Portal-Zone Gothic-Zone Gothic II-Zone Gothic 3-Zone Gothic 4-Zone Modifikationen-Zone Download-Zone Foren-Zone RPG-Zone Almanach-Zone Spirit of Gothic

 

Seite 2 von 19 « Erste 123456913 ... Letzte »
Ergebnis 21 bis 40 von 363
  1. Beiträge anzeigen #21 Zitieren
    Knight Commander
    Registriert seit
    Jun 2007
    Ort
    UK
    Beiträge
    2.050
     
    Kostaz ist offline
    Is the Gothic 3 modding/patching scene dead? This looks way too interesting to have just 20 posts

  2. Beiträge anzeigen #22 Zitieren
    Schwertmeister Avatar von Natac
    Registriert seit
    Apr 2004
    Beiträge
    706
     
    Natac ist offline
    Zitat Zitat von Kostaz Beitrag anzeigen
    Is the Gothic 3 modding/patching scene dead? This looks way too interesting to have just 20 posts
    This topic has 2k hits. So there seems to be a lot of people interested in.

  3. Beiträge anzeigen #23 Zitieren
    Schwertmeister
    Registriert seit
    Apr 2012
    Ort
    Minsk, Belarus
    Beiträge
    776
     
    zandr ist offline
    Some news for German & English Community. We are preparing to release a new version of Gothic 3 v1.75 Update Pack. It will contain about 30 new dll-fixes and -features. Two of them you may see in this video.


  4. Beiträge anzeigen #24 Zitieren
    Schwertmeister Avatar von Aronir
    Registriert seit
    Aug 2011
    Beiträge
    908
     
    Aronir ist offline
    Zitat Zitat von zandr Beitrag anzeigen
    Some news for German & English Community. We are preparing to release a new version of Gothic 3 v1.75 Update Pack. It will contain about 30 new dll-fixes and -features. Two of them you may see in this video.

    You can't hold your torch anymore.That's not a feature that's shit.
    I would prefer to let it be how it is with the torches okay.
    However I'm proud for your support to improve this game.


  5. Beiträge anzeigen #25 Zitieren
    Waldläufer Avatar von Squerol
    Registriert seit
    Feb 2013
    Ort
    Polska
    Beiträge
    176
     
    Squerol ist offline
    So what was that 2 features shown on videos? Erased fighting with torch? Well, its not looking as future hehe Maybe some changelog, please , cause Im really interested whats happening in Gothic 3 modding...

  6. Beiträge anzeigen #26 Zitieren
    Schwertmeister
    Registriert seit
    Apr 2012
    Ort
    Minsk, Belarus
    Beiträge
    776
     
    zandr ist offline
    Zitat Zitat von Squerol Beitrag anzeigen
    So what was that 2 features shown on videos? Erased fighting with torch? Well, its not looking as future hehe Maybe some changelog, please , cause Im really interested whats happening in Gothic 3 modding...
    "Drop-torch-feature" is known from Risen 1, I like it very much. Another feature is disabled back turn while opening menu windows (it works with Alternative Camera only). Sorry, the full changelog have not been translated in English yet. May be I'll create one more demo video soon. But everybody is welcome to help us as tester and may play the current test version of Update Pack.

  7. Beiträge anzeigen #27 Zitieren
    Apprentice Avatar von KapitanArmagedon
    Registriert seit
    Jan 2013
    Ort
    Poland
    Beiträge
    30
     
    KapitanArmagedon ist offline
    Witam
    Na wstępie gratuluję moda. Pograłem chwilę i na prawdę podobają mi się zmiany, są to małe, wielkie zmiany które sprawiają że walka w gothic 3 jest nieco bardziej znośna. Wiadomo coś o kolejnych zmianach?
    Życzę udanej dalszej pracy.
    Pozdrowienia z Polski D

  8. Beiträge anzeigen #28 Zitieren
    Moderator Avatar von Robespier
    Registriert seit
    Dec 2011
    Ort
    Czernowitz
    Beiträge
    791
     
    Robespier ist offline
    Zitat Zitat von KapitanArmagedon Beitrag anzeigen
    Witam
    Na wstępie gratuluję moda. Pograłem chwilę i na prawdę podobają mi się zmiany, są to małe, wielkie zmiany które sprawiają że walka w gothic 3 jest nieco bardziej znośna. Wiadomo coś o kolejnych zmianach?
    Życzę udanej dalszej pracy.
    Pozdrowienia z Polski D
    Для начала поздравляю с выходом мода. Немного поиграл и мне, на самом деле, нравятся изменения, как мелкие, так и крупные, касающиеся боя в "Готике 3", которая теперь более или менее терпима. Что-то известно о новых изменениях?
    Желаю удачной дальнейшей работы.
    Поздравления из Польши.

