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Don't think that PB is stupid. They explained it several times. They already looked over commercial engines and they said that it is NOT worth the effort. There are several big problems:
- An engine is not plug & play. As they have their special requirements (e.g., the seamless world and many other stuff) they would end up by changing big parts of the engine anyway. So they also will need engine programmers in case of the UE4 or other engine. So, no big win.
- Adding new features that they need (or keeping features after an update) is much more difficult as you do not have the control over the engine. If UE4 removes a function that they depend upon, they are stuck to the old version and cannot update without a big amount of work (maybe for not much benefits).
- The engine does not only render the scene. It is deeply integrated in the workflow. That means that a new workflow with new tools must be established. This cannot be done in an ongoing development as the pressure on a new game requires that the workflow works from the beginning. Changing a workflow may kill companies (SAP, anyone). IMO, this is one reason for the existence of PB Red to establish the UE4 and a new workflow.No one expects the Gnomish Inquisition.
Und es geht niemanden etwas an, dass ich nichts zu verbergen habe - AK Vorrat!
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