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Zitat von amazing22222
Thanks for the answer. Will the version 1.1.2 include any ideas that I had mentioned? (double-sword fighting etc)
There are many many suggestions from various people so can't say exactly if some of the ideas you suggested will be included in 1.1.2, as of now its still a WIP say can't so exactly how much will be in it.
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Rookie
Zitat von Gwyn-Deith
There are many many suggestions from various people so can't say exactly if some of the ideas you suggested will be included in 1.1.2, as of now its still a WIP say can't so exactly how much will be in it.
Ok, good luck with the project!
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Zitat von Tharr
Played for 40 minutes, no out of memory bug so far, the only thing weird is 2 invisible sheep on Lobart's farm.
Have seen this once in 1.1.1, but not regarding Lobart's sheep--it happened with the first thief holed up directly past Cavalorn's fire, in their cave. He simply wasn't visible--script functioned fine--could hear him, etc, just couldn't see him at all. But, I seem to have fixed it by simply changing driver-forced supersampling 8Xeq fsaa to driver-forced multisampling 8Xeq fsaa (RX-480 8GB, Crimson 17.11.2, Windows10x64, version 1709, build 17025, 2560x1440). Haven't seen it since. Hard to say if it was a bug relating to driver-forced FSAA or simply an obscure game bug that popped up only once. I may revert to supersampling just to see if I see this again--or rather, to see if I *don't see* things again... Really can't see any difference between supersampling and multisampling in 1.1.1, in terms of image quality.
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Zitat von Talek
Hmmm... Martin, Garvell and Lehmar spawned and disappeared after a crash to desktop with the mod. Any clues how to solve this without restarting? Reloaded earlier saves they just would not spawn again.
EDIT: Oh and Jack instantly reported the bandits being dead in his watchtower so I assume they disappeared too.
EDIT 2: Also had a severe issue playing the game. The memory error would hit. When I tried to install the .exe fix, it would constantly crash - dx11 mod did not work with it.
What ".exe fix" fix are you speaking of? File name, link, so on. Doesn't sound like it "fixed" very much at all... If you are talking about the 64-bit fix, if you only changed the exe and did nothing else I'm surprised the game runs at all for you...! The "crash fix" as described and installed according to the 1.1.1 install instructions on the first page works perfectly. In case you were by chance wondering...
Have you followed the installation guide in this L'Hiver 1.1.1 thread to the letter? I ask because it sounds like you have a mixture of mods/scripts going on here that is really fouling the works--nothing does that quite so well as mixing mods that maybe aren't designed to be mixed. Or else, you are trying to use saved games from other modded-non-modded games with this one, and so on. The kinds of severe problems you are highlighting don't generally occur as a matter of routine bugs. Sometimes, thinking "Well, this shouldn't hurt" is the wrong notion because it could hurt, a lot... I would strongly advise starting over from complete scratch and following the install instructions to the letter both in terms of the versions linked to and the order of installation, etc.
I'm not saying I think it is "impossible" for these kinds of severely broken bugs to manifest here--but it is surely highly unlikely. Hope you get this straight because the mod is a joy to play, actually--yes, these kinds of bugs are neither expected nor forecast--this is nowhere near being an "alpha" build of anything--so I hope you can continue because it's definitely worthwhile. I've not experienced anything like you report yet in the normal occurrence of playing. I have, however, seen this kind of thing happen when fundamental mod elements are mixed/matched with no regard as to what might happen...Just sounds as if something simple but fundamental has been fouled up. Hope you can get yourself fixed up--it's worth playing!
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Lehrling
Hallo,
I have two quite annoying issue: Some monsters simply disappears. They are still there, kill me, but they are invisible.
Also, every time I reload a saved game, my torch simply disappears. I tried to recover my lost torches by Marvin console, but it does not recognise the ID of the torch.
What could I do in theese cases?
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Benutzer, die ihr Benutzerkonto per E-Mail bestätigen müssen
Zitat von Arszi
I have two quite annoying issue: Some monsters simply disappears. They are still there, kill me, but they are invisible.
Just save the game (even quicksave) fixing it for me when it happens.
Zitat von Arszi
Also, every time I reload a saved game, my torch simply disappears.
As I know this also happening in vanilla Gothic2NotR, not a mod issue.
Throw the torch to ground before saving could be solution, not tested yet.
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Zitat von Arszi
Hallo,
I have two quite annoying issue: Some monsters simply disappears. They are still there, kill me, but they are invisible.
Also, every time I reload a saved game, my torch simply disappears. I tried to recover my lost torches by Marvin console, but it does not recognise the ID of the torch.
What could I do in theese cases?
1. This problem is caused by DX11 (some problems with normal maps), as Moop said up here, you can save (or quicksave) for an easy fix (or uninstall dx11).
2. Do what Moop said
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Lehrling
Thank you!
Also, could you give me a few tips, how to start a dexterity based character?
