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Spiel stürzt ab, sobald ein neues Spiel gestartet wird
Hallo,
einer unserer Tester hat das Problem, dass bei ihm immer das Spiel abstürzt (Access Violation), sobald er ein neues Spiel starten will. Ich habe mir von ihm den zSpy Log schicken lassen, so sieht es aus:
Code:
[w] 00:02 Warn: 0 B: GOTHIC: Abnormal exit of gothic detected. .... <zzBert.cpp,#152>
[w] 00:02 Warn: 0 N: Force Initializing VDFS after Crash. .... <zzBert.cpp,#163>
[w] 00:28 Warn: 0 X: Failed to open window with x: 1920 y: 1080 .... <zRndD3D_Init.cpp,#1357>
[w] 00:30 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:30 Warn: 0 D: expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
[w] 00:30 Warn: 0 D: expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
[w] 00:30 Warn: 0 D: expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
[w] 00:30 Warn: 0 D: expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
[w] 00:30 Warn: 0 D: z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
[w] 00:30 Warn: 0 D: z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
[w] 00:30 Warn: 0 D: z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
[w] 00:33 Warn: 0 B: ERR: BLOCK-END in P:\dev\g2addon\release\ZenGin\_dieter\zEngine.cpp missed: at BLOCK-END in P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp line 572 .... <zError.cpp,#427>
[w] 00:43 Warn: 0 C: zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "" unknown ! .... <zSndMss.cpp,#1155>
[w] 00:43 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ItLs_Torch .... <oMobInter.cpp,#2983>
[w] 00:43 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ItLs_Torch .... <oMobInter.cpp,#2983>
[w] 00:43 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ItLs_Torch .... <oMobInter.cpp,#2983>
[w] 00:43 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ItLs_Torch .... <oMobInter.cpp,#2983>
[w] 00:43 Warn: 0 C: zSndMSS(zCSndSys_MSS::LoadSoundFXByIdentifier): Sound Identifier "BAND_SONG_01" unknown ! .... <zSndMss.cpp,#1155>
[w] 00:43 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ItMi_Pocke .... <oMobInter.cpp,#2983>
[w] 00:43 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ItPu_NakedWomanPicture .... <oMobInter.cpp,#2983>
[w] 00:43 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ItPu_DIV_Messer_02 .... <oMobInter.cpp,#2983>
[w] 00:44 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ITLS_TORCH .... <oMobInter.cpp,#2983>
[w] 00:44 Warn: 0 B: MOBCONTAINER: Item-Instance not found: "ItMI_Gold .... <oMobInter.cpp,#2983>
[w] 00:44 Warn: 0 B: MOBCONTAINER: Item-Instance not found: "ItPo_Health_03 .... <oMobInter.cpp,#2983>
[w] 00:44 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ITMW_DIV_1H_SWORD_WACHE_01 .... <oMobInter.cpp,#2983>
[w] 00:44 Warn: 0 B: MOBCONTAINER: Item-Instance not found: ITHL_DIV_WACHE_02 .... <oMobInter.cpp,#2983>
[w] 00:45 Warn: 0 U: WAY: Ladder highpoint error (WP_CITY_ALCHEMIST_01/WP_CITY_ALCHEMIST_02 .... <oWaynet.cpp,#236>
[w] 00:45 Warn: 0 U: SPAWN: Spawnpoint WP_BEACH_CITY_KNEIPE_WIRT_OFEN not found. Npc VLK_401_LUIS cannot be spawned. .... <oSpawn.cpp,#450>
[w] 00:45 Warn: 0 U: SPAWN: Spawnpoint WP_CITY_FUERSTENHAUS_STAND_KAMIN_01 not found. Npc VLK_411_RENWIG cannot be spawned. .... <oSpawn.cpp,#450>
