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After changelog translating in english, v1.03.15 is now also available @ worldofgothic.de
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Awesome.
Thanks a ton, guys.
This patch fixed most of the things I had issues with and even added nice to have features to boot!
Wish you could've gotten rid of the clipping problems when wearing certain armors in combination with shields and crossbows as well but I'm guessing it's not that simple to do.
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Originally Posted by ModRes
After changelog translating in english, v1.03.15 is now also available @ worldofgothic.de
Thank you, ModRes!
Originally Posted by Vigarde
Wish you could've gotten rid of the clipping problems when wearing certain armors in combination with shields and crossbows as well but I'm guessing it's not that simple to do.
You are right, we have no task to fix that.
We continue to work on 1.04 version development, Update Pack v1.04.02 beta is ready. Please write me if somebody wants to help us and to take part in testing.
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Apprentice
What is the installation order when you want to play Gothic 3 with QP and your UP, but without CM or any other mod? What should I install first, QP, or UP?
How long will it take to version 1.04? Approximately, what changes will introduce this version, compared to the previous? And finally, is it or will be possible to turn off the color names of objects?
Could you share with me the sample images, showing the difference between the objects from G3 and those from FG, which have been changed in CP? I've never played G3 without CP 1.75 with AB and these changes, so I do not know what objects you mention in the changelog, and I would like to choose what I want to see in the game.
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Originally Posted by Drakon1590
What is the installation order when you want to play Gothic 3 with QP and your UP, but without CM or any other mod?
1. Gothic 3
2. CP 1.75
3. Update Pack
4. Questpaket
5. Questpaket Update for CP 1.75
6. UpdatePack_SupportMod
Originally Posted by Drakon1590
How long will it take to version 1.04?
Version 1.04 is under development until the end of this spring, then it's time for release. Testers may play in current version today.
Originally Posted by Drakon1590
And finally, is it or will be possible to turn off the color names of objects?
What objects do you mean? Lectern and veins or items? If items, just read the Update Pack documentations to learn how to turn it off.
Originally Posted by Drakon1590
Could you share with me the sample images, showing the difference between the objects from G3 and those from FG, which have been changed in CP?
All comparative screens are here.
Last edited by zandr; 12.03.2016 at 20:20.
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hi guys,
I wanted to play g3 and now I saw there is coming a new release by the end of this spring but I wanted to ask if it is still possible to become a beta tester?
And if not: are there any significant changes in the next version? Because I want to play g3 now and I dont have the patience to wait one more month
And will the 1.03 savegames be compatible with 1.04?
greets
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Rookie
Hi,
sorry for my bad english, but i've got one problem with this mod and I don't know what to do. Don't know if this "problem" was mentioned before but after I've installed this pack, XP points for killed enemies are gained even if I don't fight with them. I noticed that right after I've started a new game in Ardea, when I got XP for orcs killed by npc's fighting with them. I went to the place where orcs couldn't reach me and just watched the bettle between citizens, my companions and the orcs and still was getting XP points for doing nothing. Similar situation was when I met a hunter fighting with some wolves. Tried to help him, but he finished one wolf and I got xp, then he fought another one, now without my help and still I got xp for wolf he killed. Haven't check another places but i bet this situation would repeat. I did many reinstalls, installed mod in different order (after CP 1.75.14, after CP+QP 4.2, then after CP+QP+CM 2.6.3) but this "error" still occurs. Still, I would really like to play the game with your Update Pack because I really like what you did here and I think it's a great job after all. But this one little bug ruins my gameplay. So, is there any solution for this situation ?
