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  1. #61 Reply With Quote
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    Hello Jenny,

    1. Are there different songs in different regions/areas ?
    2. Is there an option to hide helmets ?
    3. Can we move the hud objects ? Making them cornered ?
    4. Will be there wearable accessories like glasses ?
    5. Are you still working on the animations ?


    Ayva is offline Last edited by Ayva; 04.06.2017 at 18:53.

  2. #62 Reply With Quote
    Just arrived Silaf's Avatar
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    Thank you for this game piranhas it look wonderful can't wait to play.

    Still i have one thing that's been bugging me:

    If i immediately chose a faction at the start of the game will i miss out quests from the other factions? Should i visit them all and complete as much of their quests as possible before piking a side?


    Thank you for your time!
    Silaf is offline Last edited by Silaf; 31.05.2017 at 20:49.

  3. #63 Reply With Quote
    Rookie instantcoffe's Avatar
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    Hello all!
    I was thinking about preordering on Amazon (physical copy of the game) but I can't see anywhere if it comes with a Steam key or not.
    Danke!
    instantcoffe is offline

  4. #64 Reply With Quote
    Piranha Bytes Jenny PB's Avatar
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    Hello everybody,

    Quote Originally Posted by The Ore Baron View Post
    Any chance of an August release?
    Now, we know it! Octobre, the 17th.

    Quote Originally Posted by Ayva View Post
    Hello Jenny,

    1. Are there different songs in different regions/areas ?
    2. Is there an option to hide helmets ?
    3. Can we move the hud objects ? Making them cornered ?
    4. Will be there wearable accessories like glasses ?
    5. Are you still working on the animations ?

    1. Yes, and of course different music for night and day and fighting and crewmember and important mainstory situations. It's a very huge soundtrack.
    2. I'm not sure, if they hide in dialogues. Besides this you can undress it, of course.
    3. No, but you can turn some of them of, like the radar or the status bar, if it's not used in the moment.
    4. Yes.
    5. Yes, we still work at the game in every departement for all versions (bugfixing, polishing, optimization).

    Quote Originally Posted by Silaf View Post
    Thank you for this game piranhas it look wonderful can't wait to play.

    Still i have one thing that's been bugging me:

    If i immediately chose a faction at the start of the game will i miss out quests from the other factions? Should i visit them all and complete as much of their quests as possible before piking a side?

    Thank you for your time!
    Hm, some quests maybe can't be played anymore, but there are many quests, that are just for your faction anyway. Some also depent on your behaviour.
    If you really like the game, you can maybe play it twice?

    Quote Originally Posted by instantcoffe View Post
    Hello all!
    I was thinking about preordering on Amazon (physical copy of the game) but I can't see anywhere if it comes with a Steam key or not.
    Danke!
    I think there will be DVDs and a need to activate the game at Steam. Otherwise you can download and play a DRM-free version at GOG.com.

    Kind regards,
    Jenny
    Jenny PB is offline

  5. #65 Reply With Quote
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    Can you share the names of the main English voice actors?
    rotator is offline

  6. #66 Reply With Quote
    Rookie instantcoffe's Avatar
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    Quote Originally Posted by Jenny PB View Post


    I think there will be DVDs and a need to activate the game at Steam. Otherwise you can download and play a DRM-free version at GOG.com.

    Kind regards,
    Jenny
    Hello and thanks for answering. We are less than a month towards release and I still don't know if I will get a Steam Key with my DVD retail copy from Amazon. Can you please clarify? I'd hate to cancel my preorder over lack of information.
    Cheers, and thanks again.
    instantcoffe is offline

  7. #67 Reply With Quote
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    Hi, I am really hyped about Elex since GamesCom. Just preordered on GoG yesterday.As I am re-playing Gothic 3 at the moment in anticipation, I have a few questions on exploration and the loot system in Elex:

    1. In Gothic 3, the loot system is kind of weird because everything is so randomized. There are chests with unique items to find but they are list based, not location based (so to find the really good items, you have to open 30 or so chests to get them). This IMO was a bad decision in terms of rewarding exploration properly. How about Elex? Will the content of loot chests be placed by hand and will it always be the same in a certain location or will it be randomized or list based like in Gothic 3?

    2. I heard that enemies will respawn. Will it be like in Gothic 1/2 where respawning was linked to story progress or will it be time based? (Not a fan of time based respawning myself btw, I want to be able clear an area and make it safe.)

    3. The Gothic games were always famous for not relying on quest makers but rather on NPCs descriptions and in-universe maps, which was great! Will Elex change this? It being based in a more SciFi influenced setting, will we have automatic maps with markers/a minimap or will it be oldschool, where we need to listen to NPCs and follow their directions to find places and quest objectives in the world?