[w] 00:45 Warn: 0 U: SPAWN: Spawnpoint WP_CITY_KERKER_ZELLE_02_CHAIR_01 not found. Npc NONE_112_MORGAN cannot be spawned. .... <oSpawn.cpp,#450>
[w] 00:45 Warn: 0 U: SPAWN: Spawnpoint WP_CITY_KNEIPE_STOVE_01 not found. Npc VLK_415_RALPH cannot be spawned. .... <oSpawn.cpp,#450>
[w] 00:45 Warn: 0 U: SPAWN: Spawnpoint WP_RIVER_MINENLAGER_UEBERFALL_GUARD_TOR not found. Npc MIL_531_WACHE cannot be spawned. .... <oSpawn.cpp,#450>
[w] 00:45 Warn: 0 U: SPAWN: Spawnpoint WP_RIVER_MINENLAGER_UEBERFALL_GUARD_ZELT not found. Npc MIL_532_WACHE cannot be spawned. .... <oSpawn.cpp,#450>
[w] 00:45 Warn: 0 U: SPAWN: Spawnpoint WP_RIVER_MINENLAGER_UEBERFALL_GUARD_MINENEINGANG not found. Npc MIL_533_WACHE cannot be spawned. .... <oSpawn.cpp,#450>
[w] 00:45 Warn: 0 U: SPAWN: Spawnpoint WP_RIVER_MINENLAGER_GUARD_TOWER not found. Npc MIL_534_WACHE cannot be spawned. .... <oSpawn.cpp,#450>
[w] 00:45 Warn: 0 U: SPAWN: Spawnpoint WP_FARM_HAUSGROSS_CAULDRON_01 not found. Npc BAU_202_ANNA cannot be spawned. .... <oSpawn.cpp,#450>
[w] 00:45 Warn: 0 U: SPAWN: Spawnpoint WP_RIVER_ALEXANDER_DEAD not found. Npc NONE_111_LEICHE cannot be spawned. .... <oSpawn.cpp,#450>
[w] 00:45 Warn: 0 U: SPAWN: Spawnpoint TOT not found. Npc MEM_HELPER_INST cannot be spawned. .... <oSpawn.cpp,#450>
[w] 00:45 Warn: 0 X: [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
[w] 00:46 Warn: 0 == ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
[w] 00:46 Warn: 0 == ============================================ CRASH INFOS: ============================================================== .... <zError.cpp,#474>
[w] 00:46 Warn: 0 Go thic II - 2.6 (fix), Parser Version: 50 .... <zError.cpp,#474>
[w] 00:46 Warn: 0 Us er: Ramon, CPUType: 586, Mem: 2048 MB total, 2048 MB free .... <zError.cpp,#474>
[w] 00:46 Warn: 0 St artup Options: .... <zWin32.cpp,#2976>
[w] 00:46 Warn: 0 -g ame:Velen.ini -zlog:10,s
.... <zWin32.cpp,#2977>
[w] 00:46 Warn: 0 == ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#474>
[w] 00:46 Warn: 0 00 23:2F1F73C8 (0x0943B365 0x0000000E 0x0000001F 0x00000000) <UNKNOWN> .... <zError.cpp,#474>
[w] 00:46 Warn: 0 == ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
[w] 00:49 Warn: 0 B: GMAN: gameSession is existing. Call CGameManager::Done() before! .... <oGameManager.cpp,#375>
[w] 00:53 Warn: 0 AS SERTION failed: refCtr>=-1 in file P:\dev\g2addon\release\ZenGin\_dieter\zObject.cpp, Line: 132, Reason: D: OBJ: deleting an already deleted zCObject ?! .... <zError.cpp,#474>
[w] 00:53 Warn: 0 Ca ll stack: .... <zError.cpp,#474>
[w] 00:53 Warn: 0 Go thic II - 2.6 (fix), Parser Version: 50 .... <zError.cpp,#474>
[w] 00:53 Warn: 0 Us er: Ramon, CPUType: 586, Mem: 2048 MB total, 2048 MB free .... <zError.cpp,#474>
[w] 00:53 Warn: 0 ST ART .... <zError.cpp,#474>
[w] 00:53 Warn: 0 00 23:0050908B (0x008A4B30 0x008A4B78 0x00000084 0x0135CF24) Gothic2.exe, ASSERT_FAIL()+251 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 3368+12 byte(s) .... <zError.cpp,#474>
[w] 00:53 Warn: 0 00 23:005A8D7F (0x20F1A290 0x005DE871 0x00000001 0x20F1A290) Gothic2.exe, zCObject::~zCObject()+303 byte(s), P:\dev\g2addon\release\ZenGin\_dieter\zObject.cpp, line 132+102 byte(s) .... <zError.cpp,#474>
