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    Local Hero Avatar von Darksword
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    magic ore blank vs magic ore? apologies if this is a stupid question

    Opening heavy chests: ok,, there's one rare item that doesn't change.

    Can anyone give me a hint about how to value the other items? I am playing with a system of allowing myself 3 tries at such chests. I know this will offend purists, and I apologise for being a gambler at heart I'm playing as primarily a warrior.

    So I have the following options that seem good to me in the chest with the hashashin knife (not listing minor stuff):
    1. Magic ore + Banish Evil + Flaming Sword
    2. Magic ore blank + Telekinesis + Flaming Sword
    3. Unlock + Life+20 amulet

    In each case the first item is the one that seems pretty valuable to me. I can't figure out if, with smithing skills, I can make a magic ore blank from a lump(s) of magic ore in order to make a magic ore weapon later in the game.
    I also have read that Unlock Spells are not that common.

    Does anyone have advice?
    "All that matters is Strength." (Mercenary who hangs out in Onar's house)

    Healing potions: the case for addiction (Book title in Divine Divinity)

    "I've seen better times. Too little to live on, too much to die." (Farim, Gothic II Night of the Raven)

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    Local Hero Avatar von Darksword
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    Darksword ist offline
    In researching something else, I discovered that magic ore blanks can only be used to forge weapons that don't have much range.

    As I'm playing a warrior using two-handed weapons precisely because of their range, I know I won't be needing magic ore blanks, except to sell/make an item to sell. So not a priority for me.
    "All that matters is Strength." (Mercenary who hangs out in Onar's house)

    Healing potions: the case for addiction (Book title in Divine Divinity)

    "I've seen better times. Too little to live on, too much to die." (Farim, Gothic II Night of the Raven)

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