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  1. Beiträge anzeigen #541 Zitieren
    Schwertmeister Avatar von Rngmonster
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    Moin Jungs, ich brauche DRINGEND eure Hilfe.. ich versuche verzweifelt Gothic 2 bzw. Returning 2.0 AB im Fenstermodus laufen zu lassen, heißt richtiger Fenstermodus. Da ich einen 49" Monitor habe möchte ich gerne Gothic in 16:9 oder vielleicht auch 21:9 laufen lassen, damit ich wieder mal streamen kann (NIEMAND würde sich nen Stream mit schwarzen Balken oben und unten anschauen..). Nur ist es egal wo ich die Auflösung ändere (Ingame, Renderer, Gothic.ini), das Bild wird IMMER (egal ob Vollbild oder "Fenstermodus" via CTRL + Eingabetaste) auf die volle Bildschirmfläche gestreckt.
    Ich weiß nicht, ob das nur bei Returning der Fall ist oder generell in Gothic..
    Gibts im Systempack irgendwas, was mir helfen könnte?
    I'm kind of a Gothic GOD.

    MULTI LANGUAGE Community Discord Server for Gothic and other stuff: https://discord.gg/dt9RQFZ

    Live Stream:
    https://www.twitch.tv/xesotech Jede Frage kann beantwortet werden.


    Returning 2.0 New Balance Komplettlösung *klick*
    Geändert von Rngmonster (13.06.2020 um 09:53 Uhr)

  2. Beiträge anzeigen #542 Zitieren
    Adventurer Avatar von Markus Ramikin
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    I remember in Gothic 2 when an enemy charges at you with a running-attack, and you turn your mouse, the NPCs will also turn. Cheesy, but kinda felt like part of the "Gothic 2 experience". Right now I'm playing the GoG version and this is still true - until I install System Pack.

    Is this a deliberate change by the System Pack? It would be a reasonable exploit-patch, but unless I'm missing something, the feature list in this thread does not mention it, so I'm curious if it's merely undocumented, or maybe a side-effect of something.
    Taten sind die Gebete eines Soldaten, und Siege seine Opfergaben.

  3. Beiträge anzeigen #543 Zitieren
    Drachentöter Avatar von Blubbler
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    Zitat Zitat von Markus Ramikin Beitrag anzeigen
    I remember in Gothic 2 when an enemy charges at you with a running-attack, and you turn your mouse, the NPCs will also turn. Cheesy, but kinda felt like part of the "Gothic 2 experience". Right now I'm playing the GoG version and this is still true - until I install System Pack.

    Is this a deliberate change by the System Pack? It would be a reasonable exploit-patch, but unless I'm missing something, the feature list in this thread does not mention it, so I'm curious if it's merely undocumented, or maybe a side-effect of something.
    see https://forum.worldofplayers.de/foru...1#post26336272

  4. Beiträge anzeigen #544 Zitieren
    Adventurer Avatar von Markus Ramikin
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    Ah, so it's the AttackRun_fix. I see. And for anyone who routinely installs the System Pack this has become a standard way of playing, eh? I guess I need to try this out and do a full playthrough.

    Thanks!
    Taten sind die Gebete eines Soldaten, und Siege seine Opfergaben.

