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  1. #321
    Knight Avatar von catalinux
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    Zitat Zitat von Dez Beitrag anzeigen
    Jenny answered that she doesn't know, but lets be realistic. Why would piranha bytes keep supporting 32 bit ? Isn't it a time to move on ?

    Aren't most pcs nowdays 64 bit anyway. Even my work laptop is 64.
    I have no problem with PB supporting only 64 bit, if this will be the case. I personally have used so far only 64 bit architecture, in my case debian amd64.

    My question is of interes for a minority of PB fans who are playing PB games on Linux, using WINE. The problem is that as we are speaking we can't install in a 64 bit WINE prefix some of the latest 64 bit redist (dx, vcrun, .net), and this means that we can't play some of the newest games like FarCry4 or The Witcher 3 who are supporting on PC only 64bit Win 7/8 OS. For example, this is the entry on wine appdb for TW3 complaining about vcomp110.dll.

    I'm fine with this, I was just curious if PB will also target a 64 bit only Win OS or not.
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  2. #322
    Adventurer Avatar von Misanthrope
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    Zitat Zitat von catalinux Beitrag anzeigen
    My question is of interes for a minority of PB fans who are playing PB games on Linux, using WINE. The problem is that as we are speaking we can't install in a 64 bit WINE prefix some of the latest 64 bit redist (dx, vcrun, .net), and this means that we can't play some of the newest games like FarCry4 or The Witcher 3 who are supporting on PC only 64bit Win 7/8 OS. For example, this is the entry on wine appdb for TW3 complaining about vcomp110.dll.
    Just wait for Valve to solve everything with SteamOS.
    Misanthrope ist offline

  3. #323
    Lehrling
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    Zitat Zitat von Morgannin09 Beitrag anzeigen
    Risen 3 had three different classes of one-handed weapons that functioned no differently, they just dealt different damage types and the damage potential scaled with different stats.
    In Risen 3 there are bigger differences between melee weapons than you think. Month after a game was released i calculated an average of minimum and maximum damage of each type of weapon. Just look at this:

    min max average max/min
    slashing 27 73 50 2,8
    sword 31 61 46 2
    piercing 35 51 43 1,4

    As you can see, slashing weapons are perfect for strong attacks, but their fast attacks are very weak, while piercing weapons are super effective when using fast attacks, but their strong attack aren't that strong. It mean also, that slashing weapons are much better for big and slow alone enemies, like magma golem, but for for groups of fast and little opponents, like sand devils, better to take piercing weapons. Swords are exactly between them, so they are much more universal weapons, but they never be such effective as other type of weapons can be.
    xenonisbad ist offline

  4. #324
    Deus Avatar von Maladiq
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    I still find the difference to be lacking. I pretty much prefer the sword (fast weak slash + piercing)/ axe(slow heavy slash)/ hammer (slow heavy blunt)/ halberd (very slow heavy slash with range) + bows/crossbows system. That does not prevent fire arms from being in the game. Swords/bows and guns existed for over 600 years together.

    I find the 18th century feel to be the most boring possible. It's almost impossible to make a game without having clear inspirations from history. For me, it would be better if they made an early middle age/prehistoric game, or a clearly futuristic one.
    For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!
    Maladiq ist offline Geändert von Maladiq (06.06.2015 um 20:13 Uhr)

  5. #325
    Warrior Avatar von Morgannin09
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    Zitat Zitat von xenonisbad Beitrag anzeigen
    In Risen 3 there are bigger differences between melee weapons than you think. Month after a game was released i calculated an average of minimum and maximum damage of each type of weapon. Just look at this:

    min max average max/min
    slashing 27 73 50 2,8
    sword 31 61 46 2
    piercing 35 51 43 1,4

    As you can see, slashing weapons are perfect for strong attacks, but their fast attacks are very weak, while piercing weapons are super effective when using fast attacks, but their strong attack aren't that strong. It mean also, that slashing weapons are much better for big and slow alone enemies, like magma golem, but for for groups of fast and little opponents, like sand devils, better to take piercing weapons. Swords are exactly between them, so they are much more universal weapons, but they never be such effective as other type of weapons can be.
    That's a fair observation, and very astute of you to figure that out. But instead of just a difference of numbers, I want actual functional differences that require significantly different gameplay styles. In your example, the difference for weapons against smaller enemies is almost irrelevant because after investing a bit of skill into any weapon, the smaller enemies will die in 2-3 hits from any weapon either way, and I tend to use at least a slightly charged attack no matter what weapon I have because it more reliably stunlocks enemies of any size or shape.
    YouTube channel for Let's Plays and shenanigans: https://www.youtube.com/c/Morgannin
    Morgannin09 ist offline

  6. #326
    Deus Avatar von Maladiq
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    Damn it, Jenny, with your latest answers you got me all hyped up!
    For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!
    Maladiq ist offline

  7. #327
    Ranger Avatar von Andante
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    Zitat Zitat von Jenny PB Beitrag anzeigen

    There will be more different kinds of ranged weapons in the game, but we will announce them later.

    [Bild: 79-battlefield-3-mp5.jpg]

    Andante ist offline

  8. #328
    Warrior Avatar von The Ore Baron
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    Zitat Zitat von Maladiq Beitrag anzeigen
    Damn it, Jenny, with your latest answers you got me all hyped up!
    What specifically did you find hype-inducing? To me, the answers seem like the same old "nothing concrete now, check back later" stuff
    The Ore Baron ist offline

  9. #329

    Piranha-Bytes
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    Too small.