Should I train some strength at all costs?
This weight limit seems to be impossible to overcome with dexterity only.
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Benutzer, die ihr Benutzerkonto per E-Mail bestätigen müssen
Zitat von Arszi
Also, could you give me a few tips, how to start a dexterity based character?
Pushing dexterity?
Well, I never played these with realistic scripts (restricted weight, no-go for me personal)
But to that I can suggest to use more chests, and think about what you really need.
Selling every crap fast, compress through potions, do sometimes some routes (take stuff, walk, sell stuff, take stuff, walk, sell stuff)
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Lehrling
Thanks!
Also, I read somehwere, that Xardas should have an extra talk option, with the player can set the difficulty. Was it removed?
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Zitat von Arszi
Thanks!
Also, I read somehwere, that Xardas should have an extra talk option, with the player can set the difficulty. Was it removed?
Not sure where you saw that it's not in the current version atleast, there is no difficulty selection.
Zitat von Arszi
Thank you!
Also, could you give me a few tips, how to start a dexterity based character?
Should I train some strength at all costs?
This weight limit seems to be impossible to overcome with dexterity only.
Strength is still usefull as critical damage for melee weapons is based on your str not dex and of course increases the weight
limit. Some further tips:
- Weight limit also increases each level of the NH
- there are certain item(s) you can get that help with weight
- use some chests as storage e.g. I use the two chests in the free room given to the NH in the Dead Harpy, one chest dedicated to consumables and important items the second for everything else
- Sell junk as often as you can
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Zitat von Arszi
Thanks!
Also, I read somehwere, that Xardas should have an extra talk option, with the player can set the difficulty. Was it removed?
Returning 2.0...
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Lehrling
Gwyn-Deith: Thank you for the tips!
Ratamahatta: Whoops, then it explains a lot. I was googling a lot of things, and this one came up in the context.
Also if new ideas/recommendations for features are still accepted, I would have some:
At the moment, learning taking misc trophies (claws, horns, etc) does not worth it, only for the hunter feeling.
You could expand Bosper, Harrad and Constantio to buy specific items for the full price, if you are their apprentice.
Bosper: he would buy other trophies, like horns, teeth, claws.
Constantio: he would buy alchemy ingredients like sulfur, bloodfly stinger, bloodfly wings (he sells some by default)..
Harrad: he would buy materials in connection with smithing like coal, ore, steel bar, etc.
It would yield some more money for the player (Item values can be still rebalanced, because of this), but it would be worth to learn other hunting skills (even for Constantio), and misc items to have some extra uses.
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Benutzer, die ihr Benutzerkonto per E-Mail bestätigen müssen
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Apprentice
So how does crafting work? I'd like to go for an archer playthrough. Does Bosper now teach crafting of appropriate armors? Or in order to craft like a troll hide armor I still need to sign up with Harad?
Also, not like I am an attention whore or anything, but since I did most of translating from RU to EN and spellchecking for mathúin up to 0.96, it would be nice to be aknowledged or something
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Zitat von sunnyb0y
So how does crafting work? I'd like to go for an archer playthrough. Does Bosper now teach crafting of appropriate armors? Or in order to craft like a troll hide armor I still need to sign up with Harad?
Also, not like I am an attention whore or anything, but since I did most of translating from RU to EN and spellchecking for mathúin up to 0.96, it would be nice to be aknowledged or something
You can learn armorcrafting from the other blacksmith in Khorinis (sorry can't remember his name right now) but before learning it you must have a basic knowledge of weaponsmith (i might be wrong, but you can just test it out), you can learn those basics from both Harad and Mercenaries' blacksmith, so if you choose Bosper you can simply learn weaponsmith from Mercenaries.
About the translation of 0.96 L'Hiver, i forgot to mention you, sorry. Just edited
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Rookie
Localized version + L'Hiver
Hi, id like to use this new updated version with my localized Gothic 2 Gold Edition (specifically Czech). Is it possible to install this mod without overwriting the localization? I assume installing the base part will not affect the language but scripts will?
I found this outdated mod which says it works for all language versions: http://www.moddb.com/mods/lhiver-edition-vanilla-gothic
I havent had a chance to try it out though
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Neuling
Is there any way to revert back to default dialogue box/window? New one looks completely atrocious.
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Rookie
I play about half of hour and in one moment when i back in town there is no Vatras and citizens on square. I can't hear voice of Vatras and peoples from square, then i suppose this is not problem like with invisible sheeps like in farm, models simply is not there. Also Caveron is not anymore in place near to Xaradax tower and one guard on town gate missing.
I load some previous state and now work ok, but i afraid this will happen again.
I just update from 0.9.6 to 1.1.1 and remove old 0.9.6 files vdf files, install Fix2-6r2_SystemPack1-7_PlayerKit2-8 and GD3D11_X17_1. Did i need delate all and install only version 1.1.1, or this is a bug?
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