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  1. View Forum Posts #21 Reply With Quote
    Ranger Marek33's Avatar
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    Quote Originally Posted by Primevals View Post
    That`s why i`ve said all teams to unite and do an all in one or a compatibile mod, which includes a full translation of all mods into english, each team translating it`s own mod. Since they know what they want to summarize in their own mods.
    The problem is that English Gothic community is small and those mod teams are probably not going to translate these mods (and it would be great if GRM can translate the Die Welt der Verurteilten, but I'm not going to rush them into translation since they do a lot of work with the Gothic Reloaded Mod and in the end it's their decision) since there are not a lot of English players. And that's why we need to have many more members here at the WoP.de to show the community that there is still a lot of English players who care about the Gothic franchise.

    Quote Originally Posted by Primevals View Post
    I was reffering to this mod http://www.worldofgothic.com/dl/?go=dlfile&fileid=131

    It`s just a suggestion, the problem is this. If they intend on remaking Gothic franchises, all fans and new player will have huge expectations and those expectations comes on all aspects (texture, animations, storyline, combat, you name it.) So even if they manage to satisfy all expectations but with the storyline they kinda keep it the same, maybe adding only 1-2 things here and there, players will be dissapointed, because if they game excels on all other aspects, but not on storyline, which implies only for the developers to be creative, that would kill the game from the start. And from my perspective as a player, changing the storyline by a lot, by adding 2 new races, but as i said it doesn`t have to be big from the start few npc`s here and there in gothic 1/2 and then starting with Gothic 3 they can ingrease the number of npc`s from other races by a lot. Apart from that having friends from all races even hybrids would hype me up big times, each of them with his own attitude. Only seen Gorn as a dwarf (the tallest the dwarfs can be) with his bad attitude, man that would cheer me up. Also i forgot to mention, Thorus, since he`s a big ungly guy, probably a human/orc hybrid would fit him well. Apart from all this, don`t you want to see, for example, Y`berion an elf with long beard with a ponytail, but bald on top of the head with a height somewhere between an elf and dwarf, lookin cool like an elf and smoking and F****** like a dwarf, i would definetly want to see that, if you ask me that`s a GURU!
    Why would be the player disappointed by the same storyline? It's still better than having a different story which wouldn't be like the original, which wouldn't be so good or having a game which would have only a part of a story. For me and probably most of the fans new graphic, sounds and better gameplay would be enough. Maybe a new quest here and there, but I would keep it to the original like the GRM since some people can like Content Mod or Golden mod, but they can dislike the Die Welt der Verurteilten because it changes multiple things and a lot of people don't like that. I have seen a lot of different people who complain about L'Hiver since it wasn't 100% Lore friendly, but the GRM is. And that's one of the main differences why I don't want a very different remake since then it's not Gothic, but something else.

    Have you been smoking some swampweed? Why would they change Gothic so much? It just really doesn't seem to be a Gothic game for me.

    Quote Originally Posted by ThielHater View Post
    In this thread you can discuss about the GRM and it's relation to other mods. These are typical questions and their answers:Q1: Will GRM contain feature X from mod Y?

    A1: In most cases we haven't even thought about it. Our goal is to develop or own mod, we don't intend to adopt tons of features from others. However, feel free to make suggestions.

    Q2: I like your awesome graphics and I would like to play mod Z, but you can only run one mod at once!
    A2: In future GRM should be installable as a patch, but this may come with a trade-off.
    Q3: Will the GRM fix script related bugs?
    A3: No, this mod is graphical and language neutral.
    Q4: Do you intend to make some sort of "Ultimate Gothic Mod"?
    A4: Yes, personally I would like to translate "Die Welt der Verurteilten" to English and fuse it with the GRM. However, this is a lot of work and I don't know if I will find time to for that.