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Originally Posted by HAL8K
Hi,
sorry for my bad english, but i've got one problem with this mod and I don't know what to do. Don't know if this "problem" was mentioned before but after I've installed this pack, XP points for killed enemies are gained even if I don't fight with them. I noticed that right after I've started a new game in Ardea, when I got XP for orcs killed by npc's fighting with them. I went to the place where orcs couldn't reach me and just watched the bettle between citizens, my companions and the orcs and still was getting XP points for doing nothing. Similar situation was when I met a hunter fighting with some wolves. Tried to help him, but he finished one wolf and I got xp, then he fought another one, now without my help and still I got xp for wolf he killed. Haven't check another places but i bet this situation would repeat. I did many reinstalls, installed mod in different order (after CP 1.75.14, after CP+QP 4.2, then after CP+QP+CM 2.6.3) but this "error" still occurs. Still, I would really like to play the game with your Update Pack because I really like what you did here and I think it's a great job after all. But this one little bug ruins my gameplay. So, is there any solution for this situation ?
I guess when milten, gorn and diego kill orcs you get the xp because they are your companions at this point. and I dont understand how this could ruin your gameplay, i mean i would be angry if some hunters grind my xp
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Rookie
Hi,
if it was the case it wouldn't be much problem to me, but it also happened with hunter Jens, which is not one of my companions. Gothic 3 is quite large and long game to finish and i'd like to have the best possible "experience" (and demanding too), so I consider this kind of bug (i guess) some kind of cheat, that makes some fights extremely easy, especially when someone else is doing hard work defeating monsters and I'm the one who gets free XP's (hmm...it sounds kinda familiar ). Game without Update Pack installed behave normally, that means I have to kill enemy myself to get XP. But MAYBE it's not a bug, just a FEATURE ? Just asking
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Allright, I've made some other tries and it seems there could be problem with my installation. Still getting free XP's in Ardea (from companions maybe) but in other places, such as Cape Dun and with hunter Jens everything seems to be allright again. So, yeah, my bad
Last edited by HAL8K; 23.04.2016 at 09:24.
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Originally Posted by TheDovahkiin97
...I wanted to ask if it is still possible to become a beta tester?
Of cause it is possible. I send PM for you. I am sorry for my late reply.
Originally Posted by TheDovahkiin97
...are there any significant changes in the next version?
I think some new features will be significant and very usefull.
Originally Posted by TheDovahkiin97
And will the 1.03 savegames be compatible with 1.04?
I believe it will be no problems with compatibility.
Originally Posted by HAL8K
...XP points for killed enemies are gained even if I don't fight with them... Still, I would really like to play the game with your Update Pack because I really like what you did here and I think it's a great job after all. But this one little bug ruins my gameplay. So, is there any solution for this situation ?
"There is not bug but feature":
59. The experience calculation has been changed:
- the hero gains experience from the friendly NPCs which joined a battle initiated by the hero as well as from friends during the battle in Ardea;
But I can make "downgrade patcher" for this feature if you really want it.
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Great job with updates
Anyway, I have two questions to You:
1.) Is it possible to disable "worn" weapons status? Half damage of worn weapons It's just stupid idea in my opinion, in Gothic 1/2 Risen 1 it was made better - you could get weapons with normal damage from your enemies. I saw in changelog that you've messed with worn bows and crossbow, so I think you know how to do it
2.) Do you know how to change your character attack animation speed? Is there multiplier of attack speed of hero anywhere? I've looked in player hero (forget how it is named) templates, but there were only movement speed multipliers. I just want it to manipulate game speed - speed up everything with speedhack in Cheat Engine, and then slow down player hero a bit t0o, in result, make enemies faster and our hero only bit faster too, I've completed Dark Souls with modification like that last time and it was very enjoyable expierience (video that I've recorded from my playtrough, you will see how my idea on speedhacking looks like https://youtu.be/wn-VsSzFolE), so I want to try that with Gothic 3 too
Thanks for still messing with Gothic 3, keep it up and good luck
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Originally Posted by Squerol
Is it possible to disable "worn" weapons status?
Of cause it is possible. But we don't like the idea to make it so easy - just disable it from the beginning. Maybe possibility to repair worn weapon will be implemented in future Update Pack versions.
