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"Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- ConnorGeändert von NicoDE (11.02.2015 um 12:08 Uhr)
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FYI: The string table of the second patch includes one additional entry for HUD3_MENU_CONFIGVAL_Difficulty_Ultra (5ef20c7e).
"Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor
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Just to complete the list:
And the document archives (without ActionMap in #G3:/appdata):bla BlendAnimation raw/animations .mobla BA04 0x10 bln BlendShape raw/skinnedmeshes .mobln BS05 0x10 clo ClothMesh raw/skinnedmeshes .apx .cloth CL16 0x14 col CollisionMesh raw/physics .actor CM05 0x08 cut Cutscene raw/library/cutscenes .xcut CS02 0x08 dlg Dialogue raw/dialogue .wav|.dav .info|.svm DI14 0x10 dst Destructible raw/destructibles .dest DE07 0x10 eff Effect raw/effects .fx FX03 0x10 fnt Font raw/fonts .gfn FN02 0x10 grp AnimationGroup raw/animations .agrp MG03 0x00 img Image raw/images .dds|.tga|.jpg|.bmp|.png IM06 0x14 lpb LightProbe raw/lightprobes .xlpb LP01 0x1F mat Material raw/materials .mat SM05 0x10 msh Mesh raw/meshes .mesh MS05 0x14 nam NavMesh raw/navigation .xnam NAM0 0x10 net AnimationNetwork raw/animations .monet MO18 0x08 ocm OcclusionMesh raw/meshes .occ OCM1 0x10 prj Projects raw/worlds .project PR01 0x08 sec Sector raw/worlds .sector SC02 0x08 shd Shader raw/materials .shader SHD1 0x10 skn SkinnedMesh raw/skinnedmeshes .xmd .skin MS14 0x10 snd Sound raw/sounds .mp3|.wav SN09 0x10 spt SpeedTree raw/speedtrees .srtm ST21 0x14 thm TerrainHeightMap raw/terrain .thm THM5 0x10 tpl Template raw/templates .entity TP02 0x08 wrl World raw/worlds .world WR01 0x08
camera CameraEffect raw/library/camera .xcae camera CameraType raw/library/camera .xcat combat CombatSpecies raw/library/combatspecies2 .xcs2 cutscene Cutscene raw/library/cutscenes .xcut cutscene CutsceneSequenceChannelSetupArray raw/library/cutscenes .xcscsetup effect EffectCommandSequence raw/library/effects .xeff focus FocusFilter raw/library/focus .xfocfil focus FocusMode raw/library/focus .xfocmod gui GuiCursor raw/library/ui/cursors .xcur gui GuiFont raw/library/ui/fonts .xfnt gui GuiImageCollection raw/library/ui/imagelists .ximc gui GuiSoundTheme raw/library/ui/sounds .xsth gui GuiVisualCollection raw/library/ui/visuals .xvis gui GuiWindow raw/library/ui/windows .xwnd info Info raw/library/infos .xinf input VibrationEffect raw/library/input/vibration_effects .xve movement MovementSpecies raw/library/movementspecies .xms music MusicTheme raw/library/music .xmth particle ParticleSystem raw/library/particlesystems .xps postprocess ImageEffect raw/library/imageeffects .xieff quest Quest raw/library/quests .xqst tutorial TutorialEvent raw/library/tutorial/events .xcs tutorial TutorialHintCollection raw/library/tutorial/hints .xhc weather WeatherEnvironment raw/library/weather .xwe weather WeatherStates raw/library/weather .xws "Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor
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- Jan 2015
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Is there are any news about csv to bin converter (w_strings.bin.csv back to w_strings.bin)?
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I'm/was busy with two another projects for KQMoE.
The framework for the Risen 3 STB tool is ready and tested. CSV and converter classes are not done yet. First release of the tool expected for May 2015."Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor
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Thanks for answering so fast!
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- May 2015
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How are things with packer CSV?
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What exactly are the Action_Map_User_0x.xam for?
In R2, they included the (default?) keyboard mappings but not the gamepad mappings. Those were either hardcoded or in a different file (library\compiled_action_maps.bin?).
In R3, the xams sadly aren't in any readable format, but I suppose they do fulfill pretty much the same purpose. I do wonder where the gamepad settings are stored though.
Edit: w_input.hdr scheint noch Einträge dieser Art zu haben. Aber ich will den Thread auch nicht mit so etwas zu spammen.Geändert von |Lorn| (23.07.2015 um 00:14 Uhr)
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- May 2011
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Also would like to ask if there is any progress on CSV packer ?
Thx
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During the last months I had no spare time for private projects.
r3strtab has been suspended as soon as the Enhanced Edition has been announced. R3EE has been released now and I just returned from vacation. I'll try to finish the project as soon as possible.
Since I'm not going to buy the PS4 version, I'm still looking for the localization.pak, loc.ini, and mount.xml of the PS4 release.
