Portal-Zone Gothic-Zone Gothic II-Zone Gothic 3-Zone Gothic 4-Zone Modifikationen-Zone Download-Zone Foren-Zone RPG-Zone Almanach-Zone Spirit of Gothic

 

Seite 17 von 19 « Erste ... 61013141516171819 Letzte »
Ergebnis 321 bis 340 von 363
  1. Beiträge anzeigen #321 Zitieren
    Neuling
    Registriert seit
    Sep 2022
    Ort
    Ukraine
    Beiträge
    8
     
    sidspearsy ist offline
    есть возможность как то помочь?
    zandr, напиши будь ласка чи є можливість або ні, бо я чекаю, і хз ти думаєш чи забив на мою проблему, дякую велике

    edit Askanius: translation by deepl.com

    is it possible to help somehow?
    zandr, please write whether there is an opportunity or not, because I'm waiting, and hz you think or scored on my problem, thank you very much
    Geändert von Askanius (29.12.2022 um 11:01 Uhr) Grund: Translation added by deepl.com

  2. Beiträge anzeigen #322 Zitieren
    Lehrling
    Registriert seit
    Dec 2022
    Beiträge
    10
     
    iLoveHeavyMetal ist offline
    Zitat Zitat von Piranha13 Beitrag anzeigen
    Is there any way to make this element optional? So that it can be disabled


    Is it worth it patch from parallel universe?



    If so, then the following installation order may not be followed.

    1. Gothic_3_EE_Patch_v1.75.14_Int_Full

    2. Gothic_3_EE_v1.75_Int_Update_Pack_v1.04.11

    3. UpdatePack v1.05.10 PublicBeta

    4. patch from parallel universe

  3. Beiträge anzeigen #323 Zitieren
    Neuling Avatar von Benedikkt
    Registriert seit
    Dec 2022
    Beiträge
    9
     
    Benedikkt ist offline
    Zitat Zitat von iLoveHeavyMetal Beitrag anzeigen
    Is it worth it patch from parallel universe?



    If so, then the following installation order may not be followed.

    1. Gothic_3_EE_Patch_v1.75.14_Int_Full

    2. Gothic_3_EE_v1.75_Int_Update_Pack_v1.04.11

    3. UpdatePack v1.05.10 PublicBeta

    4. patch from parallel universe
    I didn't install anything, not even the game is installed. I asked in advance if such a possibility has been implemented

  4. Beiträge anzeigen #324 Zitieren
    Apprentice
    Registriert seit
    Sep 2018
    Beiträge
    15
     
    czapla1024 ist offline
    Do you guys take suggestions or I shouldn't waste my time?

  5. Beiträge anzeigen #325 Zitieren
    Schwertmeister
    Registriert seit
    Apr 2012
    Ort
    Minsk, Belarus
    Beiträge
    776
     
    zandr ist offline
    Zitat Zitat von czapla1024 Beitrag anzeigen
    Do you guys take suggestions or I shouldn't waste my time?
    I always hope for better future. So suggesting good ideas can be helpful.

  6. Beiträge anzeigen #326 Zitieren
    Apprentice
    Registriert seit
    Sep 2018
    Beiträge
    15
     
    czapla1024 ist offline
    Aight, so here's my shot:
    Spoiler:(zum lesen bitte Text markieren)
    - visible indicator of whether the PC suffers from cold or heat, for example stamina bar background color change
    - temporary heat and cold resistance from drinking water and booze, respectively
    - non-RNG pickpocketing, preferably similar to Risen 2 (attribute threshold with shown required value)
    - some use for Alchemy and Smithing attributes (some examples: "self-brewed" potion property with strength scaling with ALC, increase of DOT damage, changing amount of required ingrediends; scaling "self-forged", "sharpened" and/or "worn" item properties' strength with SMT)
    - drinking antidote and disease heal potion without spellcasting animation
    - ability to learn Make transformation potions from an Orc and an Assassin so that players allied with these factions don't lock themselves out of permanent potions by killing Druids too quickly
    - animation fix for Murder skill
    - some edge for Lightning bolt, maybe faster projectile speed or straight up switch to hitscan
    - maybe increase casting speed for Flame wave, Frost wave and Ice explosion?
    - tweaks to ragdoll values so that for example NPCs don't jump in the air after dying from DOT
    - ability to stab with spears and halberds (I'm not sure if 1h stab animation would work here well so I'll keep my hopes low)

    EDIT:
    Spoiler:(zum lesen bitte Text markieren)
    - change of gruping of spells when talking to shrines, druids and water magicians so that spell that require each other to learn are within one group:
    a) Innos, path of blessing: Light, healing spells, Summon flaming sword, Word of dominance
    b) Innos, path of fire/high knowledge: Fireball, Flame wave, Meteor, Fire rain
    c) Adanos, path of nature: Summon animals, Tame animal, Animal form, Summon Goblin, Summon Golem
    d) Adanos, path of knowledge: Telekinesis, Sleep, Open locks, Time bubble, Ice lance, Ice explosion, Frost wave, Hailstorm
    e) Beliar, path of spirit and body: Transfer disease, Poison, Amnesia, Terror, Fog, Bloodlust, Night into day, Soul travel
    f) Beliar, path of death and destruction/high knowledge: Lightning bolt, Summon lightning, Summon skeleton, Summon demon, Army of darkness (I know skeleton requires Terror but it fits thematically and former group is overloaded as it is)
    - make STR, DEX and INT learning price increase immune to "threshold cheating" and independent from permanent bonuses

