Ergebnis 41 bis 60 von 179
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Well, knock on wood, but it seems to be fixed -- the culprit, as far as I can tell, was the EDA_Creatures sector file. I redid that and the creatures give loot as they should.
I wouldn't have thought of deleting files one by one, so as usual, Baltram, you are fantastic. Thank you.
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Is there a way to find out which creature belongs to which template? I cannot find a template for Skex or Old Skex and PB has this annoying habit of making template names different from in-game names.
I cannot seriously imagine that there is no template for a creature in this game. I have to be missing it.
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According to Gamepedia, a Skex is worth 120 XP. Based on this, the only matching template would be "Griffin".
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EDIT: NVM
Geändert von Jobesky (05.03.2020 um 02:25 Uhr)
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Hello Baltram and Thank you for the tool,
I have a question about Elex:
Is it possible to change or increase the "field of view" in this game with the tool?
Really I enjoy PB Games but it would be really nice to add a FOV slider option to their games
https://www.pcgamingwiki.com/wiki/Glossary:Field_of_view_(FOV)
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Probably yes.
Have a look at the file w_camera.hdr in the documents folder (in c_1_na.pak). If you convert it to .hdrdoc, you can open it in a text editor. It contains settings (including FOV) for numerous cameras, you would have to find out which ones you want to change. One candidate might be "cam_normal".
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Thank you Baltram,
Your tool is really magic, i can now enjoy playing this game with a wide FOV (95 perfect for me)
Do you think it would be possible to do the same with Risen 3?
Spoiler:(zum lesen bitte Text markieren)
Spoiler:(zum lesen bitte Text markieren)
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Glad it worked!
Risen 3 comes with a w_camera.hdr as well, so it's probably roughly the same procedure.
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Yes it works also,
I posted one screenshot of the opening scene on the Resource Manager thread of Risen 3.
The Original FOV in ELEX and Risen 3 is 60, change it to 90 and it's really cool.
Thank You and !!!
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Hello everybody. I do have a question for Baltram or anyone who knows about it.
Is there a way to make the DoF effect stronger? If I recall correctly, the DoF was really strong when Elex came out, but right now it is more subtle. What file should I need to edit?
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successfully made 5 new quests.
BUT
when i added two more, the resman packed it, but the game crashed and the resman COULDN"T unpack w_quests back to doc.it was crashing too.
so that was with 7 new quests,
then i deleted one, 6 new quests remained. it packs and unpacks ok and the game is going ok.
question - is this a resman fault or is it a limited number of quests possible??????
i can give the crashing hdrdoc if necessary for testing
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"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
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here is the 7 new questy crashy filey
https://bit.ly/30XfOcp
try to pack and then unpack
i deleted the one before the last and then it was behaving ok......
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oh well, seems to be a matter of tabs/blanks as indents.
a) line "DarthNihilus_AllCoolRecipes" { doesn't match the indents
b) trying with empty
class bTObjArray<struct gCQuest::gSDeliveryEntity>
class bTObjArray<class gCQuestActor>
in that quest the .hdr could be decompiled successfully. So the problem lies there.
(To tired to get that solved now - maybe use blanks only, no tabs.)"in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
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- Jul 2020
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ah jesus lord thats too much perfection
ok thanks
btw the program is checking for files lying in the upper directory (the mod dir and not in it's dir like sector,template) but it's not reacting for the world file outside the world dir compiled twice with funny names untill noticed lol
-----------------
edit
i found the problem LMAO
it's not the tab\space problem
it's an extra comma in the delivery actors hahahahahah
so it's a not-so-perfect syntax checkGeändert von DarthNihilus (30.07.2020 um 12:41 Uhr)
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this editor is cool as heck btw nice work. will we be able to decrypt saves in a similar manor in the future?
Geändert von godagarah5000 (06.08.2020 um 02:14 Uhr)
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tombom81 have you tried to mess with radios in the game?
i mean is there some knowledge what we can/cannot do with them?
for now i just know that every radio in the game plays every "radio music" and "propaganda" from music files when switched on\off continuosly
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No, I didn't. But you may have a look at Interacts world sector files, where the Radios seem to be sub entities of "Obj_Int_TalkFP_Audiolog_AudioguideABE_01" for example.
In "Obj_Int_TalkFP_Audiolog_AudioguideABE_07" (IGN_Interacts)
class gCRadio_PS is combined with class bCString InfoName = "DIRKSI5_00042"; for example
so should not be too hard to change that."in der Erkundung dieser weiten und wunderbaren Welt" (post #70, höre link unten)
TAS for Elex 2 at ELEX II Nexus - Mods and Community (nexusmods.com)
Tuvok, scannen Sie den Planeten nach Mikroplastik!
"Hört mir bloß auf mit "Stormson".
"In Toussaint wird schon für kleinere Schmähungen als diese Satisfaktion verlangt."
Genug der "Blumensträuße". Ich WILL MadBob! Beugt die Realität!
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- Registriert seit
- Jul 2020
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what is the main req for elexdlg?
freq-24000
bitrate-192
joint stereo
[Bild: we8I zewtfPAwAAAABJRU5ErkJggg==]
after a few tries only the above worked. was it the frequency? or the bitrate? the elexsnd conversion was w/o any warnings about unsupported file type..Geändert von DarthNihilus (08.08.2020 um 13:49 Uhr)
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Hi!
Is there a way to convert en.str to an editable view?