Mmm I couldn't make it work. I added one single polygon with the semi alpha texture, and then I applied it to my mesh. The result is that the texture produces full transparent polygons.
These are the texture info (via ImageMagick):
Code:
Format: TGA (Truevision Targa image)
Class: DirectClass
Geometry: 200x200+0+0
Units: Undefined
Type: PaletteAlpha
Base type: TrueColorAlpha
Endianess: Undefined
Colorspace: sRGB
Depth: 8-bit
Channel depth:
Red: 8-bit
Green: 8-bit
Blue: 8-bit
Alpha: 8-bit
Channel statistics:
Pixels: 40000
Red:
min: 125 (0.490196)
max: 125 (0.490196)
mean: 125 (0.490196)
standard deviation: 0 (0)
kurtosis: 0
skewness: 0
entropy: -1.#IND
Green:
min: 32 (0.12549)
max: 32 (0.12549)
mean: 32 (0.12549)
standard deviation: 0 (0)
kurtosis: 0
skewness: 0
entropy: -1.#IND
Blue:
min: 32 (0.12549)
max: 32 (0.12549)
mean: 32 (0.12549)
standard deviation: 0 (0)
kurtosis: 0
skewness: 0
entropy: -1.#IND
Alpha:
min: 141 (0.552941)
max: 141 (0.552941)
mean: 141 (0.552941)
standard deviation: 0 (0)
kurtosis: 0
skewness: 0
entropy: -1.#IND
Image statistics:
Overall:
min: 32 (0.12549)
max: 141 (0.552941)
mean: 82.5 (0.323529)
standard deviation: 0 (0)
kurtosis: 0
skewness: 0
entropy: 0
Colors: 1
Histogram:
40000: (125, 32, 32,141) #7D20208D srgba(125,32,32,0.552941)
Rendering intent: Perceptual
Gamma: 0.454545
Chromaticity:
red primary: (0.64,0.33)
green primary: (0.3,0.6)
blue primary: (0.15,0.06)
white point: (0.3127,0.329)
Alpha color: grey74
Background color: white
Border color: srgb(223,223,223)
Transparent color: none
Interlace: None
Intensity: Undefined
Compose: Over
Page geometry: 200x200+0+0
Dispose: Undefined
Iterations: 0
Compression: None
Orientation: Undefined
Properties:
date:create: 2017-06-18T11:26:26+02:00
date:modify: 2017-06-18T11:27:20+02:00
signature: 5c3fe2b3b88329b18d7ae9db6dc863e0db3eefcf8cc56230d3ff1eb585eda6b1
Artifacts:
tga:image-origin: TopLeft
verbose: true
Tainted: False
Filesize: 160KB
Number pixels: 40K
Pixels per second: 1.481MB
User time: 0.016u
Elapsed time: 0:01.027
Version: ImageMagick 7.0.3-0 Q16 x64 2016-09-05 http://www.imagemagick.org
Does alpha channel seem to be okay to you? It seems so to me
As regards the mesh, I ensured that the semi alpha was visible in the render view, but then I noted that after export and re-import, in the render view the texture was full opaque again. Perhaps krximpexp is not able to export alpha?