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  1. View Forum Posts #361 Reply With Quote
    banned
    Join Date
    Oct 2023
    Posts
    43
     
    Sennentuntschi is offline
    Hi zandr,

    are you still working on a new final release of the update pack or is the latest beta the last version we will get?

  2. View Forum Posts #362 Reply With Quote
    Schwertmeister
    Join Date
    Apr 2012
    Location
    Minsk, Belarus
    Posts
    776
     
    zandr is offline
    Quote Originally Posted by Sennentuntschi View Post
    are you still working on a new final release of the update pack or is the latest beta the last version we will get?
    I'm still working on a new version. Thanks for following.

  3. View Forum Posts #363 Reply With Quote
    Lehrling
    Join Date
    Mar 2015
    Posts
    15
     
    Trolleule is offline
    Did start a new game with community patch, parallel universe patch, update pack v1.05.10, quest packet + its update and content mod, also Lively Towns Mod v0.4.8. Works good so far. Good job.

    The game crashes reliable when save game counter reaches ~130. After 150 save games the game crashes for the same reason, every time I load a savegame from ingame. But I'm pretty sure this is already known.

    Is there a a shortcut for saving savegames on a rolling basis? (not the quick save key, which overrides the older savegame in the quick save slot). Would be a cool improvement to have such a shortcut and also a loading one to load the latest savegame (not the quick savegame).

  4. View Forum Posts #364 Reply With Quote
    Apprentice
    Join Date
    Sep 2018
    Posts
    16
     
    czapla1024 is offline
    Some more suggestions from me (if I'm wasting my time please just say so):
    Spoiler:(zum lesen bitte Text markieren)
    - make NPCs able to deal with enemy player that is in unreachable area (of course implementing dynamic pathfinding algorithm would be very difficult but couldn't an NPC just retrace player's moves to reach the same place? If not, just make them run away and/or raise their shields)
    - make bystanders harder to highlight during arena fights, it can really mess up with my actions
    - stop the 2H whirlwind attack when it hits block
    - make Learn quickly ability LP bonus retroactive

    EDIT: - Rhobar and Zuben should not give Scepter of Varant and Staff of Eternal Wanderer if they don't have it in their inventory (staves can be stolen from them)
    - give NPCs generic weapons instead of original ones when casting Word of Domination (can be exploited for infinite Paladin swords)
    - make spells that don't need a selected target (Light, self-healing, Summon flaming sword, summons, Flame wave, Frost wave, Ice explosion, Fog, Night into day, Soul travel) cast immediately after selecting them, without having to equip them (see Risen 1)
    - give knockdown effect to exploding arrows
    - if you don't plan on adding bonuses from Alchemy and Smithing attributes, cap them at their highest requirements for ability (80 and 60, respectively). Disable learning from teachers if they would go above the cap and exchange any extra permenent bonuses for bonus learning points
    - it might be controversial but I don't think player should be able to sprint (maybe even jog) while consuming potions and food, it's too easy to avoid harm
    Last edited by czapla1024; 03.07.2024 at 19:01.

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