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  1. Beiträge anzeigen #1 Zitieren
    Abenteurer Avatar von Masty
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    Post [Release] Gothic 2 - L'Hiver 1.1 English Edition


    Platform:
    Gothic 2 Night of the Raven v2.6
    Type of modification: Re-Texture, Re-Model, Re-Balance, Re-World
    Current Version: 1.1.1

    Description: L'hiver Edition is a mod that significantly improves the graphics of the second part of the Gothic saga. It adds new textures, opponents, alters and add completely new locations such as the Mining Valley with the destroyed outer ring of the Old Camp, the city of Khorinis bustling with day and night life, the wooded area behind Onar's Farm, or the pirate beach of Jharkendar. The mod significantly increases the difficulty offered to us in the basic version of the game. After the monster stats are increased we will also see new animations. During the game we will be able to meet some bosses like Lord Amorth on the way. Fighting with them is now a real challenge. A system of hunger, thirst and fatigue was also introduced. Nevertheless, L'hiver still does not interfere with the plot of the game.

    Original version changelogs

    Spoiler:(zum lesen bitte Text markieren)

    **********1.1**********
    • Added many new objects to Khorinis
    • Added some objects to the Valley of Mines
    • Changed some houses at Onar's farm
    • Added ingredients to enhance the effects of healing and mana potions. These can be acquired from Constantino only by his apprentice after learning the recipes of healing and mana potions. After consuming a healing essence, extract or elixir another half of HP will be restored over time. This effect stacks for up to 60 seconds of healing over time or 30 seconds of mana restoration over time
    • Added a few dexterity-based melee weapons
    • Added critical damage to attacks that land on enemy's back. Damage depends on NH level and his dexterity. Assassin's Dagger deals additional critical damage
    • Armors that can be improved now have an anvil icon in their name
    • Many useless items (mostly keys that have already been used) are now automatically deleted from the inventory
    • Changed menu fonts
    • Fixed some animations
    • Fixed/replaced some textures
    • Many minor changes and fixes

    **********1.0**********


    • Added a lot of new objects in Jharkendar, the Valley of Mines and Khorinis
    • Added a new "Magic fatigue" parameter: this parameter increases when the hero uses magic and when it reaches 100% the hero dies, it replenishes over time, when sleeping and when drinking special elixirs. This way the hero won't be able to spam mass spells
    • Added potions for magic fatigue. They are available for purchase from Constantino if you're his apprentice
    • Mage's robes increase magic fatigue regeneration. The amount of regeneration depends on the quality of the robes
    • Added hoods to the high mage robe and water mage robe which can be applied on a crafting table
    • Changed the animation for 50% two-handed weapons skill. The animation is based on Alex Draven's work
    • Added shields (many of which are from the mod "Smith: Unnamed hero"). The animation is based on the animations from Alex Draven's SPMBD. Shields add armor, max hp, block magic damage and a chance to block arrows or animals' attacks completely
    • Added 5 shields to learn from Harad and Bennet
    • Mercenary's armor from Myrtana is now divided into upgradable phases per chapter, it is the counterpart to the royal armor, but cheaper. You can complete the game with this armor
    • Orcs' leaps are now dependent on the hero's level. The higher the hero's level the rarer the orcs' leaps become (this didn't work properly before). Also the the leaps deal less damage if the hero is armed with a shield (depends on the "Critical block" parameter)
    • Many smaller fixes


    **********0.9.9**********


    • Added a large amount of objects in Khorinis and the Valley of Mines
    • Small changes in the monastery
    • Now the flamberge deals extra damage to heavily armored units (elite orc warrior, ghost warrior, paladins and heavily armored mercenaries)
    • Now Bennet's last swords deal extra damage to dragons
    • Now the "Justice Bringer" hammer can stun and deal extra damage
    • Fixed the dragons
    • Now orcs fiercely react to the player's dodges (the higher the player's level the faster they react)
    • Slightly rebalanced magic
    • A lot of smaller changes

    **********0.9.8**********


    • Remade the pirate's cove in Jharkendar
    • A few changes in Khorinis
    • Added a few models and textures from the Gothic Reloaded Mod
    • Added a new enemy
    • Removed the flaming shadowbeast
    • Optimized few models

