Ich hatte vorher lange die Normalversion gespielt, so bis Stufe 20 etwa. Mir war der Magiebereich zu sehr verändert worden, z.B. eingeschränktes command creatures. Ich gebe mir dahingehend lieber selbst meine Regeln, in Sachen fortify skill z.B..

Hier der Unterschied:

Morrowind Rebirth: Lite is an alternative to the full version of Morrowind Rebirth, removing some changes disliked by the community. This includes:


* Command Humanoid, Command Creature, Fortify Skill, Fortify Attribute, Drain Health, Damage Health, Invisibility are once again available for spellmaking and enchantning.
* The Sword of White Woe can once again be found inside Balmora, Eastern Guard Tower and Suran, West Guard Tower (former
Suran, Guardtower)
* The left Fist of Randagulf can now be found along with the Right Fist inside Ilunibi, Soul's Rattle.
* Scamps, Ogrims, Golden Saints and Winged Twilights once again roam the Grazelands.
* Ernand Thierry in Caldera Guild of Mages no longer guards the Master's Mortar and Pestle.
* Summoned creatures now have the same soul value as their vanilla counterparts.
* Creeper and the Mudcrab Merchant now has the vanilla amount of gold available.
* Golden Saints and Ascended Sleepers now have their orignal soul values.
* The Iron Shardaxe close to the Seyda Neen Lighthouse has been restored.
* The Limeware Platter in Census and Excise Office has been restored
* Grand Soulgems are no longer limited and will spawn in leveled lists.
* Vendors like Alchemists now restock alchemy ingredients.
Ja, ich finde es richtig gut, mit erweiterten Dungeons, mehr Leben in den Ortschaften, mehr Abenteurer und Banditen unterwegs. Ein paar weitere Mods habe ich schon noch:

Portable Containers
Erweiterungen der Telvanni-Festung, da wo auch MW Rebirth einen patch mitliefert
Julan Ashlander, auch mit MW-R patch
Constance (von Emma)
Children (von Emma), etwas angepasst
Einen richtig guten Multiple Teleport Marking mit unendlichen Marks (Mel_teleport plugin)
...