Moin Jungs, ich brauche DRINGEND eure Hilfe.. ich versuche verzweifelt Gothic 2 bzw. Returning 2.0 AB im Fenstermodus laufen zu lassen, heißt richtiger Fenstermodus. Da ich einen 49" Monitor habe möchte ich gerne Gothic in 16:9 oder vielleicht auch 21:9 laufen lassen, damit ich wieder mal streamen kann (NIEMAND würde sich nen Stream mit schwarzen Balken oben und unten anschauen..). Nur ist es egal wo ich die Auflösung ändere (Ingame, Renderer, Gothic.ini), das Bild wird IMMER (egal ob Vollbild oder "Fenstermodus" via CTRL + Eingabetaste) auf die volle Bildschirmfläche gestreckt.
Ich weiß nicht, ob das nur bei Returning der Fall ist oder generell in Gothic..
Gibts im Systempack irgendwas, was mir helfen könnte?
I remember in Gothic 2 when an enemy charges at you with a running-attack, and you turn your mouse, the NPCs will also turn. Cheesy, but kinda felt like part of the "Gothic 2 experience". Right now I'm playing the GoG version and this is still true - until I install System Pack.
Is this a deliberate change by the System Pack? It would be a reasonable exploit-patch, but unless I'm missing something, the feature list in this thread does not mention it, so I'm curious if it's merely undocumented, or maybe a side-effect of something.
Taten sind die Gebete eines Soldaten, und Siege seine Opfergaben.
I remember in Gothic 2 when an enemy charges at you with a running-attack, and you turn your mouse, the NPCs will also turn. Cheesy, but kinda felt like part of the "Gothic 2 experience". Right now I'm playing the GoG version and this is still true - until I install System Pack.
Is this a deliberate change by the System Pack? It would be a reasonable exploit-patch, but unless I'm missing something, the feature list in this thread does not mention it, so I'm curious if it's merely undocumented, or maybe a side-effect of something.
Ah, so it's the AttackRun_fix. I see. And for anyone who routinely installs the System Pack this has become a standard way of playing, eh? I guess I need to try this out and do a full playthrough.
Thanks!
Taten sind die Gebete eines Soldaten, und Siege seine Opfergaben.
List of what Union fixes and why it's time to abandon SP (24.06.2020)
Spoiler:(zum lesen bitte Text markieren)
1 PERCEPTIONCHECK - CRASH FIX - Corrects a crash when calling the PERC_ASSESSITEM function
2 SENDMESSAGE - BROADCAST FIX - Fixes a hang when the game starts
3 GOTHIC.INI FIXES - Overrides some important parameters of Gothic.ini
4 GAMEVERSION - Displays the version of Union in the game menu.
5 D3DIM700.DLL - REMOVES 2048 PIXEL LIMIT - Enables permissions of 2K and higher
6 ACGENRAL.DLL - WINDOWS 7 RUNDLL32.EXE BUGFIX - Disables the start of the rundll32.exe process that prevents the game from starting on Windows 7
7 ALPHA_VOB AND ALPHA_WORLD_POLY - Increases the amount of memory for the zCRndAlphaSortObject_Vob and zCRndAlphaSortObject_WorldPoly classes