    EDIT 2: I'd be most thankful for feedback; which ones of suggested changes you find useful, which ones unfeasable to implement and which ones straight dumb.
    Geändert von czapla1024 (27.12.2022 um 17:32 Uhr)

  7. Beiträge anzeigen #327 Zitieren
    Neuling
    Registriert seit
    Sep 2022
    Ort
    Ukraine
    Beiträge
    8
     
    sidspearsy ist offline
    Zitat Zitat von zandr Beitrag anzeigen
    Непонятно, что за сборка установлена. Сам я таких таких глюков не встречал.
    на вьівод подобранньіх предметов вижу влияют такие параметрьі в ини файле
    ColorStrings=3
    ItemTakenStrings=3

    если посмотреть внимательно на видео - то видно что при подбирании предметов квик лутом - отображается первьій с иконкой и он четкий (в предьідущем патче не бьіло иконки вроде) а остальньіе БЕЗ иконки и они или прозрачньіе или полупрозрачньіе

    может есть мьісли что не так? может каких то пакет не хватает или чего то еще, у меня windows 11 arm

    P.S. пробовал свою сборку у знакомого + пробовал его сборку: у него работает всьо хорошо.. у меня на каждой сборке после установки 1.05.10 - такая проблема

    ________________________________

    edit Askanius: translation by deepl.com
    It is unclear what kind of assembly is installed. I myself have not encountered such glitches.
    I see the following parameters in the ini file affect the input of selected items
    ColorStrings=3
    ItemTakenStrings=3

    if you look closely at the video - you can see that when picking up items by the quick loot, the first is displayed with an icon and it is clearly visible (in the previous patch there was no icon, I think), while the others WITHOUT an icon and they are either transparent or semi-transparent

    any suggestions what's wrong? maybe some of the package is missing or something else, I have windows 11 arm

    P.S. tried my build from a friend + tried his build: it works fine with him. i have the same problem with every build after installing 1.05.10
    Geändert von Askanius (29.12.2022 um 11:03 Uhr) Grund: Translation added by deepl.com

  8. Beiträge anzeigen #328 Zitieren
    Schwertmeister
    Registriert seit
    Apr 2012
    Ort
    Minsk, Belarus
    Beiträge
    776
     
    zandr ist offline
    Zitat Zitat von sidspearsy Beitrag anzeigen
    zandr, напиши будь ласка чи є можливість або ні, бо я чекаю, і хз ти думаєш чи забив на мою проблему, дякую велике
    К сожалению, я сейчас не могу установить причину этой проблемы. На моем компьютере она невозможна.

    ______________________________________

    Edit Askanius: Translation added by deepl.com

    zandr, please write if there is a possibility or not, because I am waiting, and hz you think you have forgotten about my problem, thank you very much
    Unfortunately, I can't find the cause of this problem right now. It is not possible on my computer.
    Geändert von Askanius (29.12.2022 um 11:04 Uhr) Grund: Translation added by deepl.com

  9. Beiträge anzeigen #329 Zitieren
    Neuling
    Registriert seit
    Sep 2022
    Ort
    Ukraine
    Beiträge
    8
     
    sidspearsy ist offline
    Zitat Zitat von zandr Beitrag anzeigen
    К сожалению, я сейчас не могу установить причину этой проблемы. На моем компьютере она невозможна.
    Не знаю решаешь ли проблему или нет
    но я уже все перепробовал начиная от переустановки игры, заканчивая переустановкой системы и разных пакетов типа С++ и прочих

    единственное что я нашел - если заменить файл Game.dll версии 1.05.10 с корня игры на такой же файл но версии 1.04.11 - то при подборе предметов квиклутом они отображаются правильно (то есть нет прозрачных)
    понимаю что єто

    может ли влиять на єто значок предмета слева, который ты добавил в версии 1.05.10? Первый предмет всегда отображается со значком и всегда виден - остальные без и с разной степенью прозрачности. Пока не исчезнут с єкрана, после - то же самое, первый со значном и норм - остальные прозрачные.

    Пожалуйста, посмотри может где есть проблема с выводом текста на єкран..

  10. Beiträge anzeigen #330 Zitieren
    Neuling
    Registriert seit
    Sep 2022
    Ort
    Ukraine
    Beiträge
    8
     
    sidspearsy ist offline
    Zitat Zitat von zandr Beitrag anzeigen
    К сожалению, я сейчас не могу установить причину этой проблемы. На моем компьютере она невозможна.
    проблему решил.

