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  1. Beiträge anzeigen #1 Zitieren
    Knight
    Registriert seit
    Aug 2009
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    Cryp18Struct ist offline

    Crash(zCParser::DoStack()) bei installierter .mod bei Spielstand laden

    Hallo!
    Wenn ich mit dem GothicStarter_mod starte (unabhängig davon ob ich Skripte parse oder nicht) fuktioniert alles.
    Wenn ich alles in eine .mod packe, einen installer bastle und auf meiner anderen Gothic Installation installiere lässt sich das Spiel starten und spielen.
    Wenn man allerdings speichert und später versucht den Spielstand zu laden stürzt das spiel ab:

    Code:
    ======================================= UNHANDLED EXCEPTION OCCURED ======================================================
    ======================================= CRASH INFOS: =====================================================================
    Gothic II - 2.6 (fix), Parser Version: 50
    User:  AdminOben,  CPUType: 586,  Mem: 4078 MB total, 2523 MB free
    Startup Options:-game:dirtyswamp.ini
    =============================================== CALLSTACK : ==============================================================
    0023:0079249D (0x000005AE 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2877 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1405+40 byte(s)
    0023:00792504 (0x000005AE 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x00000945 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x00000CDF 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x00001026 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x00007071 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x0000F7DA 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x00010889 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x00010C8B 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x00010C86 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x00000DD5 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x00003F21 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x000040AE 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x0000F98E 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x00011030 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x000134A8 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x0002085D 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x00022745 0x1B611BF8 0x00AB4118 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792504 (0x00022ACB 0x0000854E 0x0082E6F0 0x00250BF0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415
    0023:00792CBF (0x00AB40C0 0x0000854E 0x008316D4 0x2326BBE0) Gothic2.exe, zCParser::CallFunc()+719 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1551
    0023:006C20BF (0x0082E6F0 0x0135FCA8 0x19AE8AA0 0x00000000) Gothic2.exe, oCGame::CallScriptInit()+351 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oGame.cpp, line 886
    0023:006C6D9F (0xFFFFFFFF 0x00000001 0x0135FCA8 0x00000001) Gothic2.exe, oCGame::LoadSavegame()+1487 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oGame.cpp, line 2274
    0023:0042A282 (0x0000000A 0x00000001 0x0135FCA8 0x00000001) Gothic2.exe, CGameManager::Read_Savegame()+578 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1557
    0023:00429D02 (0x00000001 0x00000001 0x0135FCA8 0x002C7498) Gothic2.exe, CGameManager::Menu()+2610 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1492
    0023:0042AE90 (0x00000001 0x0082E6F0 0x00000000 0x00425E3F) Gothic2.exe, CGameManager::HandleEvent()+320 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1725
    0023:007A55EE (0x00400000 0x002530DD 0x0135FECC 0x7EFDE000) Gothic2.exe, zCInputCallback::GetInput()+46 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zView.cpp, line 210+20 byte(s)
    0023:00425E3F (0x0082F0EC 0x00000006 0x00040556 0x00250BF0) Gothic2.exe, CGameManager::Run()+1551 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 767
    0023:0078188B (0x0000002C 0x00007BF2 0x00000000 0x00000000) Gothic2.exe, MainProg()+75 byte(s), P:\dev\g2addon\release\Gothic\_ulf\Phoenix.cpp, line 111
    0023:00503270 (0x00400000 0x00000000 0x002530DD 0x00000001) Gothic2.exe, HandledWinMain()+928 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1169
    0023:00502DFD (0x0135FED0 0x00000000 0x002530DD 0x00000001) Gothic2.exe, WinMain()+141 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1054+17 byte(s)
    0023:007D43F8 (0x00000004 0x0000FFFF 0x000000B8 0x00000000) Gothic2.exe, WinMainCRTStartup()+224 byte(s)
    Hat da jemand eine Idee?

  2. Beiträge anzeigen #2 Zitieren
    Dea
    Registriert seit
    Jul 2007
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    Lehona ist offline
    Nicht ohne den Crash-Grund (steht aus irgendeinem Grund nur in der grafischen Darstellung der AV) und am besten den Ort, wo genau es crasht. Kommt es überhaupt zu einem Daedalus Stacktrace? Den hättest du ja vermutlich gepostet...

    Ansonsten fällt mir nur noch so Kram wie die Datenausführungsverhinderung ein, aber das von dir beschriebene Verhalten ist schon merkwürdig.

  3. Beiträge anzeigen #3 Zitieren
    research Avatar von NicoDE
    Registriert seit
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    NicoDE ist offline
    "zParser.cpp, line 1405" dürfte die Implementierung des Unären Plus-Operators sein (+x).
    Da wird wohl versucht den Wert aus einer nicht mehr gültigen Speicheradresse zu holen... ohne Skript-Logging/Debugging wird man die Stelle wohl schwerlich finden.
    "Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor

  4. Beiträge anzeigen #4 Zitieren
    Knight
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    Aug 2009
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    Cryp18Struct ist offline
    So blöd es auch klingt, den ursprünglichen Fehler kann ich nicht reproduzieren.
    Dafür habe ich jetzt das hier:
    (passiert wenn man zum 2. mal einen Spielstand lädt. Also gothic starten, save slot x laden, save slot x laden --> crash)

    [Bild: attachment.php?s=49f811fd199079eb98992f766a801a2e&attachmentid=46821&d=1523273556&thumb=1]