8 FOV - Implements a widescreen formula for calculating the viewing angle
9 MAP - 4: 3 ASPECT RATIO - Sets a fixed 4: 3 card ratio
10 DRAWDISTANCEMULTIPLIER - Sets the draw distance multiplier
11 ZPM_NUM_VBUFFER_VERT 65535 - ~ Increases the maximum allowable number of polygons in the model
12 DISABLELOD - Disables simplification of models when increasing distance
13 DISABLEINDOORCLIPPING - Disables clipping of objects in Indoor locations
14 SPAWN_INSERTRANGE - Defines the scope for including NPCs in the world
15 SPAWN_REMOVERANGE - Defines the scope for excluding NPCs from the world
16 SPAWN_INSERTTIME_MAX - Determines the refresh rate of NPC inclusions in the world
17 OUTDOORPORTALDISTANCEMULTIPLIER - Sets the portal rendering distance multiplier OUTDOOR
18 INDOORPORTALDISTANCEMULTIPLIER - Sets the portal rendering distance multiplier INDOOR
19 ZNORESTHREAD - Disables a separate thread for a resource manager
20 NUM_POS_CACHE 524288 - ~ Increases the maximum allowable number of polygons in the model
21 S_POSCACHELIST - ~ Increases the maximum allowable number of polygons in the model
22 DIALOGBOXX - Sets the actual size of the dialog in X
23 DIALOGBOXY - Sets the actual size of the dialog in Y
24 SUBTITLESBOXX - Sets the width of the subtitle window
25 SHOWMANABAR - Sets the permanent display of mana status
26 SHOWSWIMBAR - Sets the continuous display of breathing status.
27 HIDEHEALTHBAR - Sets the ability to hide the health status, if full
28 NEWCHAPTERSIZEX - Sets the actual window size of a new chapter in X
29 NEWCHAPTERSIZEY - Sets the actual window size of a new chapter in Y
30 SAVEGAMEIMAGESIZEX - Sets the actual size of the save window in X
31 SAVEGAMEIMAGESIZEY - Sets the actual size of the save window by Y
32 INVENTORYCELLSIZE - Sets the size of the inventory cell
33 D3DVBCAPS_WRITEONLY - Removes the WRITEONLY flag when creating a vertex buffer
34 SHIELD - Activates the shield slot
35 MODEL CLIPPING - Disables the disappearance of models at a large distance from the camera
36 SUBTITLES - Sets the life options of the subtitle window
37 NOT EQUIP A BOW / CROSSBOW TOGETHER - NPCs are not equipped with a bow and crossbow at the same time
38 DISABLE ENDLESS VISEME AFTER GETTING HIT - Disables endless animation of the mouth upon taking damage
39 DISABLE ASSERT - REFCTR >= -1 - Disables possible error message when deleting objects
40 POLISH - Adds input of Polish diacritics
41 MAP_DELAY_BUGFIX - Fixes a freeze at the time of opening the map
42 BORDERLESSWINDOW - Sets window mode options
43 FOV_NEW_FORMULA - Defines a new formula for viewing angles
44 NO_TAKE_ANIM - Disable item pickup animation
45 RMB_NO_TAKE_ANIM - Reassigns the previous patch to the right mouse button
46 INTERFACE SCALING - Sets the interface size factor
47 DISABLE USING MAP WHEN THE HERO HAS BECOME A MONSTER - Blocks the ability to open a map in the form of a monster
48 DISABLE USING OF WEAPONS WHEN THE HERO USES AN ANVIL - Prohibits the use of weapons in the interaction with the anvil
49 THE LAST USED SCROLL GIVES FULL DAMAGE - Sets the correct damage from the last scroll
50 NO_INTERRUPT_INTERACT_ANI - Disables the interruption of some animations (for example, you cannot interrupt the animation of applying a potion of permanently increasing characteristic)
51 ATTACKRUN_FIX NPC - when attacking on the run, they do not turn around their axis, copying the turns of players
52 BLOCK THE HERO MOVE IN THE MENU - Blocks the movement of the main character when in the menu