    **********0.9.7**********


    • Added a chopping wood animation by Mark56
    • Added a large amount of objects into Jharkendar's swamp
    • Now orcs can break your block if your fighting skill is lower than 60% (the damage depends on the fighting skill)
    • Now the master rapier has a high chance to break a block (the damage depends on dexterity)
    • Rebalanced the craftable bows
    • Now the heavy steel bow pierces the troll's defense
    • Now hunger, thirst and fatigue don't kill you but rather lower your health to 20%
    • Now you can buy the light, medium and heavy old camp guard armor from Huno. Removed the heavy old camp guard armor from Bloodwyn's chest
    • Now you can buy a water mage robe from Cronos
    • Added digger's pants from Gothic
    • Fixed a a bug about interacting with objects in the third chapter
    • A lot of smaller changes

    **********0.9.6**********


    • Changed/added a lot of new models
    • Added a lot of details in the Valley of Mines and Khorinis and a few objects in Jharkendar
    • Completely remade the outer ring of the castle
    • Added new animations for certain monsters
    • Added a new enemy
    • Added new interactive objects
    • Now two handed weapons have 4 levels instead of 3. The previous Master animation has been pushed forward to 75%. Current 25% is the old 30%, the 50% has a new animation, based on Alex Draven's work. This was made to make more difficult to train two handed to Master and compensate for radius and damage. And simply because training it to 60% was too easy
    • Added new parameters - thirst, hunger, fatigue. The information is displayed only when the value passes 50%. When these parameters are at 100%, the hero starts to lose health. Added barrels with water to deal with thirst. Sleeping is now limited
    • Added items weight. A new parameter has been added - maximum carrying capacity. It depends on the hero's strength. When the maximum allowed weight is passed, the hero loses the ability to run and fight effectively. The weight indicator is always displayed. Added a belt that increases maximum carrying capacity
    • Remade forging system. Now to make a blade you need to go through Forge -> Anvil -> Bucket -> Crafting table -> Whetstone
    • Now you can't craft a sword without crafting the previous one first
    • Added improvement for the last swords from Harad ("Fine bastard sword" and "Flamberge") which you can learn from Bennet's and Jan's books
    • Special Paladin's weapon now does additional damage to undead
    • Added new skill - armor crafting. Now all new armors and armor improvements in the mod depend on armor crafting skills level (Carl teaches the levels as you progress through chapters)
    • Added a unique new armor which is based on the temerian armor from The Witcher 2. This is the first unique armor you can wear through the whole game
    • Added new skill - leather tanning. Bosper can teach you how to tan skins at special tables after you bring him his skins. The leather is required for forging
    • Added new skill - prospecting. Added new iron and magic ore veins in Khorinis and Valley of Mines. The ore can be harvested without the skill, but the amount of harvested ore depends on the skill (the skill is learned from Harad's apprentice, Bennet's apprentice and a miner in the Valley)
    • Added new skill - bow crafting. Now Bosper can teach his apprentice in bow crafting (bows are from Returning 2.0). After learning a bow, the arrows are learned automatically
    • Added new skill - wood harvesting. Woodcutter Grom can teach you this skill. Now several trees can be cut down to obtain a wood blank for bows and arrows. To craft arrows you will need to cut the blank on the wood saw. The wood can be gathered without the skill, but the gathered amount depends on the skill
    • Added new still - enchanting. Available only to mages. Taught by Selivan. Now when mining ore you also get various gems that can be used in enchanting. The higher the mining skill the higher the chance to get more valuable gems. All usual enchantments are learned automatically when learning skill. Special ones are learned separately
    • Added some new models from Carnage Graphics Patch (Mark56)
    • Added new animation for frying meat on campfires (Mark56)
    • Added animated furniture (Mark56)
    • You can now fry meat in portions on campfires and stoves (campfire animation is used)
    • Added animation for sarcophaguses
    • Protection from cutting damage is now displayed (using MARVIN-mode can mess up the proper display)
    • Added health regeneration at 160 strength and mana regeneration at 160 mana to compensate for the acrobatics bonus. Regeneration turns off if you have a debuff from thirst, hunger or fatigue
    • New areas and implementations of the mod were added onto the maps of Khronis and Valley of Mines
    • The hero's starting parameters were lowered because of the large amount of XP overall
    • Mages can add/remove the hood on the light robe on the crafting table (thus you won't ask me "where can I find a hooded robe?")
    • The Shadows' armor (Diego's clothes) from Gothic is now available
    • Restored the teleport rune in the castle, but it has been moved
    • If you collected the bounty for Canthar, Sara won't disappear anymore in chapter 3, she'll have a different routine because the citizens don't want to miss her new talent
    • The main menu no longer shifts when changing resolution and is positioned how it was intended. Added a background for options menu. Skills menu has been slightly stretched so that the text wouldn't be cut off on wide resolutions
    • A few more small changes
    • A few fixes and changes for older version problems