    Code:
    [w] 00:00 Warn:  0 B:   GOTHIC: Abnormal exit of gothic detected. .... <zzBert.cpp,#152>
    [w] 00:00 Warn:  0 N:   Force Initializing VDFS after Crash. .... <zzBert.cpp,#163>
    [w] 00:03 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
    [w] 00:03 Warn:  0 D:       expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
    [w] 00:03 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
    [w] 00:03 Warn:  0 D:       expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
    [w] 00:03 Warn:  0 D:       expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
    [w] 00:03 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [w] 00:03 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [w] 00:03 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [w] 00:03 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [w] 00:04 Warn:  0 B:     ERR: BLOCK-END in P:\dev\g2addon\release\ZenGin\_dieter\zEngine.cpp missed: at BLOCK-END in P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp line 572 .... <zError.cpp,#427>
    [w] 00:09 Warn:  0 N:           MSB: Frame-Number is out of bounds (AniEvents), ani: T_WOODCHOPPIN_S0_2_S1 .... <zModelProto.cpp,#4016>
    [w] 00:09 Warn:  0 N:           MSB: Frame-Number is out of bounds (AniEvents), ani: T_WOODCHOPPIN_S1_2_S0 .... <zModelProto.cpp,#4016>
    [w] 00:09 Warn:  0 N:           MSB: Frame-Number is out of bounds (AniEvents), ani: T_2HATTACKCIRCLE .... <zModelProto.cpp,#4016>
    [w] 00:09 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:09 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:09 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_1HSNEAKL, this:T_1HRUNL_2_1HSNEAKL .... <zModelProto.cpp,#3352>
    [w] 00:09 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_1HSNEAK, this:T_1HRUN_2_1HSNEAK .... <zModelProto.cpp,#3352>
    [w] 00:09 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_1H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:09 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAKL, this:T_2HRUNL_2_2HSNEAKL .... <zModelProto.cpp,#3352>
    [w] 00:09 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAK, this:T_2HRUN_2_2HSNEAK .... <zModelProto.cpp,#3352>
    [w] 00:09 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_2H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:09 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_BOWRUN, this:T_BOW_2_BOWRUN .... <zModelProto.cpp,#3352>
    [w] 00:09 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_CBOWRUN, this:T_CBOW_2_CBOWRUN .... <zModelProto.cpp,#3352>
    [w] 00:09 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_2H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:09 Warn:  0 C:         zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "GATE_MOVE" unknown ! .... <zSndMss.cpp,#1155>
    [w] 00:10 Warn:  0 U:        WAY: Ladder highpoint error (ADW_LEITER_C18S_2/ADW_LEITER_C18S_3 .... <oWaynet.cpp,#236>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_CBOWRUN, this:T_CBOW_2_CBOWRUN .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_BOWRUN, this:T_BOW_2_BOWRUN .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_DIVE, this:T_FALLB_2_DIVE .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_DIVE, this:T_FALLDN_2_DIVE .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUNL, this:T_FALLDN_2_RUNL .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_DIVE, this:T_FALL_2_DIVE .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_FALLEN, this:T_FALL_2_FALLEN .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUNL, this:T_JUMP_2_RUNL .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_RUNL_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_RUNR_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKBL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKBR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_1HSNEAKL, this:T_1HRUNL_2_1HSNEAKL .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_1HSNEAK, this:T_1HRUN_2_1HSNEAK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_1H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAKL, this:T_2HRUNL_2_2HSNEAKL .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAK, this:T_2HRUN_2_2HSNEAK .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_2H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDED, this:S_DEAD .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDEDB, this:S_DEADB .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDED, this:T_DEAD .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDEDB, this:T_DEADB .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDEDB, this:T_WOUNDEDB_2_DEADB .... <zModelProto.cpp,#3352>
    [w] 00:10 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDED, this:T_WOUNDED_2_DEAD .... <zModelProto.cpp,#3352>
    [w] 00:12 Warn:  0 Q:     Unblocking all player input
    [f] 00:12 Fault: 0 Q:       [start of stacktrace]
    [f] 00:12 Fault: 0 Q:               MEMINT_HANDLEERROR(2, 'SetName failed! NPC does not exist in this world: KDF_205_KIRAI') +   62 bytes
    [f] 00:12 Fault: 0 Q:               MEM_WARN('SetName failed! NPC does not exist in this world: KDF_205_KIRAI') +   21 bytes
    [f] 00:12 Fault: 0 Q:               SETNAME(24657, 'Kirai')                                        +   90 bytes
    [f] 00:12 Fault: 0 Q:               NPCNAMES_ADDONWORLDNEW_INIT()                                  +   60 bytes
    [f] 00:12 Fault: 0 Q:               INIT_ADDONWORLDNEW()                                           +   31 bytes
    [f] 00:12 Fault: 0 Q:       [end of stacktrace]
    [w] 00:12 Warn:  0 Q:       SetName failed! NPC does not exist in this world: KDF_205_KIRAI
    [f] 00:12 Fault: 0 Q:       [start of stacktrace]
    [f] 00:12 Fault: 0 Q:               MEMINT_HANDLEERROR(2, 'SetName failed! NPC does not exist in this world: KDF_211_TARSES') +   62 bytes
    [f] 00:12 Fault: 0 Q:               MEM_WARN('SetName failed! NPC does not exist in this world: KDF_211_TARSES') +   21 bytes
    [f] 00:12 Fault: 0 Q:               SETNAME(24672, 'Tarses')                                       +   90 bytes
    [f] 00:12 Fault: 0 Q:               NPCNAMES_ADDONWORLDNEW_INIT()                                  +   75 bytes
    [f] 00:12 Fault: 0 Q:               INIT_ADDONWORLDNEW()                                           +   31 bytes
    [f] 00:12 Fault: 0 Q:       [end of stacktrace]
    [w] 00:12 Warn:  0 Q:       SetName failed! NPC does not exist in this world: KDF_211_TARSES
    [f] 00:12 Fault: 0 Q:       [start of stacktrace]
    [f] 00:12 Fault: 0 Q:               MEMINT_HANDLEERROR(2, 'SetName failed! NPC does not exist in this world: KDF_217_ZORIC') +   62 bytes
    [f] 00:12 Fault: 0 Q:               MEM_WARN('SetName failed! NPC does not exist in this world: KDF_217_ZORIC') +   21 bytes
    [f] 00:12 Fault: 0 Q:               SETNAME(24694, 'Zoric')                                        +   90 bytes
    [f] 00:12 Fault: 0 Q:               NPCNAMES_ADDONWORLDNEW_INIT()                                  +  120 bytes
    [f] 00:12 Fault: 0 Q:               INIT_ADDONWORLDNEW()                                           +   31 bytes
    [f] 00:12 Fault: 0 Q:       [end of stacktrace]
    [w] 00:12 Warn:  0 Q:       SetName failed! NPC does not exist in this world: KDF_217_ZORIC
    [f] 00:12 Fault: 0 Q:       [start of stacktrace]
    [f] 00:12 Fault: 0 Q:               MEMINT_HANDLEERROR(2, 'SetName failed! NPC does not exist in this world: NONE_702_TUROX') +   62 bytes
    [f] 00:12 Fault: 0 Q:               MEM_WARN('SetName failed! NPC does not exist in this world: NONE_702_TUROX') +   21 bytes
    [f] 00:12 Fault: 0 Q:               SETNAME(24939, 'Turox')                                        +   90 bytes
    [f] 00:12 Fault: 0 Q:               NPCNAMES_ADDONWORLDNEW_INIT()                                  +  420 bytes
    [f] 00:12 Fault: 0 Q:               INIT_ADDONWORLDNEW()                                           +   31 bytes
    [f] 00:12 Fault: 0 Q:       [end of stacktrace]
    [w] 00:12 Warn:  0 Q:       SetName failed! NPC does not exist in this world: NONE_702_TUROX
    [f] 00:12 Fault: 0 Q:       [start of stacktrace]
    [f] 00:12 Fault: 0 Q:               MEMINT_HANDLEERROR(2, 'SetName failed! NPC does not exist in this world: STRF_142_BRAD') +   62 bytes
    [f] 00:12 Fault: 0 Q:               MEM_WARN('SetName failed! NPC does not exist in this world: STRF_142_BRAD') +   21 bytes
    [f] 00:12 Fault: 0 Q:               SETNAME(25267, 'Brad')                                         +   90 bytes
    [f] 00:12 Fault: 0 Q:               NPCNAMES_ADDONWORLDNEW_INIT()                                  + 1050 bytes
    [f] 00:12 Fault: 0 Q:               INIT_ADDONWORLDNEW()                                           +   31 bytes
    [f] 00:12 Fault: 0 Q:       [end of stacktrace]
    [w] 00:12 Warn:  0 Q:       SetName failed! NPC does not exist in this world: STRF_142_BRAD
    [w] 00:15 Warn:  0 C:     sky-texture SKYNIGHT_ADDONWORLDNEW_LAYER0_A0.TGA does not exists, trying default sky texture .... <zSky_Outdoor.cpp,#1694>
    [w] 00:15 Warn:  0 C:     sky-texture SKYNIGHT_ADDONWORLDNEW_LAYER1_A0.TGA does not exists, trying default sky texture .... <zSky_Outdoor.cpp,#1694>
    [w] 00:15 Warn:  0 U:    WLD: Position-Vob TORCH_FP_DOES_NOT_EXIST_ON_PURPOSE not found. .... <oGameExternal.cpp,#1834>
    [w] 00:15 Warn:  0 U:    WLD: Position-Vob TORCH_FP_DOES_NOT_EXIST_ON_PURPOSE not found. .... <oGameExternal.cpp,#1834>
    [w] 00:19 Warn:  0 C:       zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "RAT_WARN" unknown ! .... <zSndMss.cpp,#1155>
    [w] 00:19 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_FISTWALKL_2_FISTWALK .... <zModelProto.cpp,#3352>
    [w] 00:19 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_FISTWALKR_2_FISTWALK .... <zModelProto.cpp,#3352>
    [w] 00:19 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_STAND_2_POISONATTACK .... <zModelProto.cpp,#4016>
    [w] 00:19 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_MAG_2_MAGRUN .... <zModelProto.cpp,#4016>
    [w] 00:19 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_MAGRUN_2_MAG .... <zModelProto.cpp,#4016>
    [w] 00:19 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: S_FISTRUNL .... <zModelProto.cpp,#4016>
    [w] 00:19 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: S_FISTWALKL .... <zModelProto.cpp,#4016>
    [w] 00:19 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_FALL_2_FALLEN .... <zModelProto.cpp,#4016>
    [w] 00:19 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_MAG_2_MAGRUN .... <zModelProto.cpp,#4016>
    [w] 00:19 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_MAGRUN_2_MAG .... <zModelProto.cpp,#4016>
    [w] 00:19 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: S_FISTWALKL .... <zModelProto.cpp,#4016>
    [w] 00:19 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: S_FISTWALKL .... <zModelProto.cpp,#4016>
    [w] 00:19 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: S_FISTWALKL .... <zModelProto.cpp,#4016>
    [w] 00:19 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_FISTRUN_2_FISTRUNL .... <zModelProto.cpp,#3352>
    [w] 00:19 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_MAGRUN_2_MAGRUNL .... <zModelProto.cpp,#3352>
    [w] 00:19 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_RUN_2_RUNL .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: BCR_AMBIENT02.WAV .... <zSndMss.cpp,#3947>
    [w] 00:20 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: BCR_AMBIENT03.WAV .... <zSndMss.cpp,#3947>
    [w] 00:20 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: BCR_AMBIENT04.WAV .... <zSndMss.cpp,#3947>
    [w] 00:20 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: BCR_AMBIENT05.WAV .... <zSndMss.cpp,#3947>
    [w] 00:20 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: S_FISTRUNL .... <zModelProto.cpp,#4016>
    [w] 00:20 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_FISTRUNL_2_FISTRUN .... <zModelProto.cpp,#4016>
    [w] 00:20 Warn:  0 C:         zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "GATE_MOVE" unknown ! .... <zSndMss.cpp,#1155>
    [w] 00:20 Warn:  0 U:        WAY: Ladder highpoint error (ADW_LEITER_C18S_2/ADW_LEITER_C18S_3 .... <oWaynet.cpp,#236>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_CBOWRUN, this:T_CBOW_2_CBOWRUN .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_BOWRUN, this:T_BOW_2_BOWRUN .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_DIVE, this:T_FALLB_2_DIVE .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_DIVE, this:T_FALLDN_2_DIVE .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUNL, this:T_FALLDN_2_RUNL .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_DIVE, this:T_FALL_2_DIVE .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_FALLEN, this:T_FALL_2_FALLEN .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUNL, this:T_JUMP_2_RUNL .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_RUNL_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_RUNR_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKBL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKBR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_1HSNEAKL, this:T_1HRUNL_2_1HSNEAKL .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_1HSNEAK, this:T_1HRUN_2_1HSNEAK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_1H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAKL, this:T_2HRUNL_2_2HSNEAKL .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAK, this:T_2HRUN_2_2HSNEAK .... <zModelProto.cpp,#3352>
    [w] 00:20 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_2H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:21 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDED, this:S_DEAD .... <zModelProto.cpp,#3352>
    [w] 00:21 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDEDB, this:S_DEADB .... <zModelProto.cpp,#3352>
    [w] 00:21 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDED, this:T_DEAD .... <zModelProto.cpp,#3352>
    [w] 00:21 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDEDB, this:T_DEADB .... <zModelProto.cpp,#3352>
    [w] 00:21 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDEDB, this:T_WOUNDEDB_2_DEADB .... <zModelProto.cpp,#3352>
    [w] 00:21 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDED, this:T_WOUNDED_2_DEAD .... <zModelProto.cpp,#3352>
    [f] 00:21 Fault: 0 Q:     [start of stacktrace]
    [f] 00:21 Fault: 0 Q:             NPC_SETTOMAD((instance)0, 0)                                   + 5407 bytes
    [f] 00:21 Fault: 0 Q:             CLEAR(60)                                                      +   69 bytes
    [f] 00:21 Fault: 0 Q:             DELETE(60)                                                     +  190 bytes
    [f] 00:21 Fault: 0 Q:             [UNKNOWN]                                                      +456090258 bytes
    [f] 00:21 Fault: 0 Q:             _DELETEALL(60, 443524544)                                      +   22 bytes
    [f] 00:21 Fault: 0 Q:             MEM_CALLBYID(10997)                                            +  224 bytes
    [f] 00:21 Fault: 0 Q:             MEM_CALL(_HT_FOREACH.FNC)                                      +   21 bytes
    [f] 00:21 Fault: 0 Q:             _HT_FOREACH(440057528, _DELETEALL)                             +  222 bytes
    [f] 00:21 Fault: 0 Q:             _PM_RESET()                                                    +   35 bytes
    [f] 00:21 Fault: 0 Q:             _PM_UNARCHIVE()                                                +  245 bytes
    [f] 00:21 Fault: 0 Q:             _BR_LOADGAME()                                                 +   80 bytes
    [f] 00:21 Fault: 0 Q:             LEGO_INITALWAYS(41943039)                                      +  199 bytes
    [f] 00:21 Fault: 0 Q:             LEGO_INIT(41943039)                                            +  138 bytes
    [f] 00:21 Fault: 0 Q:             INIT_GLOBAL()                                                  +   64 bytes
    [f] 00:21 Fault: 0 Q:     [end of stacktrace]
    [f] 00:21 Fault: 0 Q:     Exception handler was invoked. Ikarus tried to print a Daedalus-Stacktrace to zSpy. Gothic will now crash and probably give you a stacktrace of its own.
    [w] 00:25 Warn:  0 X:     [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
    [w] 00:26 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 ==    ============================================ CRASH INFOS: ============================================================== .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 Go    thic II - 2.6 (fix), Parser Version: 50 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 Us    er:  AdminOben,  CPUType: 586,  Mem: 4078 MB total, 1319 MB free .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 St    artup Options: .... <zWin32.cpp,#2976>
    [w] 00:26 Warn:  0 -g    ame:dirtyswamp.ini -zlog:9,s
    