    4. And one more question on the story structure: I love the chapters in Gothic 1 and 2 where with each new chapter, even old locations felt fresh, with new quests, scripts, NPCs and dialogue. It made the world feel like it developed over time. Will Elex have story chapters and will we see changes (and maybe consequences to our actions from previous chapters) in places we already explored?

    Thanks in advance and I am really looking forward to exploring Magellan.
    Fobbolino is offline Last edited by Fobbolino; 27.09.2017 at 21:15.

  8. #68 Reply With Quote
    Neuling Miyagi's Avatar
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    Why did you make the protagonist a bald macho guy?

    Can we change his hairstyle in the game? I'm thinking about dreadlocks, a mohawk, or maybe pigtails. Baldie needs some personality imo
    Miyagi is offline

  9. #69 Reply With Quote
    Warrior The Ore Baron's Avatar
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    Is Elex 2 already in the works?
    The Ore Baron is offline

  10. #70 Reply With Quote
    Abenteurer orc_dog's Avatar
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    First thank you for Elex, i only have played 10 hours so far but i like it much. Don't mind low review scores, there are lots of people who like your hard work

    Do you plan add stats screen(with some patch)?
    orc_dog is offline

  11. #71 Reply With Quote
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    Quote Originally Posted by The Ore Baron View Post
    Is Elex 2 already in the works?
    As PB will not answer that for the next year, there is some sort of governmental funding (Germany) for a game called "Elex 2" from PB. This was found by some guy in the german forum. Thus, it seems so.
    No one expects the Gnomish Inquisition.
    Und es geht niemanden etwas an, dass ich nichts zu verbergen habe - AK Vorrat!
    Jolly Jumper is offline

  12. #72 Reply With Quote
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    Do you think it might be feasible to make this adjustment in a future patch?

    When you join the Berserkers, your jet pack should be changed to have a blue mana-looking effect when used (as opposed the the red fire effect), possibly also a more natural-looking skin. The citizens of Goliet should stop complaining about it being used. That way we can imagine the jet pack being powered by mana (Jora might've modified it), and become more immersed in roleplaying a Berserker character.
    I'm extremely happy with the game, but have been holding off playing a Berserker because it doesn't feel right. The jet pack is probably the #1 reason, followed by the "highlight items" sunglasses that I feel compelled to always wear.
    Das war's mit dir, du Mistvieh!
    Verdammte Enten!
    Grimmwulf is offline Last edited by Grimmwulf; 08.11.2017 at 21:59.

  13. #73 Reply With Quote
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    Are there any plans to modify/fix the rather poor combat system in a patch?

    I think I have 'accomplished' a mission, by simply getting monsters to chase me for miles into big bunch of NPCs for the last time. Not to mention the countless aggravating deaths that occur as a result of the clunky control system. I just can't be bothered to play this game as it is anymore.

    The combat system as it is (which is in my opinion very poor in itself), is not made for this RPG as it has been designed.

    In the Gothic games, there were certain enemies and certain areas in which the nameless hero just couldn't traverse until he levelled up....in Elex, the whole map is like that, with brutally hard enemies, placed in areas of the map where very low level quest goals are. In the Gothic games, the hero could opt to do lower level quests, gradually levelling up in order that he could traverse into more challenging areas of the maps, in Elex, there is no such option. Either PB just haven't thought about it (unlikely), or have implemented an experimental and totally misguided game design principle (very likely)

    It is a great shame, but PB ALWAYS seem to do something to ruin all their games.


    (obviously, I amn't holding out much hope for any drastic improvements to the combat in any PB deployed patch......perhaps, as with Gothic 3, I will get to finally enjoy this game years after release thanks to the efforts of some 3rd party patch).
    MatDerKater is offline

  14. #74 Reply With Quote
    Warrior The Ore Baron's Avatar
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    Is PB and Nordic happy with how ELEX performed?

    What are your plans for the future?
    The Ore Baron is offline

  15. #75 Reply With Quote
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    Hello devs!

    Are you planning to release SDK? If not, is there any chance you could bind the interface removal on a key in next patch (if it's planned)? I really love traversing the world without any GUI, but it's a bit uncomfortable to go to the menus every time i need them back on. Thanks.
    gavlig is offline

  16. #76 Reply With Quote
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    Hello!

    Well, as long as I can't speak german language and your official forum is not working (why is that btw?) I'll use english, and I'd like to ask or write about some features, issues and so on.

    1. Do you remember times when your games could compete with The Elder Scrolls series? Where are these times? Why are you stucked in past? Don't you miss these times? You were legendary studio but now? Now you are average at the most.