    Polish version changelogs

    Spoiler:(zum lesen bitte Text markieren)

    • Added Story Helper (SH).
    • Added PC_Itemfeller (IH).
    • Several dialogs were corrected.
    • Shields - now they have a penalty to fighting skills, they reduce your one-handed skills by a percentage.
    • From now on, in the tanning table, you can choose the skin to tan and the amount.
    • Added the posibility of frying the whole meat.
    • Gothic 3 dubbing has been added to prayers, books, letters, shelves, and a few other things ...
    • There is no longer a limit to praying when doing a sacrifice. Bonuses are given randomly.



    English version changelogs
    Spoiler:(zum lesen bitte Text markieren)


    ********** 1.1.1 **********

    • LP cost for stats (Strength, Dex, Mana) scale on the amount of LPs spent for that stat and not on the stat itself
    • Any bonuses to attributes/talents can be taken without affecting LP cost (such as Potions, Plants...)
    • Changed the highlighted background when you're over an equipped item in the inventory (Now it's red)
    • Added the possibility to sleep for 11 and 12 hours (both with and without survival features)
    • Fixed wrong translations in Beliar's altar
    • Added some missing dialoges causing wrong translations (City Guard in the harbour gate)
    • Fixed some missing translations (Monsters and some NPCs)



    ********** 1.1.0 **********
    • Restored the following teleport runes:
    - Onar's farm - You'll receive it from Lee in Chapter 3.
    - Orlan's tavern - Orlan will sell it for 500 in Chapter 3.
    - Pass to Khorinis from the Valley of Mines - Moved, now Engor will sell it for 500.
    • Removed the red/purple effect when interacting with "Beliar's objects/NPCs", such as shrines, seekers and so on (it was the cause of some visual bugs). Now you'll have no problem interacting with this things.
    • Changes to Enchantmens:
    - Enchanted items have now a different name, instead of the same name of their "not-enchanted" versions, so you can distinguish what you just enchanted and what you already had.
    - When learning a new level of enchantments, your diary will update with the new enchantments and their respective recipe. You'll never ever find problems seeing the recipes with this new function. You can see it by going in the section "General informations" of your diary.
    • Minor fixes and changes to translations.



    We're going to implement Gothic Free Aim script once the developers of the script will publish their stable 1.0 version, the creator of the script was very gentle and will help us integrate it in L'Hiver. We're working on some new food recipes, which will be useful in both survival and non-survival versions, we had recipes for everything with L'Hiver but food, which didn't make sense to us. We are making some new quests to make the Thieves guild a bit better and more cool, making it a real guild. We're thinking about expanding the Valley of Mines map, and make it as big as it was in Gothic 1. Let us know what you think about these changes, do you like them? Do you think they may change the style of L'Hiver
    too much ? If you have suggestions for other updates just write down here, we'll consider everything

    Pre-Release 1.1.2 changelogs (check here before reporting a bug)
    Spoiler:(zum lesen bitte Text markieren)

