Some news for German & English Community. We are preparing to release a new version of Gothic 3 v1.75 Update Pack. It will contain about 30 new dll-fixes and -features. Two of them you may see in this video.
Some news for German & English Community. We are preparing to release a new version of Gothic 3 v1.75 Update Pack. It will contain about 30 new dll-fixes and -features. Two of them you may see in this video.
You can't hold your torch anymore.That's not a feature that's shit.
I would prefer to let it be how it is with the torches okay.
However I'm proud for your support to improve this game.
So what was that 2 features shown on videos? Erased fighting with torch? Well, its not looking as future hehe Maybe some changelog, please , cause Im really interested whats happening in Gothic 3 modding...
So what was that 2 features shown on videos? Erased fighting with torch? Well, its not looking as future hehe Maybe some changelog, please , cause Im really interested whats happening in Gothic 3 modding...
"Drop-torch-feature" is known from Risen 1, I like it very much. Another feature is disabled back turn while opening menu windows (it works with Alternative Camera only). Sorry, the full changelog have not been translated in English yet. May be I'll create one more demo video soon. But everybody is welcome to help us as tester and may play the current test version of Update Pack.
Witam
Na wstępie gratuluję moda. Pograłem chwilę i na prawdę podobają mi się zmiany, są to małe, wielkie zmiany które sprawiają że walka w gothic 3 jest nieco bardziej znośna. Wiadomo coś o kolejnych zmianach?
Życzę udanej dalszej pracy.
Pozdrowienia z Polski D
Witam
Na wstępie gratuluję moda. Pograłem chwilę i na prawdę podobają mi się zmiany, są to małe, wielkie zmiany które sprawiają że walka w gothic 3 jest nieco bardziej znośna. Wiadomo coś o kolejnych zmianach?
Życzę udanej dalszej pracy.
Pozdrowienia z Polski D
Для начала поздравляю с выходом мода. Немного поиграл и мне, на самом деле, нравятся изменения, как мелкие, так и крупные, касающиеся боя в "Готике 3", которая теперь более или менее терпима. Что-то известно о новых изменениях?
Желаю удачной дальнейшей работы.
Поздравления из Польши.
Panu KapitanArmagedon należy się dodać angielskie tłumaczenie następnie.
Witam
Na wstępie gratuluję moda. Pograłem chwilę i na prawdę podobają mi się zmiany, są to małe, wielkie zmiany które sprawiają że walka w gothic 3 jest nieco bardziej znośna. Wiadomo coś o kolejnych zmianach?
Życzę udanej dalszej pracy.
Pozdrowienia z Polski D
Thank you. I am working very hard on Update Pack, planning to release it soon and to have some rest after that. New versions of CombatSystem Mod and QuestFix Mod are in my future plans. Sorry, nothing more I can say for now. Good luck!
26.11.2014 a new Gothic 3 Enhanced Edition v1.75 Update Pack (International) released.
Bug Fixes included in this Update Pack:
Spoiler:(zum lesen bitte Text markieren)
I. Dll fix:
New features and enhancements:
01. Implemented possibility to abort casting spells by pressing the right mouse button.
02. Implemented possibility to exit aiming mode by pressing the right mouse button.
03. Implemented possibility to drop the torch by pressing the right mouse button.
04. Implemented possibility to "quick loot" items and ore veins by pressing the right mouse button.
05. The hero turns toward the item he is picking up.
06. When quick looting chests and unconscious NPCs, coloured messages will appear when receiving
special items:
- gold: yellow;
- items with a permanent bonus: purple;
- quest items: green;
- documents: orange;
- magic: blue;
- armor (except shields): grey.