    2. From game to game there is no progress. You stand still in the middle of nowhere and you repeat yet the same scheme in every following project. You know what? In my opinion Risen 2: Dark Waters is the best game you have made and that is because of true revolution. Great graphical leap between first and second part (maybe it is time for DX12 libraries?) some people told that Risen 2 almost reach the graphic level of The Witcher 2, others that beat it. No stricted guilds, you can't join one of them but you can support them what unlocks completely different possibilities in the game. You know, the game have some, hm, 'problems' but in my opinion it is your best game. Remember, IN MY OPINION, I'm not telling by others. And the problem is that you repeat one scheme in every game. Disgusting.

    3. There is a question why you don't want to hire more people? You always tell that at every project there is about 30 people but what about outsourcing, freelancers? You tell about missunderstanding between coworkers, different ideas on the game lore and so on. But maybe it is something that could bring more freshness to your studio? Brain storm, you know. Just look in some games from bigger developers. The fact that you use external workers doesn't mean that it is good for your games. There could be bigger missunderstanding than if you hire more people directly to your studio. Sometimes I wonder why are you still exist, but no offence.

    4. I was planning to write something about quests but in ELEX you did really good job. They were complex, not just some simple crap. I can't tell the same about main story but there is still hope that you can improve it in your next project.

    5. Choices. The most fragile matter. Why you always tell that choices can cause some consequences? The only choice which worked were in Risen 2 when you were forced to choose between Inquisition and savages. It changed few quests, blocked some and unblocked others. You were allowed to fulfill quests in different ways (mind control, for example), that was really nice. And in the ELEX? The main story is so *holly* linear... I finished the game 3 times, I had 3 different endings and only differences were in just some dialogues but main story were defined by the cold level. So it is pointless when my choices have no meaning in the end.

    6. Why you made half non-living world? I mean that there are some features without sense in the game. For example if I fight with a Cleric in Goliet no one even reacts. No supporting any of the side, no one even look at fight, no one tell anything. They are DEAD. In Gothic series they react at everything, on theft, on fight, even when you draw your weapon. In ELEX too, but there are some issues as for example this fight.

    7. Why are you still focused on making three (mainly) different factions in every game? Focusing on for example main story or technical aspects will make your games more effective and impressive, mainly better. Look at The Witcher series, at new Assassin's Creed: Origins and other games in which we don't have to choose from one of the factions. Look even at your Risen 2, how many copies are sold on Steam. This game is very well done but your old-school fans tells that 'It isn't Gothic, booo'. Don't listen to them, just make epic game with epic story. Even the story in Risen 2 is one of the best I ever knew and I could write many good things about it, but there is no time for that.

    8. Last feature for now. Why we can't pick up weapons from defeated enemies? It is RPG and we can't pick up weapons? What the hell?! Some time ago you told that it is because you want to give NPCs some great weapons and don't want players to get this weapons. It is artifical restriction which makes no sense. Just give them weaker weapons and we have a solution. Problem?

    Those are my questions and my thoughts about your studio and your games. And that is all. For now. And I know that many of you won't like it, because everyone has a different taste, but don't worry this is just a simple post and if you don't agree with me there is no point in arguing, I will understand your opinion as well.

    I put the post in this thread, although I don't understand german as I said. But if it doesn't fit here, please put it somewhere where someone from PB can at least read it.

    Thank you and have a nice day!
    Risennik is offline

  17. #77 Reply With Quote
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    Quote Originally Posted by MatDerKater View Post
    Are there any plans to modify/fix the rather poor combat system in a patch?

    I think I have 'accomplished' a mission, by simply getting monsters to chase me for miles into big bunch of NPCs for the last time. Not to mention the countless aggravating deaths that occur as a result of the clunky control system. I just can't be bothered to play this game as it is anymore.

    The combat system as it is (which is in my opinion very poor in itself), is not made for this RPG as it has been designed.

    In the Gothic games, there were certain enemies and certain areas in which the nameless hero just couldn't traverse until he levelled up....in Elex, the whole map is like that, with brutally hard enemies, placed in areas of the map where very low level quest goals are. In the Gothic games, the hero could opt to do lower level quests, gradually levelling up in order that he could traverse into more challenging areas of the maps, in Elex, there is no such option. Either PB just haven't thought about it (unlikely), or have implemented an experimental and totally misguided game design principle (very likely)

    It is a great shame, but PB ALWAYS seem to do something to ruin all their games.


    (obviously, I amn't holding out much hope for any drastic improvements to the combat in any PB deployed patch......perhaps, as with Gothic 3, I will get to finally enjoy this game years after release thanks to the efforts of some 3rd party patch).
    Hmmm.....my post of almost 1 year ago is just 3-4 up from most recent....not a lot happening in here then......