    ---------------------1.1.2--------------------
    - Bronko is now always called with his right name (not Bronco).
    - Fixed dialogue option with general NPCs asking information about the area.
    - Added missing dialogue option of the left guard of the 3rd entrance of the City of Khorinis (that added by l'hiver)
    - Leather belt used for enchanting belts is now called Leather strip.
    - Restored old armor names of Leather armor (sold by Matteo) and Hunter's armor (sold by Orlan).
    - Master leather armor is now called Thickened leather armor.
    - Blacksmith and Barkeeper's clothing is now called Apron.
    - Minor translation changes.
    - Fixed some missing himself spoken dialogue from G3.
    - Changed Girion Knight's armor with Paladin's armor.
    - Fixed dialogue option with Greg, Lares, Thorben and Till.
    - Added some missing item's name and some interactive entities.
    - Changed a pirate's weapon in Jharkendar who didn't have enough strength to use it.
    - Now will be clearly specified when you learn "Skin reptiles".
    - Grimbald now teaches you how to skin reptiles.
    - Bosper now buys Reptile and Swampshark skins.
    - Removed missing spoken dialogues from Carl, Selivan, Jack, Ignaz.
    - Removed regen of NPCs / Monsters when they cannot see NH.
    - Fixed mistranslation of "Fried".
    - Fixed mistranslation of "Dying of fatigue".
    - Fixed some discrepancies between the versions.
    - Fixed Vanja dialogue.
    - Hodges and Grimes now both call ORMASTERY as Ore extraction - (Miner|Master|Expert).
    - "Art of Smith" is now called "Art of Weaponry".
    - Fixed Rod's two-hander not showing weapon stats.
    - Fixed value of 'Gold candlesitck' in NW version.
    - Fixed Malcom body and the trigger to complete the quest, now you have to kill the 2 Lurkers in the cave.
    - Fixed screen text "Learned: Leatherworking" in Bosper dialogue showing up despite no enough LP.
    - Removed a doubled END option for Lobart showing up in CH3.
    - Removed a repeated dialogue for Hagen about teleport rune.
    - Fixed mistranslation of the "Cook".
    - Fixed mobname Gold vein.
    - Shield penalty doesn't permantely reduce 1h talent bonus at high levels (90+)
    - 1h sword fighting fixed in non surival version





    • Download and install GOTHIC FIX 2.6-REV2 + SYSTEMPACK 1.7 + PLAYERKIT 2.8 in the Gothic2 main folder.

    [Optional] Download and extract DIRECTX11 in the GothicII\system folder, then start the game and let it download the DirectX11 normalmaps.

    [Optional] Download CRASH FIX and make a backup of shw32.dll in GothicII\system (just in case something goes wrong), extract 'Gothic_1_2_mem_fix_v06.zip' and move the 2 files 'libhoard.dll' and 'Shw32.dll' in GothicII\system, extract the other .rar file and open '4gb_patch.exe', select the Gothic2.exe (GothicII\system\Gothic2.exe) and press Ok. This fix modifies the .exe file, allowing it to use 4gb of Virtual memory instead of 2, lowering to 0% the crashes. (Even the save-crash-bug). Highly Recommended.

    • Download L'HIVER BASE 1.1.1, extract it and move the .vdf file in GothicII\Data.

    • Download L'HIVER SCRIPT 1.1.1 WITH HUNGER / THIRST / FATIGUE / WEIGHT / MAGIC EXHAUSTION if you want those features, otherwise download L'HIVER SCRIPT 1.1.1 NW WITHOUT HUNGER / THIRST / FATIGUE / WEIGHT / MAGIC EXHAUSTION. After you have your .zip file, extract it and put the .vdf file in GothicII\Data.

    [Optional] Download and extract L'HIVER MUSIC in GothicII main folder, if you want L'Hiver musics.


    RECOMMENDATIONS AFTER THE INSTALLATION:

    After you installed L'Hiver, you should go in GothicII\system and modify the following lines in SystemPack.ini :

    EnableShields = 0 -----> EnableShields = 1
    //This unlocks the shields in the game

    Scale = 1 -----> Scale = 0
    //This makes the text smaller and easier to read

    Disable_D3DVBCAPS_WRITEONLY = 1 ------> Disable_D3DVBCAPS_WRITEONLY = 0
    //This gives you +10% fps

    OPTIONAL:
    No_Take_Anim = 0 ------> No_Take_Anim = 1
    //Disable pick up animation

    Author: unknown111
    Translation based on: Młody ścierwojad (Young Scavenger) - L'Hiver 1.1 PL
    Translated by: Granregon, Masty
    Scripts by: Granregon, Gwyn-Deith
    Graphics by: Masty
    Thanks to: Sunnyb0y and mathúin for their 0.9.6 english translation
    System Pack: MaGoth
    DirectX11: Degenerated
    Crash fix guide by: Tentarr
    Geändert von Masty (06.12.2017 um 13:44 Uhr) Grund: 1.1.2 changelogs updated

  2. Beiträge anzeigen #2 Zitieren
    Apprentice Avatar von granregon
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    [FOR FUTURE UPDATES]

    We hope you'll enjoy the translation and report every problems/bugs found.

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    Provinzheld Avatar von Quasch
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    Congratulations on your excellent work.

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    Apprentice Avatar von Dalfar
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    Heya, This is the final update from Unknown`s Mods yea?

