Ive a question, maybe a suggestion. It is currently possible to highlight all items on the ground near u by pressing a key, if not u will implement it in next update maybe?
Yes, it is possible using cheat "show 1", see documentation for details.
I am currently working on fixes for v1.04.11 and new content for v1.05. Our project is open for suggestions from community, although I have a huge list with hundreds of ideas and possibility to implement only a few of them in the next version.
There seems to be a problem involving stone tablets. Once you have 2 or more of those in your inventory you may select one of them and get the 3 aw bonus, but the rest becomes unusable (for good).
I reinstalled g3 with just cp 1.75.14 and it works fine, but when you add this patch it gets screwy. Btw the bug is persistent, reloading does not help.
There seems to be a problem involving stone tablets. Once you have 2 or more of those in your inventory you may select one of them and get the 3 aw bonus, but the rest becomes unusable (for good).
I reinstalled g3 with just cp 1.75.14 and it works fine, but when you add this patch it gets screwy. Btw the bug is persistent, reloading does not help.
I know about this bug and I am sorry for such a pity mistake. A bugfix has been prepared few months ago, but I'd like to make some more things for v1.04.11 before it will be published. Nevertheless this bug is not critical, please use quickslots to read stone tablets.
Thanks, I have a few suggestions for future updates.
1. Vendors for stone tablets should spawn a fixed amount of tablets. 4 Seems to be the limit, with 13 vendors in game that's a difference of 156 ak merely due to random chance. If it's anyway possible set a fixed amount of 3 or 4 per vendor.
2. Graves (marked by a skull, requiring a showel to dig) should work more like regular containers, i.e. generate contents upon reload, rather then restarting the game; and provide a one time loot (rather then unlimited refills upon save/restart).
1. Vendors for stone tablets should spawn a fixed amount of tablets. 4 Seems to be the limit, with 13 vendors in game that's a difference of 156 ak merely due to random chance. If it's anyway possible set a fixed amount of 3 or 4 per vendor.
This is easy task for modders.
Originally Posted by Der andere Milten
2. Graves (marked by a skull, requiring a showel to dig) should work more like regular containers, i.e. generate contents upon reload, rather then restarting the game; and provide a one time loot (rather then unlimited refills upon save/restart).
I have already tried to fix this bug and I want to make another attempt for v1.05. The problem is that G3 engine doesn't correctly save changed parameters of graves.
Yes, it is possible using cheat "show 1", see documentation for details.
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Hi zandr,
i used this "cheat" since i've asked for it and currently after having a short break of 2 days my Gothic 3 freezes every time when i write "show 1" in the console. I tried a early save game but the same. Immediately after typing "show 1" Gothic 3 freezes, one time with "Wheres the Guru" window and then iam not even able to kill the process so i've to log out from system to get control
There is a bug that i have since upgrading to .10...hitting zombies does not make any sound. The impact sound on the zombie and the "kill sound" that plays sometimes is missing.
No other creature or NPC seems to be affected by this.
...Immediately after typing "show 1" Gothic 3 freezes, one time with "Wheres the Guru" window and then iam not even able to kill the process so i've to log out from system to get control
Do u have an idea what happened here?
This new type of cheats may increase lags (especially "show 12345678"), but does not cause any critical problem on my PC. So for now I have no ideas how to fix that.
Originally Posted by Sagrido
How's this update coming along, is 1.04.11 done anytime soon?
I don't know that, sorry. Maybe few weeks, maybe few months.
Originally Posted by PnCIa
There is a bug that i have since upgrading to .10...hitting zombies does not make any sound. The impact sound on the zombie and the "kill sound" that plays sometimes is missing.
No other creature or NPC seems to be affected by this.
I know about it, the same thing happens with ice golems. I'll try to remake this feature.
thank you for making this, it makes the game much more fluid, i can't believe i could watch that many item pickup animations before.
I never played g3 without the community patch, so i don't know if this issue was in the original game, but whenever i disable shadows, torch and light spell dynamic shadows remain. This sucks because of the performance impact, and running with a torch in a cave is like a disco.
Yes, it is possible, though I am not sure that it will cure cure the performance issuses.
I disabled the CastShadows property in the torch and light spell templates.
Copy the content of the attached archive into the Data directory located in your Gothic 3 install folder.
Yes, it is possible, though I am not sure that it will cure cure the performance issuses.
I disabled the CastShadows property in the torch and light spell templates.
Copy the content of the attached archive into the Data directory located in your Gothic 3 install folder.
Hello @zandr I have three questions to you. The first question, is what important changes and new features will be in the final version of the Update Pack ? Two, what is the progress of the final version of Update Pack ? Three, when is the final version of the Update Pack most likely to be released ?
Thank you in advance for your replies, and I look forward to it
...what important changes and new features will be in the final version of the Update Pack ?
I have no ideas about "final version". I hope for further development of our project. Take part in beta-testing if you want to know more about new features on which we are currently working. This is one new screenshot for you:
I have no ideas about "final version". I hope for further development of our project. Take part in beta-testing if you want to know more about new features on which we are currently working. This is one new screenshot for you:<br>
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Sorry, I really don't know. Maybe in 2017, but most likely in 2018. Progress grows slowly, maybe about 50% is ready.
I also hope that the project will be further developed, you are doing a good job. Is it possible to improve the combat system? I think this is the main problem of G3. And maybe some new things from Risen ?. When I have any new ideas, I'll let you know .