- visible indicator of whether the PC suffers from cold or heat, for example stamina bar background color change
- temporary heat and cold resistance from drinking water and booze, respectively
- non-RNG pickpocketing, preferably similar to Risen 2 (attribute threshold with shown required value)
- some use for Alchemy and Smithing attributes (some examples: "self-brewed" potion property with strength scaling with ALC, increase of DOT damage, changing amount of required ingrediends; scaling "self-forged", "sharpened" and/or "worn" item properties' strength with SMT)
- drinking antidote and disease heal potion without spellcasting animation
- ability to learn Make transformation potions from an Orc and an Assassin so that players allied with these factions don't lock themselves out of permanent potions by killing Druids too quickly
- animation fix for Murder skill
- some edge for Lightning bolt, maybe faster projectile speed or straight up switch to hitscan
- maybe increase casting speed for Flame wave, Frost wave and Ice explosion?
- tweaks to ragdoll values so that for example NPCs don't jump in the air after dying from DOT
- ability to stab with spears and halberds (I'm not sure if 1h stab animation would work here well so I'll keep my hopes low)
EDIT:
Spoiler:(zum lesen bitte Text markieren)
- change of gruping of spells when talking to shrines, druids and water magicians so that spell that require each other to learn are within one group:
a) Innos, path of blessing: Light, healing spells, Summon flaming sword, Word of dominance
b) Innos, path of fire/high knowledge: Fireball, Flame wave, Meteor, Fire rain
c) Adanos, path of nature: Summon animals, Tame animal, Animal form, Summon Goblin, Summon Golem
d) Adanos, path of knowledge: Telekinesis, Sleep, Open locks, Time bubble, Ice lance, Ice explosion, Frost wave, Hailstorm
e) Beliar, path of spirit and body: Transfer disease, Poison, Amnesia, Terror, Fog, Bloodlust, Night into day, Soul travel
f) Beliar, path of death and destruction/high knowledge: Lightning bolt, Summon lightning, Summon skeleton, Summon demon, Army of darkness (I know skeleton requires Terror but it fits thematically and former group is overloaded as it is)
- make STR, DEX and INT learning price increase immune to "threshold cheating" and independent from permanent bonuses
EDIT 2: I'd be most thankful for feedback; which ones of suggested changes you find useful, which ones unfeasable to implement and which ones straight dumb.
Непонятно, что за сборка установлена. Сам я таких таких глюков не встречал.
на вьівод подобранньіх предметов вижу влияют такие параметрьі в ини файле
ColorStrings=3
ItemTakenStrings=3
если посмотреть внимательно на видео - то видно что при подбирании предметов квик лутом - отображается первьій с иконкой и он четкий (в предьідущем патче не бьіло иконки вроде) а остальньіе БЕЗ иконки и они или прозрачньіе или полупрозрачньіе
может есть мьісли что не так? может каких то пакет не хватает или чего то еще, у меня windows 11 arm
P.S. пробовал свою сборку у знакомого + пробовал его сборку: у него работает всьо хорошо.. у меня на каждой сборке после установки 1.05.10 - такая проблема
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edit Askanius: translation by deepl.com
It is unclear what kind of assembly is installed. I myself have not encountered such glitches.
I see the following parameters in the ini file affect the input of selected items
ColorStrings=3
ItemTakenStrings=3
if you look closely at the video - you can see that when picking up items by the quick loot, the first is displayed with an icon and it is clearly visible (in the previous patch there was no icon, I think), while the others WITHOUT an icon and they are either transparent or semi-transparent
any suggestions what's wrong? maybe some of the package is missing or something else, I have windows 11 arm
P.S. tried my build from a friend + tried his build: it works fine with him. i have the same problem with every build after installing 1.05.10
Geändert von Askanius (29.12.2022 um 11:03 Uhr)
Grund: Translation added by deepl.com
К сожалению, я сейчас не могу установить причину этой проблемы. На моем компьютере она невозможна.
Не знаю решаешь ли проблему или нет
но я уже все перепробовал начиная от переустановки игры, заканчивая переустановкой системы и разных пакетов типа С++ и прочих
единственное что я нашел - если заменить файл Game.dll версии 1.05.10 с корня игры на такой же файл но версии 1.04.11 - то при подборе предметов квиклутом они отображаются правильно (то есть нет прозрачных)
понимаю что єто
может ли влиять на єто значок предмета слева, который ты добавил в версии 1.05.10? Первый предмет всегда отображается со значком и всегда виден - остальные без и с разной степенью прозрачности. Пока не исчезнут с єкрана, после - то же самое, первый со значном и норм - остальные прозрачные.
Пожалуйста, посмотри может где есть проблема с выводом текста на єкран..
- make STR, DEX and INT learning price increase immune to "threshold cheating" and independent from permanent bonuses
or just replace increased costs with diminishing returns, as in, instead of doubling learning costs of STR, DEX and INT past 250, halve damage bonuses from attributes past the threshold, eg. 300 strenght increases melee damage by 275. This way not only "threshold cheating" becomes completely obsolete but permanent bonuses are no longer crucial for player's builds
I have Gothic 3 Community Patch v1.75.14 + Update Pack 1.04.11 + Update Pack 1.05.10
Please tell me in what settings and how you can change the speed of enemy attacks ?
I have Gothic 3 Community Patch v1.75.14 + Update Pack 1.04.11 + Update Pack 1.05.10
Please tell me in what settings and how you can change the speed of enemy attacks ?
Update Pack doesn't change anything related to this.
I want to report that in the latest Update Pack v1.05.10 the following change should be removed:
- Fixed a bug that caused the hero to unhindered "click" monsters when the Alternative AI was activated;
The situation was turned upside down. Now in the game even without activated Alternative AI the enemy always by spamming "click" to the player!
This is a bad fix and it completely breaks any combat.
Please describe the problem situation in a more detail - what types of enemies can always "click" the player: equipped with a melee weapons humans, orcs, goblins, ogres, undead, etc., or the unarmed slaves and animals in a fistfight mode?
Are you guys talking about stunlocking? If so, can we use this word instead? "Zaklikiwac'" is good enough in Russian and Polish but in English it doesn't work that well