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    Abenteurer Avatar von Masty
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    Zitat Zitat von Quasch Beitrag anzeigen
    Congratulations on your excellent work.
    Thank you so much

    Zitat Zitat von Dalfar Beitrag anzeigen
    Heya, This is the final update from Unknown`s Mods yea?
    Yes this is his final release, but we'll probably keep updating it over and over until it becomes one of the best gothic 2 mod ever
    Geändert von Masty (21.09.2017 um 23:27 Uhr)

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    Adventurer
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    Fjodik ist offline
    Thank you guys, this version is sooo much better then 9.6, all my textures flickering in Khorinis are gone now + many new dex based weapons, I really want to play sword/bow hero now :-)

    I will wait for LP patch and here we go :-))

    Where is Sagrido? He will be very happy I guess....

  7. Beiträge anzeigen #7 Zitieren
    Apprentice Avatar von granregon
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    Zitat Zitat von Fjodik Beitrag anzeigen
    Guys, you are awesome, thank you very much for your work.

    Just for my understanding, what is the D3X11 fix? Is it the optional renderer by Degenerated? I did not have very good experience with it and playing now without it....maybe it got better......
    Fjodik I answer you here because this is the official topic of this version.

    First thing: before there was a problem with the animation of the dementor, every time you prayed in a Beliar Shrine, talked with an obsessed person or a Seeker, you got stuck in a bugged screen with dialog options which you couldn't see.
    Now the animation is removed, you can only hear the sound of the obsession. Maybe in future version we could try to properly fix the animation, but it is more a DX11 problem than the animation...

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    Ranger Avatar von Gwyn-Deith
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    ^_^

    Sorry for the MIA guys has been ages since i posted, got caught up with University work. With that said I am working to put the updated LP system into 1.1 should be done in next couple days, cheers

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    Fjodik ist offline
    Hi Gwyn, glad to see you here. Many thanks for your work. I think that all of us Gothic addicted received early Christmas gift from you guys :-)

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    Veteran Avatar von Ratamahatta
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    Zitat Zitat von Gwyn-Deith Beitrag anzeigen
    Sorry for the MIA guys has been ages since i posted, got caught up with University work. With that said I am working to put the updated LP system into 1.1 should be done in next couple days, cheers
    Perfect! i guess I will wait for this update and then install the mod again!
    http://forum.worldofplayers.de/forum/signaturepics/sigpic104766_2.gif

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    kingnero ist offline


    okey where do i send my 20 euros? paypal?

    waiting for LP update then i start a new playthroe as well

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    Knight Avatar von Shadow Mabori
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    Shadow Mabori ist offline
    Any Interest in integrating "Gothic Free Aim" into L'Hiver ?
    Here is the (Open-)Source Code for the mod: Gothic Free Aim


    Zitat Zitat von kingnero Beitrag anzeigen
    [/CENTER]

    okey where do i send my 20 euros? paypal?

    waiting for LP update then i start a new playthroe as well
    What Mod do you mean with "LP" ?
    --->ELEX<--- Der Schläfer war damals auch mal ein Sektenspinner[Bild: 492.gif]

    [Bild: sigpic90446_34.gif]
    Spoiler:(zum lesen bitte Text markieren)
    • GA-990FXA-UD3
    • AMD Athlon II X4 640 (OC: 3,48 GHz)
    • 8GB RAM 1600mhz
    • AMD Radeon HD 7800 (OC: 1025/1250)
    • WIN 7 ULTIMATE (64bit)
    • Manjaro Linux Distro
    Geändert von Shadow Mabori (23.09.2017 um 17:15 Uhr)

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    Apprentice
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    AntonioBarbarian ist offline
    Zitat Zitat von Shadow Mabori Beitrag anzeigen
    What Mod do you mean with "LP" ?
    He means the version with the editted Learning/Skill Points system, instead of a flat x2 increase when you reach a certain threshold, it will now increase based on how much you've SPENT training, or something like that if I understood correctly.