    Also, I would like to give you my opinion about those mods in GRM and in short, I wouldn't much bother about those mods since even if they are amazing, it's better to stick to the Vanilla and maybe later after the full release think about them. Plus, I think that there are some other people who can make them compatible with the GRM. I would focus mostly on new textures in GRM and on the forum suggestion about the mod, but not much about making a compatibility patch for these mods. And I'm very interested in that patch which will be probably compatible with most of the mods, hopefully.
    Last edited by Marek33; 17.03.2017 at 00:26.

  2. View Forum Posts #22 Reply With Quote
    Adventurer Vaana's Avatar
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    Hi. I have a small question.
    Apparently soon before Gothic released there was a pass near the old mine. PB removed it because they didn't have the time to finish it. Also, there was the abandoned mine and the orc city (both of which you can find in the files of the game: AbandonedMine.3ds, OrcCity.3ds) Do you intend to implement places like these that PB didn't have the time to finish?
    reference:
    http://gothic.arhn.eu/G1/screeny/rpgamer/gscreen13.jpg
    https://youtu.be/vnoVmUTamXM?t=18m46s

  3. Visit Homepage View Forum Posts #23 Reply With Quote
    Gothic Reloaded Mod ThielHater's Avatar
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    We implemented the abandoned pass because someone else asked about it and it was fun to do something new. However, we won't implement the orc city or the abandoned mine.
    "Weltmacht mit drei Buchstaben?" – Fred & Günther



  4. View Forum Posts #24 Reply With Quote
    General lali's Avatar
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    Ist der Pass bei euch dann vorhanden aber trotzdem verschüttet/gesperrt oder wird man ihn begehen können, bis man von der Barriere aufgehalten wird?

  5. View Forum Posts #25 Reply With Quote
    Adventurer Vaana's Avatar
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    Hello, its me again.
    Thanks for the answer to my previous question
    I have forgotten to ask about a few things.
    1) After you finish GRM will you port the colony mesh to G2 ? It would be great to play G2 with this highpoly improved mesh. If not, will you let other modders do it ?


    2) In the unreleased Gothic Sequel there are some additional interiors. For example: In the mountain fortress there are new rooms (like the one where the king is located), the fallen part of the tower in the old camp has another floor, the south entrance of the old camp has a walkway above it.
    Here is a list of screenshots
    Old camp: Fallen tower second floor
    http://www.jpeg.cz/images/2017/03/18/Fnryu.png
    http://www.jpeg.cz/images/2017/03/18/NpDiB.png
    Old camp: south entrance
    http://i.imgur.com/U8xbyRs.jpg
    Mountain fortress: the room where the king is
    http://www.jpeg.cz/images/2017/03/18/EGwfg.png
    http://www.jpeg.cz/images/2017/03/18/Cv6O2.png
    http://i.imgur.com/SzPaHSa.jpg
    Mountain fortress: room in the tower.
    http://www.jpeg.cz/images/2017/03/18/zcMmV.png
    http://i.imgur.com/a5M2yNE.jpg


    Do you consider adding these?

  6. Visit Homepage View Forum Posts #26 Reply With Quote
    Gothic Reloaded Mod ThielHater's Avatar
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    Quote Originally Posted by lali View Post
    Ist der Pass bei euch dann vorhanden aber trotzdem verschüttet/gesperrt oder wird man ihn begehen können, bis man von der Barriere aufgehalten wird?
    Beides, kein Scheiß.

    Quote Originally Posted by Vaana View Post
    1) After you finish GRM will you port the colony mesh to G2? It would be great to play G2 with this highpoly improved mesh. If not, will you let other modders do it?
    2) In the unreleased Gothic Sequel there are some additional interiors. [...] Do you consider adding these?
    1) Others may do so, in fact they could do it right now. We uploaded the 3DS files of the mesh one day after releasing the demo.
    2) The sequel was never released after all, what makes it somewhat unofficial. The GRM is a graphical mod and there will be only minimal additions to the world. I mean what's the point of adding the throne room if nobody will be in there?
    "Weltmacht mit drei Buchstaben?" – Fred & Günther


    Last edited by ThielHater; 18.03.2017 at 22:22.