    Panu KapitanArmagedon należy się dodać angielskie tłumaczenie następnie.
    All Russian invadors must die!

  9. Beiträge anzeigen #29 Zitieren
    Schwertmeister
    Registriert seit
    Apr 2012
    Ort
    Minsk, Belarus
    Beiträge
    776
     
    zandr ist offline
    Zitat Zitat von KapitanArmagedon Beitrag anzeigen
    Witam
    Na wstępie gratuluję moda. Pograłem chwilę i na prawdę podobają mi się zmiany, są to małe, wielkie zmiany które sprawiają że walka w gothic 3 jest nieco bardziej znośna. Wiadomo coś o kolejnych zmianach?
    Życzę udanej dalszej pracy.
    Pozdrowienia z Polski D
    Thank you. I am working very hard on Update Pack, planning to release it soon and to have some rest after that. New versions of CombatSystem Mod and QuestFix Mod are in my future plans. Sorry, nothing more I can say for now. Good luck!

  10. Beiträge anzeigen #30 Zitieren
    Schwertmeister
    Registriert seit
    Apr 2012
    Ort
    Minsk, Belarus
    Beiträge
    776
     
    zandr ist offline
    26.11.2014 a new Gothic 3 Enhanced Edition v1.75 Update Pack (International) released.

    Bug Fixes included in this Update Pack:
    Spoiler:(zum lesen bitte Text markieren)
    I. Dll fix:

    New features and enhancements:

    01. Implemented possibility to abort casting spells by pressing the right mouse button.
    02. Implemented possibility to exit aiming mode by pressing the right mouse button.
    03. Implemented possibility to drop the torch by pressing the right mouse button.
    04. Implemented possibility to "quick loot" items and ore veins by pressing the right mouse button.
    05. The hero turns toward the item he is picking up.
    06. When quick looting chests and unconscious NPCs, coloured messages will appear when receiving
    special items:
    - gold: yellow;
    - items with a permanent bonus: purple;
    - quest items: green;
    - documents: orange;
    - magic: blue;
    - armor (except shields): grey.
    07. Implemented item sorting for the inventory category "Miscellaneous".
    08. Implemented more convenient sorting of options in the dialog menu.
    09. Changed calculation of the hero's protection value and its depiction in the character menu:
    - now regardless of AB, the "Improve robes" skill doubles protection of the robe only and "Improve
    armor" increases protection of all equipped armor and artifacts by 25%;
    - these skills may now work simultaneously and independently of each other;
    - when playing without AB, the percentage of the damage cancelled out by the hero's armour is
    displayed in the character menu;
    - the maximal value of reduced damage has been increased from 80 to 90;
    - learning the skills "Resistance to heat/cold" results in a +25 bonus to protection against fire/ice
    displayed in the character menu.

    The combat system:

    10. Fixed dual wielding:
    - now one-handed swordfighter skills work also when using two swords;
    - when using two swords the "Master of two blades" skill now serves as the fourth tier of one-handed
    swordfighting skills.
    11. The blocking system has been changed:
    - shields block the attacks of animals (except Trolls and Monsters) and NPCs that are fighting with
    their fists;
    - attacks of minecrawlers can no longer be blocked with weapons;
    - attacks of demons and ogres can only be blocked with "Strong shield parry".
    12. Blocking with a weapon when getting up now blocks the pierce attack.
    13. With AB or AAI turned on the hero does not block attacks in sneak mode anymore.
    14. Now the knockdown falling animation can't be interrupted by another attack.
    15. Fixed bugs concerning endurance calculation when trying to perform the whirle attack with a
    two-handed weapon.
    16. Removed possibility to perform a pierce attack with blunt weapons.