  5. Beiträge anzeigen #545 Zitieren
    Veteran Avatar von N1kX
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    List of what Union fixes and why it's time to abandon SP (24.06.2020)
    Spoiler:(zum lesen bitte Text markieren)
    1 PERCEPTIONCHECK - CRASH FIX - Corrects a crash when calling the PERC_ASSESSITEM function
    2 SENDMESSAGE - BROADCAST FIX - Fixes a hang when the game starts
    3 GOTHIC.INI FIXES - Overrides some important parameters of Gothic.ini
    4 GAMEVERSION - Displays the version of Union in the game menu.
    5 D3DIM700.DLL - REMOVES 2048 PIXEL LIMIT - Enables permissions of 2K and higher
    6 ACGENRAL.DLL - WINDOWS 7 RUNDLL32.EXE BUGFIX - Disables the start of the rundll32.exe process that prevents the game from starting on Windows 7
    7 ALPHA_VOB AND ALPHA_WORLD_POLY - Increases the amount of memory for the zCRndAlphaSortObject_Vob and zCRndAlphaSortObject_WorldPoly classes
    8 FOV - Implements a widescreen formula for calculating the viewing angle
    9 MAP - 4: 3 ASPECT RATIO - Sets a fixed 4: 3 card ratio
    10 DRAWDISTANCEMULTIPLIER - Sets the draw distance multiplier
    11 ZPM_NUM_VBUFFER_VERT 65535 - ~ Increases the maximum allowable number of polygons in the model
    12 DISABLELOD - Disables simplification of models when increasing distance
    13 DISABLEINDOORCLIPPING - Disables clipping of objects in Indoor locations
    14 SPAWN_INSERTRANGE - Defines the scope for including NPCs in the world
    15 SPAWN_REMOVERANGE - Defines the scope for excluding NPCs from the world
    16 SPAWN_INSERTTIME_MAX - Determines the refresh rate of NPC inclusions in the world
    17 OUTDOORPORTALDISTANCEMULTIPLIER - Sets the portal rendering distance multiplier OUTDOOR
    18 INDOORPORTALDISTANCEMULTIPLIER - Sets the portal rendering distance multiplier INDOOR
    19 ZNORESTHREAD - Disables a separate thread for a resource manager
    20 NUM_POS_CACHE 524288 - ~ Increases the maximum allowable number of polygons in the model
    21 S_POSCACHELIST - ~ Increases the maximum allowable number of polygons in the model
    22 DIALOGBOXX - Sets the actual size of the dialog in X
    23 DIALOGBOXY - Sets the actual size of the dialog in Y
    24 SUBTITLESBOXX - Sets the width of the subtitle window
    25 SHOWMANABAR - Sets the permanent display of mana status
    26 SHOWSWIMBAR - Sets the continuous display of breathing status.
    27 HIDEHEALTHBAR - Sets the ability to hide the health status, if full
    28 NEWCHAPTERSIZEX - Sets the actual window size of a new chapter in X
    29 NEWCHAPTERSIZEY - Sets the actual window size of a new chapter in Y
    30 SAVEGAMEIMAGESIZEX - Sets the actual size of the save window in X
    31 SAVEGAMEIMAGESIZEY - Sets the actual size of the save window by Y
    32 INVENTORYCELLSIZE - Sets the size of the inventory cell
    33 D3DVBCAPS_WRITEONLY - Removes the WRITEONLY flag when creating a vertex buffer
    34 SHIELD - Activates the shield slot
    35 MODEL CLIPPING - Disables the disappearance of models at a large distance from the camera
    36 SUBTITLES - Sets the life options of the subtitle window
    37 NOT EQUIP A BOW / CROSSBOW TOGETHER - NPCs are not equipped with a bow and crossbow at the same time
    38 DISABLE ENDLESS VISEME AFTER GETTING HIT - Disables endless animation of the mouth upon taking damage
    39 DISABLE ASSERT - REFCTR >= -1 - Disables possible error message when deleting objects
    40 POLISH - Adds input of Polish diacritics
    41 MAP_DELAY_BUGFIX - Fixes a freeze at the time of opening the map
    42 BORDERLESSWINDOW - Sets window mode options
    43 FOV_NEW_FORMULA - Defines a new formula for viewing angles
    44 NO_TAKE_ANIM - Disable item pickup animation
    45 RMB_NO_TAKE_ANIM - Reassigns the previous patch to the right mouse button
    46 INTERFACE SCALING - Sets the interface size factor
    47 DISABLE USING MAP WHEN THE HERO HAS BECOME A MONSTER - Blocks the ability to open a map in the form of a monster
    48 DISABLE USING OF WEAPONS WHEN THE HERO USES AN ANVIL - Prohibits the use of weapons in the interaction with the anvil