53 FIST MODE TURNS OFF CORRECTLY BY PRESSING "1" BUTTON - Sets the correct exit from the cam mode using the "1" button
54 DROPPED ARROWS, BOLTS AND TORCHES WILL BE REMOVED AFTER LOADING SAVE - Sets the correct removal of fallen arrows, bolts and torches after loading
55 MOUSE_BUFFER_SIZE 100 - Increases the size of the mouse input buffer to prevent sticky keys
56 HIDE_FOCUS_ON_EMPTY_DEAD_NPC - Disables focus display for dead NPCs with empty inventory
57 TEXT COLOR - Sets the colors of text in dialog operations
58 CLOSE_INVENTORY_IN_NPC - Closes the NPC inventory window when combat mode is activated
59 SHOW_FPS - Activates a constant display of the frame rate
60 NO_STRAFE_WHILE_FALL - Prevents the use of strafe during the fall
61 WASD_MENU - Navigation in the main menu using the WASD keys
62 F6_WINDOWED_FREELOOK - Activates the F6 key in window mode to enable a free camera
63 JUMP_ANIM_BUG (S_LEDGECACHE?) - Increases the cache timeout with ledge / climbing platform information
64 UNLOCK ARMOR IN TRADE, IN NPC - Allows you to display clothes in the inventory of purchases and searches
65 NPC_SETTOFIGHTMODE REMOVED FIST MODE FOR MONSTER - Returns monsters from fist mode to normal
66 HIDE STRENGTH AND DEXTERITY VALUES IN CHARACTER SCREEN AFTER - Hides the second value of strength and dexterity from the character's characteristics window
67 ANISOTROPIC_FILTERING - Sets the texture filtering level
68 SAVEGAMETOANSI - Writes ANSI-encoded text saves
69 MAGIC_COLLISION_FIX - Corrects the absence of magic damage while standing at point blank range
70 LOAD STEAM OVERLAY - Activates the Steam overlay game
71 LOW_FPS_NAN_CHECK - Fixes a game freeze when playing PFX
72 SIMPLE WINDOW - Makes the game window frameless
73 SMOOTHANIDISTANCE - Sets the distance at which the animation will play smoothly
74 LOOTFIX UNCONSCIOUS - Prevents spontaneous closure of inventory when trying to search an unconscious NPC
75 DRAWITEMINFO - Draws an object in the item description field over the background
76 CVIEW_BLIT_FARZ_65534 - Displays background texture at high visibility ranges
77 MOBINTERCOLLISION - Disables collisions to accurately position the NPC with the used MOB
78 RAIN PARTICLE COLLISIONS - Activates the collision of raindrops with any objects
79 REMOVE OVERLAYMDS FIX - Fixes the inability to remove MDS overlay
80 FIX LOW FRAMERATE - Makes regular FPS in the main menu
81 EXIT VDFS - Causes the game to cause file system shutdown before exiting
82 HIDE ORIGINAL SPLASH - Hides the native splash window
83 INTERRUPT GAME START SOUND - Interrupts the start music while loading
84 OPTIMIZE VB - Disabling the IDirect3DVertexBuffer7 :: Optimize call for Steam Overlay to work
85 ALLOW UNDECLARATED INSTANCES - Allows insertion into the world of undeclared zCObject derivatives
86 TIMED OVERLAY MDS FIX 'SETFIGHTANIS AFTER INITANIMATIONS' - Prevents animations from freezing after removing a temporary MDS overlay
87 Resolution limit - 25600 - Unlocks the screen resolution limit in the game menu
88 MARVIN - F8 fix - Prevents the character from turning north
89 Barrier - Defines custom barrier settings
90 PfxFix - Fixes the disappearance of PFX effects
91 LOW_FPS_FIX - Fixes a game freeze when playing PFX
92 CollisionBug - Corrects a crash when colliding with a length of zero vector
93 DEAD_B BUGFIX - When finishing an enemy lying on his stomach, the correct animation is played
94 InventoryItemNoteSizeX - Determines the size of the interface elements in the game: Start a new chapter, Save the game, Description of items, units measuring pixels