     .... <zWin32.cpp,#2977>
    [w] 00:26 Warn:  0 ==    ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00402EC7 (0x0135F330 0x00000000 0xFFFFFFFF 0x00AB4108) Gothic2.exe, std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign()+263 byte(s), P:\vs6\VC98\INCLUDE\xstring, line 123+7 byte(s) .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792624 (0x0000A071 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+3268 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1457+49 byte(s) .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x0000A071 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x0000F7DA 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x00010889 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x00010C8B 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x00010C86 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x00000DD5 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x00003F21 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x000040AE 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x0000F98E 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x00011030 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x000134A8 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x0002085D 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x00022745 0x1A981BF8 0x00AB4118 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792504 (0x00022ACB 0x0000854E 0x0082E6F0 0x0EC12818) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00792CBF (0x00AB40C0 0x0000854E 0x008316D4 0x263D5358) Gothic2.exe, zCParser::CallFunc()+719 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1551 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:006C20BF (0x0082E6F0 0x0135FCA8 0x190508D0 0x00000001) Gothic2.exe, oCGame::CallScriptInit()+351 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oGame.cpp, line 886 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:006C6D9F (0xFFFFFFFF 0x00000001 0x0135FCA8 0x00000001) Gothic2.exe, oCGame::LoadSavegame()+1487 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oGame.cpp, line 2274 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:0042A282 (0x0000000A 0x00000001 0x0135FCA8 0x00000001) Gothic2.exe, CGameManager::Read_Savegame()+578 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1557 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00429D02 (0x00000001 0x00000001 0x0135FCA8 0x014D4DC0) Gothic2.exe, CGameManager::Menu()+2610 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1492 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:0042AE90 (0x00000001 0x0082E6F0 0x00000000 0x00425E3F) Gothic2.exe, CGameManager::HandleEvent()+320 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1725 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:007A55EE (0x00400000 0x014631CD 0x0135FECC 0x7EFDE000) Gothic2.exe, zCInputCallback::GetInput()+46 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zView.cpp, line 210+20 byte(s) .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00425E3F (0x0082F0EC 0x00000006 0x000A0834 0x0EC12818) Gothic2.exe, CGameManager::Run()+1551 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 767 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:0078188B (0x0000002C 0x00030F98 0x00000002 0x00000000) Gothic2.exe, MainProg()+75 byte(s), P:\dev\g2addon\release\Gothic\_ulf\Phoenix.cpp, line 111 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00503270 (0x00400000 0x00000000 0x014631CD 0x0000000A) Gothic2.exe, HandledWinMain()+928 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1169 .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:00502DFD (0x0135FED0 0x00000000 0x014631CD 0x0000000A) Gothic2.exe, WinMain()+141 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1054+17 byte(s) .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 00    23:007D43F8 (0x00000004 0x0000FFFF 0x000000B8 0x00000000) Gothic2.exe, WinMainCRTStartup()+224 byte(s) .... <zError.cpp,#474>
    [w] 00:26 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
    [w] 00:40 Warn:  0 B:     GMAN: gameSession is existing. Call CGameManager::Done() before! .... <oGameManager.cpp,#375>

    edit: mir ist gerade aufgefallen das hier INIT_addonworldNew vor init global aufgerufen wird(?). init_lego ist in init_global, die namensfunktion wird in INIT_addonworldNew aufgerufen.
    Geändert von Cryp18Struct (09.04.2018 um 12:45 Uhr)

  5. Beiträge anzeigen #5 Zitieren
    Dea
    Registriert seit
    Jul 2007
    Beiträge
    10.447
     
    Lehona ist offline
    Der Stacktrace ist ein wenig verwirrend, denn clear() beinhaltet offensichtlich keinen Aufruf zu Npc_SetToMad:

    Code:
    //========================================
    // Handle löschen
    //========================================
    func void clear(var int h) {
        if (!Hlp_IsValidHandle(h)) { return; };
        var int a;
        a = _HT_Get(HandlesPointer, h);
        MEM_Free(a);
    	_HT_Remove(HandlesPointer, h);
    	_HT_Remove(HandlesInstance, h);
    };
    Ich hoffe mal, dass Ikarus hier einen falschen Stacktrace geprintet hat, sonst wäre ich echt ratlos, denn weder in Npc_SetToMad() noch in clear() wird irgendetwas mit Strings gemacht.


