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  1. Beiträge anzeigen #1 Zitieren
    Krieger
    Registriert seit
    Dec 2014
    Ort
    Wien
    Beiträge
    491
     
    David13471 ist offline

    Gothic 2 stürzt ab (Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET)

    Hallo,

    Nachdem ich wieder Zeit für das Skripten habe, konnte ich die Tage wieder etwas voranbringen. Jedoch stellt sich mir ein Fehler in den Weg, sodass Gothic 2 einfach abstürzt. Normalerweise sollte nun das Hauptmenü erscheinen, stattdessen reagiert Windows einfach nicht, erst wenn ich den Taskmanager starte. Es kommt weder Acces Violation noch "Windows reagiert nicht mehr". Treiber sind laut Nvidia aktuell. Hier der Fehlerlog:
    Code:
    [w] 00:02 Warn:  0 B:   GOTHIC: Abnormal exit of gothic detected. .... <zzBert.cpp,#152>
    [w] 00:02 Warn:  0 N:   Force Initializing VDFS after Crash. .... <zzBert.cpp,#163>
    [w] 00:05 Warn:  0 X:         Failed to open window with x: 1280 y: 720 .... <zRndD3D_Init.cpp,#1357>
    [w] 00:08 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
    [w] 00:08 Warn:  0 D:       expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
    [w] 00:08 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
    [w] 00:08 Warn:  0 D:       expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
    [w] 00:08 Warn:  0 D:       expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
    [w] 00:08 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [w] 00:09 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [w] 00:09 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [w] 00:11 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\DIALOG_MOBSIS\B_PLAYERMAP.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:11 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNDRAGONTALK_MAIN.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ADDON_GIVEPOTION.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ADDON_MYXIR_TEACHREQUEST.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ADDON_RIORDIAN_TEACHWISP.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ANNOUNCE_HEROLD.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_ADDON_BL_BDT_1.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_ADDON_BL_BDT_13.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_ADDON_PIR_6.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_ADDON_PIR_7.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_ADDON_SKLAVEN_3.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_ADDON_TAL_BDT_1.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_ADDON_TAL_BDT_13.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_BAU_1.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_BAU_13.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_BAU_16.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_BAU_7.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_BDT_1.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_BDT_13.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_DIEGO.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_MIL_6.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_MIL_7.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_NOV_3.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_NOV_8.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_OCPAL_4.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_OCPAL_9.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_OCVLK_1.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_OCVLK_6.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_OUT_1.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_OUT_13.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_OUT_7.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_OWPAL_4.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_PAL_12.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_PAL_4.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_PAL_9.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_SLD_6.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_SLD_7.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_STRF_1.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_STRF_13.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_VLK_1.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_VLK_16.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_VLK_17.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_VLK_6.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTINFOS_VLK_8.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNAMBIENTNEWS.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNCITYGUIDE.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNDEMENTORTALK.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNDEMENTORTALK_RITUAL.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNDRAGONTALK.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNDRAGONTALK_FIRE.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNDRAGONTALK_ICE.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNDRAGONTALK_MAIN.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNDRAGONTALK_ROCK.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNDRAGONTALK_SWAMP.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNORC_ANTIPALADINTALK.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNSCHIFFSWACHENTALK.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_ASSIGNTOUGHGUYNEWS.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_BARTOK_SHITANORC.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_KOCH_HACKEBEIL.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_LASTWARNINGVATRAS.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_NPCOBSESSEDBYDMT.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:12 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\B_ASSIGNAMBIENTINFOS\B_PREACH_VATRAS.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:13 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\EVENTS\B_AWAKE_STONEGUARDIAN.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:13 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\EVENTS\B_EVENT_PORTAL_EARTHQUAKE.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:13 Warn:  0 U:    PAR: Ignoring CONTENT\STORY\EVENTS\EVT_TELEPORTSTATION_FUNC.D ( File already parsed ) .... <zParser.cpp,#784>
    [w] 00:14 Warn:  0 B:     ERR: BLOCK-END in P:\dev\g2addon\release\ZenGin\_dieter\zEngine.cpp missed: at BLOCK-END in P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp line 572 .... <zError.cpp,#427>
    [w] 00:14 Warn:  0 X:     [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
    [w] 00:17 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 ==    ============================================ CRASH INFOS: ============================================================== .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 Go    thic II - 2.6 (fix), Parser Version: 50 .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 Us    er:  David,  CPUType: 586,  Mem: 0 MB total, 0 MB free .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 St    artup Options: .... <zWin32.cpp,#2976>
    [w] 00:17 Warn:  0 -g    ame:testmod.ini -zreparse -zlog:10,s
     .... <zWin32.cpp,#2977>
    [w] 00:17 Warn:  0 ==    ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 00    23:004E956C (0x18ECB370 0x15057D34 0x18ECB330 0x0082E6F0) Gothic2.exe, zCMusicSys_DirectMusic::LoadThemeByScript()+2284 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zMusic_Dm.cpp, line 591+5 byte(s) .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 00    23:004E8BAF (0x18ECB370 0x00000000 0x00000000 0x00000000) Gothic2.exe, zCMusicSys_DirectMusic::PlayThemeByScript()+255 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zMusic_Dm.cpp, line 487 .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 00    23:004DB7C6 (0x0082E6F0 0x00000000 0x0135FCA8 0x00000000) Gothic2.exe, zCMenu::Enter()+70 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zMenu.cpp, line 403 .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 00    23:0042957E (0x00000000 0x00400000 0x001D3A46 0x0135FECC) Gothic2.exe, CGameManager::Menu()+686 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 1378 .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 00    23:00425C35 (0x0082F0EC 0x00000006 0x002F0870 0x1650B7FC) Gothic2.exe, CGameManager::Run()+1029 byte(s), P:\dev\g2addon\release\Gothic\_bert\oGameManager.cpp, line 713 .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 00    23:0078188B (0x0000002C 0x0027FDB1 0x0000001A 0x00000000) Gothic2.exe, MainProg()+75 byte(s), P:\dev\g2addon\release\Gothic\_ulf\Phoenix.cpp, line 111 .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 00    23:00503270 (0x00400000 0x00000000 0x001D3A46 0x00000007) Gothic2.exe, HandledWinMain()+928 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1169 .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 00    23:00502DFD (0x0135FED0 0x00000000 0x001D3A46 0x00000007) Gothic2.exe, WinMain()+141 byte(s), P:\dev\g2addon\release\ZenGin\_carsten\zWin32.cpp, line 1054+17 byte(s) .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 00    23:007D43F8 (0x00000004 0x0000FFFF 0x000000B8 0x00000000) Gothic2.exe, WinMainCRTStartup()+224 byte(s) .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
    Hier noch DxDiag, falls das wichtig ist.

