Zitat von
Alain Dufont
Wie läuft das eigentlich in Gothic? Werden beim Betreten einer Welt gleich alle Daten berechnet oder nur die innerhalb eines bestimmten Radius?
Use this: portal, ghostoccluder, sun_block.
Zitat von
lali
Gibt es irgendwo eine Beschreibung, was Ghostoccluder genau macht?
portal
There are 4 types of this kind of portals:
p: (this is a standard world type portal - outdoor, island/Khorinis location);
pi: (this is a standard world-type portal - indoor, any loaded in-game location- mine);
pn: (same as portal p: only the texture falls on it with the alpha channel, because it disappears for a long time, it's a slow type of portal);
ghostoccluder
For ghostoccluder we use a simple material, we just need to name the texture ghostoccluder and that's it.
As for portals in general, so there is used a usual two-sided polygon with welding tops.
sun_block
Also, there is also a light blocker sun_block, - it's something like the artificial separation of the interior space without loading. In the game, it can be viewed around the temple of Adanos.
MfG MaGoth,
Geändert von MaGoth (14.11.2017 um 19:01 Uhr)