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  1. Beiträge anzeigen #181 Zitieren
    Adventurer Avatar von DarkGoth
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    DarkGoth ist offline
    I can't tell you when this bug exactly happens... unfortunately for us it's random. Usually, this bug shows up when you speak with an NPC and after try to use your weapon+shield, or when you load a savegame. These are the only 2 situations that come to mind.

    For example... in the Sleeper's Temple, almost everytime i spoke with a Shaman, after the dialogue when i had to face it, the bug showed up.

  2. Beiträge anzeigen #182 Zitieren
    Knight Avatar von catalinux
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    I'll look more into it.

    Meanwhile... what about some more shields?
    Miniaturansichten angehängter Grafiken Miniaturansichten angehängter Grafiken 2017-12-24-150327_1366x768_scrot.jpg  

  3. Beiträge anzeigen #183 Zitieren
    Adventurer Avatar von DarkGoth
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    Zitat Zitat von catalinux Beitrag anzeigen
    I'll look more into it.

    Meanwhile... what about some more shields?
    this is a real Christmas present!

    In my opinion is a better position, isn't?
    Geändert von DarkGoth (24.12.2017 um 21:29 Uhr)

  4. Beiträge anzeigen #184 Zitieren
    Knight Avatar von catalinux
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    Zitat Zitat von DarkGoth Beitrag anzeigen
    In my opinion is a better position, isn't?
    Not very healthy for your spinal cord, I suppose

    But yeah, some of the new shields will have that position...

  5. Beiträge anzeigen #185 Zitieren
    Adventurer Avatar von DarkGoth
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    DarkGoth ist offline
    Zitat Zitat von catalinux Beitrag anzeigen
    Not very healthy for your spinal cord, I suppose
    hahaha indeed.

    Anyway, merry christmas to you and to all the Gothic's bugs

  6. Beiträge anzeigen #186 Zitieren
    Knight Avatar von catalinux
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    Well... as usual, unpredictable stuff has delayed me.

    Still working at the next release... some cool shields are already in place, a few helms are waiting for a good spot to be placed into... and I'm polishing everything else.

    Hope you all will have an wonderful year!

  7. Beiträge anzeigen #187 Zitieren
    Adventurer Avatar von DarkGoth
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    Zitat Zitat von catalinux Beitrag anzeigen
    Well... as usual, unpredictable stuff has delayed me.

    Still working at the next release... some cool shields are already in place, a few helms are waiting for a good spot to be placed into... and I'm polishing everything else.

    Hope you all will have an wonderful year!
    thanks, same to you

    I will wait for the new release for another run.

  8. Beiträge anzeigen #188 Zitieren
    Rookie Avatar von Takezow
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    Hey guys,

    Just installed G1 again for a new playthrough.

    Nice to see that this mod is still going strong!

    The game plays great with System Pack and Unofficial Patch installed.

    Anyhow, I wanted to do a clean playthrough before messing around with mods and installed Unofficial Patch v.04 (bugfix only), but I have a couple questions:

    1. The EN_G1_UnPatch_src file should be unzipped and moved to the _WORK folder in Gothic 1 directory? The installation instructions do not cover that.

    2. Just noticed this restored NPC named Fox on the Old Camp. This guy has no dialogue options and talking to him only shows "ENDE" in the dialogue window (the ENDE wording I belive is a typo that comes from the german verison? makes sense?). Is this lack of dialogue options a bug or is it how it's supposed to be? Felt kinda strange to me since almost every single npc has something to say to you at the Old Camp, even if it's to tell you to go away.

    Thanks!

  9. Beiträge anzeigen #189 Zitieren
    Knight Avatar von catalinux
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    Zitat Zitat von Takezow Beitrag anzeigen
    Hey guys,

    Just installed G1 again for a new playthrough.

    Nice to see that this mod is still going strong!

    The game plays great with System Pack and Unofficial Patch installed.

    Anyhow, I wanted to do a clean playthrough before messing around with mods and installed Unofficial Patch v.04 (bugfix only), but I have a couple questions:

    1. The EN_G1_UnPatch_src file should be unzipped and moved to the _WORK folder in Gothic 1 directory? The installation instructions do not cover that.

    2. Just noticed this restored NPC named Fox on the Old Camp. This guy has no dialogue options and talking to him only shows "ENDE" in the dialogue window (the ENDE wording I belive is a typo that comes from the german verison? makes sense?). Is this lack of dialogue options a bug or is it how it's supposed to be? Felt kinda strange to me since almost every single npc has something to say to you at the Old Camp, even if it's to tell you to go away.

    Thanks!
    The scr files can be used to compile your own version. Indeed, you extract them to _WORK folder, and you can use Spacer with the option compile script files.

    Fox was in an earlier version, but cut off later. We don't know what was his purpose, or if he had dialog lines. In my latest version you can trade with him.

    Lately, I hadn't the time to work on the patch. All I did was to add a few new shields, and the FreeAiming option. Maybe tomorrow I'll release a preview... but I don't promise.