    Danke schonmal im voraus
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  2. Beiträge anzeigen #2 Zitieren
    Ehrengarde Avatar von mud-freak
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    mud-freak ist offline
    Stell mal den zSpy im GothicStarter auf Stufe 10 und zeig den zSpy Log dann noch einmal.

  3. Beiträge anzeigen #3 Zitieren
    Krieger
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    David13471 ist offline
    Zitat Zitat von mud-freak Beitrag anzeigen
    Stell mal den zSpy im GothicStarter auf Stufe 10 und zeig den zSpy Log dann noch einmal.
    Das habe ich doch schon gemacht, lediglich mit "Skripte parsen".

    Hier ohne "Skripte parsen".
    Angehängte Dateien

  4. Beiträge anzeigen #4 Zitieren
    Ehrengarde Avatar von mud-freak
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    mud-freak ist offline
    Zitat Zitat von mud-freak Beitrag anzeigen
    Stell mal den zSpy im GothicStarter auf Stufe 10 und zeig den zSpy Log dann noch einmal.
    In deinem Log werden nur Warnung angezeigt. Geh mal im zSpy auf Options -> Logging.. und mach überall Häkchen in der Gruppe Categories (Informations, Warnings, Faults, Critical Errors). Und dann mit Skripte parsen und den zSpy-Slider im GothicStarter nach ganz rechts das Spiel noch einmal starten.

  5. Beiträge anzeigen #5 Zitieren
    Krieger
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    David13471 ist offline
    Oh, verstehe, wie dumm von mir.

    Nun habe ich überall Häkchen in der Gruppe Categories (Informations, Warnings, Faults, Critical Errors) gemacht.
    Angehängte Dateien
    • Dateityp: txt Log.txt (211,3 KB, 9x aufgerufen)

  6. Beiträge anzeigen #6 Zitieren
    Ehrengarde Avatar von mud-freak
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    Das scheint an der Menumusik zu liegen. Du könntest mal über den GothicStarter die Musik und Sound deaktivieren um das Problem etwas einzugrenzen.
    Ansonsten könnte es an der Datei 'gamestart.sgt' liegen. Du kannst auch einmal in der Datei _work\data\Scripts\System\Music\MusicInst.d in Zeilen 85 und 94 folgendes ändern:
    Code:
    //////////////////////
    // System
    //////////////////////
    
    INSTANCE SYS_Menu			(C_MUSICTHEME_DEF)
    {
    	file				= ""; // "gamestart.sgt";
    	transType			= TRANSITION_TYPE_NONE;
    	transSubType			= TRANSITION_SUB_TYPE_BEAT;
    	ReverbMix			= -12;
    	ReverbTime			= 8500;
    };
    
    INSTANCE SYS_Loading		(C_MUSICTHEME_DEF)
    {
    	file				= ""; // "gamestart.sgt";
    	transType			= TRANSITION_TYPE_NONE;
    	transSubType			= TRANSITION_SUB_TYPE_BEAT;
    	ReverbMix			= -12;
    	ReverbTime			= 8500;
    };
    Falls das alles nicht hilft, fällt mir nichts weiteres ein.
    Hast du in letzter Zeit etwas an deinen Soundeinstellungen geändert? (z.B. eine neue Soundkarte, oder in den Gothic Settings/INI einen anderen Provider eingestellt), läuft dein Sound auch über die NVIDIA-Grafikkarte? In der Gothic.ini kannst du auch einmal SOUND.extendedProviders auf null stellen falls es das noch nicht ist.

  7. Beiträge anzeigen #7 Zitieren
    Krieger
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    David13471 ist offline
    Zitat Zitat von mud-freak Beitrag anzeigen
    Das scheint an der Menumusik zu liegen. Du könntest mal über den GothicStarter die Musik und Sound deaktivieren um das Problem etwas einzugrenzen.
    Ansonsten könnte es an der Datei 'gamestart.sgt' liegen. Du kannst auch einmal in der Datei _work\data\Scripts\System\Music\MusicInst.d in Zeilen 85 und 94 folgendes ändern:
    Code:
    //////////////////////
    // System
    //////////////////////
    
    INSTANCE SYS_Menu            (C_MUSICTHEME_DEF)
    {
        file                = ""; // "gamestart.sgt";
        transType            = TRANSITION_TYPE_NONE;
        transSubType            = TRANSITION_SUB_TYPE_BEAT;
        ReverbMix            = -12;
        ReverbTime            = 8500;
    };
    
    INSTANCE SYS_Loading        (C_MUSICTHEME_DEF)
    {
        file                = ""; // "gamestart.sgt";
        transType            = TRANSITION_TYPE_NONE;
        transSubType            = TRANSITION_SUB_TYPE_BEAT;
        ReverbMix            = -12;
        ReverbTime            = 8500;
    };
    Falls das alles nicht hilft, fällt mir nichts weiteres ein.
    Hast du in letzter Zeit etwas an deinen Soundeinstellungen geändert? (z.B. eine neue Soundkarte, oder in den Gothic Settings/INI einen anderen Provider eingestellt), läuft dein Sound auch über die NVIDIA-Grafikkarte? In der Gothic.ini kannst du auch einmal SOUND.extendedProviders auf null stellen falls es das noch nicht ist.
    Das ist leider das einzige, was Hilft.
    Du könntest mal über den GothicStarter die Musik deaktivieren um das Problem etwas einzugrenzen.
    Wegen dem Sound über die Nvidia-Grafikkarte: Laut "Sound" in der Systemsteuerung steht, dass "Lautsprecher Realtek High Defenition Audio" Standartgerät ist, und über diesen Sound ausgibt, obwohl ich den Sound über die Kopfhörer wiedergebe.

    Wegen der Gothic.ini: Habe bei der Gothic.ini SOUND.extendedProviders = 0;
    Eigene Soundkarte würde sich aufgrund meiner Mangelnden Steckplätze nicht ausgehen, wenn ich die Grafikarte drin haben möchte. Jeden Tag aus- und einbauen würde meinen PC schaden, da die Grafikkarte noch genau reingepasst hat, ohne den PC zu zerstören.
    Geändert von David13471 (04.03.2017 um 23:42 Uhr)

  8. Beiträge anzeigen #8 Zitieren
    Ehrengarde Avatar von mud-freak
    Registriert seit
    Dec 2005
    Beiträge
    2.199
     
    mud-freak ist offline
    Falls du noch eine zweite Gothic Installation hast versuch es mal mit der. Ansonsten installiere Gothic 2 mal neu. Vielleicht ist etwas mit den vdf-Dateien/Musikdateien nicht in Ordnung.

