Ergebnis 261 bis 266 von 266
-
I'm not sure that argument holds water. First of all, the game was in development for 3 years, not 2. G2 NoTR was released in 2003. G3 came out in 2006. That's 3 years. You could actually make the case that it was longer, because usually, development overlaps. So while, for example, the programmers and writers are still fixing bugs on the game that's due in a month, the artists are already creating concepts and assets for the next project. Because their work on the current game is already done. You can't just pay them for twiddling their thumbs, no one can afford that. But let's say it was 3 years.
There's this notion in parts of the community that G3 would have been this uber-game, if only PB had been given more time. Because it supposedly wasn't finished, everyone can imagine it to be their own personal vision of the bestest game ever. It's a bit like the orphan who never met his parents and then imagines them to be rockstars or spies. The fantasy never had to face up to reality.
The truth, from what we know based on what PB themselves said, is that G3 was more or less what they wanted it to be. Yes, it lacked polishing and a lot of details weren't as fleshed out as PB would have liked. But beyond that, PB made exactly what they wanted to make. I already laid out the details, including a translation from a German post by Mike Hoge, here and here in the forum. Maybe check it out.
I'm not overly enthusiastic about ELEX myself, but I'd like you to elaborate a bit more on the "unrealistic" part. What do you mean by that? Can you give specific examples?
Feeling a bit masochistic and want to read more of my diatribes? Check out Foobar's Rantpage.
foobar erklärt die Welt der Informatik: Was ist ein Zeichensatz? • Was ist die 32Bit-Grenze? • Warum sind Speicheroptimierer Unsinn? • Wie teste ich meinen RAM? • Was ist HDR? • Was ist Tesselation? • Warum haben wir ein Urheberrecht? • Partitionieren mit MBR oder GPT? • Was hat es mit dem m.2-Format auf sich? • Warum soll ich meine SSD nicht zum Anschlag befüllen? • Wer hat an der MTU gedreht? • UEFI oder BIOS Boot? • Was muss man über Virenscanner wissen? • Defragmentieren sinnvoll? • Warum ist bei CCleaner & Co. Vorsicht angesagt? • Was hat es mit 4Kn bei Festplatten auf sich? • Was ist Bitrot? • Was sind die historischen Hintergründe zur (nicht immer optimalen) Sicherheit von Windows? • Wie kann ich Datenträger sicher löschen? • Was muss ich bzgl. Smartphone-Sicherheit wissen? • Warum sind Y-Kabel für USB oft keine gute Idee? • Warum sind lange Passwörter besser als komplizierte? • Wie funktionieren Tintenstrahldrucker-Düsen? • Wie wähle ich eine Linux-Distribution für mich aus? • Warum ist Linux sicherer als Windows? • Sind statische Entladungen bei Elektronik wirklich ein Problem? • Wie repariere ich meinen PC-Lüfter? • Was ist die MBR-Lücke? • Wie funktioniert eine Quarz-Uhr? • Was macht der Init-Prozess unter Linux und wie schlimm ist SystemD? • Mainboard-Batterie - wann wechseln? • Smartphone ohne Google?
-
- Registriert seit
- Sep 2016
- Beiträge
- 80
Stamina and combat mechanic, Monsters hp, dash roll as dodge, jetpack. I didn't bother write essay about each of these aspects, just to specify reasons.
-
- Registriert seit
- May 2007
- Beiträge
- 438
So Björn is doing the music and sfx?! Now that's what I call a big surprise!
-
It did not only lack polish and detail, it lacked content. The number of dialogues and named NPC's progressively dropped as you went further into the world. The more time you invested the more repetitive it became. It wasn't 'supposedly' but clearly unfinished. They simply took a huge bite they could not chew. Make excuses afterwards doesn't change facts. Take for example Xardas and his role in the world of G3. Imagine that everything else was finished and Xardas added last. Now, how long would it take (even for a hobbyist amateur designer) to integrate Xardas the way he was in the final game? For a small team of developers time is of the essence. They had to put in more time (or hire more people).
The possible (imaginary retroactive) solution for this is: PB takes a different approach and develops slightly different (improved) and manageable version of Gothic 2 instead, in the new engine. The New Gothic 3 turns out good, fans are happy, they are happy. The engine becomes stable enough, so they start working on open world Gothic 4. Not everybody is happy but we have two solid games. This happens somewhere at the time of Risen. Risen 2 never happens... (Ok I went too far)
Now, they've made a number of statements throughout the years, which imho, mean and prove nothing (like 'wider audience crap'). It was clear even at the very first glimpse that G3 was not designed with 'backwards compatibility' in mind. I doubt that they even had any clear vision at all except to make this new 'open world' game and use whatever fits from older Gothic. They took it as a technical project, a venture into the unknown, so to speak. Whatever came out as the final product they would've said they made what they wanted to make.
-
-