    AI and speech:

    17. With AB or AAI turned on again more than one NPC can simultaneously attack another NPC.
    18. NPCs now use pierce attack only against humans and orcs.
    19. Fixed AI bugs concerning allies who join the hero in a fight initiated by him:
    - Diego, Milten, Gorn and Lester do not finish off the deafeated NPC anymore;
    - NPCs of friendly enclaves no longer state after a fight "There is no fighting here".
    20. Implemented phrases of the hero which have not been used before:
    - when looting a grave the hero says SVM_FoundSomething_00-01;
    - when reading stone tablets the hero says SVM_OldBook_01-02;
    - when reading а book/note that teaches a skills or starts a quest the hero says SVM_FoundSomething_02
    or SVM_OldBook_00.
    21. In some cases NPCs utter more appropriate "Refuse" comments:
    - NPCs who smoke may say SVM_GotoSmoke;
    - SVM_GuardRefuse may be said only by NPCs standing guard;
    - more NPCs now comment on their interactions.
    22. When a human/orc kills an orc/human in some cases NPCs utter the phrase SVM_OrcHunter.

    Interactions with objects:

    23. Shovel, rake and broom can be added to the quick access toolbar and used in combat.
    24. Removed slowdown when hero is nearing interactive objects.
    25. Fixed interactions with dialog interactive objects:
    - when interacting with the "Sacred fire" the hero no longer clips into this object;
    - the feature "not during a combat" no longer prevents the hero to open the door of the temple of
    Al-Shedim.
    26. The hero now no longer steps to already used lecterns but immediately says "Not interested".
    27. Disabled hero's movement until interaction with bookstands and graves has fully ended.
    28. Removed possibility to rest when interacting with graves.
    29. Removed possibility of failure when picking doors.
    30. Errors of in-games messages have been fixed:
    - fixed display of in-game message "Item missing: Drum stick" when hero attempts to interact with
    orc drum unsuccessfully;
    - the color of restored message "Chest is locked!" has been changed from white to red.
    31. Fixed errors which occur when the hero attempts to interact objects unsuccessfully:
    - the hero doesn't exit from the sneaking mode forcibly anymore;
    - removed a twitch of the hero what happened if alternative camera was off.

    Bug fixes:

    32. Changed effects when attacking some NPCs:
    - removed blood drops of zombies and ice golems;
    - blood drops of skeletons, stone and fire golems replaced by new effects;
    - "metallic" sound when minecrawler blocks attack replaced by another effect.
    33. Fixed bugs concerning controlling the hero when armed with fists or in a state of transformation:
    - disabled possible "double" actions when clicking the right mouse button;
    - for an unarmed hero, wolf, boar, shadowbeast, bison, rhino, ripper, lizard, alligator, fire lizard,
    bloodfly and gargoyle missing quick attack replaced by ordinary attack;
    - animals' "jumpback" key moved to the "jump" key.
    34. Fixed inability to sprint in all directions with the alternative camera turned on.
    35. No longer will arrows be generated in the crossbowmen's inventory.
    36. Activated hero's face animation for the non-dialog SVMs.
    37. Now the hero is forced to exit from the sneak or blocking modes when opening the menu windows.
    38. Removed possibility to open the menu window in the state of sitting with a weapon.
    39. Removed possibility to use "Knock down" skill against animals.
    40. Removed possibility to jump when drawing the bow, aiming and shooting from a bow or crossbow.

    Other:

    41. The camera control has been changed:
    - removed a twitch of the screen when closing menu windows;
    - the hero doesn't turn his back toward the camera when opening the menu windows anymore if
    alternative camera is on;
    - the camera doesn't come closer to the hero when interacting with objects anymore if alternative
    camera is on.
    42. In case the hero is unarmed and he happens to pick up a weapon, he will only automatically equip
    said weapon if he himself has dropped it earlier.
    43. Cows and pigs are no longer considered predators, but wildlife.
    44. Now report-quest success message will be displayed after the last dialogue statement.
    45. At the game's start the torch's quick slot number has been changed from "2" to "0".
    46. The hero gains experience from friendly NPCs which joined a battle initiated by the hero, as
    well as from friends during the battle in Ardea.
    47. The hero no longer gains experience for "drowned ones".
    48. When sitting near campfire with frying meat menu opened the hero can restore his characteristics
    also with AB activated.
    49. Fixed a cycle bug of companions waiting for player.