    49 THE LAST USED SCROLL GIVES FULL DAMAGE - Sets the correct damage from the last scroll
    50 NO_INTERRUPT_INTERACT_ANI - Disables the interruption of some animations (for example, you cannot interrupt the animation of applying a potion of permanently increasing characteristic)
    51 ATTACKRUN_FIX NPC - when attacking on the run, they do not turn around their axis, copying the turns of players
    52 BLOCK THE HERO MOVE IN THE MENU - Blocks the movement of the main character when in the menu
    53 FIST MODE TURNS OFF CORRECTLY BY PRESSING "1" BUTTON - Sets the correct exit from the cam mode using the "1" button
    54 DROPPED ARROWS, BOLTS AND TORCHES WILL BE REMOVED AFTER LOADING SAVE - Sets the correct removal of fallen arrows, bolts and torches after loading
    55 MOUSE_BUFFER_SIZE 100 - Increases the size of the mouse input buffer to prevent sticky keys
    56 HIDE_FOCUS_ON_EMPTY_DEAD_NPC - Disables focus display for dead NPCs with empty inventory
    57 TEXT COLOR - Sets the colors of text in dialog operations
    58 CLOSE_INVENTORY_IN_NPC - Closes the NPC inventory window when combat mode is activated
    59 SHOW_FPS - Activates a constant display of the frame rate
    60 NO_STRAFE_WHILE_FALL - Prevents the use of strafe during the fall
    61 WASD_MENU - Navigation in the main menu using the WASD keys
    62 F6_WINDOWED_FREELOOK - Activates the F6 key in window mode to enable a free camera
    63 JUMP_ANIM_BUG (S_LEDGECACHE?) - Increases the cache timeout with ledge / climbing platform information
    64 UNLOCK ARMOR IN TRADE, IN NPC - Allows you to display clothes in the inventory of purchases and searches
    65 NPC_SETTOFIGHTMODE REMOVED FIST MODE FOR MONSTER - Returns monsters from fist mode to normal
    66 HIDE STRENGTH AND DEXTERITY VALUES IN CHARACTER SCREEN AFTER - Hides the second value of strength and dexterity from the character's characteristics window
    67 ANISOTROPIC_FILTERING - Sets the texture filtering level
    68 SAVEGAMETOANSI - Writes ANSI-encoded text saves
    69 MAGIC_COLLISION_FIX - Corrects the absence of magic damage while standing at point blank range
    70 LOAD STEAM OVERLAY - Activates the Steam overlay game
    71 LOW_FPS_NAN_CHECK - Fixes a game freeze when playing PFX
    72 SIMPLE WINDOW - Makes the game window frameless
    73 SMOOTHANIDISTANCE - Sets the distance at which the animation will play smoothly
    74 LOOTFIX UNCONSCIOUS - Prevents spontaneous closure of inventory when trying to search an unconscious NPC
    75 DRAWITEMINFO - Draws an object in the item description field over the background
    76 CVIEW_BLIT_FARZ_65534 - Displays background texture at high visibility ranges
    77 MOBINTERCOLLISION - Disables collisions to accurately position the NPC with the used MOB
    78 RAIN PARTICLE COLLISIONS - Activates the collision of raindrops with any objects
    79 REMOVE OVERLAYMDS FIX - Fixes the inability to remove MDS overlay
    80 FIX LOW FRAMERATE - Makes regular FPS in the main menu
    81 EXIT VDFS - Causes the game to cause file system shutdown before exiting
    82 HIDE ORIGINAL SPLASH - Hides the native splash window
    83 INTERRUPT GAME START SOUND - Interrupts the start music while loading
    84 OPTIMIZE VB - Disabling the IDirect3DVertexBuffer7 :: Optimize call for Steam Overlay to work
    85 ALLOW UNDECLARATED INSTANCES - Allows insertion into the world of undeclared zCObject derivatives
    86 TIMED OVERLAY MDS FIX 'SETFIGHTANIS AFTER INITANIMATIONS' - Prevents animations from freezing after removing a temporary MDS overlay
    87 Resolution limit - 25600 - Unlocks the screen resolution limit in the game menu
    88 MARVIN - F8 fix - Prevents the character from turning north
    89 Barrier - Defines custom barrier settings
    90 PfxFix - Fixes the disappearance of PFX effects
    91 LOW_FPS_FIX - Fixes a game freeze when playing PFX
    92 CollisionBug - Corrects a crash when colliding with a length of zero vector
    93 DEAD_B BUGFIX - When finishing an enemy lying on his stomach, the correct animation is played