  9. Beiträge anzeigen #9 Zitieren
    Veteran Avatar von JimmDon
    Registriert seit
    Jan 2011
    Ort
    Hessen
    Beiträge
    587
     
    JimmDon ist offline
    Sorry, dass ich hier den Thread aus der Versenkung hole, aber ich habe die gleiche Meldung:
    Ein Update dazu: es tritt anscheinend immer auf, wenn ein Video gestartet wird. D.h. ich komme ins Menu (playlogovideos = 0), aber alle Videos die danach kommen verursachen den Crash.
    Update 2: via scalevideos=0 ist das ganze zu lösen. sorry für die Verwirrung!

    Code:
    [i] 00:00 ++++++++++++++ Start by  ++++++++++++++
    [i] 00:04 Info:  3 B: VP: Initialize zBinkPlayer .... <zBinkPlayer.cpp,#45>
    [i] 00:04 Info:  3 B: GMAN: Initialize GameManager .... <oGameManager.cpp,#476>
    [i] 00:04 Info:  6 B:   GMAN: Initializing the game .... <oGameManager.cpp,#487>
    [i] 00:04 Info:  2 B:   zOPT: Initialize configurations  .... <zOption.cpp,#758>
    [i] 00:04 Info:  3 B:     zOPT: Found file paths.d .... <zOption.cpp,#785>
    [i] 00:04 Info:  5 B:     zOPT: Initialising Parser .... <zOption.cpp,#789>
    [i] 00:04 Info:  5 B:     zOPT: Parsing paths.d ... .... <zOption.cpp,#792>
    [i] 00:04 Info: 10 B:     zDSK: Opened file PATHS.D .... <zDisk.cpp,#556>
    [i] 00:04 Info: 10 B:     zDSK: Closed file PATHS.D .... <zDisk.cpp,#616>
    [i] 00:04 Info:  5 U:    PAR: paths.d : Parse... .... <zError.cpp,#465>
    [i] 00:04 Info:  5 B:     zOPT: Analysing paths.d ... .... <zOption.cpp,#795>
    [i] 00:04 Info:  6 B:     zOPT: Set root-directory to "C:\GOG GAMES\GOTHIC 2" .... <zOption.cpp,#806>
    [i] 00:04 Info:  6 B:     zOPT: DIR_SYSTEM = \SYSTEM\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_WEB = \WEB\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_SAVEGAMES = \SAVES\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_DATA = \_WORK\DATA\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_ANIMS = \_WORK\DATA\ANIMS\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_CUTSCENES = \_WORK\DATA\CUTSCENES\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_OUTPUTUNITS = \_WORK\DATA\SCRIPTS\CONTENT\CUTSCENE\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_MESHES = \_WORK\DATA\MESHES\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_SCRIPTS = \_WORK\DATA\SCRIPTS\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_SOUND = \_WORK\DATA\SOUND\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_VIDEO = \_WORK\DATA\VIDEO\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_MUSIC = \_WORK\DATA\MUSIC\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_TEX = \_WORK\DATA\TEXTURES\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_TEX_DESKTOP = \_WORK\DATA\TEXTURES\DESKTOP\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_WORLD = \_WORK\DATA\WORLDS\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_PRESETS = \_WORK\DATA\PRESETS\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_TOOLS_DATA = \_WORK\TOOLS\DATA\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_COMPILED_ANIMS = \_WORK\DATA\ANIMS\_COMPILED\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_COMPILED_MESHES = \_WORK\DATA\MESHES\_COMPILED\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_COMPILED_SCRIPTS = \_WORK\DATA\SCRIPTS\_COMPILED\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_COMPILED_TEXTURES = \_WORK\DATA\TEXTURES\_COMPILED\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_TOOLS_CONFIG = \_WORK\TOOLS\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: SUBDIR_INTERN = _INTERN\ .... <zOption.cpp,#867>
    [i] 00:04 Info:  6 B:     zOPT: DIR_EXECUTABLE = C:\GOG Games\Gothic 2\System\ .... <zOption.cpp,#887>
    [i] 00:04 Info:  8 B:   INI: Loading Gothic.ini ... .... <zOption.cpp,#229>
    [i] 00:04 Info: 10 B:     zDSK: Opened file GOTHIC.INI .... <zDisk.cpp,#556>
    [i] 00:04 Info:  8 B:     INI: Section: HEAD .... <zOption.cpp,#254>
    [i] 00:04 Info:  8 B:     INI: Section(cont): GAME .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: PATCHVERSION=5 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: enableJoystick=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: SHORTKEY1FARPLANEDIST=0.800000012 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: SHORTKEY2FARPLANEDIST=1.20000005 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: SHORTKEY3FARPLANEDIST=2 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: SHORTKEY4FARPLANEDIST=3 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyboardLayout=00000407 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyDelayRate=150 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyDelayFirst=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zShowWeaponTrails=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: playLogoVideos=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: extendedVideoKeys=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: disallowVideoInput=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: scaleVideos=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: highlightMeleeFocus=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: highlightInteractFocus=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: useSpeechReverbLevel=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: usePotionKeys=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: useQuickSaveKeys=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: itemEffects=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: skyEffects=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: bloodDetail=2 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: gametextAutoScroll=1000 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: animatedWindows=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Trash: 
    
     .... <zOption.cpp,#274>
    [i] 00:04 Info:  8 B:     INI: Section(cont): RENDERER_D3D .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: zSyncAmbientCol=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: radeonHackAmbientColBug=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: geforce3HackWBufferBug=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zFogDisabled=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zFogRadial=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zVidRefreshRate=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zForceZBuffer=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Trash: 
    
     .... <zOption.cpp,#274>
    [i] 00:04 Info:  8 B:     INI: Section(cont): INTERNAL .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: logStatistics=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: extendedMenu=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: gameAbnormalExit=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: gameScript= .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: playerInstanceName= .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: gameStartFailed=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: gameStarts=12 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Trash: 
    