[w] 00:53 Warn: 0 00 23:00401EF8 (0x00000001 0x20F1A290 0x0135E754 0x005DE830) Gothic2.exe, zCObject::`vector deleting destructor'()+8 byte(s), ..\\ZenGin\_dieter\zObject.h, line 311+22 byte(s) .... <zError.cpp,#474>
[w] 00:53 Warn: 0 00 23:005DE871 (0x00000000 0x007D6207 0x00876140 0x00000000) Gothic2.exe, zCSession::Done()+33 byte(s), P:\dev\g2addon\release\ZenGin\_dieter\zSession.cpp, line 82+29 byte(s) .... <zError.cpp,#474>
[w] 00:53 Warn: 0 00 23:00807FE8 (0xFFFFFFFF 0x00819A63 0x00000002 0x00819A6B) Gothic2.exe, SetFileAttributesA()+148516 byte(s)0023:00819A5B (0x00000000 0x00000000 0x00000000 0x00000000) Gothic2.exe, SetFileAttributesA()+220823 byte(s) .... <zError.cpp,#474>
[w] 00:53 Warn: 0 00 23:00819A5B (0x00000000 0x00000000 0x00000000 0x00000000) Gothic2.exe, SetFileAttributesA()+220823 byte(s) .... <zError.cpp,#474>
Das Problem ist anscheinend: "D: OBJ: deleting an already deleted zCObject ?!". Aber was genau bedeutet das bzw. wodurch entsteht dieser Fehler? Ich denke eher weniger, dass es an der Mod selbst liegt, weil ich hatte dieses Problem noch nie und die anderen Tester auch nicht.
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DEP off ?
DirectX9 SDK Install ?
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Zitat von MaGoth
DEP off ?
DirectX9 SDK Install ?
I will ask him.
But what is DEP?
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Zitat von MaGoth
He has already installed DX9 and has also deactivated DEP.
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Ist Gothic II auf dem aktuellen Stand? Sind die Patches und das Systempack installiert? Wird die Modifkation über Spine gestartet? Wird der Renderer, Grafikpatches oder Tools genutzt?
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Zitat von Bloodfly91
He has already installed DX9 and has also deactivated DEP.
From which starter does it launch the mod?
GothicStarter.exe or GothicStarter_mod.exe
It should be used only GothicStarter.exe
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Zitat von Schatten
Ist Gothic II auf dem aktuellen Stand? Sind die Patches und das Systempack installiert? Wird die Modifkation über Spine gestartet? Wird der Renderer, Grafikpatches oder Tools genutzt?
Patches sind alle installiert, Systempack auch. Er hat mir Renderer und ohne getestet, trotzdem der gleiche Fehler. Mod wird über Spine gestartet, alle anderen Tester und auch ich hatten dieses Problem nie.
Zitat von MaGoth
From which starter does it launch the mod?
GothicStarter.exe or GothicStarter_mod.exe
It should be used only GothicStarter.exe
The mod is only available at Spine, all the other testers and also me doesn't have this problem.
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Kannst du ihn mal einen Spine-Report generieren und mir zukommen lassen?
In Spine über Hilfe => Report generieren erstellen und dann den G2-Report aus %APPDATA%\Clockwork Origins\Spine\reports.
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Zitat von Bonne6
Kannst du ihn mal einen Spine-Report generieren und mir zukommen lassen?
In Spine über Hilfe => Report generieren erstellen und dann den G2-Report aus %APPDATA%\Clockwork Origins\Spine\reports.
Hab es ihm gesagt, er kümmert sich darum.
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