    Anyhow, I see that PB put some combat sliders into their game, so I thought I would pick it up and give it another go, as I know very well that there is a gem of a game in there, somewhere.....

    ....and then I got reaquainted with the utterly ridiculous BRIGHT/DARK crap when entering and leaving buildings......omfg!

    A quick look through modsnexus to see if there is a mod to completely remove this feature, but no joy.

    I have enjoyed every PB game and completed them all, right up to Risen 3, where I lost the will at the very first 'sea monster' encounter.

    ....and then Elex, utterly borked combat, and then this mind bogglingly overpowered bloom/fade business, which for me, and many many others (read Steam forums), is game breaking. It is actually painful on the eyes.

    Since getting hooked on G1, I have been a blind pre-order customer of all PB's games, but I think I have just lost faith.

    PB ALWAYS do something to totally ruin their games!

    P.S. Whoever came up with the 'sea monster' in Risen 3, and the BRIGHT/DARK crap when entering and leaving buildings, ought to be sacked.
    MatDerKater is offline

  18. #78 Reply With Quote
    Ranger iab's Avatar
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    Hi Jenny,

    I have been watching the videos from you and Björn for years, thank you for your hard work!

    As the Elex sequel and the idea/concept of a Gothic sequel are under development, I'd like to share my thoughts on the magic system. I will use spells from Gothic for demonstration, but similar ideas should also be applied to Elex.

    We need the ability to customize spells after learning the basic spells

    Risen 1 has explored this idea, but not at a deep and sophisticated level. If we learned a spell from a NPC, it will be interesting if we can visit him again to learn new abilities for the spell (with potential quests). Here are a few examples (all upgrades can have a few levels of further enhancements.):

    Rain of Fire

    • Prolonged duration
    • Increased overall radius
    • Increased base damage even if an enemy is not hit by any fire balls
    • Increased radius and damage of each fire ball
    • Increased number of fire balls falling down per second
    • New ability: anti-interruption. While this is not a problem in G1 and G2, in G3 the casting of a spell will be interrupted if we are attacked. While realistic, it makes high-level spells impractical in the situations where they are mostly needed. What about to learn a few levels of upgrades from Pyrokar , such that a temporary protection barrier will be surrounding us while we are casting a high-level spell, absorbing any type of damage up to a certain amount, thus our cast will not be interrupted as long as the barrier is still active? There can be a few levels with each level increasing the total amount of damage the barrier can absorb.
    • New ability: guiding-missile. Fire balls are more likely to hit the strongest enemy in range instead of falling randomly.
    • New ability: spell-mixing. Imagine we learn Rain of Fire from Pyrokar and learn Wave of Death from Xardas, then after completing a difficult quest for Xardas, he would teach us a hidden-level and most powerful spell to combine Rain of Fire and Wave of Death (Xardas was the grand master of both fire mages and black mages, so he has the capability; and he is not a puppy of any God, so he can have the will.) For instance, the fire cloud is now infused with death magic, and so is every fire ball leaving it. Upon hitting, each fire ball creates a small wave of death with reduced magic damage. In short, this Rain of Death Fire spell deals both magic damage and fire damage.


    Army of Darkness

    • Prolonged duration
    • Increased number of summoned skeletons and zombies.
    • Increased health, protection, strength and dexterity of summoned skeletons and zombies.
    • New ability: commander. After we make enough enhancements, we can summon one shadow lord (tough skeleton with rusty paladin armor and better weapon) alongside normal skeletons and zombies.


    Summon Demon

    • Similar upgrades as for Army of Darkness. It would be appreciated if the appearance of summoned demon will change as we strengthen its protection and strength.
    • Summoned demon can fight together with the army summoned by Army of Darkness.
    • New ability: demon-lord. After we make enough enhancements to the properties of summoned demon, we can summon demon lord. Demon lord has both melee and ranged attacks.


    Ice block

    • Prolonged duration
    • New ability: deep-frozen. We can attack the frozen enemy with a certain number of melee attacks before the enemy is freed from the ice shell.


    The above are just a few examples, but the idea is clearly demonstrated: providing freedom for players to customize spells.

    Finally, I do look forward to the remake of G1 and G2, but I also see the wisdom of making a sequel first. I wish the dark atmosphere and mysterious feeling could be preserved and deepened. I also wish that in the remake version of G1 and G2, the sizes of the colony and the island would be increased, because the sizes of some of the forests in G1/G2 are too small in current standard. In addition, there are some undeveloped aspects, for instance, the bandit camp in G1, hopefully they will get fully developed and enrich the story of Gothic.

    Question: can you let us know how many people are working on Gothic right now? Thank you.
    iab is offline Last edited by iab; 26.08.2019 at 06:24.

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