As promised, we are visiting again our 3D Environment artist!
- Hi Andrew. Last time you told us that you were working on the "Hall of Heroes" (Building name is not final and can be changed). Tell us are you still working on it?
-Hello everyone! You’re right, right now I’m finishing my work on this structure. But let's start from the beginning. That's how concept artist saw it. https://goo.gl/QOjLwF
Quite an interesting idea, but it has it’s own difficulties. First of all this building is inhabited, i.e. we will be able to get inside, so the interior and exterior of the structure should be strictly correlated. Otherwise, an external style will stand out from the general concept and the internal will not provide atmosphere of the game.
[Bild: jf-OdwoTs7s.jpg]
- Not sure what might happen. We closely follow the strict compliance of the style
- Sure, but let us return to the problems. The second and most difficult problem is to transfer all interesting concept artist’s ideas 3D object without disturbing the harmony. As I said, in 2D, you can create the perfect atmosphere, but correctly imagine the volume of the building is very difficult. Now we can only add entourage and the building is ready to host its first visitors.
[Bild: --7gF2mMYTw.jpg]
- Thank you. Tell me, what are you going to work now?
- Not yet, but i will happy to share the news about it in a couple of weeks.