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That's a good point, though I've played Skyrim more than those three games combined (without ever finishing the main quest). Skyrim, Morrowind, Gothic 2 NotR , BG2, and NWN (on private RP servers) are likely my most played games despite being into strategy games as well. Ich liebe meine deutschen Panzerjäger though, so perhaps WoT will keep rising up the ranks. In any case it gives me the perfect alibi for listening to kickass German military music without being called a you-know-what.
I don't think the Gothic series has ever been akin to the Brothers Grimm though. The Brothers Grimm are about dark folklore, which is at the core of the Witcher series. The Gothic series has been grittier than most RPGs though, leaning towards realism as opposed to romanticism. I'd agree that the Risen series (especially the 2nd and 3rd installments) are more light-hearted and romantic than the grittier Gothic series though. Running around on sunny beaches with tropical music playing in the background definitely has that effect. I miss the 'In Extremo feeling'.Das war's mit dir, du Mistvieh!
Verdammte Enten!Geändert von Grimmwulf (20.03.2015 um 18:04 Uhr)
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- Registriert seit
- Dec 2014
- Beiträge
- 49
No. Gothic isn't really like the Brothers Grimm at all...but placing ones finger on the differences in character between two things which in most obvious respects are very similar, without going into a great big expansive wall of text, isn't so easy....so I plumped for Gothic = Brothers Grimm, Risen 3 = Walt Disney.
I would agree that Gothic was gritty, but cartoon gritty, other than realistic gritty.
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They did do that. After G3 they were in the hole and signed with DS. Risen 1 had a pretty decent marketing, and new materials were popping all the time. When Risen proved to be a success, they had an option to sign for 2 more titles. And that is the moment they agreed to have a leash on. They were doing well and had some bargaining chips.
Yet what the might penguin speaks is true: they never had a well made bible for the world, or any noticeble love for their IP.
Also, is it me, or the combat system in Risen 3 felt like grinding more than anything? I never felt like I was grinding G123 or R1.For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!
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Sorry having to say that, but as rotator already put it correctly in the orther thread: "you live in a dream world".
How is it that everybody (at least those who have not worked in the industry) keeps believing that any independent team of significant size can afford waiting for the success of their last title before signing on for a next one (or more correctly: start negotiating for the new one)?
Of course that tactics can work if in between projects all people are simply laid off (which is not the way we do it and which in my eyes is not a sustainable policy in the long term anyway). Barring that the folks still want to be paid their salaries - which happens to be kinda hard if you have no revenues incoming.
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Well, since what you say is that they offered you a contract prolongation during the development of Risen 1, it means they had enough data and they have seen enough of the game to know that you can deliver a quality game. Not only you were coming as a cult game developer with a loyal fan-base, but you also proved that PB deserved to have such a reputation. In my book, that looks like leverage. You were in a position to negotiate at least the minimum of a marketing/development strategy which would include a better communication with the fans.
If you tried and failed, then consider both PB and the community to be victims of the system.
Oh, and as a side note, I really think crowd funding right now would be a terrible idea. So would be dumping DS without a concrete offer. But I still dream of a PB game published by CD Projekt.For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!