Hi!
Beim speichern einer compiled zen braucht der Spacer oft ewig.
Code:
[i] 17:52 Info: 4 M: Beginning to share vertex features... .... <zMesh.cpp,#3588>
[i] 17:52 Info: 5 M: Enumerating Vertices... .... <zMesh.cpp,#3592>
[i] 17:52 Info: 5 M: Counting Features... .... <zMesh.cpp,#3600>
[i] 17:52 Info: 5 M: Building Mapping from Vertices to Features... .... <zMesh.cpp,#3611>
[i] 17:52 Info: 5 M: Cleaning up... .... <zMesh.cpp,#3670>
[i] 17:52 Info: 4 M: Shared 509554 of a total of 975323 vertex features. Memory conservation: 18343944 bytes. .... <zMesh.cpp,#3728>
[i] 17:52 Info: 4 M: Conservation from avoiding pointer boards: 3857940 bytes. .... <zMesh.cpp,#3730>
[i] 17:52 Info: 3 M: Sorting 319247 polygons by their appearence in a list of length 490170 for better spacial mesh coherence. .... <zMesh.cpp,#3913>
[i] 17:52 Info: 5 M: Assigning indices to polygons... .... <zMesh.cpp,#3930>
[i] 17:52 Info: 5 M: Sorting polygons... .... <zMesh.cpp,#3948>
[i] 17:52 Info: 5 M: Assigning indices to vertices... .... <zMesh.cpp,#3953>
[i] 21:21 Info: 5 M: sorting vertices... .... <zMesh.cpp,#3977>
[i] 22:29 Info: 5 M: Assigning indices to features... .... <zMesh.cpp,#3985>
[i] 22:41 Info: 5 M: sorting features... .... <zMesh.cpp,#4007>
[i] 22:55 Info: 3 M: Done sorting mesh polygons. .... <zMesh.cpp,#4016>
[i] 22:55 Info: 5 C: mesh given, counting vertex & features... .... <zMesh.cpp,#2731>
[i] 22:55 Info: 5 C: number of verts before merging them: 179469 .... <zMesh.cpp,#2732>
[i] 22:55 Info: 5 C: number of feats before merging them: 465769 .... <zMesh.cpp,#2733>
Das kommt auch wenn am Weltmesh nichts verändert wurde sondern nur ein neues vob eingefügt wurde. Erscheint mir unnötig. Kann man das irgendwie ausschalten? Oder irgendetwas anderes um die Speicherzeit zu verringern?