    94 InventoryItemNoteSizeX - Determines the size of the interface elements in the game: Start a new chapter, Save the game, Description of items, units measuring pixels
    95 Orcs_Remove_Weapon - Allows orcs to remove weapons
    96 DisableCrawl - Disables swimming animations in WALK mode
    97 Disable_Save_Menu_When_Die - Prevents saving at the time of the death of the player
    98 Disable_Map_Use - Disables the card in some states (death, knockout, fall, etc.)
    99 Allow_Throw_Items - Allows throwing items
    100 Rotate_Items - Rotates items in inventory
    101 Highlight - Specifies custom highlighting of environment objects
    102 Spell_Name_Time_Fix - Reduces the display time of the inscription with the name of the spell
    103 Inventory_Camera_Bugfix - Selects the correct inventory camera if it was open with weapons in hand
    104 ITM_FLAG_DROPPED - The flag const is assigned to thrown items const int ITEM_DROPPED = 1 << 24
    105 ONE_BUTTON_CONTROL - Bring control G1 to view G2
    106 MOUSE_BUFFER_SIZE 50 - Increases the size of the mouse input buffer to prevent sticky keys
    107 DialogChoice start from KEY 1 - Specifies the start of the dialog selection from button 1 instead of 0
    108 SAVE MENU CONFIRM LMB - Allows confirming the action of saving the game with the left mouse button
    109 No_interrupt_fight_animation - Disables interruption of some combat animations
    110 Unlock FPS - Disables the FPS limit
    111 Drop_Throw_Item_Fix - Allows an item taken for a throw to be thrown in front of itself
    112 Auto_Scroll_Time - Reduces the display time of the inscription with the name of the spell
    113 Doubling_Items - Prevents doubling of objects when interacting with objects
    114 Underwater_Take_Vob - Allows picking up objects underwater
    115 Disabled_Mouse_Camera_Fix - The camera works correctly if the mouse is disabled in the game ops
    116 Arrow_PFX - When an arrow or bolt collides with an obstacle, the pfx effect is reproduced
    117 FindNextFightAction_Workaround - Prevents “jittering” monster animations
    118 Items_Insert_Bug - Prevents merchants from doubling items at the beginning of each chapter
    119 EV_Parade_fix - Block in battle fires without misfires
    120 Hit_Check_Angle - Cannot Block Backstroke
    121 Parade_fix - Monster bites cannot be blocked (except for a rebound) A rebound blocks damage when one key is pressed, instead of combining 2 keys (optional - Gothic2_Control = 1) The sound is changed when a monster blocks a blow
    122 Monsters_Block_Damage - Allows monsters to block attacks
    123 Pyro_fix - When re-applying the Pyrokinesis spell, the victim does not exit the ZS_Pyro state
    124 CollisionVolumeScaler - Determines the optimal volume of the object with which it interacts.
    125 BarrierIgnoreSkyEffectsSetting - Prevents the barrier from disappearing when the rain turns off (skyEffects = 0)
    126 Inventory KEY 9 fix - Prevents inventory closing when assigning the 9 key to a spell
    127 VISEME at 60Hz fix - Corrects facial animation distortion at 60 FPS
    128 Line cache size - Increases the number of lines drawn on the screen.
    129 UnequipItem - Corrects a bug with double characteristicremoval when de-equipping an item
    130 oCNpc :: SetFlag Fix - Corrects the error of incorrect flag setting due to invalid operator
    131 Dialog Starvation Fix - Fixes a possible dialog hang
    132 SAVEDAT IN ASCII - Alternatively save scripts to improve performance
    133 prolog - Fix memory leak in oCNpc prolog
    134 F3 - SetForegroundWindow - Corrects the disappearance of a window when activating and deactivating full-screen mode
    135 IsDead check T_RUNSTRAFEL and T_RUNSTRAFER - Fix sticking of strafe animation after NPC death
    136 IsDead before FindNextFightAction - Prevents a dead NPC from attacking
    137 FIX T_MAGJUMPB (InvestedMana == 0) - Fix mages freezing after a rebound
    138 Disable slow code segment in zCTexConGeneric :: Unlock - Disables unused slow code when initializing texture
    139 Ignore damage from GIL_SKELETON_MAGE to GIL_SKELETON - Disables damage from the Skeleton-mage on Normal skeletons