    For modders:

    50. Implemented possibility to create "universal" info-scripts, which are active everywhere in the
    world without contact with NPCs.
    51. Implemented possibility to assign quests certain special properties.
    52. Increased number of commands available to use in info-files:
    - restored and fixed the "SetEnclave" command;
    - implemented new commands "SetType" and "OpenQuest".
    53. Implemented possibility to set the hero's characteristics as condition for the info-file.
    54. The number of colors available for messages has been increased from 5 to 19.
    55. Unused earlier "SD_Mocking" and "SD_Thankful" gesture commands are now available to use for the
    new dialog gestures.
    56. Modified formula how quest experience is calculated that allows to edit it by changing only one
    byte.

    II. Templates Fix:
    - restored the initial sequence of receiving items from list chests with Alternate Balancing enabled;
    - corrected damage of fire staff, sharp and explosive arrows;
    - corrected low price of meatbug ragout;
    - now the Irmak's halberd has the same properties and look as the orc halberd;
    - now it is impossible to receive the king's armor from the "Forsaken Gods" with cheats;
    - now usage of teleporter stones costs 10 mana points (only with Alternate Balancing enabled);
    - Milok's old sword is a one-handed weapon now;
    - shovel, Ben's shovel, rake and broom now belongs to the "Weapon" category and have an appropriate
    damage types;
    - it is impossible to assign to a quickslot or to eat a king's sorrel now.

    III. Stringtable Fix:
    - corrected various errors in the in-game texts;
    - restored the line "HUD_ChestLocked" lost by CPT;
    - added the line "GO_Achievement".

    IV. Infos Fix:
    - restored gesture commands which got lost in CP 1.75;
    - fixed SVM sequence when learning skills "Remove teeth, claws, and horns" and "Take reptile skins";
    - fixed command sequence in BPANKRATZ3490 script;
    - values of "IDs2" lines for the command "ShowGameMessage" in BPANKRATZ31540 and FILLER369 scripts
    are set according to standard.

    V. _compiledAnimation Fix:
    - added missing animations for some attacks with two-handed weapons and staffs;
    - added animation samples for a SD_Mocking and SD_Thankful dialog gesture commands.

    VI. _compiledMaterial Fix:
    - fixed Milten's face;
    - materials of some armors from the "Forsaken Gods" add-on were replaced with the original materials
    from CP 1.74 (optional).

    VII. _compiledImage Fix:
    - the textures of the armors from the "Forsaken Gods" add-on were replaced with the original textures
    from CP 1.74 (optional).

    VIII. Speech Fix (for the Russian version only):
    - fixed slips of the tongue in the speech of Harek, Karlen and Grompel;
    - smoothed sharp transitions in some phrases of Hamil, Nefarius, Steynar and Rovold;
    - fixed incorrect translation of hero's answer to Renwick and SVM_xxx_Teach_TrophyFur_02,
    SVM_xxx_MobAttack, SVM_xxx_Teach_Hunter_2_02, SVM_xxx_Teach_Barter_03, SVM_xxx_CmdDismiss,
    SVM_xxx_CmdSlaveJoin, SVM_xxx_CmdLetsGo and SVM_xxx_CmdFollow_00;
    - partially fixed an incorrect translation of Amul's sermon;
    - SVMs missing for the Ass_Fat_Bearish voice were taken from the Ass_Warrior_Clear voice which looks
    more suitable than the previously used Ass_Fat_Hectic voice;
    - removed speech files for phrases that are not being used in a CP 1.75 scripts.

    IX. Font Fix (for the Russian version only):
    - instead of the windows x64 unoptimized font Gothic3.ttf, "Comic Sans MS" is now being used as
    default font (optional).

    Innovations description for modders:
    Spoiler:(zum lesen bitte Text markieren)
    50. Implemented possibility to create "universal" info-scripts, which are active everywhere in the world without contact with NPCs.