07. Implemented item sorting for the inventory category "Miscellaneous".
08. Implemented more convenient sorting of options in the dialog menu.
09. Changed calculation of the hero's protection value and its depiction in the character menu:
- now regardless of AB, the "Improve robes" skill doubles protection of the robe only and "Improve
armor" increases protection of all equipped armor and artifacts by 25%;
- these skills may now work simultaneously and independently of each other;
- when playing without AB, the percentage of the damage cancelled out by the hero's armour is
displayed in the character menu;
- the maximal value of reduced damage has been increased from 80 to 90;
- learning the skills "Resistance to heat/cold" results in a +25 bonus to protection against fire/ice
displayed in the character menu.
The combat system:
10. Fixed dual wielding:
- now one-handed swordfighter skills work also when using two swords;
- when using two swords the "Master of two blades" skill now serves as the fourth tier of one-handed
swordfighting skills.
11. The blocking system has been changed:
- shields block the attacks of animals (except Trolls and Monsters) and NPCs that are fighting with
their fists;
- attacks of minecrawlers can no longer be blocked with weapons;
- attacks of demons and ogres can only be blocked with "Strong shield parry".
12. Blocking with a weapon when getting up now blocks the pierce attack.
13. With AB or AAI turned on the hero does not block attacks in sneak mode anymore.
14. Now the knockdown falling animation can't be interrupted by another attack.
15. Fixed bugs concerning endurance calculation when trying to perform the whirle attack with a
two-handed weapon.
16. Removed possibility to perform a pierce attack with blunt weapons.
AI and speech:
17. With AB or AAI turned on again more than one NPC can simultaneously attack another NPC.
18. NPCs now use pierce attack only against humans and orcs.
19. Fixed AI bugs concerning allies who join the hero in a fight initiated by him:
- Diego, Milten, Gorn and Lester do not finish off the deafeated NPC anymore;
- NPCs of friendly enclaves no longer state after a fight "There is no fighting here".
20. Implemented phrases of the hero which have not been used before:
- when looting a grave the hero says SVM_FoundSomething_00-01;
- when reading stone tablets the hero says SVM_OldBook_01-02;
- when reading а book/note that teaches a skills or starts a quest the hero says SVM_FoundSomething_02
or SVM_OldBook_00.
21. In some cases NPCs utter more appropriate "Refuse" comments:
- NPCs who smoke may say SVM_GotoSmoke;
- SVM_GuardRefuse may be said only by NPCs standing guard;
- more NPCs now comment on their interactions.
22. When a human/orc kills an orc/human in some cases NPCs utter the phrase SVM_OrcHunter.
Interactions with objects:
23. Shovel, rake and broom can be added to the quick access toolbar and used in combat.
24. Removed slowdown when hero is nearing interactive objects.
25. Fixed interactions with dialog interactive objects:
- when interacting with the "Sacred fire" the hero no longer clips into this object;
- the feature "not during a combat" no longer prevents the hero to open the door of the temple of
Al-Shedim.
26. The hero now no longer steps to already used lecterns but immediately says "Not interested".
27. Disabled hero's movement until interaction with bookstands and graves has fully ended.
28. Removed possibility to rest when interacting with graves.
29. Removed possibility of failure when picking doors.
30. Errors of in-games messages have been fixed:
- fixed display of in-game message "Item missing: Drum stick" when hero attempts to interact with
orc drum unsuccessfully;
- the color of restored message "Chest is locked!" has been changed from white to red.
31. Fixed errors which occur when the hero attempts to interact objects unsuccessfully:
- the hero doesn't exit from the sneaking mode forcibly anymore;
- removed a twitch of the hero what happened if alternative camera was off.
Bug fixes:
32. Changed effects when attacking some NPCs:
- removed blood drops of zombies and ice golems;
- blood drops of skeletons, stone and fire golems replaced by new effects;
- "metallic" sound when minecrawler blocks attack replaced by another effect.
33. Fixed bugs concerning controlling the hero when armed with fists or in a state of transformation:
- disabled possible "double" actions when clicking the right mouse button;
- for an unarmed hero, wolf, boar, shadowbeast, bison, rhino, ripper, lizard, alligator, fire lizard,
bloodfly and gargoyle missing quick attack replaced by ordinary attack;
- animals' "jumpback" key moved to the "jump" key.