    Kannst du vielleicht feststellen, ob der Crash wirklich in _PM_Reset() auftaucht? Wenn du in Ikarus Infos anstellst, sollte eigentlich am Anfang und Ende von _PM_Reset jeweils etwas an zSpy geschickt werden.
    Code:
    const int zERR_ReportToZSpy     = zERR_TYPE_INFO;  //alles ab zERR_TYPE_INFO
    Edit: Also ich hab's gerade getestet und bei mir wird die Global vor der weltspezifischen Funktion aufgerufen Aber das klingt tatsächlich merkwürdig.
    Geändert von Lehona (09.04.2018 um 13:04 Uhr)

  6. Beiträge anzeigen #6 Zitieren
    Knight
    Registriert seit
    Aug 2009
    Ort
    Hessen
    Beiträge
    1.487
     
    Cryp18Struct ist offline
    Code:
    const int zERR_ReportToZSpy     = zERR_TYPE_INFO;
    war schon gesetzt.

    Ich habe mal versucht eigene debug prints einzubauen in clear(), die sehe ich aber auch nicht.
    Allerdings habe ich jetzt einen stacktrace welcher auf MEMINT_TraceParameter zeigt.

    Code:
    [w] 00:00 Warn:  0 B:   GOTHIC: Abnormal exit of gothic detected. .... <zzBert.cpp,#152>
    [w] 00:00 Warn:  0 N:   Force Initializing VDFS after Crash. .... <zzBert.cpp,#163>
    [w] 00:03 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
    [w] 00:03 Warn:  0 D:       expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
    [w] 00:03 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
    [w] 00:03 Warn:  0 D:       expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
    [w] 00:03 Warn:  0 D:       expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
    [w] 00:04 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [w] 00:04 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [w] 00:04 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [w] 00:04 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [w] 00:04 Warn:  0 B:     ERR: BLOCK-END in P:\dev\g2addon\release\ZenGin\_dieter\zEngine.cpp missed: at BLOCK-END in P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp line 572 .... <zError.cpp,#427>
    [w] 00:07 Warn:  0 N:           MSB: Frame-Number is out of bounds (AniEvents), ani: T_WOODCHOPPIN_S0_2_S1 .... <zModelProto.cpp,#4016>
    [w] 00:07 Warn:  0 N:           MSB: Frame-Number is out of bounds (AniEvents), ani: T_WOODCHOPPIN_S1_2_S0 .... <zModelProto.cpp,#4016>
    [w] 00:07 Warn:  0 N:           MSB: Frame-Number is out of bounds (AniEvents), ani: T_2HATTACKCIRCLE .... <zModelProto.cpp,#4016>
    [w] 00:07 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:07 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:07 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_1HSNEAKL, this:T_1HRUNL_2_1HSNEAKL .... <zModelProto.cpp,#3352>
    [w] 00:07 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_1HSNEAK, this:T_1HRUN_2_1HSNEAK .... <zModelProto.cpp,#3352>
    [w] 00:07 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_1H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:07 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAKL, this:T_2HRUNL_2_2HSNEAKL .... <zModelProto.cpp,#3352>
    [w] 00:07 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAK, this:T_2HRUN_2_2HSNEAK .... <zModelProto.cpp,#3352>
    [w] 00:07 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_2H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:07 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_BOWRUN, this:T_BOW_2_BOWRUN .... <zModelProto.cpp,#3352>
    [w] 00:07 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_CBOWRUN, this:T_CBOW_2_CBOWRUN .... <zModelProto.cpp,#3352>
    [w] 00:07 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_2H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 C:         zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "GATE_MOVE" unknown ! .... <zSndMss.cpp,#1155>
    [w] 00:08 Warn:  0 U:        WAY: Ladder highpoint error (ADW_LEITER_C18S_2/ADW_LEITER_C18S_3 .... <oWaynet.cpp,#236>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_CBOWRUN, this:T_CBOW_2_CBOWRUN .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_BOWRUN, this:T_BOW_2_BOWRUN .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_DIVE, this:T_FALLB_2_DIVE .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_DIVE, this:T_FALLDN_2_DIVE .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUNL, this:T_FALLDN_2_RUNL .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_DIVE, this:T_FALL_2_DIVE .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_FALLEN, this:T_FALL_2_FALLEN .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUNL, this:T_JUMP_2_RUNL .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_RUNL_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_RUNR_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKBL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKBR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_1HSNEAKL, this:T_1HRUNL_2_1HSNEAKL .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_1HSNEAK, this:T_1HRUN_2_1HSNEAK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_1H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAKL, this:T_2HRUNL_2_2HSNEAKL .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAK, this:T_2HRUN_2_2HSNEAK .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_2H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDED, this:S_DEAD .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDEDB, this:S_DEADB .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDED, this:T_DEAD .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDEDB, this:T_DEADB .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDEDB, this:T_WOUNDEDB_2_DEADB .... <zModelProto.cpp,#3352>
    [w] 00:08 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDED, this:T_WOUNDED_2_DEAD .... <zModelProto.cpp,#3352>
    [w] 00:11 Warn:  0 Q:     Unblocking all player input
    [f] 00:11 Fault: 0 Q:       [start of stacktrace]
    [f] 00:11 Fault: 0 Q:               MEMINT_HANDLEERROR(2, 'SetName failed! NPC does not exist in this world: KDF_205_KIRAI') +   62 bytes
    [f] 00:11 Fault: 0 Q:               MEM_WARN('SetName failed! NPC does not exist in this world: KDF_205_KIRAI') +   21 bytes
    [f] 00:11 Fault: 0 Q:               SETNAME(24657, 'Kirai')                                        +   90 bytes
    [f] 00:11 Fault: 0 Q:               NPCNAMES_ADDONWORLDNEW_INIT()                                  +   60 bytes
    [f] 00:11 Fault: 0 Q:               INIT_ADDONWORLDNEW()                                           +   66 bytes
    [f] 00:11 Fault: 0 Q:       [end of stacktrace]
    [w] 00:11 Warn:  0 Q:       SetName failed! NPC does not exist in this world: KDF_205_KIRAI
    [f] 00:11 Fault: 0 Q:       [start of stacktrace]
    [f] 00:11 Fault: 0 Q:               MEMINT_HANDLEERROR(2, 'SetName failed! NPC does not exist in this world: KDF_211_TARSES') +   62 bytes
    [f] 00:11 Fault: 0 Q:               MEM_WARN('SetName failed! NPC does not exist in this world: KDF_211_TARSES') +   21 bytes
    [f] 00:11 Fault: 0 Q:               SETNAME(24672, 'Tarses')                                       +   90 bytes
    [f] 00:11 Fault: 0 Q:               NPCNAMES_ADDONWORLDNEW_INIT()                                  +   75 bytes
    [f] 00:11 Fault: 0 Q:               INIT_ADDONWORLDNEW()                                           +   66 bytes
    [f] 00:11 Fault: 0 Q:       [end of stacktrace]
    [w] 00:11 Warn:  0 Q:       SetName failed! NPC does not exist in this world: KDF_211_TARSES
    [f] 00:11 Fault: 0 Q:       [start of stacktrace]
    [f] 00:11 Fault: 0 Q:               MEMINT_HANDLEERROR(2, 'SetName failed! NPC does not exist in this world: KDF_217_ZORIC') +   62 bytes
    [f] 00:11 Fault: 0 Q:               MEM_WARN('SetName failed! NPC does not exist in this world: KDF_217_ZORIC') +   21 bytes
    [f] 00:11 Fault: 0 Q:               SETNAME(24694, 'Zoric')                                        +   90 bytes
    [f] 00:11 Fault: 0 Q:               NPCNAMES_ADDONWORLDNEW_INIT()                                  +  120 bytes
    [f] 00:11 Fault: 0 Q:               INIT_ADDONWORLDNEW()                                           +   66 bytes
    [f] 00:11 Fault: 0 Q:       [end of stacktrace]
    [w] 00:11 Warn:  0 Q:       SetName failed! NPC does not exist in this world: KDF_217_ZORIC
    [f] 00:11 Fault: 0 Q:       [start of stacktrace]
    [f] 00:11 Fault: 0 Q:               MEMINT_HANDLEERROR(2, 'SetName failed! NPC does not exist in this world: NONE_702_TUROX') +   62 bytes
    [f] 00:11 Fault: 0 Q:               MEM_WARN('SetName failed! NPC does not exist in this world: NONE_702_TUROX') +   21 bytes
    [f] 00:11 Fault: 0 Q:               SETNAME(24939, 'Turox')                                        +   90 bytes
    [f] 00:11 Fault: 0 Q:               NPCNAMES_ADDONWORLDNEW_INIT()                                  +  420 bytes
    [f] 00:11 Fault: 0 Q:               INIT_ADDONWORLDNEW()                                           +   66 bytes
    [f] 00:11 Fault: 0 Q:       [end of stacktrace]
    [w] 00:11 Warn:  0 Q:       SetName failed! NPC does not exist in this world: NONE_702_TUROX
    [f] 00:11 Fault: 0 Q:       [start of stacktrace]
