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Lehrling
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Hello.
I'm slowly making a web version of the game map.
Data and tiles from game archives are used, the main goal is to make an automatically updated map with a minimum of manual edits. When updating the game it will be enough to run a couple of scripts to correct the received data.
To get some of the data I can already, the coordinates of many game resources and objects (teleports, books, recipes, ...), here is an example of what happens:
[Bild: map_example.jpg?raw=true]
example of map, sources.
But I'm a pretty bad web developer. Therefore, I ask for help, if someone is interested in this, in the finalization or creation of a web-map from scratch. And the necessary data is ready to provide in any quantity;)Geändert von hhrhhr (06.11.2017 um 02:26 Uhr) Grund: link edited
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Neuling
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Hey there,
already looks pretty nice, which improvements do you have in mind?
Might be able to help out in terms of HTML/CSS/JS.
Altough a completely new map library would probably be overkill.
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Lehrling
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I think that it would not be bad if the user could not only display and hide individual layers of the map, but also control the visibility of each icon. For example, right-clicking will darken the icon, which means that the player has visited this place.
Would not prevent a small search with a filter by the ID of the icons and their name.
And most importantly and interesting - adding your own labels with a description on the map and saving this data between user sessions (coockie, webstorage, ...).
Under "new map library" I meant existing js libraries, for example, OpenLayers, D3, ...
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Neuling
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Perfect, I will look into that but probably wont be able to do much before the weekend.
A basic search is pretty easy, quick prototype already searches and highlights the marker, will try to add some filters as well.
Have to look into those rom files as well, maybe add safes / chests - possibly with required skill / safe code.
[Bild: nMhoTG][Bild: nMhoTG][Bild: Seaqrch_Highlight.png]
[Bild: Search_Field.png]
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Lehrling
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Search with highlighting of found items is something that I (hopefully not only me) need.
Just in case, I warn that js-scripts have changed a bit. There was a small optimization.
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This seems like a very useful tool. It will allow me to make sure if I missed anything important during my explorations. Thank you.
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Neuling
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Are you able to give me the data for the weapons commented out in your lua scripts, would love to see if clustering improves the performance?
Sadly I only own a PS4 copy for now and cannot extract the data myself.
Custom POI progress can be followed here:
https://github.com/ESchuderer/LuaELEX/projects/1
https://codepen.io/ESchuderer/pen/MOKgvr
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Lehrling
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all items from 0_na_sec\*_Items:
items.js 1.1 MB
https://mega.nz/#!GlhhSaTT!YS2ze54cb...te7WmgGbkxBTYE
just in case, full set of tiles with six levels (Github version has only four):
map_512_0-5_webp.zip 5.1 MB
https://mega.nz/#!q0A1BJya!bYC3_OtDN...6R5immFDMt-OZEGeändert von hhrhhr (02.11.2017 um 15:16 Uhr) Grund: add link on full tailset
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Neuling
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I've setup a hosted version with custom marker functionality: http://elex.e-schuderer.de
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I need a map with all the chests. Is it possible to add them?
Wer nichts weiß und weiß, dass er nichts weiß, weiß mehr als der, der nichts weiß und nicht weiß, dass er nichts weiß.
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Neuling
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It's definitely possible, though I do not know when I will be able to write a parser for it.
For now my main focus is on improving the map itself, especially adding a search and performance friendly support for at least 20,000 markers - so adding a lot of data is possible.
I found chests and safes for example in Edan in the EDA_Interacts.sec:
Safe
Code:Obj_Int_Hum_Safe_1 class gCNumericLock_PS { Version = 2; Properties { int Code = 5820; enum gELockDifficulty Difficulty = gELockDifficulty_Medium; enum gELockSecurityLevel SecurityLevel = gELockSecurityLevel_Medium; class eCScriptProxyScript OnUnlockFailed = ""; class eCScriptProxyScript OnUnlockSucceeded = ""; enum gELockStatus Status = gELockStatus_Locked; class eCScriptProxyScript OnLockStatusChanged = ""; } ClassData { [class gCNumericLock_PS, Version 2] = <05 08 02 00 00 00 00 00 02 00 00 00 09 07>; } }
Code:Obj_Int_Bsk_Chest_2 class gCLock_PS { Version = 2; Properties { class eCTemplateEntityProxy Key = {00000000-0000-0000-0000-000000000000}; int LockPickSkill = 3; class bCMatrix LocalPose = (mat -0.000000 0.000000 0.100000 0.000000 0.000000 0.100000 0.000000 0.000000 -0.100000 0.000000 -0.000000 0.000000 0.000000 33.000000 -44.000000 1.000000); enum gELockStatus Status = gELockStatus_Locked; class eCScriptProxyScript OnLockStatusChanged = ""; } ClassData { [class gCLock_PS, Version 2] = <07 05 03 02 00 01 04 06 08 09>; } }
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What about showing coordinats on map to teleport ot some?
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