34. Fixed inability to sprint in all directions with the alternative camera turned on.
35. No longer will arrows be generated in the crossbowmen's inventory.
36. Activated hero's face animation for the non-dialog SVMs.
37. Now the hero is forced to exit from the sneak or blocking modes when opening the menu windows.
38. Removed possibility to open the menu window in the state of sitting with a weapon.
39. Removed possibility to use "Knock down" skill against animals.
40. Removed possibility to jump when drawing the bow, aiming and shooting from a bow or crossbow.
Other:
41. The camera control has been changed:
- removed a twitch of the screen when closing menu windows;
- the hero doesn't turn his back toward the camera when opening the menu windows anymore if
alternative camera is on;
- the camera doesn't come closer to the hero when interacting with objects anymore if alternative
camera is on.
42. In case the hero is unarmed and he happens to pick up a weapon, he will only automatically equip
said weapon if he himself has dropped it earlier.
43. Cows and pigs are no longer considered predators, but wildlife.
44. Now report-quest success message will be displayed after the last dialogue statement.
45. At the game's start the torch's quick slot number has been changed from "2" to "0".
46. The hero gains experience from friendly NPCs which joined a battle initiated by the hero, as
well as from friends during the battle in Ardea.
47. The hero no longer gains experience for "drowned ones".
48. When sitting near campfire with frying meat menu opened the hero can restore his characteristics
also with AB activated.
49. Fixed a cycle bug of companions waiting for player.
For modders:
50. Implemented possibility to create "universal" info-scripts, which are active everywhere in the
world without contact with NPCs.
51. Implemented possibility to assign quests certain special properties.
52. Increased number of commands available to use in info-files:
- restored and fixed the "SetEnclave" command;
- implemented new commands "SetType" and "OpenQuest".
53. Implemented possibility to set the hero's characteristics as condition for the info-file.
54. The number of colors available for messages has been increased from 5 to 19.
55. Unused earlier "SD_Mocking" and "SD_Thankful" gesture commands are now available to use for the
new dialog gestures.
56. Modified formula how quest experience is calculated that allows to edit it by changing only one
byte.
II. Templates Fix:
- restored the initial sequence of receiving items from list chests with Alternate Balancing enabled;
- corrected damage of fire staff, sharp and explosive arrows;
- corrected low price of meatbug ragout;
- now the Irmak's halberd has the same properties and look as the orc halberd;
- now it is impossible to receive the king's armor from the "Forsaken Gods" with cheats;
- now usage of teleporter stones costs 10 mana points (only with Alternate Balancing enabled);
- Milok's old sword is a one-handed weapon now;
- shovel, Ben's shovel, rake and broom now belongs to the "Weapon" category and have an appropriate
damage types;
- it is impossible to assign to a quickslot or to eat a king's sorrel now.
III. Stringtable Fix:
- corrected various errors in the in-game texts;
- restored the line "HUD_ChestLocked" lost by CPT;
- added the line "GO_Achievement".
IV. Infos Fix:
- restored gesture commands which got lost in CP 1.75;
- fixed SVM sequence when learning skills "Remove teeth, claws, and horns" and "Take reptile skins";
- fixed command sequence in BPANKRATZ3490 script;
- values of "IDs2" lines for the command "ShowGameMessage" in BPANKRATZ31540 and FILLER369 scripts
are set according to standard.
V. _compiledAnimation Fix:
- added missing animations for some attacks with two-handed weapons and staffs;
- added animation samples for a SD_Mocking and SD_Thankful dialog gesture commands.
VI. _compiledMaterial Fix:
- fixed Milten's face;
- materials of some armors from the "Forsaken Gods" add-on were replaced with the original materials
from CP 1.74 (optional).
