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  1. #41 Reply With Quote
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    Well, knock on wood, but it seems to be fixed -- the culprit, as far as I can tell, was the EDA_Creatures sector file. I redid that and the creatures give loot as they should.

    I wouldn't have thought of deleting files one by one, so as usual, Baltram, you are fantastic. Thank you.
    Jobesky is offline

  2. #42 Reply With Quote
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    Is there a way to find out which creature belongs to which template? I cannot find a template for Skex or Old Skex and PB has this annoying habit of making template names different from in-game names.

    I cannot seriously imagine that there is no template for a creature in this game. I have to be missing it.
    Jobesky is offline

  3. #43 Reply With Quote
    Ehrengarde Baltram's Avatar
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    Quote Originally Posted by Jobesky View Post
    Is there a way to find out which creature belongs to which template? I cannot find a template for Skex or Old Skex and PB has this annoying habit of making template names different from in-game names.

    I cannot seriously imagine that there is no template for a creature in this game. I have to be missing it.
    According to Gamepedia, a Skex is worth 120 XP. Based on this, the only matching template would be "Griffin".
    Baltram is offline

  4. #44 Reply With Quote
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    EDIT: NVM
    Jobesky is offline Last edited by Jobesky; 05.03.2020 at 03:25.

  5. #45 Reply With Quote
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    Hello Baltram and Thank you for the tool,

    I have a question about Elex:
    Is it possible to change or increase the "field of view" in this game with the tool?

    Really I enjoy PB Games but it would be really nice to add a FOV slider option to their games


    https://www.pcgamingwiki.com/wiki/Glossary:Field_of_view_(FOV)



    elButor is offline

  6. #46 Reply With Quote
    Ehrengarde Baltram's Avatar
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    Quote Originally Posted by elButor View Post
    Is it possible to change or increase the "field of view" in this game with the tool?
    Probably yes.

    Have a look at the file w_camera.hdr in the documents folder (in c_1_na.pak). If you convert it to .hdrdoc, you can open it in a text editor. It contains settings (including FOV) for numerous cameras, you would have to find out which ones you want to change. One candidate might be "cam_normal".
    Baltram is offline

  7. #47 Reply With Quote
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    Thank you Baltram,

    Your tool is really magic, i can now enjoy playing this game with a wide FOV (95 perfect for me)
    Do you think it would be possible to do the same with Risen 3?

    Spoiler:(zum lesen bitte Text markieren)


    Spoiler:(zum lesen bitte Text markieren)
    elButor is offline

  8. #48 Reply With Quote
    Ehrengarde Baltram's Avatar
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    Glad it worked!

    Risen 3 comes with a w_camera.hdr as well, so it's probably roughly the same procedure.
    Baltram is offline

  9. #49 Reply With Quote
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    Yes it works also,

    I posted one screenshot of the opening scene on the Resource Manager thread of Risen 3.
    The Original FOV in ELEX and Risen 3 is 60, change it to 90 and it's really cool.



    Thank You and !!!
    elButor is offline

  10. #50 Reply With Quote
    Ranger InnerMoon's Avatar
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    Hello everybody. I do have a question for Baltram or anyone who knows about it.

    Is there a way to make the DoF effect stronger? If I recall correctly, the DoF was really strong when Elex came out, but right now it is more subtle. What file should I need to edit?
    InnerMoon is offline

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