  7. View Forum Posts #27 Reply With Quote
    Adventurer Vaana's Avatar
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    I understand that the throne is a little extreme. But things like that walkway or the upper floor of the fallen tower dont seem that "game changing".
    But thanks anyway

  8. Visit Homepage View Forum Posts #28 Reply With Quote
    Gothic Reloaded Mod ThielHater's Avatar
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    I agree, that these two things aren't game changing at all. But on the other hand, is the walkway at the southern entrance anyhow relevant?
    "Weltmacht mit drei Buchstaben?" – Fred & Günther


    Last edited by ThielHater; 21.05.2017 at 22:56. Reason: typo

  9. View Forum Posts #29 Reply With Quote
    Adventurer Vaana's Avatar
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    It doesnt change that much. It might be useful if you want to walk from one side to the other side of the gate without having to climb down. Also, if you connect the waypoints NPCs can go through there.

  10. View Forum Posts #30 Reply With Quote
    Lehrling
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    The new Texture pack by Artemiano

    http://worldofplayers.ru/threads/34343/page-19

  11. Visit Homepage View Forum Posts #31 Reply With Quote
    Gothic Reloaded Mod ThielHater's Avatar
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    What about that?
    "Weltmacht mit drei Buchstaben?" – Fred & Günther



  12. View Forum Posts #32 Reply With Quote
    Ranger Marek33's Avatar
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    Quote Originally Posted by Boltfly View Post
    The new Texture pack by Artemiano

    http://worldofplayers.ru/threads/34343/page-19
    Perfect! Thank you for sharing it here!

  13. View Forum Posts #33 Reply With Quote
    Adventurer Vaana's Avatar
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    Hello, again


    I've previously asked about the cut abandoned pass. Since then an update released and the pass is still not in. I would like to know if it's going to be there or not ?


    Also, there is a small thing that Gothic Reloaded could expand on. In the original game there are 3 things that you can light on fire: torch poles, bonfires and torch holders.
    Torch poles are EVERYWHERE.
    Bonfires are primarily in the Old camp.
    There are ONLY 4 torch holders that can be lit by the player in the whole game.
    http://www.jpeg.cz/images/2017/08/03/GEeU3.jpg - Player lighting the torch holder.
    http://www.jpeg.cz/images/2017/08/03/3JQn.jpg - Where the torches are.


    I even made a really short video about this https://www.youtube.com/watch?v=060jf9humCU


    When you will be correcting the vobing to fit the new mesh it would be really great if you placed a few more torch holders or bonfires around the world.


    That's all

  14. Visit Homepage View Forum Posts #34 Reply With Quote
    Gothic Reloaded Mod ThielHater's Avatar
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    Quote Originally Posted by Vaana View Post
    I've previously asked about the cut abandoned pass. Since then an update released and the pass is still not in. I would like to know if it's going to be there or not ?
    The last demo update was on 2017-03-16 and the first time you asked about the pass was two days later. We won't release content updates, instead the updates are meant to fix technical problems.

    Quote Originally Posted by Vaana View Post
    When you will be correcting the vobing to fit the new mesh it would be really great if you placed a few more torch holders or bonfires around the world
    That's a good idea, I will have a look at it.
    "Weltmacht mit drei Buchstaben?" – Fred & Günther



  15. View Forum Posts #35 Reply With Quote
    Adventurer Vaana's Avatar
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    I got another suggestion. At the exchange place there is a ore lift.
    http://www.jpeg.cz/images/2017/08/07/hdmA6.png

    You could make some kind of a dock for it to fit in.
    How the lift moving looks normaly: https://www.youtube.com/watch?v=NuliLb5tVLE
    (notice the wheels going through the wood platform)

    my simple edited version.
    with cart:
    http://www.jpeg.cz/images/2017/08/07/06iI5.png
    without cart:
    http://www.jpeg.cz/images/2017/08/07/C6oSK.png
    and same at the top


