**********1.1**********
• Added many new objects to Khorinis
• Added some objects to the Valley of Mines
• Changed some houses at Onar's farm
• Added ingredients to enhance the effects of healing and mana potions. These can be acquired from Constantino only by his apprentice after learning the recipes of healing and mana potions. After consuming a healing essence, extract or elixir another half of HP will be restored over time. This effect stacks for up to 60 seconds of healing over time or 30 seconds of mana restoration over time
• Added a few dexterity-based melee weapons
• Added critical damage to attacks that land on enemy's back. Damage depends on NH level and his dexterity. Assassin's Dagger deals additional critical damage
• Armors that can be improved now have an anvil icon in their name
• Many useless items (mostly keys that have already been used) are now automatically deleted from the inventory
• Changed menu fonts
• Fixed some animations
• Fixed/replaced some textures
• Many minor changes and fixes
**********1.0**********
• Added a lot of new objects in Jharkendar, the Valley of Mines and Khorinis
• Added a new "Magic fatigue" parameter: this parameter increases when the hero uses magic and when it reaches 100% the hero dies, it replenishes over time, when sleeping and when drinking special elixirs. This way the hero won't be able to spam mass spells
• Added potions for magic fatigue. They are available for purchase from Constantino if you're his apprentice
• Mage's robes increase magic fatigue regeneration. The amount of regeneration depends on the quality of the robes
• Added hoods to the high mage robe and water mage robe which can be applied on a crafting table
• Changed the animation for 50% two-handed weapons skill. The animation is based on Alex Draven's work
• Added shields (many of which are from the mod "Smith: Unnamed hero"). The animation is based on the animations from Alex Draven's SPMBD. Shields add armor, max hp, block magic damage and a chance to block arrows or animals' attacks completely
• Added 5 shields to learn from Harad and Bennet
• Mercenary's armor from Myrtana is now divided into upgradable phases per chapter, it is the counterpart to the royal armor, but cheaper. You can complete the game with this armor
• Orcs' leaps are now dependent on the hero's level. The higher the hero's level the rarer the orcs' leaps become (this didn't work properly before). Also the the leaps deal less damage if the hero is armed with a shield (depends on the "Critical block" parameter)
• Many smaller fixes
**********0.9.9**********
• Added a large amount of objects in Khorinis and the Valley of Mines
• Small changes in the monastery
• Now the flamberge deals extra damage to heavily armored units (elite orc warrior, ghost warrior, paladins and heavily armored mercenaries)
• Now Bennet's last swords deal extra damage to dragons
• Now the "Justice Bringer" hammer can stun and deal extra damage
• Fixed the dragons
• Now orcs fiercely react to the player's dodges (the higher the player's level the faster they react)
• Slightly rebalanced magic
• A lot of smaller changes
**********0.9.8**********
• Remade the pirate's cove in Jharkendar
• A few changes in Khorinis
• Added a few models and textures from the Gothic Reloaded Mod
• Added a new enemy
• Removed the flaming shadowbeast
• Optimized few models
**********0.9.7**********
• Added a chopping wood animation by Mark56
• Added a large amount of objects into Jharkendar's swamp
• Now orcs can break your block if your fighting skill is lower than 60% (the damage depends on the fighting skill)
• Now the master rapier has a high chance to break a block (the damage depends on dexterity)
• Rebalanced the craftable bows
• Now the heavy steel bow pierces the troll's defense
• Now hunger, thirst and fatigue don't kill you but rather lower your health to 20%
• Now you can buy the light, medium and heavy old camp guard armor from Huno. Removed the heavy old camp guard armor from Bloodwyn's chest
• Now you can buy a water mage robe from Cronos
• Added digger's pants from Gothic
• Fixed a a bug about interacting with objects in the third chapter
• A lot of smaller changes
**********0.9.6**********
• Changed/added a lot of new models
• Added a lot of details in the Valley of Mines and Khorinis and a few objects in Jharkendar
• Completely remade the outer ring of the castle
• Added new animations for certain monsters
• Added a new enemy
