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Adventurer
Zitat von catalinux
You can change the texture, and also you can disable the effect (in SystemPack.ini). But I don't plan to make a standalone mod, so this would be impractical for UnPatch.
But not for the Extended Edition wouldn't it?
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Zitat von AntonioBarbarian
But not for the Extended Edition wouldn't it?
The problem with the Barrier is that you can't disable it in one level mesh, and still have it in the main WORLD.ZEN. I will add new worlds to the Extended Edition, but unfortunately the Barrier visual will be visible.
Right now I'm filling with content a world consisting of 7 islands. Pretty big, actually. It has a small town, an old castle, some caves... Can't wait to release it.
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Adventurer
I see, well I'm still looking forward to this new world. Also, another question, do you have any plans to do more work on the underground Orc Town (such as proper entrance, the lightning apears to be broken in it, for me at least)
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Zitat von AntonioBarbarian
do you have any plans to do more work on the underground Orc Town (such as proper entrance, the lightning apears to be broken in it, for me at least)
The lightning is broken, I know, I shall redo this. And also add more orc-related mobs.
About the entrance - some consider that the original entrance to the underground Orc City was where in the final release is the entrance to the Temple of the Sleeper. In this scenario, the entrance to the Temple of the Sleeper should be deep inside the underground Orc City, I suppose.
Maybe at some point we'll get more info concerning this, and I will make an update to the entrance.
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Geändert von catalinux (04.09.2017 um 18:34 Uhr)
Grund: not in compliance with wog forum rules
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Geändert von catalinux (04.09.2017 um 18:35 Uhr)
Grund: not in compliance with wog forum rules
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Adventurer
Lovely, I think it's one of the coolest looking armors, Though how are you going to fit in?
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Geändert von catalinux (04.09.2017 um 18:35 Uhr)
Grund: not in compliance with wog forum rules
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drinking barrel
I finally managed to add drinking from a barrel feature (credits go to
König Rhobar123 https://www.worldofgothic.de/?go=mod...page=3&order=0)
This will refresh your health a bit.. anyway I think it's something cool.
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new features
Geändert von catalinux (04.09.2017 um 18:33 Uhr)
Grund: not in compliance with wog forum rules
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This patch is getting more and more interesting! I'm looking forward to see more stuff!
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Zitat von catalinux
New but canonical features have already been implemented in Gothic UnPatch
- saw wood
- craft arrows
- craft bows
- craft raw steel
- craft blank runes
- craft armor
- pray to a Sleeper idol (this should restore some mana?)
- use a scavenger carcass as a container
- wash self
https://imgur.com/a/dKHpp
That's seems to be material from the Sequel (these mobs look very similar to the ones in the sequel-videos on youtube). That material was neither published by PB, nor did they give permission to use the stuff in Gothic Mods.
With such material contained, we're definitly not going to host the mod on the WoG website.
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Geändert von catalinux (04.09.2017 um 18:36 Uhr)
Grund: not in compliance with wog forum rules
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Zitat von catalinux
PB already said they have no idea to whom belongs whatever is in Gothic Sequel...
Would not surprise me, as the development was not financed by PB themselves but by a publisher, so someone else might have the rights. But this still does not mean that the material is free-to-use.
Nevertheless, do you have a link to that statement from PB?
Zitat von catalinux
Meanwhile, everybody is decompiling, creating new modding tools, and fixing bugs...
Evereybody? Certainly not. Perhaps everybody who does have a certain opinion on the intellectual property of other peoples/companies.
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Geändert von catalinux (04.09.2017 um 18:37 Uhr)
Grund: not in compliance with wog forum rules
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You might have noticed that some posts got deleted here and also in the Gothic Discussion forum.
We don't want to have any download links to that Sequel - or to material extracted out of it - in our forums. We also don't want to have any extracted parts of that Sequel to get uploaded on the servers of the WoP (which includes our Modder database).
That the software never got released does not mean that it is free of rights.
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Zitat von TazmanDevil
You might have noticed that some posts got deleted here and also in the Gothic Discussion forum.
We don't want to have any download links to that Sequel - or to material extracted out of it - in our forums. We also don't want to have any extracted parts of that Sequel to get uploaded on the servers of the WoP (which includes our Modder database).
That the software never got released does not mean that it is free of rights.
I also deleted whatever I considered that was not in compliance with the forum rules.
Everybody watching the evolution of Gothic UnPatch should know that I am still working at it.
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Apprentice
Arena fighters seem to be immortal when challenged... I am using your 0.4 bugfix only patch and systempack 1.7. Is this intended?
Are you planing new release (bugfix only) anytime soon?
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Zitat von shades01
Arena fighters seem to be immortal when challenged... I am using your 0.4 bugfix only patch and systempack 1.7. Is this intended?
Are you planing new release (bugfix only) anytime soon?
No, it wasn't intended for them to be immortal. You can't inflict any damage upon them (as in your weapon and skills are too low) or they don't die when you try the coup de grace?
I am planning a new, final release. And yes, I will revert this to a bugfixes only patch. (Maybe I'll hide one cool helmet and one cool shield for my own, sick, pleasure...)
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Apprentice
Hmm, I had strenght 30 and first level 1H weapon learned, but I think I should at least damage Kirkgo somewhat, if not beat him... Ok, I'll wait for your final release. Thanks for quick reply...
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