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G3 -> adding own npc to the world
how to do it with g3dit ? how to put him in game world in correct place instantly with new game not by using spawn cheat.
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I'll give you some pictures instead of text.
[Bild: dHR5voRe9k05T5h0Unbenannt.png]
Congrats. You now have an exact clone of the NPC used in step 1. Looks similar, will have the same daily routine and has same AI-settings (political alignment, enclave/city he belongs to, way to fight etc.)
[Bild: uS1Unbenannt2.png]
4a) most should be self-explaining. Klasse defines way of fighting: Warrior uses melee weapons, Ranger uses bows/crossbows (if he has one), Mage uses magic, Paladin uses magic and melee/ranged weapons if he has them.
Type is a bit difficult, but Enclave is correct in most cases. The Bosses of every enclave have Type Political (whole enclave will kill player when he attacks the NPC, NPC will never flee from fight during a revolution etc.)
4b) defines visual of the npc. Head, body, hair, beard, helmet.
5) is the daily Routine of the npc, what he is doing all day long. The GUIDs are these of the freepoints or interacts (bed, grindstone) the npc should use.
6) the inventory of the npc. Maximum is five treasure sets. TS_Plunder und TS_Weaponry should be self explaining. There can also be TS_Pickpocket, an for traders Trade_Generate_TS and Trade_Refresh_TS
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as always thx
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hmm whats mean pitch and yaw in location ?
Geändert von xivragis (29.01.2016 um 16:40 Uhr)
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Pitch, yaw and roll are the angles.
For a npc, it is sufficient to adjust the yaw-angle, which determines the direction the npc is looking to.
Pitch and roll angles are only important for object placing, so just leave them on zero for your npc.
You can find the desired yaw-angle using the ingame compass. The arrow on the compass corresponds to zero degree.
From there, the clockwise-halfcircle corresponds to [0,180] degree, the anti-clockwise-halfcircle to [0,-180] degree.
G3 Community Story Team - ehemaliges\passives Mitglied (Scripter)
Bitte für Anfragen jeglicher Art bzgl. des G3CSP nicht (mehr) an mich wenden - sondern stattdessen an die aktiven Mitglieder des Projekts!

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thx 4 tips will use it
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 Zitat von Maryn
For a npc, it is sufficient to adjust the yaw-angle, which determines the direction the npc is looking to.
Is it really relevant in any case whether one adjusts the yaw angle? I never did it and just left it by 0, as the routine changes it instantly anyway. Am I missing something?
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 Zitat von Askanius
Is it really relevant in any case whether one adjusts the yaw angle? I never did it and just left it by 0, as the routine changes it instantly anyway. Am I missing something?
Of course it's not mandatory to do so. There are cases where it can matter, however. For instance if the hero teleports into the near area of the npc. I find it looks a little stupid watching the npcs taking their positions. This has a little impact on atmosphere in my opinion. Same effect occurs when walking into an area sometimes.
I personally always adjust the spawning coordinates to the starting routine, but other methods work, too.
G3 Community Story Team - ehemaliges\passives Mitglied (Scripter)
Bitte für Anfragen jeglicher Art bzgl. des G3CSP nicht (mehr) an mich wenden - sondern stattdessen an die aktiven Mitglieder des Projekts!

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Hi guys i add new NPC but this NPC have no name how to fix it ?(some changes in "Strings"?).
PS:Sorry for my English
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If you look at stringtable.ini you will find entries like this
FO_Milten=Milten;;Milten;;Milten;;Milten;;Milten;;Milten;;Milten;;Milten;;Мильте н;;米爾頓;
or this:
FO_Montera_Orc_01=Gatekeeper;;Custode del cancello;;Portier;;Torwache;;Guardián;;Strážný;;Kapuőr;;Strażnik bramy;;Привратник;;守門人;
As you see, different languages are separated with semicolons. To add a new entry, just count the ; before and after the Entry for your language and add an new line with the name of your NPC similar to the examples given above.
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Adventurer
Just so I don't need to make a totally new thread, and because the question does relate to this thread, I'll ask here. Where can I find the entries for the Nameless and his friends? I want to make everyone start at the Fisherman's hut near the beach, instead of directly at town, and also make Ardea's Orcs not hostile.
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Helpful hint: Use the Entity Search Tool (Tools -> Entity-Suche): Hero is PC_Hero, the rest of the NPC entities have their common names.
They are all found in SysDyn_{9A103CC2-4190-4DB3-9618-0419E5445AAD}.lrentdat. The orcs are stored in G3_Myrtana_01_Ardea_NPC_01.lrentdat.
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