    [Bild: 295px-Gesch%C3%BCtzDora2.JPG]

    see: http://de.wikipedia.org/wiki/80-cm-Kanone_%28E%29
    Made in Essen, Germany. Which just happens to be the city we have had our studio in since 2003.
    Michael Rüve ist offline

  10. #330
    Warrior
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    Zitat Zitat von Michael Rüve Beitrag anzeigen
    [Bild: 295px-Gesch%C3%BCtzDora2.JPG]

    see: http://de.wikipedia.org/wiki/80-cm-Kanone_%28E%29
    Made in Essen, Germany. Which just happens to be the city we have had our studio in since 2003.
    A worker in the Saratov Refrigerator Factory retired, and a TASS reporter interviewed him on this occasion.
    - Tell me, Comrade, do you have a refrigerator at home?
    - No, I do not have.
    - But you have worked in a refrigerator factory for thirty years, have you not tried to bring home one in pieces?
    - I did, but no matter how I put it together, the end result was always a tank.
    rotator ist offline

  11. #331
    Knight Avatar von catalinux
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    I don't know what's wrong with me, but when I'm playing a shooter, I always use a AK-47 if it's available. It doesn't matter if there are tons of other "better" weapons available, with a better fire rate, range or damage, I always use the trusty AK-47. And if there is no AK-47, I simply F8 the game in midnight commander.

    So if in your next game I'll see this...

    Spoiler:(zum lesen bitte Text markieren)


    ... you know what I will use from that moment on.
    catalinux ist offline

  12. #332
    Deus Avatar von Maladiq
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    Zitat Zitat von The Ore Baron Beitrag anzeigen
    What specifically did you find hype-inducing? To me, the answers seem like the same old "nothing concrete now, check back later" stuff
    They really seem to put the accent on <<changing>> stuff. And if their current game developing strategy needs something, that is change. A lot of it.
    For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!
    Maladiq ist offline

  13. #333
    Knight Avatar von catalinux
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    Zitat Zitat von Maladiq Beitrag anzeigen
    Damn it, Jenny, with your latest answers you got me all hyped up!
    She left me totally in the mist. A new kind of map? Altitude differences? Ranged weapons but not those from Risen 2 and 3?

    Should we expect a futuristic setting? Maybe cyberpunk? Yeah, I'd like a really good cyberpunk game. Or steampunk.
    catalinux ist offline

  14. #334
    Deus Avatar von Maladiq
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    Zitat Zitat von catalinux Beitrag anzeigen
    She left me totally in the mist. A new kind of map? Altitude differences? Ranged weapons but not those from Risen 2 and 3?

    Should we expect a futuristic setting? Maybe cyberpunk? Yeah, I'd like a really good cyberpunk game. Or steampunk.
    Exactly! By the gods, let it be a new IP
    For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!
    Maladiq ist offline

  15. #335
    Lehrling Avatar von Laurealdin
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    Jenny aroused my curiosity even further. New story unrelated to the previous ones, different kinds of locations, ranged weapons different than in Risen 2 and Risen 3 (i really hope it will be bows and crossbows). Moreover Piranhas will be more bold this time, and new informations in this summer I am hopeful that this will be a real back to their roots with some interesting innovations. I can not wait
    Laurealdin ist offline

  16. #336
    Warrior Avatar von The Ore Baron
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    The more hyped-up they get us, the more hard it will be to actually meet the expectations. I hope they're aware of that
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  17. #337
    Deus Avatar von Maladiq
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    Zitat Zitat von The Ore Baron Beitrag anzeigen
    The more hyped-up they get us, the more hard it will be to actually meet the expectations. I hope they're aware of that

    Well, if they decide to abandon the Risen setting and focus on a new IP, I think it will be pretty hard to fuck things up. The only thing they require is to have learned from their mistakes.

    1. Have a coherent game world. Stop fucking with the technology from title to title (have progress, but in a logical way, not R1>R2). Stop fucking with the characters (don't butcher them, like they did with Patty and the first hero).

    2. Have a gradual increase in the game systems. Don't downgrade the inventory (like they did with automatic provisions, or put inventory crafting). Don't downgrade the combat system (R1>R2 again). Don't downgrade the learning system (again, in-menu learning from teacher learning, bring back the leveling system).

    3. Stop using gimmicks. (spell scrolls > voodoo dolls, glory instead of XP etc.)

    Now, on the letting down part. I am a hyped, but I also am disappointed.

    1. Climbing should be free, or at least they should give an ini option for that).

    2. I am really afraid they will have QTEs again.

    3. During R2 and R3 I haven't really seen a single truly original game-design choice. Hopefully they will have those now.
    For the most recent Elex news, the new Piranha Bytes RPG, visit us at World of Elex!!!
    Maladiq ist offline

  18. #338
    Apprentice
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    Zitat Zitat von Jenny PB Beitrag anzeigen

    Nice try.
    That means it is a sequel.

    It is Risen 4.
    MatDerKater ist offline

  19. #339
    World of Elex  Avatar von Ravenhearth
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    Not really. She can't say anything at the moment...
    Ravenhearth ist offline

  20. #340
    Schwertmeister Avatar von warstrike
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    Zitat Zitat von MatDerKater Beitrag anzeigen
    That means it is a sequel.

    It is Risen 4.
    Yes,that's my opinion too.I am certain that it's Risen 4 ,otherwise they wouldn't bother to release Risen 3 on PS or whatever.I guess there are a few weeks left until we'll know for sure.
    warstrike ist offline

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