    You can create the info files that when the specified conditions are fulfilled will be activated
    regardless of the hero's location. In a contrast to the "ghost objects" (see para. 1.7.1 Manual
    Addendum for Modders), the range of a such script is not limited.
    To do this, the script should contain the following lines:

    Owner=World_MCP
    InfoType=1

    51. Implemented possibility to assign quests certain special properties.

    You can set new properties of the quests by setting the values of 101 to 104 in any of the
    following lines:

    PoliticalSuccess=
    PoliticalSuccessAmount=
    PoliticalFailure=
    PoliticalFailureAmount=

    101 - Quest can be succeeded only if it was pre-launched [gEQuestStatus = 1 - Running].

    102 - Hidden quest. This quest does not appear in a quest log, and will not be any reports about
    the quest starting, completion, cancellation, failure and the time allowed for its completion.

    103 - Achievement. Report on the implementation of this quest will begin with a GO_Achievement
    ("New achievement") instead of GO_QuestSuccess ("Quest success").

    104 - The quest will be canceled in a case of failure.

    You can specify the multiple quest properties simultaneously, for example:

    PoliticalFailure=101
    PoliticalFailureAmount=103

    52. Increased number of commands available to use in info-files:
    - restored and fixed the "SetEnclave" command;
    - implemented new commands "SetType" and "OpenQuest".

    You can assign an NPC belonging to the certain enclave and change its "Type" parameter, for example:

    InfoScript_Commands=SetEnclave;SetType
    InfoScript_Entities1=npc;Hamlar
    InfoScript_Entities2=Reddock;
    InfoScript_IDs1=;3

    Possible values of "Type" parameter:

    0 - Personal
    1 - Enclave
    2 - Political
    3 - Friend

    - OpenQuest command allows you to "reset" the quest status even if it has been already completed,
    canceled or failed. This will not show any message. For example, you can do the following chain of
    commands:

    InfoScript_Commands=RunQuest;FailQuest;OpenQuest;SucceedQuest
    InfoScript_Entities1=;;;
    InfoScript_Entities2=;;;
    InfoScript_IDs1=Abbas_Artefakt;Abbas_Artefakt;Abbas_Artefakt;Abbas_Artefakt

    53. Implemented possibility to set the hero's characteristics as condition for the info-file.

    Using the CondReputGroup, CondReputAmount and CondReputRelation parameters (see para. 1.2.5 Manual
    Addendum for Modders), now you can also check the level of the following hero's characteristics:

    LVL
    STR
    DEX
    INT
    SMT
    THF
    ALC
    HP
    SP
    MP
    PROT_BLADE
    PROT_IMPACT
    PROT_MISSILE
    PROT_FIRE
    PROT_ICE
    PROT_LIGHTNING

    For example, this script will be available to the hero with a 5th level and 120 strength at least:

    CondReputGroup=LVL;LVL;STR
    CondReputAmount=5;5;120
    CondReputRelation=MIN;MAX;MIN

    54. The number of colors available for messages has been increased from 5 to 19.

    The set of available colors for the ShowGameMessage command (see para. 1.2.15 Manual Addenum for
    modders):
    0 - yellow (original);
    1 - light yellow;
    2 - White (original);
    3 - light white;
    4 - light green;
    5 - green (original);
    6 - dark green;
    7 - dark blue;
    8 - blue;
    9 - light blue;
    10 - purple;
    11 - light orange;
    12 - orange (original);
    13 - red (original);
    14 - dark red;
    15 - dark brown;
    16 - light brown;
    17 - light gray;
    18 - dark gray.

    55. Unused earlier "SD_Mocking" and "SD_Thankful" gesture commands are now available to use for the
    new dialog gestures.

    You can use the new dialogue animations (see para. 1.2.23 Manual Addendum for Modders), for example:

    InfoScript_Commands=Say;SaySVM
    InfoScript_Entities1=player;npc
    InfoScript_Entities2=;
    InfoScript_IDs1=;Sure
    InfoScript_IDs2=SD_Mocking;SD_Thankful
    InfoScript_Texts=INFO_BPANKRATZ31;

    Added by us to _compiledAnimation.p00 package an exemplary animations can be replaced by suitable
    to you.