     .... <zOption.cpp,#274>
    [i] 00:04 Info:  9 B:       INI: Entry: menuShowVersion=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: idComputerName=DESKTOP-1CSV4V6 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: idUserName=Anwender .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: soundProviderIndex=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: soundSampleRateIndex=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: soundSpeakerIndex=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: texDetailIndex=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: debugAllChannels=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: debugAllInstances=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: debugChannels= .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: cutscenesDisabled=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  8 B:     INI: Section(cont): ENGINE .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: zInventoryItemsDistanceScale=1.29999995 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zSkyRenderFirst=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zTexCacheSizeMaxBytes=100000000 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zVidEnableAntiAliasing=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zTexAnisotropicFiltering=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zKillSysKeys=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zMusic16ChannelsOnly=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zDetailTexturesEnabled=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zSubdivSurfacesEnabled=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zSmoothModelRootNode=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zRayTurboPolyTreshold=500 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zMaxFPS=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zAmbientPFXEnabled=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zAmbientVobsEnabled=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zEnvMappingEnabled=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zTexCacheOutTimeMSec=240000 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zSunMaxScreenBlendScale=0.800000012 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zCloudShadowScale=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zVobFarClipZScale=4 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zFarClipAlphaFade=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zWaterAniEnabled=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  8 B:     INI: Section(cont): VIDEO .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: zVidResFullscreenBPP=32 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zVidResFullscreenX=800 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zVidResFullscreenY=600 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zVidDevice=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zVidGamma=0.5 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zVidContrast=0.5 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zVidBrightness=0.5 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zStartupWindowed=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zTexMaxSize=16384 .... <zOption.cpp,#306>
    [i] 00:04 Info:  8 B:     INI: Section(cont): DEBUG .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: gameStartFailed=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: gameAbnormalExit=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  8 B:     INI: Section(cont): PERFORMANCE .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: recalc=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: sightValue=6 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: modelDetail=0.5 .... <zOption.cpp,#306>
    [i] 00:04 Info:  8 B:     INI: Section(cont): SOUND .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: musicEnabled=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: soundEnabled=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: soundUseReverb=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: soundVolume=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: musicVolume=0.800000012 .... <zOption.cpp,#306>
    [i] 00:04 Info:  8 B:     INI: Section(cont): KEYSDEFAULT1 .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: keyUp=c8001100 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyDown=d0001f00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyLeft=cb001000 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyRight=cd001200 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyStrafeLeft=d3001e00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyStrafeRight=d1002000 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyAction=1d000c02 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keySlow=2a00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keySMove=3800b800 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyWeapon=3900 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keySneak=2d003700 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyLook=52001300 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyLookFP=53002100 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyEnd=0100 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyInventory=0f000e00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyShowStatus=3000 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyShowLog=3100 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyShowMap=3200 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyActionLeft=d3003400 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyActionRight=d1001a00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyParade=0d02cf00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyLockTarget=1c001500 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyPotion=1900 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyHeal=2300 .... <zOption.cpp,#306>
    [i] 00:04 Info:  8 B:     INI: Section(cont): KEYS .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: keyUp=c8001100 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyDown=d0001f00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyLeft=cb001000 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyRight=cd001200 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyStrafeLeft=d3001e00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyStrafeRight=d1002000 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyAction=1d000c02 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keySlow=2a00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keySMove=3800b800 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyWeapon=3900 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keySneak=2d003700 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyLook=52001300 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyLookFP=53002100 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyEnd=0100 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyInventory=0f000e00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyShowStatus=3000 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyShowLog=3100 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyShowMap=3200 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyActionLeft=d3003400 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyActionRight=d1001a00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyParade=0d02cf00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyLockTarget=1c001500 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyPotion=1900 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyHeal=2300 .... <zOption.cpp,#306>
    [i] 00:04 Info:  8 B:     INI: Section(cont): KEYSDEFAULT0 .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: keyUp=c800c700 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyDown=d000 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyLeft=d200 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyRight=c900 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyStrafeLeft=cb00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyStrafeRight=cd00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyAction=1d000c02 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keySlow=2a00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keySMove=3800b800 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyWeapon=3900 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keySneak=1e003700 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyLook=52001300 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyLookFP=53002100 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyEnd=0100 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyInventory=0f000e00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyShowStatus=1f003000 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyShowLog=26003100 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyShowMap=3200 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyActionLeft=d3003400 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyActionRight=d1001a00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyParade=0d02cf00 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyLockTarget=1c001500 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyPotion=1900 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: keyHeal=2300 .... <zOption.cpp,#306>
    [i] 00:04 Info:  8 B:     INI: Section(cont): SKY_OUTDOOR .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: zSkyDome=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zDayColor0=82 109 198 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zDayColor1=255 255 0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zDayColor2=18 16 60 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zDayColor3=134 104 125 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zDayColor0_OW=90 80 80 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zDayColor1_OW=90 80 80 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zDayColor2_OW=90 80 80 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zDayColor3_OW=90 80 80 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: zColorizeSky=1 .... <zOption.cpp,#306>
    [i] 00:04 Info: 10 B:       zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
    [w] 00:04 Warn:  0 B:   GOTHIC: Start of gothic failed before. .... <zzBert.cpp,#146>
    [w] 00:04 Warn:  0 B:   GOTHIC: Abnormal exit of gothic detected. .... <zzBert.cpp,#152>
    [w] 00:04 Warn:  0 N:   Force Initializing VDFS after Crash. .... <zzBert.cpp,#163>
    [i] 00:04 Info:  6 B:   INI: Saving Gothic.ini ... .... <zOption.cpp,#374>
    [i] 00:04 Info: 10 B:     zDSK: Created file GOTHIC.INI .... <zDisk.cpp,#514>
    [i] 00:04 Info:  8 B:     INI: Section: HEAD .... <zOption.cpp,#390>
    [i] 00:04 Info:  8 B:     INI: Section: GAME .... <zOption.cpp,#390>
    [i] 00:04 Info:  8 B:     INI: Section: RENDERER_D3D .... <zOption.cpp,#390>
    [i] 00:04 Info:  8 B:     INI: Section: INTERNAL .... <zOption.cpp,#390>
    [i] 00:04 Info:  8 B:     INI: Section: ENGINE .... <zOption.cpp,#390>
    [i] 00:04 Info:  8 B:     INI: Section: VIDEO .... <zOption.cpp,#390>
    [i] 00:04 Info:  8 B:     INI: Section: DEBUG .... <zOption.cpp,#390>
    [i] 00:04 Info:  8 B:     INI: Section: PERFORMANCE .... <zOption.cpp,#390>
    [i] 00:04 Info:  8 B:     INI: Section: SOUND .... <zOption.cpp,#390>
    [i] 00:04 Info:  8 B:     INI: Section: KEYSDEFAULT1 .... <zOption.cpp,#390>
    [i] 00:04 Info:  8 B:     INI: Section: KEYS .... <zOption.cpp,#390>
    [i] 00:04 Info:  8 B:     INI: Section: KEYSDEFAULT0 .... <zOption.cpp,#390>
    [i] 00:04 Info:  8 B:     INI: Section: SKY_OUTDOOR .... <zOption.cpp,#390>
    [i] 00:04 Info: 10 B:     zDSK: Closed file GOTHIC.INI .... <zDisk.cpp,#616>
    [i] 00:04 Info:  8 B:   INI: Loading GOTHICGAME.INI ... .... <zOption.cpp,#229>
    [i] 00:04 Info: 10 B:     zDSK: Opened file GOTHICGAME.INI .... <zDisk.cpp,#556>
    [i] 00:04 Info:  8 B:     INI: Section: HEAD .... <zOption.cpp,#254>
    [i] 00:04 Info:  8 B:     INI: Section(cont): INFO .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: Title=Gothic II - Die Nacht des Raben .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: Version=2.6 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: Authors=Piranha Bytes .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: Webpage=http://www.piranha-bytes.com .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: Description=!<symlink>GothicGame.rtf .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: Icon=GothicStarter.exe .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Trash: 
    