95 Orcs_Remove_Weapon - Allows orcs to remove weapons
96 DisableCrawl - Disables swimming animations in WALK mode
97 Disable_Save_Menu_When_Die - Prevents saving at the time of the death of the player
98 Disable_Map_Use - Disables the card in some states (death, knockout, fall, etc.)
99 Allow_Throw_Items - Allows throwing items
100 Rotate_Items - Rotates items in inventory
101 Highlight - Specifies custom highlighting of environment objects
102 Spell_Name_Time_Fix - Reduces the display time of the inscription with the name of the spell
103 Inventory_Camera_Bugfix - Selects the correct inventory camera if it was open with weapons in hand
104 ITM_FLAG_DROPPED - The flag const is assigned to thrown items const int ITEM_DROPPED = 1 << 24
105 ONE_BUTTON_CONTROL - Bring control G1 to view G2
106 MOUSE_BUFFER_SIZE 50 - Increases the size of the mouse input buffer to prevent sticky keys
107 DialogChoice start from KEY 1 - Specifies the start of the dialog selection from button 1 instead of 0
108 SAVE MENU CONFIRM LMB - Allows confirming the action of saving the game with the left mouse button
109 No_interrupt_fight_animation - Disables interruption of some combat animations
110 Unlock FPS - Disables the FPS limit
111 Drop_Throw_Item_Fix - Allows an item taken for a throw to be thrown in front of itself
112 Auto_Scroll_Time - Reduces the display time of the inscription with the name of the spell
113 Doubling_Items - Prevents doubling of objects when interacting with objects
114 Underwater_Take_Vob - Allows picking up objects underwater
115 Disabled_Mouse_Camera_Fix - The camera works correctly if the mouse is disabled in the game ops
116 Arrow_PFX - When an arrow or bolt collides with an obstacle, the pfx effect is reproduced
117 FindNextFightAction_Workaround - Prevents “jittering” monster animations
118 Items_Insert_Bug - Prevents merchants from doubling items at the beginning of each chapter
119 EV_Parade_fix - Block in battle fires without misfires
120 Hit_Check_Angle - Cannot Block Backstroke
121 Parade_fix - Monster bites cannot be blocked (except for a rebound) A rebound blocks damage when one key is pressed, instead of combining 2 keys (optional - Gothic2_Control = 1) The sound is changed when a monster blocks a blow
122 Monsters_Block_Damage - Allows monsters to block attacks
123 Pyro_fix - When re-applying the Pyrokinesis spell, the victim does not exit the ZS_Pyro state
124 CollisionVolumeScaler - Determines the optimal volume of the object with which it interacts.
125 BarrierIgnoreSkyEffectsSetting - Prevents the barrier from disappearing when the rain turns off (skyEffects = 0)
126 Inventory KEY 9 fix - Prevents inventory closing when assigning the 9 key to a spell
127 VISEME at 60Hz fix - Corrects facial animation distortion at 60 FPS
128 Line cache size - Increases the number of lines drawn on the screen.
129 UnequipItem - Corrects a bug with double characteristicremoval when de-equipping an item
130 oCNpc :: SetFlag Fix - Corrects the error of incorrect flag setting due to invalid operator
131 Dialog Starvation Fix - Fixes a possible dialog hang
132 SAVEDAT IN ASCII - Alternatively save scripts to improve performance
133 prolog - Fix memory leak in oCNpc prolog
134 F3 - SetForegroundWindow - Corrects the disappearance of a window when activating and deactivating full-screen mode
135 IsDead check T_RUNSTRAFEL and T_RUNSTRAFER - Fix sticking of strafe animation after NPC death
136 IsDead before FindNextFightAction - Prevents a dead NPC from attacking
137 FIX T_MAGJUMPB (InvestedMana == 0) - Fix mages freezing after a rebound
138 Disable slow code segment in zCTexConGeneric :: Unlock - Disables unused slow code when initializing texture
139 Ignore damage from GIL_SKELETON_MAGE to GIL_SKELETON - Disables damage from the Skeleton-mage on Normal skeletons
-Inventory shell with sorting | zInventoryShell
Plugin wrapper on top of the original inventory. The plugin adds a more readable interface (especially if you sit far from the monitor), sorting, item history, and support for all game containers. https://worldofplayers.ru/threads/42018/
-Disable Friendly Fire | zNoFriendlyFire
This plugin does not just disable damage and focus on its own, but rather analyzes when and for whom it should be disabled.
The program situationally filters out taking in focus and random damage to potential allies. For example, the focus will not take Partymembers, because they are considered partners. Also, those NPCs that attack enemy targets with you will not be taken into focus.