    List of plugins:
    Author Gratt
    - Gamepad | zGamePad (temporarily only for G2A)
    https://worldofplayers.ru/threads/42005/

    - Barrier plugin | zBarrier
    https://worldofplayers.ru/threads/41946/

    - Software shutdown of vegetation | zNoGrass
    Selectively disables displaying models based on the specified name masks.
    https://worldofplayers.ru/threads/41970/

    -Throwing stones for trolls | zTrollStoneThrowing
    https://www.youtube.com/watch?v=smT_...ature=emb_logo
    https://worldofplayers.ru/threads/41775/

    -Inventory shell with sorting | zInventoryShell
    Plugin wrapper on top of the original inventory. The plugin adds a more readable interface (especially if you sit far from the monitor), sorting, item history, and support for all game containers.
    https://worldofplayers.ru/threads/42018/

    -Disable Friendly Fire | zNoFriendlyFire
    This plugin does not just disable damage and focus on its own, but rather analyzes when and for whom it should be disabled.
    The program situationally filters out taking in focus and random damage to potential allies. For example, the focus will not take Partymembers, because they are considered partners. Also, those NPCs that attack enemy targets with you will not be taken into focus.

    https://worldofplayers.ru/threads/42019/

    -Wisp take item | zWispTaker
    https://worldofplayers.ru/threads/42020/
    This plugin will make the wisp collect things on its own. But at the same time, he will not steal in places where the main character could be skinned for it. In this case, the old-fashioned light will illuminate all the objects found by it. By the way, the light will also ignore your discarded items.

    -Zone save | zSaveZones
    This plugin can increase the interest in the game and its complexity without changing anything in it. The only thing the plugin does is prevent you from being saved outside of the designated zones.
    The plugin works on the principle of presets, which can be changed according to the taste of everyone.
    https://worldofplayers.ru/threads/42021/

    - Improving the graphics | zBrightLight
    Plugin that changes the DX7 graphics
    https://worldofplayers.ru/threads/42023/

    Author Haart:
    -itemmap
    https://worldofplayers.ru/threads/41981/

    Author Liker:
    - plugin by Liker
    https://forum.worldofplayers.de/foru...ckSave-and-etc

    Author Slavemaster​
    -liftitem (plugin picks up stuck objects in textures)
    https://worldofplayers.ru/threads/41481/
    -set of different useful plugins
    1. Plugin NoFocusFix. For modders. Makes the NPCs with the NPC_FLAG_NFOCUS flag fully transparent to the focus player.
    2. Plugin AlterDamage. Changes damage formulas. Adds pop-up messages about the damage done.
    3. Plugin Loops. For modders. Adds methods for free indexing of arrays, as well as While and ForEach loops.
    4. SpellFix plugin. Eliminates some bugs in the work of spells.
    5. Plugin SavesBackuper. Backs up your saved data.
    6. Plugin Union_Hotbar_1.0f (Author: Haart). Adds a quick access toolbar for items from inventory.
    7. Plugin MiscUtils. Adds marks for unread documents and new items in the inventory. Also, burning torches are now saved / loaded, and the focus label for some items can be replaced with a more informative one. Also corrects the logical operation of the Npc_HasItem function, before the function replaced one item with another, now there is none.
    8 Plugin QuickLoot. Quickly collect items using the right mouse button.
    9 Plugin OdysseeCrutches. A pair of useful crutches for the Odyssey mod (though not just for him).
    10 Plugin TorchHotkey. Adds a hotkey for using the torch
    11 Plugin TimedOverlays. Provides loading / saving temporary animations (Example - animation is saved after using the acceleration potion)

    https://worldofplayers.ru/threads/41521/

    Author OsmithREV
    - Improved Weather
    https://worldofplayers.ru/threads/42009/
    Geändert von N1kX (18.07.2020 um 19:22 Uhr)

  6. Beiträge anzeigen #546 Zitieren
    Alter Medizinmann Avatar von Tentarr
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    Do you know when 1.0 H will finished the test phase?
    Forumsuche ist blöd ? Dann benutz doch einfach die Threadinternesuche,einfach hier nachlesen:
    https://forum.worldofplayers.de/foru...1#post26090118

    Fragen zu Returning 2.0 oder alternativem Balacing?
    Fast alle Antworten gibt es entweder im Startpost oder als bereits gestellte Frage in diesem Thread

    https://forum.worldofplayers.de/forum/threads/1536606-RETURNING-v2-0-und-Alternatives-Balancing-Installation-Stand-Fragen-Antworten-28




  7. Beiträge anzeigen #547 Zitieren
    Aus dem Reich der Mitte Avatar von JudgeKyle
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    Zitat Zitat von Tentarr Beitrag anzeigen
    Do you know when 1.0 H will finished the test phase?
    Good question. And it would be great if we could see an official Union thread here when the next version will be released.

    Edit: I would also like to know, why should I use Union instead of the SystemPack 1.8 (or even 1.7 as it's recommended over version 1.8 by many people). What exactly are the advantages of Union? If I don't want to use any Plugins, should I still use Union?

