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How does the LP system work atm?
From the previous version I played it was better to even strength and dex to have but does it flatout just get higher in cost when you reach a threshold?
have barely spendt any points yet because of the costs :P are unknown to me ^^
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Apprentice
Zitat von Izaya
Hi, I put both .vdf modules in the correct place. When starting the Mod-Starter, it doesnt show up any other Mods than the ones that I installed using an installer. What could be wrong?
Just start the game with Gothic2.exe
Zitat von Dalfar
How does the LP system work atm?
From the previous version I played it was better to even strength and dex to have but does it flatout just get higher in cost when you reach a threshold?
have barely spendt any points yet because of the costs :P are unknown to me ^^
Now the quantity of LP requested to level-up is only influenced by the number of str/dex/mana learned from teachers. So you can use items/potions/shrine/herbs whenever you want, instead of wait the end-game to use everything.
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Zitat von Izaya
Hi, I put both .vdf modules in the correct place. When starting the Mod-Starter, it doesnt show up any other Mods than the ones that I installed using an installer. What could be wrong?
Thats fine, just start the normal Gothic night of the raven from gothic starter or Gothic.exe as Grangeron said
Zitat von Dalfar
How does the LP system work atm?
From the previous version I played it was better to even strength and dex to have but does it flatout just get higher in cost when you reach a threshold?
have barely spendt any points yet because of the costs :P are unknown to me ^^
Yes it will, basically you can't "save" Lp points by pushing the attribute/talent to 1 point below the threshold then adding +5 to said attribute/talent. Bonuses being able to be taken at anytime and not effecting LP costs makes up for this
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Then my question is with this LP system is there any level cap XD?
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Zitat von Dalfar
Then my question is with this LP system is there any level cap XD?
Somehow I don't think it is possible to reach higher char level than 56/57 unless maybe you will kill every farmer/citizen/pirate/bandit in Bandit camp in Jharkendar (personally I never fight with others except Esteban's crew and few others in quest line, but unnamed ones I leave alone, even that Juan's bodyguard in a cave )
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Adventurer
Zitat von Izaya
Hi, I put both .vdf modules in the correct place. When starting the Mod-Starter, it doesnt show up any other Mods than the ones that I installed using an installer. What could be wrong?
Nothing, L'Hiver replaces vanilla game, thats why it doesn't show.
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Hey! The ability of being able to consume Str/Dex attribute/weapon skills bonuses and then train with trainers with the normal LP cost is sure handy! It was taken from the IronKeep Community Patch v2.4x, yes? Because scripts looks the same in a lot of places, and even have the same pause length when selling boar skins to Bosper (when the player is his apprentice as usual)?
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Zitat von Wacky
Hey! The ability of being able to consume Str/Dex attribute/weapon skills bonuses and then train with trainers with the normal LP cost is sure handy! It was taken from the IronKeep Community Patch v2.4x, yes? Because scripts looks the same in a lot of places, and even have the same pause length when selling boar skins to Bosper (when the player is his apprentice as usual)?
I dont know about that the pause, L'hiver is a combination of several mods/patches though. And yes the LP system was suggested as an addition from the Community Patch, which i then took to add my own implementation into the mod.
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Zitat von Gwyn-Deith
I dont know about that the pause, L'hiver is a combination of several mods/patches though. And yes the LP system was suggested as an addition from the Community Patch, which i then took to add my own implementation into the mod.
When can we expect your LP system to come out ?
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Adventurer
Hi guys, I am back with a couple more things.
- when you speak with Ignaz about his experiment, there is some missing voice acting
- workers are not translated at least some of them (I guess they are translated in Russian)
- when you kill somebody or somethig, the body dissapears very quickly, is it a bug or some kind of mechanism how to prevent exploiting transform spells or something? It makes sense as you can transform to e.g. dragon snapper and clear almost half of the forest and take loot later ;-)
BTW the thing with the regenerating enemies after using offensive spells is annoying as hell.
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Zitat von Fjodik
- when you kill somebody or somethig, the body disappears very quickly, is it a bug or some kind of mechanism how to prevent exploiting transform spells or something? It makes sense as you can transform to e.g. dragon snapper and clear almost half of the forest and take loot later ;-)
I do not remember how was it 0.9.6 version but in the Returning mod, but transformation spells had really sensible and fair limitations - char could transform into beast just for very short and limited time after which your transformed body started to disintegrate and quickly loose HP, but was more than enough to proceed and certainly gave opportunity to make up some strategies for various situations.