  10. Beiträge anzeigen #190 Zitieren
    Rookie Avatar von Takezow
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    Zitat Zitat von catalinux Beitrag anzeigen
    The scr files can be used to compile your own version. Indeed, you extract them to _WORK folder, and you can use Spacer with the option compile script files.
    Thank you for the prompt answer.

    I tried to mess around with these files and to install the Mod Development Kit, but I could not get it to work cause I get an error as soon as Spacer II launches that says "Spacer II has stopped working".

    I followed the instructions below, but it seems I did something wrong.

    Zitat Zitat von catalinux Beitrag anzeigen

    To test the changes you need the Mod Development Kit. Extract it to a fresh copy of Gothic 1, and replace the German script files from the MDK with the English ones. Than you can use the GothicStarter_Mod from PlayerKit to recompile the scripts (check "Reparse Scripts"). And don't forget to check "VDFS Physical First" before compiling.
    Are there any other (easier, lol) ways to add/remove files from the patch? I tried to edit the EN_G1_UnPatch.mod and EN_G1_UnPatch.vdf files with notepad, but that seems to break the whole thing.
    Geändert von Takezow (25.03.2018 um 00:37 Uhr)

  11. Beiträge anzeigen #191 Zitieren
    Knight Avatar von catalinux
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    Zitat Zitat von Takezow Beitrag anzeigen

    but I could not get it to work cause I get an error as soon as Spacer II launches that says "Spacer II has stopped working"
    You need Spacer, not Spacer II.

    You can extract the mod or vdf files using GothicVDFS II.

  12. Beiträge anzeigen #192 Zitieren
    Schwertmeister Avatar von Inspirate
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    @catalinux

    I played your patch and am very impressed by your work. Would you allow me to install your patch in my german mod?

    In my opinion, your patch is the best for Gothic I've played so far.

    Great work



    Are you planning to add pickpocketing features (based on the Balancing 08 Mod) for the future?


  13. Beiträge anzeigen #193 Zitieren
    Knight Avatar von catalinux
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    Zitat Zitat von Inspirate Beitrag anzeigen
    @catalinux

    I played your patch and am very impressed by your work. Would you allow me to install your patch in my german mod?

    In my opinion, your patch is the best for Gothic I've played so far.

    Great work



    Are you planning to add pickpocketing features (based on the Balancing 08 Mod) for the future?

    Sure, no problem.

    I'm sorry I don't have for the moment the time to work on it, to polish a few features. On my HDD I have a newer version with FreeAiming (loved it in Gothic3) but I want to add a few new things before I will release a new version...

    I haven't played the Balancing 08 Mod, I don't know what pickpocketing features it adds, but I'll look into it at some point.

  14. Beiträge anzeigen #194 Zitieren
    Schwertmeister Avatar von Inspirate
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    Zitat Zitat von catalinux Beitrag anzeigen
    Sure, no problem.
    Thanks

    In return, I can offer you some of your scripts in englisch/german. I collect them in a zip-file.

    example:

    [Bild: Angebot.jpg]

  15. Beiträge anzeigen #195 Zitieren
    Schwertmeister Avatar von Inspirate
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    Hi Catalinux,

    [Bild: UnPatch.jpg]

    The german translation of your Mod is finished. You can copy the scripts by using the german installer.

    PS:
    The German version also has an extended theft system and uses variable weapon damage.
    Geändert von Inspirate (22.08.2018 um 15:40 Uhr)

  16. Beiträge anzeigen #196 Zitieren
    Ranger
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    pawbuj ist offline
    Hi, can we expect future updates?

  17. Beiträge anzeigen #197 Zitieren
    Schwertmeister Avatar von Inspirate
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    Zitat Zitat von pawbuj Beitrag anzeigen
    Hi, can we expect future updates?

    Yes, at least one update is planned because of the error in the dialog with Ratford. But the update may take some time.
    At the moment I play the mod completely for the first time to find more mistakes in the german version.

    [Bild: Level.jpg]

    Are there more helmets in the mod? (in boxes or inventories)
    Geändert von Inspirate (07.09.2018 um 14:31 Uhr)

  18. Beiträge anzeigen #198 Zitieren
    Knight Avatar von catalinux
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    Zitat Zitat von Inspirate Beitrag anzeigen
    Are there more helmets in the mod? (in boxes or inventories)
    Hello Inspirate,

    In the latest version on my patch there is only one other helmet, the MALEDRAUGRHELMET (in the Abandonedmine).

    I haven't worked on the mod or played it for months, and I don't remember if there are other helms in the waterfall cave...

    I plan to release an update for the end of this year. I'll soon look into your German patch!

  19. Beiträge anzeigen #199 Zitieren
    Einmalposter
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    JohnJohn ist offline
    I have no idea if I sent a PM correctly so I'll ask here too.

    "Could you please share your latest version of the Quick Patch with Free Aiming"?

  20. Beiträge anzeigen #200 Zitieren
    Adventurer Avatar von DarkGoth
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    DarkGoth ist offline
    hi catalinux,

    i really hope you can release, in the future, a new version of this wonderful work.

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