Ergebnis 1 bis 11 von 11
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Adventurer
- Registriert seit
- Nov 2017
- Beiträge
- 95
This little program uses elexresman.exe from Baltram to extract w_info.hdr, w_quest.hdr and world.elexwrl from mods, merges them and creates a new mod with the combined data of all mods to be loaded as the last archive by the game.
Purpose:
- different mods can add sectors, dialogue [and|or] quests
Usage:
Put all the wanted mods into your data\packed folder as usual, run ElexModMerger.exe and follow instructions.
Requirements:
- mods need to be in the format m_X_Name.pak
- it needs to be run in "elex\data\packed"
- elexresman.exe needs to be in the same folder.
Download:
https://upload.worldofplayers.de/fil...er23122017.zip
Please test and if you encounter any problems, do not under any circumstances post into this thread or contact me!
Sauce: https://github.com/disi/ElexModMerger
Topic to find elexresman.exe: https://forum.worldofplayers.de/forum/threads/1512504-tool-Elex-Resource-Manager
p.s. you know that was a joke, with not posting here?Geändert von disi123 (19.01.2018 um 17:09 Uhr)
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Adventurer
- Registriert seit
- Nov 2017
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Actual now with the patches, the merge should really grab all the original dialogues, worlds and quests, then merge the mods.
Reason being that mods may be outdated.
Can someone with the latest patch tell me what the files are called now in the data/packed folder? So the program can extract the documents and world folder from the latest official .pak file.
It may take some time for me to get the patch with the GOG-Client-free version.
p.s. I updated the version to first extract the files from c_1_na.pak to have the original data and then add mods.Geändert von disi123 (23.12.2017 um 00:50 Uhr)
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Lehrling
- Registriert seit
- Jun 2012
- Beiträge
- 22
hi, the modmerge doesnt seem to work for me. i did put everythink into the packed folder and followed the instructions but of the 2 item mods i would like to use only one is active. do you have any idea what i might have done wrong?
EDIT: i now used elexresman.exe to unpack the mods and put the folders together. after that i repacked them and now all of the mods are workingGeändert von Dionysus (05.02.2018 um 09:55 Uhr)
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Adventurer
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- Nov 2017
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- 95
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" Drag a folder onto elexresman.exe and enter the archive generation of
your choice (1-9)"
what does this mean, what would for example 1 do? I guess the various numbers relates to if you want to pack an image or a sound, etc.?
There is no info of which number relates to what.Geändert von vurt (31.05.2018 um 20:11 Uhr)
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Geändert von vurt (31.05.2018 um 23:58 Uhr)
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Lehrling
- Registriert seit
- Mar 2015
- Beiträge
- 49
Great mod! Got really useful when I tried to use "Amulets and Rings combining" with fixed "Missing Rings" mod (with new sector and add new items instead of replacing old ones).
Just new tip: since we want merged mods to be loaded after all others, it is extremely important to make sure it will load after other mods. So m_9_MergeMod.pak is not enough, I think it should be named something like m_0____MergeMod.pak. I just had to rename it manually, because with default name m_9__DarthNihilus_recipes.pak was loaded later on and was overwriting changes made by m_9_MergeMod.pak. This time it is caused by double "_" in name of the mod, but with mods like m_9_PiranhaBytesAreTheBest.pak we would run to the very same issue.
Btw. any reasons why mod merger is not pushed to Mod Nexus or something like that?