And regarding disappearing bodies - I'd say yeah, they could stay longer imho
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Neuling
Hello guys, great job so far, definitely loving the work you have done. The only problem I have is that when I try to quit the game, it simply freezes instead of exiting, and I have to use Task Manager to close the game, which didn't use to happen to me on version 0.9.6.
Other than that, the Gothic Free Aim script looks absolutely amazing, and I would definitely welcome its addition to the mod, the new Thieves Guild quests and the Valley of Mines map expansion also sound great, though I don't really know what you mean by the orc quests.
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Zitat von FelixMage
Hello guys, great job so far, definitely loving the work you have done. The only problem I have is that when I try to quit the game, it simply freezes instead of exiting, and I have to use Task Manager to close the game, which didn't use to happen to me on version 0.9.6.
Other than that, the Gothic Free Aim script looks absolutely amazing, and I would definitely welcome its addition to the mod, the new Thieves Guild quests and the Valley of Mines map expansion also sound great, though I don't really know what you mean by the orc quests.
Hi, thank you.
I don't know why you have that problem, i'm sorry.
About the orc quests, i meant that in the portions of map that are unavaible at the moment , we'd like to put some quests that will bring the NH really close tho the orcish kind and their culture. But that project is really big and at the moment is just an idea. Hope you understood
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Zitat von Dalfar
When can we expect your LP system to come out ?
It's the one you are playing in this current version lol...
Zitat von Fjodik
Hi guys, I am back with a couple more things.
- when you speak with Ignaz about his experiment, there is some missing voice acting
- workers are not translated at least some of them (I guess they are translated in Russian)
- when you kill somebody or somethig, the body dissapears very quickly, is it a bug or some kind of mechanism how to prevent exploiting transform spells or something? It makes sense as you can transform to e.g. dragon snapper and clear almost half of the forest and take loot later ;-)
BTW the thing with the regenerating enemies after using offensive spells is annoying as hell.
- Body's disappearing would happen at a certain distance BUT they can reappear iirc at their idle routine locations in vanilla.
- (Enemy HP regen) Yes, that def. needs adjusting so a much longer distance is ok or perhaps just reverting to vanilla. NOTE: I have found that this happens when the enemy cannot see the NH not exactly the distance from NH.
Geändert von Gwyn-Deith (28.09.2017 um 17:34 Uhr)
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• LP cost for stats (Strength, Dex, Mana) scale on the amount of LPs spent for that stat and not on the stat itself
• Any bonuses to attributes/talents can be taken without affecting LP cost (such as Potions, Plants...)
Haha I thought it be like something -Optional
Did update it as soon as I saw the update was there. :P
• LP cost for stats (Strength, Dex, Mana) scale on the amount of LPs spent for that stat and not on the stat itself
• Any bonuses to attributes/talents can be taken without affecting LP cost (such as Potions, Plants...)
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Adventurer
Zitat von FelixMage
Hello guys, great job so far, definitely loving the work you have done. The only problem I have is that when I try to quit the game, it simply freezes instead of exiting, and I have to use Task Manager to close the game, which didn't use to happen to me on version 0.9.6.
Other than that, the Gothic Free Aim script looks absolutely amazing, and I would definitely welcome its addition to the mod, the new Thieves Guild quests and the Valley of Mines map expansion also sound great, though I don't really know what you mean by the orc quests.
The freezing problem you have maybe relates to D3D11 renderer, are you playing with it? I had the same problem and eventually uninstalled.
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Neuling
Zitat von Fjodik
The freezing problem you have maybe relates to D3D11 renderer, are you playing with it? I had the same problem and eventually uninstalled.
Yes, it seems like that is most likely the cause, it's still weird though since I didn't use to have the problem when I used to play with D3D11 a while back.
Zitat von Masty
About the orc quests, i meant that in the portions of map that are unavaible at the moment , we'd like to put some quests that will bring the NH really close tho the orcish kind and their culture. But that project is really big and at the moment is just an idea.
I see what you mean now, not sure how I feel about that, but it might be interesting if handled well, though I think I'd rather just have the map expansion.
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Harad still chases me out of his house even if I am his apprentice :/
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