VII. _compiledImage Fix:
- the textures of the armors from the "Forsaken Gods" add-on were replaced with the original textures
from CP 1.74 (optional).
VIII. Speech Fix (for the Russian version only):
- fixed slips of the tongue in the speech of Harek, Karlen and Grompel;
- smoothed sharp transitions in some phrases of Hamil, Nefarius, Steynar and Rovold;
- fixed incorrect translation of hero's answer to Renwick and SVM_xxx_Teach_TrophyFur_02,
SVM_xxx_MobAttack, SVM_xxx_Teach_Hunter_2_02, SVM_xxx_Teach_Barter_03, SVM_xxx_CmdDismiss,
SVM_xxx_CmdSlaveJoin, SVM_xxx_CmdLetsGo and SVM_xxx_CmdFollow_00;
- partially fixed an incorrect translation of Amul's sermon;
- SVMs missing for the Ass_Fat_Bearish voice were taken from the Ass_Warrior_Clear voice which looks
more suitable than the previously used Ass_Fat_Hectic voice;
- removed speech files for phrases that are not being used in a CP 1.75 scripts.
IX. Font Fix (for the Russian version only):
- instead of the windows x64 unoptimized font Gothic3.ttf, "Comic Sans MS" is now being used as
default font (optional).
Innovations description for modders:
Spoiler:(zum lesen bitte Text markieren)
50. Implemented possibility to create "universal" info-scripts, which are active everywhere in the world without contact with NPCs.
You can create the info files that when the specified conditions are fulfilled will be activated
regardless of the hero's location. In a contrast to the "ghost objects" (see para. 1.7.1 Manual
Addendum for Modders), the range of a such script is not limited.
To do this, the script should contain the following lines:
Owner=World_MCP
InfoType=1
51. Implemented possibility to assign quests certain special properties.
You can set new properties of the quests by setting the values of 101 to 104 in any of the
following lines:
101 - Quest can be succeeded only if it was pre-launched [gEQuestStatus = 1 - Running].
102 - Hidden quest. This quest does not appear in a quest log, and will not be any reports about
the quest starting, completion, cancellation, failure and the time allowed for its completion.
103 - Achievement. Report on the implementation of this quest will begin with a GO_Achievement
("New achievement") instead of GO_QuestSuccess ("Quest success").
104 - The quest will be canceled in a case of failure.
You can specify the multiple quest properties simultaneously, for example:
PoliticalFailure=101
PoliticalFailureAmount=103
52. Increased number of commands available to use in info-files:
- restored and fixed the "SetEnclave" command;
- implemented new commands "SetType" and "OpenQuest".
You can assign an NPC belonging to the certain enclave and change its "Type" parameter, for example:
- OpenQuest command allows you to "reset" the quest status even if it has been already completed,
canceled or failed. This will not show any message. For example, you can do the following chain of
commands:
53. Implemented possibility to set the hero's characteristics as condition for the info-file.
Using the CondReputGroup, CondReputAmount and CondReputRelation parameters (see para. 1.2.5 Manual
Addendum for Modders), now you can also check the level of the following hero's characteristics:
LVL
STR
DEX
INT
SMT
THF
ALC
HP
SP
MP
PROT_BLADE
PROT_IMPACT
PROT_MISSILE
PROT_FIRE
PROT_ICE
PROT_LIGHTNING
For example, this script will be available to the hero with a 5th level and 120 strength at least:
Added by us to _compiledAnimation.p00 package an exemplary animations can be replaced by suitable
to you.
56. Modified formula how quest experience is calculated that allows to edit it by changing only one
byte.
You can change the amount of experience obtained for quests completion and during the dialogues,
ranging from 0% to 255% by editing a single byte in the Script_Game.dll file at the address 4E37D.
The initial value of the byte is 64 hex (100 dec).
This Update Pack was created by Dimus, zandr & Guzz aka killer-m.