    Maybe someone who knows more Details about Union and the SystemPack (MaGoth?) could explain a little more. It's kind of a struggle to decide which version I should use in the end but I would really like to make a decision for the future.
    Geändert von JudgeKyle (25.06.2020 um 15:56 Uhr)

  8. Beiträge anzeigen #548 Zitieren
    Ehrengarde Avatar von mud-freak
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    Zitat Zitat von JudgeKyle Beitrag anzeigen
    Good question. And it would be great if we could see an official Union thread here when the next version will be released.

    Edit: I would also like to know, why should I use Union instead of the SystemPack 1.8 (or even 1.7 as it's recommended over version 1.8 by many people). What exactly are the advantages of Union? If I don't want to use any Plugins, should I still use Union?

    Maybe someone who knows more Details about Union and the SystemPack (MaGoth?) could explain a little more. It's kind of a struggle to decide which version I should use in the end but I would really like to make a decision for the future.
    Details stehen zwei Beiträge über dir. Allein, dass Union aktiv entwickelt wird und das SystemPack nicht, sollte Grund genug sein.

  9. Beiträge anzeigen #549 Zitieren
    Aus dem Reich der Mitte Avatar von JudgeKyle
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    Zitat Zitat von mud-freak Beitrag anzeigen
    Details stehen zwei Beiträge über dir. Allein, dass Union aktiv entwickelt wird und das SystemPack nicht, sollte Grund genug sein.
    Das hab ich doch glatt übersehen, mein Fehler!

  10. Beiträge anzeigen #550 Zitieren
    Union - Testphase Avatar von Niko5511
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    As soon as next version of Union gets online, we start an official beta. And as soon as it is stable, an official post will be published in G1, G2, G2 DNDR and editingforum.

  11. Beiträge anzeigen #551 Zitieren
    Union - Testphase Avatar von Niko5511
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    Ach Mudfreak an dich....

    ist da dein Ninja "Aufsatz" zum Union eigentlich voll kompatibel? Viele wollen lieber auf "Ninja" basierte Plugins haben, deshalb frage ich.

  12. Beiträge anzeigen #552 Zitieren
    Ritter Avatar von Kirides
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    Zitat Zitat von Niko5511 Beitrag anzeigen
    Ach Mudfreak an dich....

    ist da dein Ninja "Aufsatz" zum Union eigentlich voll kompatibel? Viele wollen lieber auf "Ninja" basierte Plugins haben, deshalb frage ich.
    Ich würde aus meiner Erfahrung sagen Ninja ist sehr kompatibel. Ich verwende es in Returning 2.0 AB, welches ja schon mit der AST.dll ganz viele Eigenheiten hat - dort läuft es stabil.
    Sowie auf meinen Union 1.0h - Installationen für normale Modifikationen.

  13. Beiträge anzeigen #553 Zitieren
    Union - Testphase Avatar von Niko5511
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    Jo die Returning AB ist sehr speziell, so weit geht ja Union gar nicht. Es geht drum die Liebhaber von Ninja nicht zu verschrecken, aber trotzdem auf ein zukunftsicheres Gothic 1/2/addon umzusteigen, denn die Vorteile sind schon der Hammer!

  14. Beiträge anzeigen #554 Zitieren
    Ehrengarde Avatar von mud-freak
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    Zitat Zitat von Niko5511 Beitrag anzeigen
    Ach Mudfreak an dich....

    ist da dein Ninja "Aufsatz" zum Union eigentlich voll kompatibel? Viele wollen lieber auf "Ninja" basierte Plugins haben, deshalb frage ich.
    Ja, Ninja und Union sind kompatibel. Das wird auch so bleiben (sollte Union nicht irgendwann über die Ränge schlagen). Ninja selbst sollte nirgendwo anecken.

    Höchstens zwischen Union plugins und Patches kann es zu Inkompatibilitäten kommen, aber das ist genauso (un)wahrscheinlich wie zwischen zwei Union Plugins oder zwei Patchen. Letzteres ist aber eher unwahrscheinlich, weil ich in den bisherigen Patches keine Probleme entdecken konnte.

    Noch eine kleine Erläuterung zur Einordnung.
    Ninja ist so etwas wie eine Modding-Erweiterung, die herkömmlichen Gothic Patchen (VDF-Dateien) mehr ermöglicht. Daher würde ich bei Ninja nicht von Plugins (oder Ninjapatches) sprechen, denn es sind ja immer noch einfache Patches nach dem exakt selben Prinzip wie bspw. Texturpatches, die es schon seit Beginn des Gothic Moddings gibt. Union hingegen, genau wie das SystemPack, bringt u.A. einige Fixes in die Spiele, verbessert die Schnittstelle zum virtuellen Dateisystem und beide erlauben das Laden von DLLs. Nur bei Union ist diese Schnittstelle überarbeitet und dort werden diese als Plugins bezeichnet.