    [f] 00:11 Fault: 0 Q:               MEMINT_HANDLEERROR(2, 'SetName failed! NPC does not exist in this world: STRF_142_BRAD') +   62 bytes
    [f] 00:11 Fault: 0 Q:               MEM_WARN('SetName failed! NPC does not exist in this world: STRF_142_BRAD') +   21 bytes
    [f] 00:11 Fault: 0 Q:               SETNAME(25267, 'Brad')                                         +   90 bytes
    [f] 00:11 Fault: 0 Q:               NPCNAMES_ADDONWORLDNEW_INIT()                                  + 1050 bytes
    [f] 00:11 Fault: 0 Q:               INIT_ADDONWORLDNEW()                                           +   66 bytes
    [f] 00:11 Fault: 0 Q:       [end of stacktrace]
    [w] 00:11 Warn:  0 Q:       SetName failed! NPC does not exist in this world: STRF_142_BRAD
    [w] 00:13 Warn:  0 C:     sky-texture SKYNIGHT_ADDONWORLDNEW_LAYER0_A0.TGA does not exists, trying default sky texture .... <zSky_Outdoor.cpp,#1694>
    [w] 00:13 Warn:  0 C:     sky-texture SKYNIGHT_ADDONWORLDNEW_LAYER1_A0.TGA does not exists, trying default sky texture .... <zSky_Outdoor.cpp,#1694>
    [w] 00:13 Warn:  0 U:    WLD: Position-Vob TORCH_FP_DOES_NOT_EXIST_ON_PURPOSE not found. .... <oGameExternal.cpp,#1834>
    [w] 00:13 Warn:  0 U:    WLD: Position-Vob TORCH_FP_DOES_NOT_EXIST_ON_PURPOSE not found. .... <oGameExternal.cpp,#1834>
    [w] 00:15 Warn:  0 C:       zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "RAT_WARN" unknown ! .... <zSndMss.cpp,#1155>
    [w] 00:15 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_FISTWALKL_2_FISTWALK .... <zModelProto.cpp,#3352>
    [w] 00:15 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_FISTWALKR_2_FISTWALK .... <zModelProto.cpp,#3352>
    [w] 00:15 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_STAND_2_POISONATTACK .... <zModelProto.cpp,#4016>
    [w] 00:15 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_MAG_2_MAGRUN .... <zModelProto.cpp,#4016>
    [w] 00:15 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_MAGRUN_2_MAG .... <zModelProto.cpp,#4016>
    [w] 00:15 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: S_FISTRUNL .... <zModelProto.cpp,#4016>
    [w] 00:15 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: S_FISTWALKL .... <zModelProto.cpp,#4016>
    [w] 00:15 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_FALL_2_FALLEN .... <zModelProto.cpp,#4016>
    [w] 00:15 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_MAG_2_MAGRUN .... <zModelProto.cpp,#4016>
    [w] 00:15 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_MAGRUN_2_MAG .... <zModelProto.cpp,#4016>
    [w] 00:15 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: S_FISTWALKL .... <zModelProto.cpp,#4016>
    [w] 00:15 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: S_FISTWALKL .... <zModelProto.cpp,#4016>
    [w] 00:15 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: S_FISTWALKL .... <zModelProto.cpp,#4016>
    [w] 00:15 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_FISTRUN_2_FISTRUNL .... <zModelProto.cpp,#3352>
    [w] 00:15 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_MAGRUN_2_MAGRUNL .... <zModelProto.cpp,#3352>
    [w] 00:15 Warn:  0 D:     zModel(zCModelAni::ResolveReferences): Could not find nextAni: 1, this:T_RUN_2_RUNL .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: BCR_AMBIENT02.WAV .... <zSndMss.cpp,#3947>
    [w] 00:16 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: BCR_AMBIENT03.WAV .... <zSndMss.cpp,#3947>
    [w] 00:16 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: BCR_AMBIENT04.WAV .... <zSndMss.cpp,#3947>
    [w] 00:16 Warn:  0 C:     zSndMSS.h(zCWaveData::zCWaveData): Wave not found: BCR_AMBIENT05.WAV .... <zSndMss.cpp,#3947>
    [w] 00:16 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: S_FISTRUNL .... <zModelProto.cpp,#4016>
    [w] 00:16 Warn:  0 N:       MSB: Frame-Number is out of bounds (AniEvents), ani: T_FISTRUNL_2_FISTRUN .... <zModelProto.cpp,#4016>
    [w] 00:16 Warn:  0 C:         zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "GATE_MOVE" unknown ! .... <zSndMss.cpp,#1155>
    [w] 00:16 Warn:  0 U:        WAY: Ladder highpoint error (ADW_LEITER_C18S_2/ADW_LEITER_C18S_3 .... <oWaynet.cpp,#236>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_CBOWRUN, this:T_CBOW_2_CBOWRUN .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_BOWRUN, this:T_BOW_2_BOWRUN .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_DIVE, this:T_FALLB_2_DIVE .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_DIVE, this:T_FALLDN_2_DIVE .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUNL, this:T_FALLDN_2_RUNL .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_DIVE, this:T_FALL_2_DIVE .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_FALLEN, this:T_FALL_2_FALLEN .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUNL, this:T_JUMP_2_RUNL .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_RUNL_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_RUNR_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKBL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKBR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKL_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WALK, this:T_WALKR_2_WALK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_1HSNEAKL, this:T_1HRUNL_2_1HSNEAKL .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_1HSNEAK, this:T_1HRUN_2_1HSNEAK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_1H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAKL, this:T_2HRUNL_2_2HSNEAKL .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_2HSNEAK, this:T_2HRUN_2_2HSNEAK .... <zModelProto.cpp,#3352>
    [w] 00:16 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_RUN, this:T_2H_2_RUN .... <zModelProto.cpp,#3352>
    [w] 00:17 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDED, this:S_DEAD .... <zModelProto.cpp,#3352>
    [w] 00:17 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDEDB, this:S_DEADB .... <zModelProto.cpp,#3352>
    [w] 00:17 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDED, this:T_DEAD .... <zModelProto.cpp,#3352>
    [w] 00:17 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDEDB, this:T_DEADB .... <zModelProto.cpp,#3352>
    [w] 00:17 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDEDB, this:T_WOUNDEDB_2_DEADB .... <zModelProto.cpp,#3352>
    [w] 00:17 Warn:  0 D:         zModel(zCModelAni::ResolveReferences): Could not find nextAni: S_WOUNDED, this:T_WOUNDED_2_DEAD .... <zModelProto.cpp,#3352>
    [f] 00:17 Fault: 0 Q:     [start of stacktrace]
    [f] 00:17 Fault: 0 Q:             MEMINT_TRACEPARAMETER(30, 578802808, 578802832)                +   12 bytes
    [f] 00:17 Fault: 0 Q:             [UNKNOWN]                                                      +339869306 bytes
    [f] 00:17 Fault: 0 Q:             CLEAR(60)                                                      +   89 bytes
    [f] 00:17 Fault: 0 Q:             DELETE(60)                                                     +  190 bytes
    [f] 00:17 Fault: 0 Q:             [UNKNOWN]                                                      +433983922 bytes
    [f] 00:17 Fault: 0 Q:             _DELETEALL(60, 442451368)                                      +   22 bytes
    [f] 00:17 Fault: 0 Q:             MEM_CALLBYID(10997)                                            +  224 bytes
    [f] 00:17 Fault: 0 Q:             MEM_CALL(_HT_FOREACH.FNC)                                      +   21 bytes
    [f] 00:17 Fault: 0 Q:             _HT_FOREACH(441810152, _DELETEALL)                             +  222 bytes
    [f] 00:17 Fault: 0 Q:             _PM_RESET()                                                    +   35 bytes
    [f] 00:17 Fault: 0 Q:             _PM_UNARCHIVE()                                                +  245 bytes
    [f] 00:17 Fault: 0 Q:             _BR_LOADGAME()                                                 +   80 bytes
    [f] 00:17 Fault: 0 Q:             LEGO_INITALWAYS(41943039)                                      +  199 bytes
    [f] 00:17 Fault: 0 Q:             LEGO_INIT(41943039)                                            +  138 bytes
    [f] 00:17 Fault: 0 Q:             INIT_GLOBAL()                                                  +   84 bytes
    [f] 00:17 Fault: 0 Q:     [end of stacktrace]
    [f] 00:17 Fault: 0 Q:     Exception handler was invoked. Ikarus tried to print a Daedalus-Stacktrace to zSpy. Gothic will now crash and probably give you a stacktrace of its own.
    [w] 00:22 Warn:  0 X:     [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
    [w] 00:25 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 ==    ============================================ CRASH INFOS: ============================================================== .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 Go    thic II - 2.6 (fix), Parser Version: 50 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 Us    er:  AdminOben,  CPUType: 586,  Mem: 4078 MB total, 311 MB free .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 St    artup Options: .... <zWin32.cpp,#2976>
    [w] 00:25 Warn:  0 -g    ame:dirtyswamp.ini -zlog:9,s
    