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    Apprentice Avatar von Dalfar
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    Hey, I am having abit of low FPS ingame any way to increase that ? I do have a Titan X previous edition :P but I didnt have this issue at 9.5 Lhiver I have reduced the visual to 200% on both

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    Abenteurer Avatar von Masty
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    Zitat Zitat von Shadow Mabori Beitrag anzeigen
    Any Interest in integrating "Gothic Free Aim" into L'Hiver ?
    Here is the (Open-)Source Code for the mod: Gothic Free Aim
    Interesting script, we will consider it for new versions, thank you so much

    Zitat Zitat von Shadow Mabori Beitrag anzeigen
    What Mod do you mean with "LP" ?
    Exactly what AntonioBarbarian said just after you


    Zitat Zitat von Dalfar Beitrag anzeigen
    Hey, I am having abit of low FPS ingame any way to increase that ? I do have a Titan X previous edition :P but I didnt have this issue at 9.5 Lhiver I have reduced the visual to 200% on both
    Did you do this?:


    Disable_D3DVBCAPS_WRITEONLY = 1 ------> Disable_D3DVBCAPS_WRITEONLY = 0
    //This gives you +10% fps

    If you did that, in the official russian topic it's said this:
    Render
    ▶ modern processors : 280% total / 180% objects
    ▶ old processors : 240% total / 140% objects
    ▶ very old processors : 200% total / 100% objects
    ▶ it is not recommended to play this mode at the maximal drawing parameters.

    So try to lower these parameters until your fps is fine.

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    Apprentice Avatar von Dalfar
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    Did you do this?:


    Disable_D3DVBCAPS_WRITEONLY = 1 ------> Disable_D3DVBCAPS_WRITEONLY = 0
    //This gives you +10% fps

    If you did that, in the official russian topic it's said this:
    Render
    ▶ modern processors : 280% total / 180% objects
    ▶ old processors : 240% total / 140% objects
    ▶ very old processors : 200% total / 100% objects
    ▶ it is not recommended to play this mode at the maximal drawing parameters.

    So try to lower these parameters until your fps is fine.[/QUOTE]

    Seems better with the Disable thing off . Shields doesnt work btw. ^^ "Its invisible"

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    Adventurer
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    Fjodik ist offline
    Zitat Zitat von Dalfar Beitrag anzeigen
    Did you do this?:


    Disable_D3DVBCAPS_WRITEONLY = 1 ------> Disable_D3DVBCAPS_WRITEONLY = 0
    //This gives you +10% fps

    If you did that, in the official russian topic it's said this:
    Render
    ▶ modern processors : 280% total / 180% objects
    ▶ old processors : 240% total / 140% objects
    ▶ very old processors : 200% total / 100% objects
    ▶ it is not recommended to play this mode at the maximal drawing parameters.

    So try to lower these parameters until your fps is fine.

    Seems better with the Disable thing off . Shields doesnt work btw. ^^ "Its invisible"
    Have you enabled the shields in systempack.ini?

  18. Beiträge anzeigen #18 Zitieren
    Abenteurer Avatar von Masty
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    Zitat Zitat von Dalfar Beitrag anzeigen
    Did you do this?:


    Disable_D3DVBCAPS_WRITEONLY = 1 ------> Disable_D3DVBCAPS_WRITEONLY = 0
    //This gives you +10% fps

    If you did that, in the official russian topic it's said this:
    Render
    ▶ modern processors : 280% total / 180% objects
    ▶ old processors : 240% total / 140% objects
    ▶ very old processors : 200% total / 100% objects
    ▶ it is not recommended to play this mode at the maximal drawing parameters.

    So try to lower these parameters until your fps is fine.
    ____
    Seems better with the Disable thing off . Shields doesnt work btw. ^^ "Its invisible"
    You didn't read all the Installation section, you should take a look there, but i'll copy a piece of that just in case, to make it clearly:

    RACCOMANDATIONS AFTER THE INSTALLATION:

    After you installed L'Hiver, you should go in GothicII\system and modify the following lines in SystemPack.ini :

    EnableShields = 0 -----> EnableShields = 1
    //This unlocks the shields in the game

    Scale = 1 -----> Scale = 0
    //This makes the text smaller and easier to read

    Disable_D3DVBCAPS_WRITEONLY = 1 ------> Disable_D3DVBCAPS_WRITEONLY = 0
    //This gives you +10% fps

    No_Take_Anim = 0 ------> No_Take_Anim = 1
    //Disable pick up animations

  19. Beiträge anzeigen #19 Zitieren
    Apprentice Avatar von Dalfar
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    Oh! I forgot to save the doc after :P haha my bad. had two docs opens xD

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    Ranger Avatar von Marek33
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    Thumbs up

    Thanks to the unknown111 for making this mod and thanks to the whole translation team for the translation! I'm very glad to see it in the English and so far I have noticed only one thing which is not translated. It's the Ice Wolf and I'm using the scripts without primary needs. I have played only a little, but I quickly check the New World and the Old World to see how it looks and plays.

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