    56. Modified formula how quest experience is calculated that allows to edit it by changing only one
    byte.

    You can change the amount of experience obtained for quests completion and during the dialogues,
    ranging from 0% to 255% by editing a single byte in the Script_Game.dll file at the address 4E37D.
    The initial value of the byte is 64 hex (100 dec).

    This Update Pack was created by Dimus, zandr & Guzz aka killer-m.

    Big thanks for the help to: Robespier, PontifEx, TiTaN, R4SH, PoliteOrc, MaGoth, OrelImperia,
    DarviN, CzarnyAfgan, der dicke Rune, Berserk.

    Download link:
    FTP Fanat Games EXtras

    File attributes:
    Spoiler:(zum lesen bitte Text markieren)
    File name: Gothic_3_EE_v1.75_Int_Update_Pack.exe
    File size: 27 156 416 bytes
    CRC32: 54B92C78
    MD5: b0729cc7fa6681cbac92ae7b640de29f
    SHA-1: a8d9de2382fcc7db930b3550b7876174f27d18f6
    Geändert von zandr (26.11.2014 um 09:07 Uhr)

  11. Beiträge anzeigen #31 Zitieren
    Moderator Avatar von Robespier
    Registriert seit
    Dec 2011
    Ort
    Czernowitz
    Beiträge
    791
     
    Robespier ist offline
    Sei gegrüßt! Tolle Nachricht! Viel Spaß mit weiteren Entwicklungen!
    All Russian invadors must die!

  12. Beiträge anzeigen #32 Zitieren
    Drachentöter Avatar von ZixZax
    Registriert seit
    Dec 2007
    Beiträge
    4.439
     
    ZixZax ist offline
    Sounds very interesting, especially the combat changes and improvements for modder.
    I will have a closer look when i am back next month.

  13. Beiträge anzeigen #33 Zitieren
    Schwertmeister
    Registriert seit
    Apr 2012
    Ort
    Minsk, Belarus
    Beiträge
    776
     
    zandr ist offline
    Zitat Zitat von ZixZax Beitrag anzeigen
    Sounds very interesting, especially the combat changes and improvements for modder.
    I will have a closer look when i am back next month.
    Here is a little "shTestMod" which I used during creations of some features for modders. May be it can be usefull for somebody:
    Spoiler:(zum lesen bitte Text markieren)


    P.s.: German description has been updated.

  14. Beiträge anzeigen #34 Zitieren
    Einmalposterin Avatar von Lina
    Registriert seit
    Aug 2014
    Ort
    In your Heart
    Beiträge
    13.408
     
    Lina ist offline
    Kann ich das auch nutzen mit dem QP 4.2 und der CM 2.6.2 Ich würde es ja gerne mal versuchen aber vielleicht hat es ja schon wer anderes getestet

  15. Beiträge anzeigen #35 Zitieren
    Apprentice Avatar von KapitanArmagedon
    Registriert seit
    Jan 2013
    Ort
    Poland
    Beiträge
    30
     
    KapitanArmagedon ist offline
    Gram na Gothic 3 + quest pack + content mod + consequences + update patch ( wszystko najnowsze) i z grą nie mam problemów, jedynie mam problem z zadaniem dotyczącym "łopaty Bena" gdyż nie mogę jej podnieść.


    Ich spiele Gothic 3 + quest pack + content mod + consequences + update patch (die letzten) und das Spiel nicht ein Problem haben, ich habe nur ein Problem mit der Aufgabe auf "Schaufel Ben", weil ich nicht abholen.

  16. Beiträge anzeigen #36 Zitieren
    Schwertmeister
    Registriert seit
    Apr 2012
    Ort
    Minsk, Belarus
    Beiträge
    776
     
    zandr ist offline
    Zitat Zitat von Lanie Beitrag anzeigen
    Kann ich das auch nutzen mit dem QP 4.2 und der CM 2.6.2 Ich würde es ja gerne mal versuchen aber vielleicht hat es ja schon wer anderes getestet
    Yes, you may play with these mods. New Update Pack should be compatible with any known mod except of my CombatSystem Mod 0.1.

    Zitat Zitat von KapitanArmagedon Beitrag anzeigen
    ... jedynie mam problem z zadaniem dotyczącym "łopaty Bena" gdyż nie mogę jej podnieść.