     .... <zOption.cpp,#274>
    [i] 00:04 Info:  8 B:     INI: Section(cont): FILES .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: VDF=GothicGame.mod .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: Game=Content\Gothic .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: FightAI=Content\Fight .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: Menu=System\Menu .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: Camera=System\Camera .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: Music=System\Music .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: SoundEffects=System\SFX .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: ParticleEffects=System\ParticleFX .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: VisualEffects=System\VisualFX .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: OutputUnits=OU .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Trash: 
    
     .... <zOption.cpp,#274>
    [i] 00:04 Info:  8 B:     INI: Section(cont): SETTINGS .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: Player=PC_HERO .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: World=NewWorld\NewWorld.zen .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Trash: 
    
     .... <zOption.cpp,#274>
    [i] 00:04 Info:  8 B:     INI: Section(cont): OPTIONS .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: show_Info=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: show_InfoX=800 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: show_InfoY=7200 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: show_Version=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: show_VersionX=6500 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: show_VersionY=7200 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: show_Focus=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: show_FocusItm=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: show_FocusMob=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: show_FocusNpc=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: show_FocusBar=1 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: force_Subtitles=0 .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Entry: force_Parameters= .... <zOption.cpp,#306>
    [i] 00:04 Info:  9 B:       INI: Trash: 
    
