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Lehrling
Anlässlich des Erscheinens der Mod "Das Auge der Göttin" habe ich beschlossen, einen neuen Versuch zur Erstellung eines eigenen Archetypen zu unternehmen. Dabei stieß ich jedoch leider auf einige Probleme:
- Neue Rasse des Archetypen hinzufügen? Das Spiel lässt sich starten & spielen, allerdings erhalte ich einen localize- Fehler; d.h. die neue Rasse "Halbelf" wird im Übersichtsmenü, in dem man den Char erstellt & das Spiel beginnt, fehlerhaft dargestellt.
- Neue Profession erzeugt gleiches Problem mit der Profession "Nekromant".
- Neue Kultur "Firnelf" wirft folgende exeption: "no pattern for culture 'Hochelf' and sex 'weiblich' ".
Hier ist mein SQL- Code:
- Für den neuen Archetypen:
Code:
INSERT INTO "_Template_PC_CharWizard" VALUES ("archetype_MI_FE_W","Magier","characters/mensch_f","stateobjects/versteinert_mensch","icons/archetype_el_kaempfer_f","1","archetype_el_kaempfer_generated","archetyp_naturkundige","elf_f","normal","j","athlet","defaultFemale","dummies/char","","","_Group_PlayerParty","FaPlayer","pc_simple2","1","1","3","0.6800000071525574","1.0800000429153442","3.4000000953674316","3.4000000953674316","lookat_archetype_MI_KM_W","1","MI_KM_W_Info","Money/Geld:200/false/false;Weapon/kampfstab_02/false/false;Weapon/Messer/false/false;Item/special_einfacher_verband:5/false/false;Book/loc01_brief_ardo:1/false/false;","Armor/oberteil_gwendala;Armor/schuhe_elfen;Armor/handschuhe_elfen;","Player","Halbelf","Mittelreicher","Nekromant","Kampfmagier","Halbelf_Mag","weiblich","1","0","1","8","1","5","1","4","11","14","13","13","12","11","14","12","-500","3","0","-500","0","2","0","0","0","-500","0","-500","0","6","0","-500","0","-500","0","3","0","-500","0","0","4","1","-500","-500","-500","1","1","-500","6","0","-500","-500","-500","-500","-500","-500","-500","-500","4","0","-500","0","1","-500","-500","-500","4","-500","-500","-500","-500","6","6","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","6","-500","-500","-500","-500","6","-500","6","-500","-500","-500","-500","8","-500","-500","-500","-500","6","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","-500","28","28","36","6","6","6","6","28","28","36","0","0","0","0","","Medium","map/map_marker_red","","","","","","characters\\physiks_dummy","0","1","0","","63","","astrale_regeneration;gutes_aussehen;ae_bonus;soziale_anpassungsfaehigkeit;","Game::SpellQuickSlot=FulminictusDonnerkeil=1;Game::SpellQuickSlot=IgnifaxiusFlammenstrahl=1;Game::SpellQuickSlot=PlumBarumSchwererArm=1;Game::SpellQuickSlot=EisenrostUndPatina=1;Game::SpellQuickSlot=Armatrutz=1;Game::SpellQuickSlot=AttributoFF=1;Game::SpellQuickSlot=AttributoGE=1;Game::SpellQuickSlot=FlimFlamFunkel=1;empty;empty;","0","fullmage","human","28");
- Für die Kultur
Code:
INSERT INTO "_Template_culture" VALUES ("Firnelf","0","0","0","0");
- Für die Profession
Code:
INSERT INTO "_Template_profession" VALUES ("Nekromant","0","0","20","5");
Für die Rasse
Code:
INSERT INTO "_Template_race" VALUES ("Halbelf","6","8","16","-2");
Danke für Antworten.
PS: Die Eigenschaften/ Namen des Archetypen sind willkürlich gewählt und dienen Testzwecken.
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