If OpenAL is available on your system, it can be enabled in the Audio options menu through the option
"Hardware Acceleration", which will toggle between "ON", "OFF" and "OpenAL". If you don't have OpenAL
but you want to use it, you will have to install the OpenAL libraries first (link provided below).
IMPORTANT: The "Visual Studio 2008 SP1 C++" and "DirectX End-User Runtimes (June 2010)" runtime
DLLs are required to run (the DirectX ones are only required when running with DX9,
which is default). While most systems probably already have them installed, by default
or through other applications and games, they can be missing on some. Below are the
official download links.
Visual Studio 2008 SP1 C++ runtimes:
http://www.microsoft.com/downloads/e...displaylang=en
DirectX End-User Runtimes (June 2010):
http://www.microsoft.com/download/en...s.aspx?id=8109
OpenAL Installer:
http://connect.creativelabs.com/open...ds/oalinst.zip