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  1. #41 Zitieren
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    I'm not sure why, but I can't quite get this to work. I can find and speak to the traders, but they don't have anything to sell. Is it progression locked or has something gone awry? I tried it with a new game just to be sure and in both cases I could find the traders but still nothing.

    Did I fail completely at installing it? I just put the .pak file in the data/packed folder, but was there something more I needed to do?
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  2. #42 Zitieren
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    That might be caused through the new Game update. But cant Check right now. My Internet is quite crappy atm and i ruined my elex Installation. Downloading it will Take some time
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  3. #43 Zitieren
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    Zitat Zitat von Yaddorat Beitrag anzeigen
    I'm not sure why, but I can't quite get this to work. I can find and speak to the traders, but they don't have anything to sell. Is it progression locked or has something gone awry? I tried it with a new game just to be sure and in both cases I could find the traders but still nothing.

    Did I fail completely at installing it? I just put the .pak file in the data/packed folder, but was there something more I needed to do?

    ahhh i think i know what has happened. sorry i didnt spot the obvious.

    you propably have other mods installed, that do contain a modified w_info.hdr file. mods are loaded top to bottom. so if m_1_fistmod.pak and m_7_lastmod.pak do contain modified w_info.hdr files only the w_info from m_7 file will be loaded.
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  4. #44 Zitieren
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    Thanks for the quick reply!

    Hmm. I did have another mod, but once I saw it wasn't working, I deleted it and tried with a new game with just yours left. I'm not sure if that would still be relevant then, though I did certainly have another mod the first time I tried. I'll try a fresh install of the game and see if that makes a difference.
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  5. #45 Zitieren
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    After a quick reinstall, I tried my old save standing next to the trader in Edan. After that I did a new game start where I blitzed past everything to run to Origin and try the trader under the bridge. Both were a no go, so it shouldn't be related to conflict with another mod.
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  6. #46 Zitieren
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    After a quick reinstall, I tried my old save standing next to the trader in Edan. After that I did a new game start where I blitzed past everything to run to Origin and try the trader under the bridge. Both were a no go, so it shouldn't be related to conflict with another mod.
    thx alot for testing. i did check the w_info.hdr file before and it is all in there. so it is propably caused by the new update. dang. sorry.
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  7. #47 Zitieren
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    Dang, indeed.

    Oh well, I guess that's what updates do. I'll be patiently waiting to see when/if you decide to update the mod...

    This and Jax with a beard are the only two mods I really want for this game so far, so big props to you.
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  8. #48 Zitieren
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    Dang, indeed.

    Oh well, I guess that's what updates do. I'll be patiently waiting to see when/if you decide to update the mod...

    This and Jax with a beard are the only two mods I really want for this game so far, so big props to you.
    thx alot

    well there are 2 things you could do, to me and the rest of the modders.

    could you pls take a screenshot of the data\packed folder and post it here?

    the other thing would be using the elexresman.exe (link can be found in the [Tool]ElexModMerger) copy that to the data\packed folder and drag the c_1_na.pak onto the exe and make a screenshot of the window.

    that would be really helpfull. mods not working on the latest version could be, because either the structure inside the c_1_na.pak changed or there is a version check going on.

    i hope it's not a version check, so the fix would be pretty easy ^^
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  9. #49 Zitieren
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    [Bild: cxw7Zm]
    Zitat Zitat von Grumbledore Beitrag anzeigen
    thx alot

    well there are 2 things you could do, to me and the rest of the modders.

    could you pls take a screenshot of the data\packed folder and post it here?

    the other thing would be using the elexresman.exe (link can be found in the [Tool]ElexModMerger) copy that to the data\packed folder and drag the c_1_na.pak onto the exe and make a screenshot of the window.

    that would be really helpfull. mods not working on the latest version could be, because either the structure inside the c_1_na.pak changed or there is a version check going on.

    i hope it's not a version check, so the fix would be pretty easy ^^
    I have exactly the same problem as Yaddorat.
    Tried to start a new game without mods, the problem remained.
    [Bild: elex2.jpg]
    показать картинку
    I hope I did everything right
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  10. #50 Zitieren
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    [Bild: cxw7Zm]

    I have exactly the same problem as Yaddorat.
    Tried to start a new game without mods, the problem remained.
    [Bild: elex2.jpg]
    показать картинку
    I hope I did everything right

    thx alot sadly i cant spot a difference. so i guess it's either they check for the file version or they changed something so the script doesnt work anymore.

    someone willing to upload a w_info.hdr?

    just drag the file onto elexresman and choose 4. it will unpack the documents folder. would really appreciate it. thx
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  11. #51 Zitieren
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    I hope this is what you meant you needed...
    Contents of the extracted documents folder.

    [Bild: zxmvwo.jpg]

    EDIT: Err sorry, I'm an idiot. Here's the w_info.hdr file...


    http://www.filedropper.com/winfo
    Yaddorat ist offline Geändert von Yaddorat (23.12.2017 um 00:35 Uhr)

  12. #52 Zitieren
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    Can someone try to run the new version of ElexModMerger over the mod?
    It takes the original data and then adds data from mods, hence always produces an up to date info.hdr+mod_changes
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  13. #53 Zitieren
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    thx alot, gonna download it and make a test version of the mod.
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  14. #54 Zitieren
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  15. #55 Zitieren
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    I have the problem remained. Started a new game with only your mod.
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  16. #56 Zitieren
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    Zitat Zitat von disi123 Beitrag anzeigen
    Can someone try to run the new version of ElexModMerger over the mod?
    It takes the original data and then adds data from mods, hence always produces an up to date info.hdr+mod_changes
    Tried this just now with the same results, is there a file(s) to upload from this that you want?
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  17. #57 Zitieren
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    Nope. That's all we could do... Seems Like worst Case scenario. They propably removed or renamed the Script...
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  18. #58 Zitieren
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    OK, I bit into the sour apple and installed that bloody hated Galaxy-Client.

    They renamed all the templates, this is your problem:
    It_Helmet_HUM_Adv_Hood_01_Item is now It_Helmet_HUM_Adv_Hood_01 for example.

    You may make copies of the templates and create entire new ones with a unique GUID, rather than offering original items from the game.

    I still advise for all the mods to run elexmodmerger over it to get all the new dialogue.
    Quests have not changed.
    World has not changed.
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  19. #59 Zitieren
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    Zitat Zitat von disi123 Beitrag anzeigen
    OK, I bit into the sour apple and installed that bloody hated Galaxy-Client.

    They renamed all the templates, this is your problem:
    It_Helmet_HUM_Adv_Hood_01_Item is now It_Helmet_HUM_Adv_Hood_01 for example.

    You may make copies of the templates and create entire new ones with a unique GUID, rather than offering original items from the game.

    I still advise for all the mods to run elexmodmerger over it to get all the new dialogue.
    Quests have not changed.
    World has not changed.
    The issue is Not with the Traders. It's with their dialogue. The Traders are appearing Like they should. _item is my own addition because the Traders are custom with own guids

    Wait a sec. Class gCInfocommandSetTradeEnabled... Was that there before?

    Edit:
    Yeah it was dang
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  20. #60 Zitieren
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    My XPStamNPC for example still has his stuff (custom templates).
    If the _Item were custom then they are missing... just saw your message

    [Bild: 2017.12.23_10.20_01.png]
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