     .... <zWin32.cpp,#2977>
    [w] 00:25 Warn:  0 ==    ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00791B55 (0x00004871 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+501 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1369+19 byte(s) .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x00004871 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x0000F7DA 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x00010889 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x00010CA9 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x00010CA4 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x00000DD5 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x00003F21 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x000040AE 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x0000F98E 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x0001104E 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x000134C6 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x0002087B 0x00AB4108 0x00000000 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x00022763 0x1A9A1E50 0x00AB4118 0x00AB40C0) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792504 (0x00022AE9 0x0000854E 0x0082E6F0 0x0F2878D8) Gothic2.exe, zCParser::DoStack()+2980 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1415 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00792CBF (0x00AB40C0 0x0000854E 0x008316D4 0x21F5CEE8) Gothic2.exe, zCParser::CallFunc()+719 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zParser.cpp, line 1551 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:006C20BF (0x0082E6F0 0x0135FCA8 0x18E059A8 0x00000001) Gothic2.exe, oCGame::CallScriptInit()+351 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oGame.cpp, line 886 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:006C6D9F (0xFFFFFFFF 0x00000001 0x0135FCA8 0x00000001) Gothic2.exe, oCGame::LoadSavegame()+1487 byte(s), P:\dev\g2addon\release\Gothic\_ulf\oGame.cpp, line 2274 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:0042A282 (0x00000001 0x00000001 0x0135FCA8 0x00000001) Gothic2.exe, CGameManager::Read_Savegame()+578 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1557 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00429D02 (0x00000001 0x00000001 0x0135FCA8 0x001E4DC0) Gothic2.exe, CGameManager::Menu()+2610 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1492 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:0042AE90 (0x00000001 0x0082E6F0 0x00000000 0x00425E3F) Gothic2.exe, CGameManager::HandleEvent()+320 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1725 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:007A55EE (0x00400000 0x001731CD 0x0135FECC 0x7EFDE000) Gothic2.exe, zCInputCallback::GetInput()+46 byte(s), P:\dev\g2addon\release\ZenGin\_ulf\zView.cpp, line 210+20 byte(s) .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00425E3F (0x0082F0EC 0x00000006 0x00180E88 0x0F2878D8) Gothic2.exe, CGameManager::Run()+1551 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 767 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:0078188B (0x0000002C 0x0008DFE6 0x00000006 0x00000000) Gothic2.exe, MainProg()+75 byte(s), P:\dev\g2addon\release\Gothic\_ulf\Phoenix.cpp, line 111 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00503270 (0x00400000 0x00000000 0x001731CD 0x0000000A) Gothic2.exe, HandledWinMain()+928 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1169 .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:00502DFD (0x0135FED0 0x00000000 0x001731CD 0x0000000A) Gothic2.exe, WinMain()+141 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1054+17 byte(s) .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 00    23:007D43F8 (0x00000004 0x0000FFFF 0x000000B8 0x00000000) Gothic2.exe, WinMainCRTStartup()+224 byte(s) .... <zError.cpp,#474>
    [w] 00:25 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
    [w] 00:28 Warn:  0 B:     GMAN: gameSession is existing. Call CGameManager::Done() before! .... <oGameManager.cpp,#375>
    [Bild: attachment.php?s=49f811fd199079eb98992f766a801a2e&attachmentid=46822&d=1523279043&thumb=1]

  7. Beiträge anzeigen #7 Zitieren
    Dea
    Registriert seit
    Jul 2007
    Beiträge
    10.447
     
    Lehona ist offline
    Was ist denn Handle 60? (siehe SCRPTSAVE.SAV)

    Scheint ja relevant zu sein, da es erneut aufgetaucht ist

    Aber ansonsten wirst du wohl nicht drumrum kommen, herauszufinden, wo genau der Absturz passiert. MEM_InfoBox hilft um sicherzustellen, dass irgendwelche Prints nicht einfach im zSpy untergehen.
    Wenn du nicht weiterkommst, versuche ich das auch gerne.

  8. Beiträge anzeigen #8 Zitieren
    Knight
    Registriert seit
    Aug 2009
    Ort
    Hessen
    Beiträge
    1.487
     
    Cryp18Struct ist offline
    handle 60 ist in zcView
    Code:
    HNDL:60
    ZCVIEW:ZCVIEW@
    {
    	_VTBL=i8643340
    	_ZCINPUTCALLBACK_VTBL=i8643332
    	M_BFILLZ=i0
    	NEXT=i0
    	VIEWID=i2
    	FLAGS=i512
    	INTFLAGS=i0
    	ONDESK=i0
    	ALPHAFUNC=i2
    	COLOR=i-1
    	ALPHA=i126
    	CHILDS_COMPARE=i0
    	CHILDS_COUNT=i0
    	CHILDS_LAST=i0
    	CHILDS_WURZEL=i0
    	OWNER=i0
    	BACKTEX=sAC_REDBLOCK_64_64.TGA
    	VPOSX=i0
    	VPOSY=i0
    	VSIZEX=i1
    	VSIZEY=i1
    	PPOSX=i0
    	PPOSY=i0
    	PSIZEX=i1
    	PSIZEY=i1
    	FONT=sFONT_DEFAULT.TGA
    	FONTCOLOR=i-1
    	PX1=i0
    	PY1=i0
    	PX2=i8191
    	PY2=i8191
    	WINX=i0
    	WINY=i0
    	TEXTLINES=pNULL
    	SCROLLMAXTIME=i0
    	SCROLLTIMER=i0
    	FXOPEN=i0
    	FXCLOSE=i0
    	TIMEDIALOG=i0
    	TIMEOPEN=i0
    	TIMECLOSE=i0
    	SPEEDOPEN=i994352038
    	SPEEDCLOSE=i994352038
    	ISOPEN=i0
    	ISCLOSED=i0
    	CONTINUEOPEN=i0
    	CONTINUECLOSE=i1
    	REMOVEONCLOSE=i0
    	RESIZEONOPEN=i0
    	MAXTEXTLENGTH=i0
    	TEXTMAXLENGTH=s
    	POSCURRENT_0=aINT:2
    	[
    		0=i0
    		1=i0
    	]
    	POSCURRENT_1=aINT:2
    	[
    		0=i0
    		1=i0
    	]
    	POSOPENCLOSE_0=aINT:2
    	[
    		0=i0
    		1=i0
    	]
    	POSOPENCLOSE_1=aINT:2
    	[
    		0=i0
    		1=i0
    	]
    }
    bildet mehr oder weniger eine Einheit mit 59 und 58, 58 ist eigene Klasse die 2 views hat:
    Spoiler:(zum lesen bitte Text markieren)
    Code:
    HNDL:58
    _ABILITYCOOLDOWNELEMENTC:_ABILITYCOOLDOWNELEMENTC@
    {
    	X=i0
    	Y=i0
    	ID=i16
    	ISHIDDEN=i1
    	TEXBASENAME=sac_lightningstrike_64_64.tga
    	TEXNAMECOVER=sac_redBlock_64_64.tga
    	VIEW0=i59
    	VIEW1=i60
    }
    