Originally Posted by Squerol
Do you know how to change your character attack animation speed?
Yes, and I have already tested such things. It needs some engine modifications.
Originally Posted by Squerol
Thanks for still messing with Gothic 3, keep it up and good luck
Update Pack v1.04 will be published very soon. Please write me if somebody may help us with English, German and Polish documentation translation, or if you want to test pre-final version. Thank you!
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Originally Posted by zandr
Of cause it is possible. But we don't like the idea to make it so easy - just disable it from the beginning. Maybe possibility to repair worn weapon will be implemented in future Update Pack versions.
Maybe it could be realized through adding dialogs for repairing that will cost a 100% price of a weapon you want to repair.
Update Pack v1.04 will be published very soon. Please write me if somebody may help us with English, German and Polish documentation translation, or if you want to test pre-final version. Thank you!
Me.
All Russian invadors must die!
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Originally Posted by zandr
Of cause it is possible. But we don't like the idea to make it so easy - just disable it from the beginning. Maybe possibility to repair worn weapon will be implemented in future Update Pack versions.
That sounds great! Robespier idea about that is very good too, would be nice to see that stuff in game.
Originally Posted by zandr
Yes, and I have already tested such things. It needs some engine modifications.
Damn man, sounds awesome! Could you give any tips how to change hero combat animation speed so? But I guess it will be impossible to make by completly newb in terms of modding like me
But I've tested already which speed of enemies and players will be perfect in my opinion to make combat more dynamic, enjoyable and challenging. For enemies, their speed perfect is if they are 100% faster (2x speed), and for hero best control and feel of combat is when hero is 40% faster (1.4x speed). So, If You raise whole game speed with global speedhack in Cheat Engine (hero, enemies, everything) by 100% (2x), then You need to change hero speed value like that - for example "x" is value of hero speed, so - x/2 (/2 because we speed up whole game x2 with CE, so we need /2 to achieve normal speed of hero) and then x*1,4 to make hero 40% faster, while everything else is 100% faster. So if value of hero speed is just simple "1", it should be 0,7 now to achieve that speed. I dont know what value determines hero attack animation speed, so You just need to make those simple calculations on it.
Thanks again man for modding
Last edited by Squerol; 23.05.2016 at 12:40.
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Originally Posted by zandr
Update Pack v1.04 will be published very soon.
Yay!!! This plus new CM will be great! Time to do another Gothic 3 playthrough soon then
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Apprentice
Originally Posted by zandr
Please write me if somebody may help us with English, German and Polish documentation translation
If you still need help with translation documentation, then I can help with translation from English to Polish.
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English documentation is ready. If somebody wants to help us, please download this and inform me that you may check English /complete German / complete Polish. New lines marked with "+", edited lines marked with "=".
Originally Posted by Drakon1590
If you still need help with translation documentation, then I can help with translation from English to Polish.
Thank you! Please, confirm if you still have some free time for that.
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Apprentice
I have plenty of free time.
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Originally Posted by Drakon1590
I have plenty of free time.
Thank you! Polish is covered.
Dear gothic fans, we still need to find a person who may help us with German translation.
Some screens from coming 1.04 version:
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Apprentice
Yesterday, when translating Polish list of changes, I noticed that the English version of it needs improvement (examples below). Therefore, I will check the English list of changes and improves what will be needed to improve. However, to make sure that my work is not in vain, so I need to install the latest version of Update Pack to have an insight into some changes. So please send me the version 1.04.
examples of text lines, which, in my opinion, should be corrected in the English changelog:
"03. The special items names in different cases are optionally highlighted with appropriate color"
it should be
"03. The names of items, belonging to specific groups, are now, optionally, highlighted with appropriate colour in different cases"
"04. Displaying of receiving items messages revised"
it should be
"04. Displaying information about received items"
As soon as I install UP 1.04, I'll check and improve the English list of changes, and translate the Polish changelog. But I do not know how long it will take, so please be patient.
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