    Also, I think it wouldn't hurt to add a few windows to the barracks in the old castle. Some rooms are lit only by torches (and fireplaces in G2).
    http://www.jpeg.cz/images/2017/08/07/ptIu.jpg
    There is one place where if done well it could look really good.
    My basic editation:
    http://www.jpeg.cz/images/2017/08/07/7x3iW.png
    Where the windows could be:
    http://www.jpeg.cz/images/2017/08/07/S8oMN.png
    You can use the G2 ""windows"" as a inspiration
    http://www.jpeg.cz/images/2017/08/07/yZWFu.png
    http://www.jpeg.cz/images/2017/08/07/ojzK4.png
    Last edited by Vaana; 07.08.2017 at 21:24.

  16. View Forum Posts #36 Reply With Quote
    Ranger Marek33's Avatar
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    Quote Originally Posted by Vaana View Post
    Hello, again


    I've previously asked about the cut abandoned pass. Since then an update released and the pass is still not in. I would like to know if it's going to be there or not ?


    Also, there is a small thing that Gothic Reloaded could expand on. In the original game there are 3 things that you can light on fire: torch poles, bonfires and torch holders.
    Torch poles are EVERYWHERE.
    Bonfires are primarily in the Old camp.
    There are ONLY 4 torch holders that can be lit by the player in the whole game.
    http://www.jpeg.cz/images/2017/08/03/GEeU3.jpg - Player lighting the torch holder.
    http://www.jpeg.cz/images/2017/08/03/3JQn.jpg - Where the torches are.


    I even made a really short video about this https://www.youtube.com/watch?v=060jf9humCU


    When you will be correcting the vobing to fit the new mesh it would be really great if you placed a few more torch holders or bonfires around the world.


    That's all
    I remember that he has a list of unused Gothic 1 animations from that person and there is a Priest animation on his channel. And there are mods for the Gothic 2 so I wouldn't put RIP Gothic 2 there. For example, I have installed Przeznaczenie mod and I think that one has added it for me or maybe it was some other mod. I have multiple mods installed for both games.

  17. View Forum Posts #37 Reply With Quote
    Adventurer Vaana's Avatar
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    That "Rip Gothic2" thing was specifically about those torch holders. Since Gothic 1 has 4 torch holders that you can use and Gothic 2 has none (so less than G1 ). It was a joke .

  18. View Forum Posts #38 Reply With Quote
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    Quote Originally Posted by Vaana View Post
    That "Rip Gothic2" thing was specificly about the torchholders. Since Gothic 1 has 4 torch holders that you can use and Gothic 2 has none (so less than G1 ). It was a joke .
    I know, but you can use torches in Gothic 2 to (witch mods only).

  19. View Forum Posts #39 Reply With Quote
    Adventurer Vaana's Avatar
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    Really ?
    Could you send me the mods ?

    Quote Originally Posted by Primevals View Post
    Man with this mod, would had been great if someone would release a mod with all the content that is missing from gothic 1 original, like those thugs from the mountains, old mine, etc.
    I might just do that. I've got tons of modded scripts all over the place, I just need to put them together

  20. View Forum Posts #40 Reply With Quote
    General lali's Avatar
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    Quote Originally Posted by Vaana View Post
    ...
    I think it wouldn't make sense to implement things like the walkway at the south entrance or the additional way from the intact tower to the barracks etc. from the Sequel. If all those things would be in Gothic 1 already, it wouldn't be something new anymore in the Sequel, while in the Sequel those changes find their explanation in the destruction of the old camp due to the storm following the fall of the barrier. So they have repaired, reconstruct and rebuild many things in the camp while our hero was buried in the temple (according to the Sequel he was there much longer than in Gothic 2). So it makes sense that there are such comprehensive changes).

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