     .... <zOption.cpp,#274>
    [i] 00:04 Info:  8 B:     INI: Section(cont): OVERRIDES .... <zOption.cpp,#289>
    [i] 00:04 Info:  9 B:       INI: Entry: INTERNAL.extendedMenu=1 .... <zOption.cpp,#306>
    [i] 00:04 Info: 10 B:       zDSK: Closed file GOTHICGAME.INI .... <zDisk.cpp,#616>
    [i] 00:04 Info:  1 B:   VFILE: Initializing filesystem (VDFS) .... <zDisk_Vdfs.cpp,#538>
    [i] 00:04 Info:  2 B:   zDSK: InitFileSystem .... <zDisk.cpp,#1629>
    [i] 00:05 Info:  2 B:   VFILE: VDFS successfully initialized: 0 drives, 0 found. .... <zDisk_Vdfs.cpp,#597>
    [i] 00:05 Info:  3 D:   RESMAN: Classes registered: zCSoundFX zCTexture  .... <zResource.cpp,#366>
    [i] 00:05 ---------------
    [i] 00:05 Info:  0 D:   *** ZenGin v1.00 - developed 1997-2001 Mad Scientists  .... <zEngine.cpp,#137>
    [i] 00:05 Info:  0 D:     *** Mad Scientists: Hildebrandt, Wohlers, Speckels .... <zEngine.cpp,#138>
    [i] 00:05 Info:  0 D:       *** compiled: Oct 22 2003, release-build .... <zEngine.cpp,#145>
    [i] 00:05 Info:  0 D:       *** zEngine-Init ... .... <zEngine.cpp,#146>
    [i] 00:05 Info:  5 D:       RENDERER: no renderer specified, trying D3D (dev0) .... <zError.cpp,#465>
    [i] 00:05 Info:  2 X:       RND_D3D: Initializing Direct3D ... .... <zRndD3D_Render.cpp,#147>
    [i] 00:05 Info:  5 X:         [RND3D-Constructor]: D3DXInitialize done .... <zRndD3D_Render.cpp,#150>
    [i] 00:05 Info:  5 X:         Store Device: NVIDIA GeForce RTX 3080 .... <zError.cpp,#465>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1176*664*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1366*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1024*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1200*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1080*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1200*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1440*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 2804*1577*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 2560*1440*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1440*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1176*664*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1366*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1024*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1200*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1080*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1200*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1440*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 2804*1577*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 2560*1440*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1440*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:06 Info:  5 X:         Store Device: NVIDIA GeForce RTX 3080 .... <zError.cpp,#465>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1176*664*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1366*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1024*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1200*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1080*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1200*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1440*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 2804*1577*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 2560*1440*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1440*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1176*664*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1366*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1024*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1200*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1080*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1200*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1440*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 2804*1577*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 2560*1440*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1440*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  5 X:         Store Device: NVIDIA GeForce RTX 3080 .... <zError.cpp,#465>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 2103*1183*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1080*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1176*664*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1366*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1024*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 2103*1183*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1080*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1176*664*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1366*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1024*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:07 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:08 Info:  5 X:         Store Device: NVIDIA GeForce RTX 3080 .... <zError.cpp,#465>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 2103*1183*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1080*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1176*664*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1366*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1024*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 2103*1183*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1080*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1176*664*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1366*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1024*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:09 Info:  5 X:       Vid_SetDevice: No changes ... .... <zRndD3D_Vid.cpp,#362>
    [i] 00:09 Info:  5 X:       Vid_SetScreenMode: No changes ... .... <zRndD3D_Vid.cpp,#559>
    [i] 00:09 Info:  4 X:       RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#507>
    [i] 00:09 Info:  8 C:         WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
    [i] 00:09 Info:  8 C:         WM_ACTIVATE received .... <zWin32.cpp,#1720>
    [i] 00:09 Info:  6 X:         Opened window with x: 800 y: 600 .... <zRndD3D_Init.cpp,#1362>
    [i] 00:09 Info:  5 X:         Store Device: NVIDIA GeForce RTX 3080 .... <zError.cpp,#465>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1176*664*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1366*768*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1024*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1200*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1080*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1200*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1440*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 2804*1577*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 2560*1440*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1440*32 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 640*480*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*480*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 720*576*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 800*600*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1024*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1152*864*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1176*664*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*720*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*800*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*960*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1024*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1360*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1366*768*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*900*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1024*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1600*1200*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1680*1050*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1080*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1200*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1920*1440*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 2804*1577*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 2560*1440*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1440*900*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  8 X:         Device supports mode -  (w*h*bpp) 1280*1440*16 .... <zRndD3D_Init.cpp,#180>
    [i] 00:10 Info:  5 X:         zCDXTCCache_D3D :: ClearCache: Surfaces to clear - 0 .... <zRndD3D_DxtcCache.cpp,#177>
    [i] 00:10 Info:  5 X:         XD3D_InitPort: 800 x 600 x 32(device:0 mode:1) .... <zError.cpp,#465>
    [i] 00:10 Info:  5 X:         XD3D_InitPerDX: D3DXInitialize done .... <zError.cpp,#465>
    [i] 00:12 Info:  5 X:         XD3D_InitPerDX: Found NVIDIA GeForce RTX 3080 \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
    [i] 00:12 Info:  5 X:         XD3D_InitPerDX: Switching to NVIDIA GeForce RTX 3080 \ Microsoft Direct3D Hardware Transform and Lighting acceleration capable device .... <zError.cpp,#465>
    [i] 00:12 Info:  5 X:         XD3D_InitPerDX: Hardware TnL supported. .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_TestCapabilities: Device has passed capability tests. .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         D3D Device-Info: szDriver=nvldumd.dll .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         D3D Device-Info: szDescription=NVIDIA GeForce RTX 3080 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         D3D Device-Info: wProduct=0 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         D3D Device-Info: wVersion=0 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         D3D Device-Info: wSubVersion=0 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         D3D Device-Info: wBuild=0 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         D3D Device-Info: dwVendorId=4318 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         D3D Device-Info: dwDeviceId=8726 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         D3D Device-Info: dwSubSysId=949359714 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         D3D Device-Info: dwRevision=161 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_EnumTextureCallback: Store RGB Format .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT1 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT2 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT3 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT4 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_EnumTextureCallback: Device supports DXT5 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: Maximal texture width  -> 16384 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: Maximal texture height -> 16384 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: Alpha testing supported .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: no w-buffering .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: Color-Buffer depth:32 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: Z-Buffer depth:32 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: caps - windowed mode possible .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: caps - gamma correction enabled .... <zRndD3D_Init.cpp,#852>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: caps - total videomem:4294901760 .... <zRndD3D_Init.cpp,#879>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: caps - free videomem:4289076224 .... <zRndD3D_Init.cpp,#880>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: caps - w-based fog supported .... <zError.cpp,#465>
    [i] 00:13 Info:  8 X:         Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#668>
    [i] 00:13 Info:  8 X:             Contrast    -> 0.5 .... <zRndD3D_Vid.cpp,#669>
    [i] 00:13 Info:  8 X:             Gamma       -> 0.459999979 .... <zRndD3D_Vid.cpp,#670>
    [i] 00:13 Info:  8 X:             Brightness  -> 0.5 .... <zRndD3D_Vid.cpp,#671>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: Start to rebuild vertexbuffers ... .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         XD3D_InitPort: Vertexbuffers rebuild done. .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         Start to rebuild saved textures (lightmaps) ... .... <zError.cpp,#465>