• Added new interactive objects
• Now two handed weapons have 4 levels instead of 3. The previous Master animation has been pushed forward to 75%. Current 25% is the old 30%, the 50% has a new animation, based on Alex Draven's work. This was made to make more difficult to train two handed to Master and compensate for radius and damage. And simply because training it to 60% was too easy
• Added new parameters - thirst, hunger, fatigue. The information is displayed only when the value passes 50%. When these parameters are at 100%, the hero starts to lose health. Added barrels with water to deal with thirst. Sleeping is now limited
• Added items weight. A new parameter has been added - maximum carrying capacity. It depends on the hero's strength. When the maximum allowed weight is passed, the hero loses the ability to run and fight effectively. The weight indicator is always displayed. Added a belt that increases maximum carrying capacity
• Remade forging system. Now to make a blade you need to go through Forge -> Anvil -> Bucket -> Crafting table -> Whetstone
• Now you can't craft a sword without crafting the previous one first
• Added improvement for the last swords from Harad ("Fine bastard sword" and "Flamberge") which you can learn from Bennet's and Jan's books
• Special Paladin's weapon now does additional damage to undead
• Added new skill - armor crafting. Now all new armors and armor improvements in the mod depend on armor crafting skills level (Carl teaches the levels as you progress through chapters)
• Added a unique new armor which is based on the temerian armor from The Witcher 2. This is the first unique armor you can wear through the whole game
• Added new skill - leather tanning. Bosper can teach you how to tan skins at special tables after you bring him his skins. The leather is required for forging
• Added new skill - prospecting. Added new iron and magic ore veins in Khorinis and Valley of Mines. The ore can be harvested without the skill, but the amount of harvested ore depends on the skill (the skill is learned from Harad's apprentice, Bennet's apprentice and a miner in the Valley)
• Added new skill - bow crafting. Now Bosper can teach his apprentice in bow crafting (bows are from Returning 2.0). After learning a bow, the arrows are learned automatically
• Added new skill - wood harvesting. Woodcutter Grom can teach you this skill. Now several trees can be cut down to obtain a wood blank for bows and arrows. To craft arrows you will need to cut the blank on the wood saw. The wood can be gathered without the skill, but the gathered amount depends on the skill
• Added new still - enchanting. Available only to mages. Taught by Selivan. Now when mining ore you also get various gems that can be used in enchanting. The higher the mining skill the higher the chance to get more valuable gems. All usual enchantments are learned automatically when learning skill. Special ones are learned separately
• Added some new models from Carnage Graphics Patch (Mark56)
• Added new animation for frying meat on campfires (Mark56)
• Added animated furniture (Mark56)
• You can now fry meat in portions on campfires and stoves (campfire animation is used)
• Added animation for sarcophaguses
• Protection from cutting damage is now displayed (using MARVIN-mode can mess up the proper display)
• Added health regeneration at 160 strength and mana regeneration at 160 mana to compensate for the acrobatics bonus. Regeneration turns off if you have a debuff from thirst, hunger or fatigue
• New areas and implementations of the mod were added onto the maps of Khronis and Valley of Mines
• The hero's starting parameters were lowered because of the large amount of XP overall
• Mages can add/remove the hood on the light robe on the crafting table (thus you won't ask me "where can I find a hooded robe?")
• The Shadows' armor (Diego's clothes) from Gothic is now available
• Restored the teleport rune in the castle, but it has been moved
• If you collected the bounty for Canthar, Sara won't disappear anymore in chapter 3, she'll have a different routine because the citizens don't want to miss her new talent
• The main menu no longer shifts when changing resolution and is positioned how it was intended. Added a background for options menu. Skills menu has been slightly stretched so that the text wouldn't be cut off on wide resolutions
• A few more small changes
• A few fixes and changes for older version problems