    HNDL:59
    ZCVIEW:ZCVIEW@
    {
    	_VTBL=i8643340
    	_ZCINPUTCALLBACK_VTBL=i8643332
    	M_BFILLZ=i0
    	NEXT=i580412608
    	VIEWID=i2
    	FLAGS=i512
    	INTFLAGS=i1
    	ONDESK=i0
    	ALPHAFUNC=i1
    	COLOR=i-1
    	ALPHA=i255
    	CHILDS_COMPARE=i0
    	CHILDS_COUNT=i0
    	CHILDS_LAST=i0
    	CHILDS_WURZEL=i0
    	OWNER=i0
    	BACKTEX=sAC_LIGHTNINGSTRIKE_64_64.TGA
    	VPOSX=i0
    	VPOSY=i0
    	VSIZEX=i1
    	VSIZEY=i1
    	PPOSX=i0
    	PPOSY=i0
    	PSIZEX=i1
    	PSIZEY=i1
    	FONT=sFONT_DEFAULT.TGA
    	FONTCOLOR=i-1
    	PX1=i50
    	PY1=i50
    	PX2=i8142
    	PY2=i8142
    	WINX=i50
    	WINY=i50
    	TEXTLINES=pNULL
    	SCROLLMAXTIME=i0
    	SCROLLTIMER=i0
    	FXOPEN=i0
    	FXCLOSE=i0
    	TIMEDIALOG=i0
    	TIMEOPEN=i0
    	TIMECLOSE=i0
    	SPEEDOPEN=i994352038
    	SPEEDCLOSE=i994352038
    	ISOPEN=i0
    	ISCLOSED=i1
    	CONTINUEOPEN=i0
    	CONTINUECLOSE=i0
    	REMOVEONCLOSE=i0
    	RESIZEONOPEN=i0
    	MAXTEXTLENGTH=i0
    	TEXTMAXLENGTH=s
    	POSCURRENT_0=aINT:2
    	[
    		0=i0
    		1=i0
    	]
    	POSCURRENT_1=aINT:2
    	[
    		0=i0
    		1=i0
    	]
    	POSOPENCLOSE_0=aINT:2
    	[
    		0=i0
    		1=i0
    	]
    	POSOPENCLOSE_1=aINT:2
    	[
    		0=i0
    		1=i0
    	]
    }


    Handle 60 Scheint wirklich der gemeinsame Nenner zu sein, draxxes hat gerade einen ähnlichen Absturz produziert:
    [Bild: attachment.php?s=49f811fd199079eb98992f766a801a2e&attachmentid=46823&d=1523283882&thumb=1]
    Im stacktrace steht regelmäßig eine andere Funktion als letzter Punkt (ist wohl einfach falsch?).

    Angebot ist sehr nett. Ich bastel mal noch ein bisschen rum und draxxes kontaktiert dich dann evt. wegen Zugriff.

    edit: Ohne zu sagen können woran es lag scheint das Problem nicht mehr aufzutreten.
    Habe einfach einige sachen welche in der init_global aufgerufen wurden in eine Funktion verschoben welcher erst 1 Sekunde später aufgerufen wird.
    Geändert von Cryp18Struct (09.04.2018 um 17:43 Uhr)

  9. Beiträge anzeigen #9 Zitieren
    Knight
    Registriert seit
    Aug 2009
    Ort
    Hessen
    Beiträge
    1.487
     
    Cryp18Struct ist offline
    Ich hatte mich gestern zu früh gefreut, aber ich konnte jetzt recht genau eingrenzen wo der Fehler ist.
    Die repeat Schleife in _HT_Remove.

    Ablauf ist:
    1. Mod starten
    2. Neues Spiel starten
    3. Spielstand speichen slot x
    4. Mod beenden
    5. Mod starten
    6. slot x laden
    7. slot x laden

    Beim clearen des 1. handles (60 in dem Fall) kommt der absturz):
    Code:
    [i] 00:24 Info:  5 U:    Skript: INIT_GLOBAL start .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: mem_initAll in init global .... <zError.cpp,#465>
    [i] 00:24 Info:  0 Q:     LeGo 2.5.0 wird initialisiert.
    [i] 00:24 Info:  0 Q:     === PermMem::UnArchive ===
    [i] 00:24 Info:  0 Q:     Reset ALL the handles!
    [i] 00:24 Info:  5 U:    Skript: pm clear called:60 .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: pm clear: _HT_Get(HandlesPointer, h); .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: HandlesPointer:324931120 .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: pm clear: a: 355952496 .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: pm clear: MEM_Free(a); .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: _HT_Remove(HandlesPointer, h); .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: _HT_Remove called .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: ptr: 324931120 .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: key: 60 .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: After arr = _^(ptr); .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: h: 0 .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: bucket: 324933784 .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: After buck = _^(bucket); .... <zError.cpp,#465>
    [i] 00:24 Info:  5 U:    Skript: buck.numInArray: 8 .... <zError.cpp,#465>
    [f] 00:24 Fault: 0 Q:     [start of stacktrace]
    [f] 00:24 Fault: 0 Q:             MEMINT_HANDLEERROR(2, 'MEM_WriteByte: Val out of range! Truncating to 8 bits.') +   62 bytes
    [f] 00:24 Fault: 0 Q:             MEM_WARN('MEM_WriteByte: Val out of range! Truncating to 8 bits.') +   21 bytes
    [f] 00:24 Fault: 0 Q:             MEM_WRITEBYTE(351929663, 459123900)                            +   39 bytes
    [f] 00:24 Fault: 0 Q:             MEMINT_OFTOK(459123900)                                        +   21 bytes
    [f] 00:24 Fault: 0 Q:             MEMINT_GETADDRESS_INIT(_@S)                                    +   41 bytes
    [f] 00:24 Fault: 0 Q:             [UNKNOWN]                                                      +-6568534 bytes
    [f] 00:24 Fault: 0 Q:             CLEAR(60)                                                      +  180 bytes
    [f] 00:24 Fault: 0 Q:             DELETE(60)                                                     +  190 bytes
    [f] 00:24 Fault: 0 Q:             [UNKNOWN]                                                      +108983618 bytes
    [f] 00:24 Fault: 0 Q:             _DELETEALL(60, 355952496)                                      +   22 bytes
    [f] 00:24 Fault: 0 Q:             MEM_CALLBYID(10998)                                            +  224 bytes
    [f] 00:24 Fault: 0 Q:             MEM_CALL(_HT_FOREACH.FNC)                                      +   21 bytes
    [f] 00:24 Fault: 0 Q:             _HT_FOREACH(324931120, _DELETEALL)                             +  222 bytes
    [f] 00:24 Fault: 0 Q:             _PM_RESET()                                                    +   35 bytes
    [f] 00:24 Fault: 0 Q:             _PM_UNARCHIVE()                                                +  245 bytes
    [f] 00:24 Fault: 0 Q:             _BR_LOADGAME()                                                 +   80 bytes
    [f] 00:24 Fault: 0 Q:             LEGO_INITALWAYS(41943039)                                      +  199 bytes
    [f] 00:24 Fault: 0 Q:             LEGO_INIT(41943039)                                            +  138 bytes
    [f] 00:24 Fault: 0 Q:             INIT_GLOBAL()                                                  +   84 bytes
    [f] 00:24 Fault: 0 Q:     [end of stacktrace]
    [w] 00:24 Warn:  0 Q:     MEM_WriteByte: Val out of range! Truncating to 8 bits.
    [f] 00:24 Fault: 0 Q:     [start of stacktrace]
    [f] 00:24 Fault: 0 Q:             MEM_READINT_()                                                 +   13 bytes
    [f] 00:24 Fault: 0 Q:             MEMINT_REPEATREDOCHECK(459123640)                              +   37 bytes
    [f] 00:24 Fault: 0 Q:             [UNKNOWN]                                                      +-6568524 bytes
    [f] 00:24 Fault: 0 Q:             CLEAR(60)                                                      +  180 bytes
    [f] 00:24 Fault: 0 Q:             DELETE(60)                                                     +  190 bytes
    [f] 00:24 Fault: 0 Q:             [UNKNOWN]                                                      +108983618 bytes
    [f] 00:24 Fault: 0 Q:             _DELETEALL(60, 355952496)                                      +   22 bytes
    [f] 00:24 Fault: 0 Q:             MEM_CALLBYID(10998)                                            +  224 bytes
    [f] 00:24 Fault: 0 Q:             MEM_CALL(_HT_FOREACH.FNC)                                      +   21 bytes
    [f] 00:24 Fault: 0 Q:             _HT_FOREACH(324931120, _DELETEALL)                             +  222 bytes
    [f] 00:24 Fault: 0 Q:             _PM_RESET()                                                    +   35 bytes
    [f] 00:24 Fault: 0 Q:             _PM_UNARCHIVE()                                                +  245 bytes
    [f] 00:24 Fault: 0 Q:             _BR_LOADGAME()                                                 +   80 bytes
    [f] 00:24 Fault: 0 Q:             LEGO_INITALWAYS(41943039)                                      +  199 bytes
    [f] 00:24 Fault: 0 Q:             LEGO_INIT(41943039)                                            +  138 bytes
    [f] 00:24 Fault: 0 Q:             INIT_GLOBAL()                                                  +   84 bytes
    [f] 00:24 Fault: 0 Q:     [end of stacktrace]
    [f] 00:24 Fault: 0 Q:     Exception handler was invoked. Ikarus tried to print a Daedalus-Stacktrace to zSpy. Gothic will now crash and probably give you a stacktrace of its own.
    _Hashtable _HT_Remove:
    Code:
    func void _HT_Remove(var int ptr, var int key) {
    	pd_ss("_HT_Remove called", "");
    	pd_si("ptr: ", ptr);
    	pd_si("key: ", key);
    	var zCArray arr; arr = _^(ptr);
    	pd_ss("After arr = _^(ptr);", "");
    	var int h; h = hash(key) % (arr.numAlloc/4);
    	pd_si("h: ", h);
    	var int bucket; bucket = MEM_ReadIntArray(arr.array, h);
    	pd_si("bucket: ", bucket);
    	if (!bucket) { MEM_Error("HT: Key not found"); return; };
    	var zCArray buck; buck = _^(bucket);
    	pd_ss("After buck = _^(bucket);", "");
    	pd_si("buck.numInArray: ", buck.numInArray);
    	var int i;
    	repeat(i, buck.numInArray/2);
    		pd_si("i: ", i);
    		pd_si("i*2: ", i*2);
    		pd_ss("Attempting MEM_ArrayRead(bucket, i*2)", "");
    		if (MEM_ArrayRead(bucket, i*2) == key) {
    			pd_si("i: ", i);
    			pd_ss("MEM_ArrayRemoveIndex(bucket, i*2+1);", "");
    			MEM_ArrayRemoveIndex(bucket, i*2+1);
    			pd_ss("MEM_ArrayRemoveIndex(bucket, i*2);", "");
    			MEM_ArrayRemoveIndex(bucket, i*2);
    			arr.numInArray -= 1;
    			return;
    		};
    	end;
    	MEM_Error("HT: Key not found"); 
    };
    Es scheint also die Zeile
    Code:
    repeat(i, buck.numInArray/2);
    zu sein.

