[GIINotR] How exactly C_Beklauen function works?
I have a rather time fully understanding how pickpocketing works; I'm giving some characters from Jarkhendar "expanded pockets" as they didn't have that possibility earlier. Anyway, the function variables are hold in Scripts\CONTENT\Story\B_Content\B_Beklauen.d and personal calls to it are stored in respective characters' scripts - that's what I understand.
Now, if the game makes a call for it (I will use Biff's script) with return C_Beklauen(92,320); and it's calculated as a "damn difficult" - then what 320 number means? It's nearly impossible (except by someone of devilish mastery) to achieve that Dexterity attribute score without cheats. The first means you need to have 92 of Dexterity in order to be successful with emptying the dude's pockets (plus/minus the variables with TheftDex from the primary function script file), but what is the latter?
You will get more gold when your Dex is that high? Or what? And did I understand the function correctly or not?
EDIT: And why sometimes the latter number is lower than the first, like with Hodges of return C_Beklauen(15,10);?
Geändert von Czudak (27.09.2017 um 14:12 Uhr)