    Das Konzept von Ninja und Union (+SystemPack) ist daher ein grundlegend anderes und die beiden sind auch gar nicht zu vergleichen.

  15. Beiträge anzeigen #555 Zitieren
    Aus dem Reich der Mitte Avatar von JudgeKyle
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    Zitat Zitat von Niko5511 Beitrag anzeigen
    As soon as next version of Union gets online, we start an official beta. And as soon as it is stable, an official post will be published in G1, G2, G2 DNDR and editingforum.
    Sounds great, thanks!

    Zitat Zitat von Niko5511 Beitrag anzeigen
    Viele wollen lieber auf "Ninja" basierte Plugins haben, deshalb frage ich.
    Das kann ich bestätigen. Auch ich gehöre zu der genannten Gruppe von "Ninjas".

  16. Beiträge anzeigen #556 Zitieren
    Veteran Avatar von DEV DJIN (AK 47)
    Registriert seit
    Oct 2006
    Ort
    Minental
    Beiträge
    550
     
    DEV DJIN (AK 47) ist offline
    Ich denke, ich bin zum rechten zeitpunkt returned 2.0

    Es hat sich so vieles getan im Gothic Universum.

    Das meine Landsmänner mal wieder was großes geleißtet haben.
    ("Mal nebenbei, freut es mich sehr das hier Deutsche und Russen ausgezeihnet miteinander auskommen" so halten)
    "Не принимайте мою доброту за слабость! Я добр ко всем, но когда кто-то недобр ко мне, мой гнев заставит тебя, запомнить меня._Al Capone_"

    Я строю мир, я люблю мир, но и могу быть иначе!

  17. Beiträge anzeigen #557 Zitieren
    Veteran Avatar von N1kX
    Registriert seit
    Aug 2018
    Ort
    Serov
    Beiträge
    644
     
    N1kX ist offline
    https://worldofplayers.ru/threads/42018/
    Gratt created a very cool plugin that completely changes your inventory.
    Temporarily for Gothic 2, will soon be available for Gothic 1.
    There is compatibility with mods. In Odyssey now at least normally you can search for items
    Geändert von N1kX (30.06.2020 um 05:33 Uhr)

  18. Beiträge anzeigen #558 Zitieren
    Lehrling Avatar von erferf1
    Registriert seit
    Jun 2020
    Beiträge
    10
     
    erferf1 ist offline
    Zitat Zitat von DEV DJIN (AK 47) Beitrag anzeigen
    Ich denke, ich bin zum rechten zeitpunkt returned 2.0

    Es hat sich so vieles getan im Gothic Universum.

    Das meine Landsmänner mal wieder was großes geleißtet haben.
    ("Mal nebenbei, freut es mich sehr das hier Deutsche und Russen ausgezeihnet miteinander auskommen" so halten)
    Dem kann ich nur zustimmen! Hätte nicht gedacht, dass das Spiel in Russland mal so "beliebt" wird.

  19. Beiträge anzeigen #559 Zitieren
    Sword Master Avatar von Jazz Jackrabbit
    Registriert seit
    Dec 2018
    Beiträge
    816
     
    Jazz Jackrabbit ist offline
    Zitat Zitat von N1kX Beitrag anzeigen
    https://worldofplayers.ru/threads/42018/
    Gratt created a very cool plugin that completely changes your inventory.
    Temporarily for Gothic 2, will soon be available for Gothic 1.
    There is compatibility with mods. In Odyssey now at least normally you can search for items
    I don't really like it. It's way too overloaded for a Gothic game. One of the great things about the Gothic games was that it had such minimalistic UI elements that didn't distract from the immersion.

  20. Beiträge anzeigen #560 Zitieren
    Knight Commander Avatar von Neconspictor
    Registriert seit
    Jan 2009
    Beiträge
    2.749
     
    Neconspictor ist offline
    Zitat Zitat von horstVyacheslav420 Beitrag anzeigen
    I don't really like it. It's way too overloaded for a Gothic game. One of the great things about the Gothic games was that it had such minimalistic UI elements that didn't distract from the immersion.
    I find the design appealing.

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