    [i] 00:13 Info:  5 X:         Number of rebuild textures:0 .... <zError.cpp,#465>
    [i] 00:13 Info:  8 X:       Vid_SetGammaCorrection: .... <zRndD3D_Vid.cpp,#668>
    [i] 00:13 Info:  8 X:           Contrast    -> 0.5 .... <zRndD3D_Vid.cpp,#669>
    [i] 00:13 Info:  8 X:           Gamma       -> 0.5 .... <zRndD3D_Vid.cpp,#670>
    [i] 00:13 Info:  8 X:           Brightness  -> 0.5 .... <zRndD3D_Vid.cpp,#671>
    [i] 00:13 Info:  3 D:       TEX: texMaxSize: 16384, texScaleSize: 4, texScaleBPP: -1 .... <zTexture.cpp,#584>
    [i] 00:13 Info:  4 X:       RND_D3D: SetMode .. .... <zRndD3D_Vid.cpp,#507>
    [i] 00:13 Info:  5 X:         Vid_SetMode: No changes ... .... <zRndD3D_Vid.cpp,#515>
    [i] 00:13 Info:  5 U:       FNT: Loading Font: font_default.tga .... <zFonts.cpp,#196>
    [i] 00:13 Info:  4 B:       FONT: Loading Font-Data: \_WORK\DATA\TEXTURES\_COMPILED\FONT_DEFAULT.FNT .... <zFonts.cpp,#361>
    [i] 00:13 Info:  4 N:       MUS: Loading file System\Music.src or .dat .... <zMusic_Dm.cpp,#379>
    [i] 00:13 Info:  5 U:      PAR: SYSTEM\_INTERN\MUSIC.D : Parse... .... <zError.cpp,#465>
    [i] 00:13 Info:  5 U:      PAR: SYSTEM\MUSIC\MUSICINST.D : Parse... .... <zError.cpp,#465>
    [i] 00:13 Info:  5 U:      PAR: Linking ... .... <zError.cpp,#465>
    [i] 00:13 Info:  5 U:      PAR: Symbols   : 683 .... <zError.cpp,#465>
    [i] 00:13 Info:  5 U:      PAR: Code Size : 12118 bytes. .... <zError.cpp,#465>
    [i] 00:13 Info:  5 U:      PAR: Linking ok (0.005s). .... <zError.cpp,#465>
    [i] 00:13 Info:  5 U:      PAR: Saving MUSIC.DAT .... <zError.cpp,#465>
    [i] 00:14 Info: 10 B:       zDSK: Created file MUSIC.DAT .... <zDisk.cpp,#514>
    [i] 00:14 Info: 10 B:       zDSK: Closed file MUSIC.DAT .... <zDisk.cpp,#616>
    [i] 00:14 Info:  5 C:       *** Miles Sound System implementation v 0.1 .... <zSndMss.cpp,#557>
    [i] 00:14 Info:  4 N:       SND: Loading file System\SFX.src or .dat .... <zSndMss.cpp,#584>
    [i] 00:14 Info:  5 U:      PAR: SYSTEM\_INTERN\SFX.D : Parse... .... <zError.cpp,#465>
    [i] 00:14 Info:  5 U:      PAR: SYSTEM\SFX\SFXINST.D : Parse... .... <zError.cpp,#465>
    [i] 00:14 Info:  5 U:      PAR: SYSTEM\SFX\SFXINSTSPEECH.D : Parse... .... <zError.cpp,#465>
    [i] 00:14 Info:  5 U:      PAR: Linking ... .... <zError.cpp,#465>
    [i] 00:14 Info:  5 U:      PAR: Symbols   : 4317 .... <zError.cpp,#465>
    [i] 00:14 Info:  5 U:      PAR: Code Size : 58676 bytes. .... <zError.cpp,#465>
    [i] 00:14 Info:  5 U:      PAR: Linking ok (0.018s). .... <zError.cpp,#465>
    [i] 00:14 Info:  5 U:      PAR: Saving SFX.DAT .... <zError.cpp,#465>
    [i] 00:14 Info: 10 B:       zDSK: Created file SFX.DAT .... <zDisk.cpp,#514>
    [i] 00:14 Info: 10 B:       zDSK: Closed file SFX.DAT .... <zDisk.cpp,#616>
    [i] 00:14 Info: 10 B:       zDSK: Opened file MSSSOFT.M3D .... <zDisk.cpp,#556>
    [i] 00:14 Info: 10 B:       zDSK: Created file MSSSOFT.M3D .... <zDisk.cpp,#514>
    [i] 00:14 Info:  9 B:       Filesize = 0 .... <zDisk.cpp,#1537>
    [i] 00:14 Info: 10 B:       zDSK: Closed file MSSSOFT.M3D .... <zDisk.cpp,#616>
    [i] 00:14 Info: 10 B:       zDSK: Closed file MSSSOFT.M3D .... <zDisk.cpp,#616>
    [i] 00:14 Info: 10 B:       zDSK: Opened file MSSSOFT.M3D .... <zDisk.cpp,#556>
    [i] 00:14 Info: 10 B:       zDSK: Created file MSSSOFT.M3D .... <zDisk.cpp,#514>
    [i] 00:14 Info:  9 B:       Filesize = 0 .... <zDisk.cpp,#1537>
    [i] 00:14 Info: 10 B:       zDSK: Closed file MSSSOFT.M3D .... <zDisk.cpp,#616>
    [i] 00:14 Info: 10 B:       zDSK: Closed file MSSSOFT.M3D .... <zDisk.cpp,#616>
    [i] 00:14 Info:  5 C:       SND: *** mss.dll version 6.5e .... <zSndMss.cpp,#705>
    [i] 00:14 Info:  5 C:       SND: success :Device: DirectSound - MSS Mixer .... <zSndMss.cpp,#756>
    [i] 00:14 Info:  5 C:       found 3d sound provider: Dolby Surround .... <zSndMss.cpp,#2384>
    [i] 00:14 Info:  5 C:       found 3d sound provider: Miles Fast 2D Positional Audio .... <zSndMss.cpp,#2384>
    [i] 00:14 Info:  5 C:       used 3d sound provider: Miles Fast 2D Positional Audio .... <zSndMss.cpp,#2411>
    [i] 00:14 Info:  5 C:       SND: found filter: Autopan Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: BandPass Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Capture Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Chorus Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Compressor Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Flange Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: HighPass Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Lagrangian Interpolator .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Mono Delay Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Stereo Delay Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Parametric EQ Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Phaser Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Resonator EQ Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Ring Modulator Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: ShelvingEQ Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Dolby Surround Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: LowPass Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Miles Reverb .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Reverb1 Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Reverb2 Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  5 C:       SND: found filter: Reverb3 Filter .... <zSndMss.cpp,#776>
    [i] 00:14 Info:  4 C:       SND: opening reverb3 filter processor .... <zSndMss.cpp,#787>
    [i] 00:14 Info:  5 D:       zCSoundManager: script sounds registered: 127 .... <zError.cpp,#465>
    [i] 00:14 Info:  3 D:       MSH: Loading Mesh: GROUNDSHADOW.MSH .... <zMesh.cpp,#3445>
    [w] 00:14 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
    [w] 00:14 Warn:  0 D:       expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
    [w] 00:14 Warn:  0 D:       expected entry not found: rangeMax .... <zArchiverGeneric.cpp,#1354>
    [w] 00:14 Warn:  0 D:       expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
    [w] 00:14 Warn:  0 D:       expected entry not found: fadeScale .... <zArchiverGeneric.cpp,#1354>
    [i] 00:14 Info:  5 D:       Loading lensflare-script 'lensflare.zen' (7 fx). .... <zError.cpp,#465>
    [i] 00:14 Info:  5 D:       ARC: .. Closing (1 objects) .... <zError.cpp,#465>
    [i] 00:14 Info:  5 D:       ARC: .. Closing (16 objects) .... <zError.cpp,#465>
    [i] 00:14 Info:  3 D:       PFX: Loading file System\ParticleFX.src or .dat .... <zParticle.cpp,#257>
    [i] 00:14 Info:  5 U:        PAR: SYSTEM\_INTERN\PARTICLEFX.D : Parse... .... <zError.cpp,#465>
    [i] 00:14 Info:  5 U:        PAR: SYSTEM\PFX\PFXINSTENGINE.D : Parse... .... <zError.cpp,#465>
    [i] 00:14 Info:  5 U:        PAR: SYSTEM\PFX\PFXINST.D : Parse... .... <zError.cpp,#465>
    [i] 00:14 Info:  5 U:        PAR: SYSTEM\PFX\PFXINSTMAGIC.D : Parse... .... <zError.cpp,#465>
    [i] 00:15 Info:  5 U:        PAR: Linking ... .... <zError.cpp,#465>
    [i] 00:15 Info:  5 U:        PAR: Symbols   : 8952 .... <zError.cpp,#465>
    [i] 00:15 Info:  5 U:        PAR: Code Size : 184417 bytes. .... <zError.cpp,#465>
    [i] 00:15 Info:  5 U:        PAR: Linking ok (0.059s). .... <zError.cpp,#465>
    [i] 00:15 Info:  5 U:        PAR: Saving PARTICLEFX.DAT .... <zError.cpp,#465>
    [i] 00:15 Info: 10 B:         zDSK: Created file PARTICLEFX.DAT .... <zDisk.cpp,#514>
    [i] 00:15 Info: 10 B:         zDSK: Closed file PARTICLEFX.DAT .... <zDisk.cpp,#616>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: DEMON_DIE.MSH .... <zMesh.cpp,#3445>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: ROTATEFX.MSH .... <zMesh.cpp,#3445>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: MFX_FEAR4.MSH .... <zMesh.cpp,#3445>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: ICELANCE.MSH .... <zMesh.cpp,#3445>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: SKULL.MSH .... <zMesh.cpp,#3445>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: TELEPORT_AURA.MSH .... <zMesh.cpp,#3445>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: THUNDERSTORM_DOME.MSH .... <zMesh.cpp,#3445>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: ITPFX_BELIARWEAPON_1H_BLADE.MSH .... <zMesh.cpp,#3445>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: ITPFX_BELIARWEAPON_1H_EYES.MSH .... <zMesh.cpp,#3445>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: ITPFX_BELIARWEAPON_2H_BLADE.MSH .... <zMesh.cpp,#3445>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: ITPFX_BELIARWEAPON_2H_EYES.MSH .... <zMesh.cpp,#3445>
    [w] 00:15 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: ITMI_FASSKLEIN.3DS .... <zMesh.cpp,#436>
    [w] 00:15 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: SCHILD_01.3DS .... <zMesh.cpp,#436>
    [w] 00:15 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: SCHILD_01_A.3DS .... <zMesh.cpp,#436>
    [w] 00:15 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: EVT_ADDON_MAYA_PARTICEL_GATEDUMMY.MSH .... <zMesh.cpp,#3445>
    [w] 00:15 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [w] 00:15 Warn:  0 D:         z3d(zCMesh::Load): Could not load Mesh: STARGATE_EDGES.3DS .... <zMesh.cpp,#436>
    [i] 00:15 Info:  3 D:         MSH: Loading Mesh: TREASURE.MSH .... <zMesh.cpp,#3445>
    [i] 00:15 Info:  3 D:         PFX: Num ParticleFX: 551 .... <zParticle.cpp,#300>
    [i] 00:15 Info:  4 D:       INPUT: Initializing DirectInput .. .... <zInput_Win32.cpp,#912>
    [i] 00:15 Info:  4 D:         INPUT: keyboard initialized .... <zInput_Win32.cpp,#923>
    [i] 00:15 Info:  4 D:         INPUT: mouse initialized. .... <zInput_Win32.cpp,#930>
    [i] 00:15 Info:  4 D:         INPUT: joystick initialized. .... <zInput_Win32.cpp,#937>
    [i] 00:15 Info:  0 D:       *** zEngine-Init ... Done ! .... <zEngine.cpp,#159>
    [i] 00:15 ---------------
    [i] 00:15 Info:  3 B:     VP: Start opening video "\_WORK\DATA\VIDEO\logo1.bik" .... <oBinkPlayer.cpp,#146>
    [i] 00:15 Info:  4 B:       VP: Open Videofile: "LOGO1.BIK" .... <zBinkPlayer.cpp,#78>
    [i] 00:15 Info:  4 B:         VP: Filesize: 6e+003 kb .... <zBinkPlayer.cpp,#109>
    [i] 00:15 Info:  4 B:         VP: Resolution: 640x480 .... <zBinkPlayer.cpp,#110>
    [i] 00:15 Info:  4 B:         VP: Framecount: 712 .... <zBinkPlayer.cpp,#111>
    [i] 00:15 Info:  4 B:         VP: Framerate: 25 fps .... <zBinkPlayer.cpp,#112>
    [i] 00:15 Info:  4 B:         VP: Trackcount (Sound): 1 .... <zBinkPlayer.cpp,#113>
    [i] 00:15 Info:  4 B:         VP: Open Videofile finished .... <zBinkPlayer.cpp,#119>
    [i] 00:15 ---------------
    [i] 00:15 Info:  3 B:     VP: Initialize Videoplay: "C:\GOG GAMES\GOTHIC 2\_WORK\DATA\VIDEO\LOGO1.BIK" .... <zBinkPlayer.cpp,#143>
    [i] 00:15 Info:  4 B:       VP: Pixelformat: 3 .... <zBinkPlayer.cpp,#174>
    [i] 00:15 Info:  4 B:       VP: Scale-Factor: 1 .... <zBinkPlayer.cpp,#225>
    [i] 00:15 Info:  4 B:       VP: Video-Offset: 0/0 .... <zBinkPlayer.cpp,#226>
    [i] 00:15 Info:  3 B:       VP: Initialize Videoplay finished .... <zBinkPlayer.cpp,#256>
    [i] 00:15 Info:  5 C:     Shutting down MSS .... <zSndMss.cpp,#629>
    [i] 00:15 Info: 10 C:     done .... <zSndMss.cpp,#652>
    [i] 00:15 Info:  5 X:     EmergencyExit: Releasing all DirectX-Objects ... .... <zRndD3D_Render.cpp,#283>
    [i] 00:16 Info:  5 X:     EmergencyExit: D3DXUninitialize done .... <zRndD3D_Render.cpp,#301>
    [w] 00:16 Warn:  0 X:     [RND3D-Destructor]: Can't uninitialize D3DX Utility Library ! Error: D3DXERR_D3DXNOTSTARTEDYET .... <zRndD3D.h,#127>
    [i] 00:16 Info:  5 X:     [RND3D-Destructor]: D3DXUninitialize done .... <zRndD3D_Render.cpp,#309>
    [w] 00:17 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 ==    ============================================ CRASH INFOS: ============================================================== .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 St    artup Options: .... <zWin32.cpp,#2976>
    [w] 00:17 Warn:  0 -g    ame:gothicgame.ini -zreparse -zlog:10,s
    
