed the tablets that added things like strength and such.
Also some quick feedback:
Is it just me, or does the rune to Xardas tower that Lester gives you at the beginning of chap 3 not work?
The orc jump is pretty annoying, not really a big fan of unavoidable damage, even if the orc gets killed a splitsecond after initiating the jump, you still get the full damage of it. I suppose it does add a bit of difficulty, but with my playstyle I mostly just find it annoying, can't say I enjoy it.
Deutsche Version changelogs
Shouldn't this be English version changelogs?
[Bild: attachment.php?s=78cb54f72d9becac7e2272cb140cef2e&attachmentid=49066&d=1586129664&thumb=1]
The Discord invite doesn't seem to be working for me.
Geändert von FelixMage (06.04.2020 um 00:34 Uhr)
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Zitat von FelixMage
Love it, this is essentially exactly what I wanted.
I suppose I just didn't understand the changelog then, if you are talking about this line:
Then I just took it to mean you reworked the way the old stone tablets(the ones he was already collecting in the datadisk) and changed the rewards for them, I didn't realise you also meant that you replaced/removed the tablets that added things like strength and such.
Also some quick feedback:
Is it just me, or does the rune to Xardas tower that Lester gives you at the beginning of chap 3 not work?
The orc jump is pretty annoying, not really a big fan of unavoidable damage, even if the orc gets killed a splitsecond after initiating the jump, you still get the full damage of it. I suppose it does add a bit of difficulty, but with my playstyle I mostly just find it annoying, can't say I enjoy it.
Shouldn't this be English version changelogs?
[Bild: attachment.php?s=78cb54f72d9becac7e2272cb140cef2e&attachmentid=49066&d=1586129664&thumb=1]
The Discord invite doesn't seem to be working for me.
Yes the permanent bonus tablets were removed many versions ago (maybe you can find something in "Original version changelog")
I'll check the xardas tower thing later, thank you!
The orc jump almost never happens if you're over level 10, even less after level 20.
I fixed the English version changelog error (google autotranslate i hate you).
NEW DISCORD LINK
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Thank you so much for your work Masty! This is really awesome stuff and I hope we'll see 1.1.6 soon'ish! Seeing all the great changes that is coming and also the great feedback from others thats already been posted, I think I will just hold of on doing another playthrough until 1.1.6 and bring some feedback then instead. Thanks again
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Zitat von Masty
Thank you Sagrido! I'm happy to see that after all these years you're still here join the discord if you want to be updated ASAP with informations about new version it may take a while to, i have to warn you! Lot of stuff going on
Hey! Now 2 weeks later I just wanted to ask how the work is going on the update. Any progress? Unfortunately I dont have discord and not really into using it. But I hope we can get the occasional update here from time to time still. Hope all is well!
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Rookie
I have played and finished Gothic 2 L'Hiver 1.1.3 and 1.1.5 with each guild few times.
Regarding the grave moss, i liked how 1 plant along with 5 skeleton bones was all required and I was always able to find atleast 5 of these plants so I could physically strength upto 25+. Now with the latest change, unless I find the 6th grave moss, 4th and 5th are kind of useless.
Also i feel the amount of LPs required to learn either elixir of strength/dexterity are incredibly high in the latest version. Personally I never use king sorrel for elixir of life so spending about 15 points seem kind of waste.
But everything else feels just right.. Oh and one issue I have run into if someone can help me please. I am playing as Mercenary and after reading almanac I am not able to forge 1h ore dragon slayer sword. I have over dozen lumps of ore, 9 phials dragon blood and lots of steel billets. What am I missing ? When i go to anvil, i see the options of that sword but nothing happens. My understanding is the I dont need to invest LP into if forging I read almanac in secret library. But if I learn basic sword forging from Bennet I can forge regular swords no problem. I just do anvil -> water -> assemble weapons -> sharpen. I thought maybe I need to start process by holding steel in fire but I dont see any option either, just a menu with End option.
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It is possible that you need not only steel bars but you have to produce ore bars (smelting iron lumps and ore lumps together to get them.)
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