Big thanks for the help to: Robespier, PontifEx, TiTaN, R4SH, PoliteOrc, MaGoth, OrelImperia, DarviN, CzarnyAfgan, der dicke Rune, Berserk.
Gram na Gothic 3 + quest pack + content mod + consequences + update patch ( wszystko najnowsze) i z grą nie mam problemów, jedynie mam problem z zadaniem dotyczącym "łopaty Bena" gdyż nie mogę jej podnieść.
Ich spiele Gothic 3 + quest pack + content mod + consequences + update patch (die letzten) und das Spiel nicht ein Problem haben, ich habe nur ein Problem mit der Aufgabe auf "Schaufel Ben", weil ich nicht abholen.
Kann ich das auch nutzen mit dem QP 4.2 und der CM 2.6.2 Ich würde es ja gerne mal versuchen aber vielleicht hat es ja schon wer anderes getestet
Yes, you may play with these mods. New Update Pack should be compatible with any known mod except of my CombatSystem Mod 0.1.
Originally Posted by KapitanArmagedon
... jedynie mam problem z zadaniem dotyczącym "łopaty Bena" gdyż nie mogę jej podnieść.
... ich habe nur ein Problem mit der Aufgabe auf "Schaufel Ben", weil ich nicht abholen.
That's our bug, we are very sorry. So I think we'll release fixed version soon but it will take some time at least because we need to be sure that players will not find any other bugs.
You may use this temporary solution:
1. Type "marvin" very quickly - it should activate the test mode.
2. Press "`" to open cheat-console, type "give It_Bens_Shovel", press "Enter" and "`" to close the console.
3. Type "marvin" very quickly again to deactivate the test mode.
We are planning to release fixed and slightly enhanced version of Update Pack very soon.
Differences between the new version and the previous one:
Spoiler:(zum lesen bitte Text markieren)
Fixes of the previous version content:
- The hero can take Ben's Shovel again, but it can't be used as a weapon anymore;
- Sorting of inventory category "Miscellaneous" fixed;
- Fixed game crash if NPC says story SVM-comment without opening the dialog window;
- Optimized hero turn to the item he is picking up with alternative camera;
- Now it is possible to drop the torch also if quickloot is off;
- Fixed some interactions with shovel, rake and broom, e.g. the hero now can make twirl attack with these weapon;
- New color tones for game messages slightly changed (for modders).
New content:
- Spell damage parameter added to the spell book and to the scroll's characteristics window;
- When picking up the burning torch the hero takes it into his left hand;
- If the hero's left hand is already occupied by another torch or staff, a burning torch in the inventory is replaced by the burnt one;
- Names of unused veins and bookshelves/lecterns/stone tablets are shown in orange coloring.;
- Protection parameters in the inventory are now displayed in the same order as in the character menu;
- NPCs who smoke/drink/eat may say respectively SVM_GotoSmoke/SVM_GotoDrink/SVM_GotoEat;
- Thieves (NPC containing the word "Dieb" in RoleDescription parameter) may say SVM_WatchTheGuards;
- Implemented also more convenient sorting of inventory categories "Weapons" and "Armor".
- At refusal of interaction with the grindstone due to lack of skill, the hero says "I don't have enough experience..." instead of "No!".
- Sigmor's key opens the Sigmor's chest only;
- Some values has been added to the templates of some "magic" entities for the correct spells damage displaying;
- The template of the torch was changed, adapting it to the possibility of dropping;
- Burnt torch now has its own icon;
+ Some corrections of stringtable and Russian Speech.
Hey, first great work!
And it sounds good you're planning to release an update version.
Will it be released in January?
I'm happy if the new version is done.
Hey, first great work!
And it sounds good you're planning to release an update version.
Will it be released in January?
I'm happy if the new version is done.
It has just been released in Russian section. I am sorry for delay. English and German description will appear in this thread as soon as download page on WOG.de server will be ready.