     .... <zWin32.cpp,#2977>
    [w] 00:17 Warn:  0 ==    ============================================= CALLSTACK : ============================================================== .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 00    23:7B6EDE76 (0x00000000 0x00000000 0x00000000 0x0AC11980) vdfs32g.dll .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 00    23:00000000 (0x0AC724F0 0x00000000 0x00000000 0x00000000) Gothic2.exe .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 00    23:00000000 (0x00000000 0x00000000 0x00000000 0x00000000) Gothic2.exe .... <zError.cpp,#474>
    [w] 00:17 Warn:  0 ==    ===================================== UNHANDLED EXCEPTION OCCURED ====================================================== .... <zError.cpp,#474>
    [i] 00:17 Info:  8 C:     WM_ACTIVATEAPP received .... <zWin32.cpp,#1738>
    Geändert von JimmDon (08.01.2023 um 14:19 Uhr)

  10. Beiträge anzeigen #10 Zitieren
    Provinzheld
    Registriert seit
    May 2014
    Ort
    Malchow
    Beiträge
    230
     
    dragonkiller1995 ist offline

    systempack

    patches und systempack neu installieren hatte bei mir geholfen auch wenn ich das nicht verstand von heute auf morgen ging mein spiel nicht mehr obwohl alles schon einmal installiert worden war

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