-Wisp take item | zWispTaker https://worldofplayers.ru/threads/42020/
This plugin will make the wisp collect things on its own. But at the same time, he will not steal in places where the main character could be skinned for it. In this case, the old-fashioned light will illuminate all the objects found by it. By the way, the light will also ignore your discarded items.
-Zone save | zSaveZones
This plugin can increase the interest in the game and its complexity without changing anything in it. The only thing the plugin does is prevent you from being saved outside of the designated zones.
The plugin works on the principle of presets, which can be changed according to the taste of everyone. https://worldofplayers.ru/threads/42021/
Author Slavemaster
-liftitem (plugin picks up stuck objects in textures) https://worldofplayers.ru/threads/41481/
-set of different useful plugins
1. Plugin NoFocusFix. For modders. Makes the NPCs with the NPC_FLAG_NFOCUS flag fully transparent to the focus player.
2. Plugin AlterDamage. Changes damage formulas. Adds pop-up messages about the damage done.
3. Plugin Loops. For modders. Adds methods for free indexing of arrays, as well as While and ForEach loops.
4. SpellFix plugin. Eliminates some bugs in the work of spells.
5. Plugin SavesBackuper. Backs up your saved data.
6. Plugin Union_Hotbar_1.0f (Author: Haart). Adds a quick access toolbar for items from inventory.
7. Plugin MiscUtils. Adds marks for unread documents and new items in the inventory. Also, burning torches are now saved / loaded, and the focus label for some items can be replaced with a more informative one. Also corrects the logical operation of the Npc_HasItem function, before the function replaced one item with another, now there is none.
8 Plugin QuickLoot. Quickly collect items using the right mouse button.
9 Plugin OdysseeCrutches. A pair of useful crutches for the Odyssey mod (though not just for him).
10 Plugin TorchHotkey. Adds a hotkey for using the torch
11 Plugin TimedOverlays. Provides loading / saving temporary animations (Example - animation is saved after using the acceleration potion)
Fragen zu Returning 2.0 oder alternativem Balacing?
Fast alle Antworten gibt es entweder im Startpost oder als bereits gestellte Frage in diesem Thread
Do you know when 1.0 H will finished the test phase?
Good question. And it would be great if we could see an official Union thread here when the next version will be released.
Edit: I would also like to know, why should I use Union instead of the SystemPack 1.8 (or even 1.7 as it's recommended over version 1.8 by many people). What exactly are the advantages of Union? If I don't want to use any Plugins, should I still use Union?
Maybe someone who knows more Details about Union and the SystemPack (MaGoth?) could explain a little more. It's kind of a struggle to decide which version I should use in the end but I would really like to make a decision for the future.
Good question. And it would be great if we could see an official Union thread here when the next version will be released.
Edit: I would also like to know, why should I use Union instead of the SystemPack 1.8 (or even 1.7 as it's recommended over version 1.8 by many people). What exactly are the advantages of Union? If I don't want to use any Plugins, should I still use Union?
Maybe someone who knows more Details about Union and the SystemPack (MaGoth?) could explain a little more. It's kind of a struggle to decide which version I should use in the end but I would really like to make a decision for the future.
Details stehen zwei Beiträge über dir. Allein, dass Union aktiv entwickelt wird und das SystemPack nicht, sollte Grund genug sein.
As soon as next version of Union gets online, we start an official beta. And as soon as it is stable, an official post will be published in G1, G2, G2 DNDR and editingforum.
ist da dein Ninja "Aufsatz" zum Union eigentlich voll kompatibel? Viele wollen lieber auf "Ninja" basierte Plugins haben, deshalb frage ich.
Ich würde aus meiner Erfahrung sagen Ninja ist sehr kompatibel. Ich verwende es in Returning 2.0 AB, welches ja schon mit der AST.dll ganz viele Eigenheiten hat - dort läuft es stabil.
Sowie auf meinen Union 1.0h - Installationen für normale Modifikationen.
