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  1. View Forum Posts #481 Reply With Quote
    Drachentöter lali's Avatar
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    Quote Originally Posted by MaGoth View Post
    Hi, lali
    1. The main problem of these packages and the like is direct access to memory. This is wrong and unacceptable (!)
    2. Fundamentally different work programs.
    3. The Lego/Ikarus code takes up pages of text when the same thing in C++ fits in 10-20 lines (approximate comparison).
    4. The Union is compiled with each version, it can change and/or add addresses and much more. And if we begin to introduce new functionality and so on, what to do with the support of these packages in this case?!
    That's what I think of it all.
    Thank you, this answer includes everything I wanted to know.
    Is there a roadmap which new functionalites you want to include? What I am most interested in: Do you try to make all these old functions work, which are still in the code, but more or less unusable? I speak of stuff like old, unused attributes, inventory limitation, or to open the engine for new skills, so that you as a modder could easily introduce many new skills without the engine limiting it, the same for new fighting modes?

    Also: Are you aware that the throw item function is not compatible with the G2 controls? You cannot throw an item if it can be equipped like a torch with this controls enabled. And I was reading that in 1.8/1.9 the armors of nps are shown in their inventory. Is this optional?
    /* PhoenixTales * Orpheus * G.A. * DevKit 1.2 */

    Gothic modding is very complex and difficult
    to rookies. Real german porno.
    -
    AlexDraven

  2. View Forum Posts #482 Reply With Quote
    Drachentöter Blubbler's Avatar
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    I compared the speeds of a couple different Systempack and Union versions on my laptop: (in seconds)

    Code:
    version			start game		new game		save		load
    1.08k_mod		30			15			3		20
    SP 1.0 (rev 5)		9			4			2		2
    SP 1.7			16			9			2		5
    SP 1.8			21			9			2		6
    Union 1.0a		6			9			2		8
    Union 1.0f		15			9			2		6
    Union 1.0g		11			31			3		8
    
    version			start game		new game		save		load
    2.6			10			14			3		14
    SP 1.0 (rev 5)		18			8			3		11
    SP 1.7			30			14			4		22
    SP 1.8			37			17			4		19
    Union 1.0a		37			17			6		19
    Union 1.0f		29			18			5		21
    Union 1.0g		24			17			4		19
    Why is Systempack 1.0 so lightning fast compared to all newer versions? I'm actually tempted to go back to 1.0 (or another between 1.1 and 1.6).

    Why does starting a new game in Gothic 1 take so extremely long with Union 1.0g?

  3. View Forum Posts #483 Reply With Quote
    Drachentöter lali's Avatar
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    Interesting. I can say that Gothic 1 starts in 5 seconds on my desktop PC (deactivated logo videos of course) and run per GothicStarter_Mod. And that's with SP 1.7.
    /* PhoenixTales * Orpheus * G.A. * DevKit 1.2 */

    Gothic modding is very complex and difficult
    to rookies. Real german porno.
    -
    AlexDraven

  4. View Forum Posts #484 Reply With Quote
    Drachentöter Blubbler's Avatar
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    Quote Originally Posted by lali View Post
    Interesting. I can say that Gothic 1 starts in 5 seconds on my desktop PC (deactivated logo videos of course) and run per GothicStarter_Mod. And that's with SP 1.7.
    On my desktop PC the speeds are much better too, but the difference is still there.

  5. View Forum Posts #485 Reply With Quote
    Ranger
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    pawbuj is offline
    @Magoth

    will u finally fix the bug with stucked switchers (G1) ? Fixed by Kerrax in GEngine 1.18.2

    I mean next SP or Union.

    @Blubbler

    I will advice to test game speed based on FPS. It is more important than 20 sec. diifirence while game loading.
    Last edited by pawbuj; 02.04.2020 at 14:11.

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