Best regards
Nico
ps: The string table of the PC release is identical to patch 1.2 - only hud3:HUD3_DLC_risen2_Name has been changed from "Risen 3 - Titan Lords" to "Risen 3: Titan Lords - Enhanced Edition"."Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- ConnorGeändert von NicoDE (02.09.2015 um 11:31 Uhr)
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To resolve the (localization) string hashes one might use the attached r3stbids.csv.
(CSV in "Genome" style, UTF-8 with BOM - see r3stbcsv.txt for details)"Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor
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Hi Nico,
well PS4 version is not relevant coz it is not hacked so you dont need to worry about hat. However X360 and PS3 is still on the table. But my question is did you release tools already please ? Cannot find anything for loc purposes..
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Is there any progress on CSV packer?
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- May 2017
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Proof
Spoiler:(zum lesen bitte Text markieren)Geändert von trap0 (15.05.2017 um 18:01 Uhr)
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FYI, I updated the attached research tool. Yes, after two years, I'm finally working again on the requested string table (de)compiler. If all goes well, it should be ready in December...
Spoiler:(zum lesen bitte Text markieren)2014-07-28T12:24:53Z #G3:/Data/Raw/Strings/strings.csv
2014-07-28T12:14:23Z #G3:/Data/Raw/Strings/documents.csv
2014-07-28T12:14:45Z #G3:/Data/Raw/Strings/focus.csv
2014-07-28T12:15:10Z #G3:/Data/Raw/Strings/focus_unique.csv
2014-07-28T12:17:01Z #G3:/Data/Raw/Strings/infos.csv
2014-07-28T12:16:06Z #G3:/Data/Raw/Strings/infodescs.csv
2014-07-28T12:22:21Z #G3:/Data/Raw/Strings/quests.csv
2014-07-28T12:13:58Z #G3:/Data/Raw/Strings/cutscenes.csv
2014-07-28T12:25:19Z #G3:/Data/Raw/Strings/svms.csv
2014-07-28T12:23:41Z #G3:/Data/Raw/Strings/skills.csv
2015-03-18T11:32:45Z #G3:/Data/Raw/Strings/hud3.csv
2014-07-28T12:15:28Z #G3:/Data/Raw/Strings/gui_prototype.csv
2014-07-28T12:21:35Z #G3:/Data/Raw/Strings/items.csv
2014-07-28T12:24:05Z #G3:/Data/Raw/Strings/storyprints.csv
2014-07-28T12:22:00Z #G3:/Data/Raw/Strings/mapinfo.csv
2014-07-28T12:23:19Z #G3:/Data/Raw/Strings/silverlink.csv
2014-07-28T12:25:37Z #G3:/Data/Raw/Strings/tutorial.csv
2014-07-28T12:13:24Z #G3:/Data/Raw/Strings/achievements.csv
count: 43938
German_Text: empty 2021, maxsub 30, maxstr 1302
English_Text: empty 1980, maxsub 25, maxstr 1116
French_Text: empty 1978, maxsub 29, maxstr 1145
Italian_Text: empty 1982, maxsub 24, maxstr 1198
Spanish_Text: empty 1980, maxsub 25, maxstr 1169
Polish_Text: empty 1979, maxsub 27, maxstr 1094
Russian_Text: empty 2278, maxsub 24, maxstr 946
German_StageDir: empty 31725, maxsub 33, maxstr 176
English_StageDir: empty 31734, maxsub 32, maxstr 177
French_StageDir: empty 43938, maxsub 0, maxstr 0
Italian_StageDir: empty 43938, maxsub 0, maxstr 0
Spanish_StageDir: empty 43938, maxsub 0, maxstr 0
Polish_StageDir: empty 43938, maxsub 0, maxstr 0
Russian_StageDir: empty 43938, maxsub 0, maxstr 0"Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor
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I uploaded the restored string CSVs for the PS3, Xbox 360, and the Enhanced Edition (x64).
The missing hash-to-id mappings have been provided by PB some years ago, thanks (the full list is included in my risen3strings_map.7z).
risen3strings_map.7z (161 KB)
risen3strings_ps3.7z (6.17 MB)
risen3strings_x64.7z (8.56 MB)
risen3strings_x360.7z (6.16 MB)
ps: The STB (un)packer prototype is working and will be released soon (I have to handle invalid UTF-16 code sequences for ELEX)."Unter diesen schwierigen Umständen bin ich mir sicher, daß diese guten Menschen meinen augenblicklichen Bedarf an deren Gold verstehen werden." -- Connor
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Help me figure out the fonts on the PS3, is it possible to replace them with Cyrillic fonts? I noticed that there are several fonts in the game, some of them (subtitles, character names) are perfectly displayed in Russian, and the rest are not) The Risen 3 resource manager does not want to unpack 0_na_fnt.pak from PS3.