  11. Beiträge anzeigen #331 Zitieren
    Apprentice
    Registriert seit
    Sep 2018
    Beiträge
    15
     
    czapla1024 ist offline
    Zitat Zitat von czapla1024 Beitrag anzeigen
    - make STR, DEX and INT learning price increase immune to "threshold cheating" and independent from permanent bonuses
    or just replace increased costs with diminishing returns, as in, instead of doubling learning costs of STR, DEX and INT past 250, halve damage bonuses from attributes past the threshold, eg. 300 strenght increases melee damage by 275. This way not only "threshold cheating" becomes completely obsolete but permanent bonuses are no longer crucial for player's builds

  12. Beiträge anzeigen #332 Zitieren
    Apprentice Avatar von Old Pirate
    Registriert seit
    Jan 2018
    Beiträge
    10
     
    Old Pirate ist offline
    I have Gothic 3 Community Patch v1.75.14 + Update Pack 1.04.11 + Update Pack 1.05.10
    Please tell me in what settings and how you can change the speed of enemy attacks ?

  13. Beiträge anzeigen #333 Zitieren
    Schwertmeister
    Registriert seit
    Apr 2012
    Ort
    Minsk, Belarus
    Beiträge
    776
     
    zandr ist offline
    Zitat Zitat von Old Pirate Beitrag anzeigen
    I have Gothic 3 Community Patch v1.75.14 + Update Pack 1.04.11 + Update Pack 1.05.10
    Please tell me in what settings and how you can change the speed of enemy attacks ?
    Update Pack doesn't change anything related to this.

  14. Beiträge anzeigen #334 Zitieren
    Apprentice Avatar von Old Pirate
    Registriert seit
    Jan 2018
    Beiträge
    10
     
    Old Pirate ist offline
    Zitat Zitat von zandr Beitrag anzeigen
    Update Pack doesn't change anything related to this.
    Tell me what factor can affect the quick speed of attacks enemies?
    A screen frequency of more than 60 Hz may be the cause of this?
    Geändert von Old Pirate (06.04.2023 um 23:40 Uhr)

  15. Beiträge anzeigen #335 Zitieren
    Just arrived
    Registriert seit
    Apr 2023
    Beiträge
    1
     
    AVissie ist offline

    Access to UpdatePack v1.05.10 PublicBeta Please

    Hi, I would like to know if I could get acces to the UpdatePack v1.05.10 PublicBeta please. How do i go about this?

  16. Beiträge anzeigen #336 Zitieren
    Moderator Avatar von Robespier
    Registriert seit
    Dec 2011
    Ort
    Lwiw
    Beiträge
    799
     
    Robespier ist offline
    Zitat Zitat von Old Pirate Beitrag anzeigen
    Tell me what factor can affect the quick speed of attacks enemies?
    A screen frequency of more than 60 Hz may be the cause of this?
    Vertical synchronization.
    All Russian invadors must die!

  17. Beiträge anzeigen #337 Zitieren
    Schwertmeister
    Registriert seit
    Apr 2012
    Ort
    Minsk, Belarus
    Beiträge
    776
     
    zandr ist offline
    Zitat Zitat von AVissie Beitrag anzeigen
    Hi, I would like to know if I could get acces to the UpdatePack v1.05.10 PublicBeta please. How do i go about this?
    https://forum.worldofplayers.de/foru...1#post27014272

  18. Beiträge anzeigen #338 Zitieren
    Apprentice Avatar von Old Pirate
    Registriert seit
    Jan 2018
    Beiträge
    10
     
    Old Pirate ist offline

    I want to report that in the latest Update Pack v1.05.10 the following change should be removed:

    - Fixed a bug that caused the hero to unhindered "click" monsters when the Alternative AI was activated;

    The situation was turned upside down. Now in the game even without activated Alternative AI the enemy always by spamming "click" to the player!
    This is a bad fix and it completely breaks any combat.
    Geändert von Old Pirate (26.04.2023 um 19:01 Uhr)

  19. Beiträge anzeigen #339 Zitieren
    Ehrengarde
    Registriert seit
    Aug 2009
    Ort
    Ekaterinburg, Russia
    Beiträge
    2.014
     
    Dimus ist offline
    Please describe the problem situation in a more detail - what types of enemies can always "click" the player: equipped with a melee weapons humans, orcs, goblins, ogres, undead, etc., or the unarmed slaves and animals in a fistfight mode?

  20. Beiträge anzeigen #340 Zitieren
    Apprentice
    Registriert seit
    Sep 2018
    Beiträge
    15
     
    czapla1024 ist offline
    Are you guys talking about stunlocking? If so, can we use this word instead? "Zaklikiwac'" is good enough in Russian and Polish but in English it doesn't work that well

Seite 17 von 19 « Erste ... 61013141516171819 Letzte »

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
Impressum | Link Us | intern
World of Gothic © by World of Gothic Team
Gothic, Gothic 2 & Gothic 3 are © by Piranha Bytes & Egmont Interactive & JoWooD Productions AG, all rights reserved worldwide