Jo die Returning AB ist sehr speziell, so weit geht ja Union gar nicht. Es geht drum die Liebhaber von Ninja nicht zu verschrecken, aber trotzdem auf ein zukunftsicheres Gothic 1/2/addon umzusteigen, denn die Vorteile sind schon der Hammer!
ist da dein Ninja "Aufsatz" zum Union eigentlich voll kompatibel? Viele wollen lieber auf "Ninja" basierte Plugins haben, deshalb frage ich.
Ja, Ninja und Union sind kompatibel. Das wird auch so bleiben (sollte Union nicht irgendwann über die Ränge schlagen). Ninja selbst sollte nirgendwo anecken.
Höchstens zwischen Union plugins und Patches kann es zu Inkompatibilitäten kommen, aber das ist genauso (un)wahrscheinlich wie zwischen zwei Union Plugins oder zwei Patchen. Letzteres ist aber eher unwahrscheinlich, weil ich in den bisherigen Patches keine Probleme entdecken konnte.
Noch eine kleine Erläuterung zur Einordnung.
Ninja ist so etwas wie eine Modding-Erweiterung, die herkömmlichen Gothic Patchen (VDF-Dateien) mehr ermöglicht. Daher würde ich bei Ninja nicht von Plugins (oder Ninjapatches) sprechen, denn es sind ja immer noch einfache Patches nach dem exakt selben Prinzip wie bspw. Texturpatches, die es schon seit Beginn des Gothic Moddings gibt. Union hingegen, genau wie das SystemPack, bringt u.A. einige Fixes in die Spiele, verbessert die Schnittstelle zum virtuellen Dateisystem und beide erlauben das Laden von DLLs. Nur bei Union ist diese Schnittstelle überarbeitet und dort werden diese als Plugins bezeichnet.
Das Konzept von Ninja und Union (+SystemPack) ist daher ein grundlegend anderes und die beiden sind auch gar nicht zu vergleichen.
As soon as next version of Union gets online, we start an official beta. And as soon as it is stable, an official post will be published in G1, G2, G2 DNDR and editingforum.
Sounds great, thanks!
Zitat von Niko5511
Viele wollen lieber auf "Ninja" basierte Plugins haben, deshalb frage ich.
Das kann ich bestätigen. Auch ich gehöre zu der genannten Gruppe von "Ninjas".
Ich denke, ich bin zum rechten zeitpunkt returned 2.0
Es hat sich so vieles getan im Gothic Universum.
Das meine Landsmänner mal wieder was großes geleißtet haben.
("Mal nebenbei, freut es mich sehr das hier Deutsche und Russen ausgezeihnet miteinander auskommen" so halten)
"Не принимайте мою доброту за слабость! Я добр ко всем, но когда кто-то недобр ко мне, мой гнев заставит тебя, запомнить меня._Al Capone_"
https://worldofplayers.ru/threads/42018/
Gratt created a very cool plugin that completely changes your inventory.
Temporarily for Gothic 2, will soon be available for Gothic 1.
There is compatibility with mods. In Odyssey now at least normally you can search for items
Ich denke, ich bin zum rechten zeitpunkt returned 2.0
Es hat sich so vieles getan im Gothic Universum.
Das meine Landsmänner mal wieder was großes geleißtet haben.
("Mal nebenbei, freut es mich sehr das hier Deutsche und Russen ausgezeihnet miteinander auskommen" so halten)
Dem kann ich nur zustimmen! Hätte nicht gedacht, dass das Spiel in Russland mal so "beliebt" wird.
https://worldofplayers.ru/threads/42018/
Gratt created a very cool plugin that completely changes your inventory.
Temporarily for Gothic 2, will soon be available for Gothic 1.
There is compatibility with mods. In Odyssey now at least normally you can search for items
I don't really like it. It's way too overloaded for a Gothic game. One of the great things about the Gothic games was that it had such minimalistic UI elements that didn't distract from the immersion.
I don't really like it. It's way too overloaded for a Gothic game. One of the great things about the Gothic games was that it had such minimalistic UI elements that didn't distract from the immersion.