Update beim Mod Organizer Version 2.1.3 - zur erst verfügbar bei Nexus nicht im GitHub (dort noch 2.1.2)
Das Changelogs der Version 2.1.3 und verwendbar für Morrowind Oblivion Fallout 3 Fallout NV Tale of Two Wastelands Skyrim Skyrim SE Skyrim VR Fallout 4 Fallout 4 VR
Improvements
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* Added ability to download mods from additional nexus pages (like oldrim for SSE or FO3 for TTW)
* New mod column for source game
* Info window allows changing the source game
* Download query info will request source game
* Flag and optional warning for mods from alternate sources
* NOTE: You may need to re-register the NXM handler to capture all supported games.
* Added support for translating python plugins (thanks AnyOldName3)
* Add "Sort Mechanism" flag which currently disables the sort button for unsupported games but may allow additional sort integrations later
* Shortcuts
* Added Ctrl + Enter / Return keyboard shortcuts to the main window modlist that will open the selected mod(s) in Explorer
* Added Ctrl + Enter / Return keyboard shortcuts to the plugin list that will open the first associated mod containing the selected plugin in Explorer
* Added F5 shortcut to the main window to trigger a profile refresh
* Fixing inactive links in the about dialog, mod info dialog, etc.
* Mod Info Dialog
* Changed the Mod Information Dialog to always open the first enabled tab from the left
* Users can choose what tab to open by default by dragging the tabs
* Added "Open Mod in Explorer" button over the file listing in the Mod Information Dialog
* Changed Mod Information Dialog "Next" and "Previous" buttons to remember what tab is currently opened
* Added "Delete" keyboard shortcut support, in the Mod Information dialog file listing and Overwrite Information view, to delete files and folders
* Keep the window(s) on top when launching and switching games (more often)
* Installation
* Extraction threading has been improved to handle the latest 7zip 18.05 release
* FOMOD XML requirement failures will now provide more useful error messages
* Archive type detection has been improved and will prefer file signatures over extensions
* Downloads
* Removed an old error check which was causing download failures due to the Nexus CDN reporting the wrong file type (error 299)
* Added download speed to the download progress bars
Fixes
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* Corrected language files so the vast majority of the UI will now be translated correctly
* Skyrim SE
* Supports downloads from LE
* Skyrim VR
* Added SkyrimVR.ini support to local settings
* Fixed potential issue enabling local saves
* Removed built-in sorting until provided by the LOOT release
* Supports downloads from LE
* Fallout 4
* MCM mods will be flagged as valid Data contents
* Fallout 4 VR
* Fixed potential issue with texture BA2 extraction
* Removed script extender code until it’s supported
* Updated settings INI file handling for local settings
* Morrowind
* Added numerous directories as valid Data contents
* TTW
* Supports downloads from FNV and FO3
* Fixes for virtualized exe launchers starting in the correct locations
* Redownloading a mod archive will no longer cause failures if it finishes downloading before answering the rename prompt
* You will not be able to download the same archive multiple times simultaneously
* Mod index generation has been corrected for ESLs and sorts quickly and correctly
* VFS
* Fixed WB folder in use error under specific conditions
* Avoid some extraneous mapping of files outside of the virtual folder
* Will now remember when files are deleted (during the current application run) rather than grabbing the next version of the file in the VFS
* Fix potential problem in GetModuleFileNameW hook with inadequate buffer size
Other Changes
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* Removed all traces of old QScript classes
* Upgrading the boost library to 1.67
* Disabled "Hide inactive plugins" checkbox in settings as it does not work with the new vfs
* Updates to the Nexus API to use https only and migrating to the legacy-api subdomain
* Reworked the load order parsing to no longer move inactive plugins to the bottom for old games
* Skyrim LE may still do this if a tool changes the plugins.txt but not the loadorder.txt
* The C# fomod installer utility has been updated to be compatible with the latest NMM code