    ... ich habe nur ein Problem mit der Aufgabe auf "Schaufel Ben", weil ich nicht abholen.
    That's our bug, we are very sorry. So I think we'll release fixed version soon but it will take some time at least because we need to be sure that players will not find any other bugs.

    You may use this temporary solution:

    1. Type "marvin" very quickly - it should activate the test mode.
    2. Press "`" to open cheat-console, type "give It_Bens_Shovel", press "Enter" and "`" to close the console.
    3. Type "marvin" very quickly again to deactivate the test mode.
    Geändert von zandr (02.12.2014 um 12:17 Uhr)

  17. #37 Zitieren
    Marcello
    Gast
     
    zandr, this update-packege looks really great! thanks for ya work. endorsed

  18. Beiträge anzeigen #38 Zitieren
    Schwertmeister
    Registriert seit
    Apr 2012
    Ort
    Minsk, Belarus
    Beiträge
    776
     
    zandr ist offline
    We are planning to release fixed and slightly enhanced version of Update Pack very soon.

    Differences between the new version and the previous one:
    Spoiler:(zum lesen bitte Text markieren)
    Fixes of the previous version content:
    - The hero can take Ben's Shovel again, but it can't be used as a weapon anymore;
    - Sorting of inventory category "Miscellaneous" fixed;
    - Fixed game crash if NPC says story SVM-comment without opening the dialog window;
    - Optimized hero turn to the item he is picking up with alternative camera;
    - Now it is possible to drop the torch also if quickloot is off;
    - Fixed some interactions with shovel, rake and broom, e.g. the hero now can make twirl attack with these weapon;
    - New color tones for game messages slightly changed (for modders).

    New content:
    - Spell damage parameter added to the spell book and to the scroll's characteristics window;
    - When picking up the burning torch the hero takes it into his left hand;
    - If the hero's left hand is already occupied by another torch or staff, a burning torch in the inventory is replaced by the burnt one;
    - Names of unused veins and bookshelves/lecterns/stone tablets are shown in orange coloring.;
    - Protection parameters in the inventory are now displayed in the same order as in the character menu;
    - NPCs who smoke/drink/eat may say respectively SVM_GotoSmoke/SVM_GotoDrink/SVM_GotoEat;
    - Thieves (NPC containing the word "Dieb" in RoleDescription parameter) may say SVM_WatchTheGuards;
    - Implemented also more convenient sorting of inventory categories "Weapons" and "Armor".
    - At refusal of interaction with the grindstone due to lack of skill, the hero says "I don't have enough experience..." instead of "No!".
    - Sigmor's key opens the Sigmor's chest only;
    - Some values has been added to the templates of some "magic" entities for the correct spells damage displaying;
    - The template of the torch was changed, adapting it to the possibility of dropping;
    - Burnt torch now has its own icon;
    + Some corrections of stringtable and Russian Speech.
    Geändert von zandr (06.01.2015 um 01:39 Uhr)

  19. Beiträge anzeigen #39 Zitieren
    Lehrling Avatar von miky miles
    Registriert seit
    Sep 2010
    Beiträge
    35
     
    miky miles ist offline
    Hey, first great work!
    And it sounds good you're planning to release an update version.
    Will it be released in January?
    I'm happy if the new version is done.

  20. Beiträge anzeigen #40 Zitieren
    Schwertmeister
    Registriert seit
    Apr 2012
    Ort
    Minsk, Belarus
    Beiträge
    776
     
    zandr ist offline
    Zitat Zitat von miky miles Beitrag anzeigen
    Hey, first great work!
    And it sounds good you're planning to release an update version.
    Will it be released in January?
    I'm happy if the new version is done.
    It has just been released in Russian section. I am sorry for delay. English and German description will appear in this thread as soon as download page on WOG.de server will be ready.

Seite 2 von 19 « Erste 123456913 ... Letzte »

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
Impressum | Link Us | intern
World of Gothic © by World of Gothic Team
Gothic, Gothic 2 & Gothic 3 are © by Piranha Bytes & Egmont Interactive & JoWooD Productions AG, all rights reserved worldwide