    Wenn ich mit Skripten spiele statt mod installation gibt es keinen Fehler und alle handles werden gecleared (Ausgabe nur für die ersten Zwei):
    Spoiler:(zum lesen bitte Text markieren)

    Code:
    [i] 00:53 Info:  5 U:    Skript: INIT_GLOBAL start .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: mem_initAll in init global .... <zError.cpp,#465>
    [i] 00:53 Info:  0 Q:     LeGo 2.5.0 wird initialisiert.
    [i] 00:53 Info:  0 Q:     === PermMem::UnArchive ===
    [i] 00:53 Info:  0 Q:     Reset ALL the handles!
    [i] 00:53 Info:  5 U:    Skript: pm clear called:60 .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: pm clear: _HT_Get(HandlesPointer, h); .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: HandlesPointer:217186256 .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: pm clear: a: 2487860 .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: pm clear: MEM_Free(a); .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: _HT_Remove(HandlesPointer, h); .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: _HT_Remove called .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: ptr: 217186256 .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: key: 60 .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: After arr = _^(ptr); .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: h: 0 .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: bucket: 3161812 .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: After buck = _^(bucket); .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: buck.numInArray: 8 .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: i: 0 .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: i*2: 0 .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: Attempting MEM_ArrayRead(bucket, i*2) .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: i: 0 .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: MEM_ArrayRemoveIndex(bucket, i*2+1); .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: MEM_ArrayRemoveIndex called .... <zError.cpp,#465>
    [i] 00:53 Info:  5 U:    Skript: zCArray_ptr: 3161812 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: index: 1 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After 1. ret .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: array.numInArray -= 1;7 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex end .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex(bucket, i*2); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex called .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: zCArray_ptr: 3161812 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: index: 0 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After 1. ret .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: array.numInArray -= 1;6 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex end .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: _HT_Remove(HandlesInstance, h); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: _HT_Remove called .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: ptr: 217186268 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: key: 60 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After arr = _^(ptr); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: h: 0 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: bucket: 3160480 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After buck = _^(bucket); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: buck.numInArray: 8 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i: 0 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i*2: 0 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: Attempting MEM_ArrayRead(bucket, i*2) .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i: 0 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex(bucket, i*2+1); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex called .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: zCArray_ptr: 3160480 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: index: 1 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After 1. ret .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: array.numInArray -= 1;7 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex end .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex(bucket, i*2); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex called .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: zCArray_ptr: 3160480 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: index: 0 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After 1. ret .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: array.numInArray -= 1;6 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex end .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: pm clear end .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: pm clear called:121 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: pm clear: _HT_Get(HandlesPointer, h); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: HandlesPointer:217186256 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: pm clear: a: 254148852 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: pm clear: MEM_Free(a); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: _HT_Remove(HandlesPointer, h); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: _HT_Remove called .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: ptr: 217186256 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: key: 121 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After arr = _^(ptr); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: h: 0 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: bucket: 3161812 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After buck = _^(bucket); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: buck.numInArray: 6 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i: 0 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i*2: 0 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: Attempting MEM_ArrayRead(bucket, i*2) .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i: 1 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i*2: 2 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: Attempting MEM_ArrayRead(bucket, i*2) .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i: 1 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex(bucket, i*2+1); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex called .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: zCArray_ptr: 3161812 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: index: 3 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After 1. ret .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: array.numInArray -= 1;5 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex end .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex(bucket, i*2); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex called .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: zCArray_ptr: 3161812 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: index: 2 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After 1. ret .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: array.numInArray -= 1;4 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex end .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: _HT_Remove(HandlesInstance, h); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: _HT_Remove called .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: ptr: 217186268 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: key: 121 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After arr = _^(ptr); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: h: 0 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: bucket: 3160480 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After buck = _^(bucket); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: buck.numInArray: 6 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i: 0 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i*2: 0 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: Attempting MEM_ArrayRead(bucket, i*2) .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i: 1 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i*2: 2 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: Attempting MEM_ArrayRead(bucket, i*2) .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: i: 1 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex(bucket, i*2+1); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex called .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: zCArray_ptr: 3160480 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: index: 3 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After 1. ret .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: array.numInArray -= 1;5 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex end .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex(bucket, i*2); .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex called .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: zCArray_ptr: 3160480 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: index: 2 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: After 1. ret .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: array.numInArray -= 1;4 .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: MEM_ArrayRemoveIndex end .... <zError.cpp,#465>
    [i] 00:54 Info:  5 U:    Skript: pm clear end .... <zError.cpp,#465>
    [i] 00:54 Info:  0 Q:     Resetting done.
    [i] 00:56 Info:  0 Q:     buffer used:     164284
    [i] 00:56 Info:  0 Q:     buffer cleaned:  164284
    [i] 00:56 Info:  0 Q:     objects created: 5569
    [i] 00:56 Info:  0 Q:     objects cleaned: 5569
    [i] 00:56 Info:  0 Q:     ellapsed time:   2317
    [i] 00:56 Info:  0 Q:     ===        Done        ===
    [i] 00:56 Info:  0 Q:     LeGo 2.5.0 wurde erfolgreich initialisiert.

  10. Beiträge anzeigen #10 Zitieren
    Knight Avatar von Draxes
    Registriert seit
    Aug 2007
    Ort
    Mainz
    Beiträge
    1.920
     
    Draxes ist offline
    Eine Ergänzung zum vorherigen Beitrag von Cryp18Struct:

    Bei meiner Installation mit genau der gleichen .mod Datei, ebenfalls PlayerKit 2.8 und SystemPack 1.7 kann ich diesen Fehler nicht reproduzieren. Ebenfalls wird mit Administratorrechten gestartet.

    Das löst jetzt natürlich nicht das eigentliche Problem, aber ich erwähne das trotzdem mal.

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